What You Need to Know about Motivation and Teaching Games: An in-depth analysis

What You Need to Know about Motivation and Teaching Games: An in-depth analysis PDF Author: Steven Ward
Publisher: Lulu.com
ISBN: 0557026482
Category : Autistic children
Languages : en
Pages : 209

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Book Description

What You Need to Know about Motivation and Teaching Games: An in-depth analysis

What You Need to Know about Motivation and Teaching Games: An in-depth analysis PDF Author: Steven Ward
Publisher: Lulu.com
ISBN: 0557026482
Category : Autistic children
Languages : en
Pages : 209

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Book Description


An Aba Primer with Application to Teaching Children with Autism

An Aba Primer with Application to Teaching Children with Autism PDF Author: Reg M. Reynolds Ph.D. C. Psych.
Publisher: Xlibris Corporation
ISBN: 1796012343
Category : Psychology
Languages : en
Pages : 155

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Book Description
Applied behavior analysis (ABA) is the application of the past hundred years of research into how learning works. It has universal application; it can be applied to any situation in which learning is involved. Recently, ABA has gained prominence in the teaching of children with autism—it is currently estimated to affect 1 in every 42 boys and 1 in every 189 girls—since, while there are many different approaches to treating autism, if learning occurs as a result of any of these different approaches, it will occur in keeping with “the laws of learning” on which ABA is based (you may productively think of it as remedial education for the social communications deficits that define autism). In addition, of the myriad of approaches to the treatment of autism spectrum disorders, applied behavior analysis (ABA) has the most research support and some of the best-trained therapists.

Teaching Good Learner Repertoires

Teaching Good Learner Repertoires PDF Author: Steve Ward
Publisher: Lulu.com
ISBN: 1304290786
Category : Education
Languages : en
Pages : 510

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Book Description
Teaching Good Learner Repertoires is a "how to" book that will guide you to make your student easy to teach. Steve Ward, MA, BCBA and Terry Grimes, MS, BCBA bring decades of experience to this follow-up to the Inventory of Good Learner Repertoires. Good learner repertoires go well beyond typical "replacement" behaviors and most typically developing individuals acquire them with no formal teaching. Reading through the book you will quickly realize the staggering number of skills that we take for granted that may have to be specifically taught for learners to move forward academically and behaviorally. Teaching Good Learner Repertoires provides clear scripts for teaching these foundational skills, but also provides analyses, data recommendations, and "Dimension Grids", that will turn you into an analyst, capable of identifying the most relevant current priorities for your student, seeing where the instruction is going, and problem-solving how to get there.

Learning by Playing

Learning by Playing PDF Author: Fran Blumberg
Publisher: Oxford University Press, USA
ISBN: 019989664X
Category : Education
Languages : en
Pages : 386

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Book Description
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233

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Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

The Psychology of Video Games

The Psychology of Video Games PDF Author: Celia Hodent
Publisher: Routledge
ISBN: 1000194760
Category : Psychology
Languages : en
Pages : 105

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Book Description
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.

Introduction to Game Analysis

Introduction to Game Analysis PDF Author: Clara Fernández-Vara
Publisher: Taylor & Francis
ISBN: 1040033814
Category : Social Science
Languages : en
Pages : 351

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Book Description
This accessible, third edition textbook gives students the tools they need to analyze games, using strategies borrowed from textual analysis. As game studies has become an established academic field, writing about games needs the language and methods that allow authors to reflect the complexity of a game and how it is played in a cultural context. This volume provides readers with an overview of the basic building blocks of game analysis—examination of context, content and distinctive features, and formal qualities—as well as the vocabulary necessary to talk about the distinguishing characteristics of a game. Examples are drawn from a range of games, non-digital and digital, and across history—from Pong to Fortnite—and the book includes a variety of examples and sample analysis, as well as a wealth of additional sources to continue exploring the field of game studies. This third edition revision brings the book firmly up to date, pulling in new examples and sources, and incorporating current key topics in this dynamic field, such as artificial intelligence and game streaming. Introduction to Game Analysis remains an essential practical tool for students who want to become fluent writers and informed critics of games, as well as digital media in general.

How to Motivate Reluctant Learners (Mastering the Principles of Great Teaching series)

How to Motivate Reluctant Learners (Mastering the Principles of Great Teaching series) PDF Author: Robyn R. Jackson
Publisher: ASCD
ISBN: 1416613544
Category : Education
Languages : en
Pages : 127

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Book Description
What we call "motivation" in school is really a decision students make to invest in our classrooms. It's our responsibility to show students the value of investment and guide them toward behaviors that will support learning. In this guide, Robyn R. Jackson takes you step by step through the process of motivating reluctant learners--what great teachers do instead of relying on elaborate rewards systems or creative tricks to reach students who actively or passively resist investing themselves in the classroom. Here, you'll learn how to * Identify the classroom investments to ask for by considering the motivated behaviors you most want to see and ensuring that what you're asking for is specific, meaningful, observable, realistic, worth the effort, and small. * Create a classroom worth investing in by removing "demotivating" practice- and procedure-based barriers and giving students more opportunities for autonomy. * Understand and address students' resistance and respond with instructional strategies that minimize perceived risk and maximize immediate benefits. * Ask for and shape an investment by reaching out to students in a nonconfrontational way and providing a clear path toward motivated behavior. * Create a motivation plan that's tailored to the students you teach and designed to be effective in the long run. Note: This product listing is for the Adobe Acrobat (PDF) version of the book.

Model-driven Simulation and Training Environments for Cybersecurity

Model-driven Simulation and Training Environments for Cybersecurity PDF Author: George Hatzivasilis
Publisher: Springer Nature
ISBN: 3030624331
Category : Computers
Languages : en
Pages : 179

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Book Description
This book constitutes the refereed post-conference proceedings of the Second International Workshop on Model-Driven Simulation and Training Environments for Cybersecurity, MSTEC 2020, held in Guildford, UK, in September 2020 in conjunction with the 24th European Symposium on Research in Computer Security, ESORICS 2020. The conference was held virtually due to the COVID-19 pandemic. The MSTEC Workshop received 20 submissions from which 10 full papers were selected for presentation. The papers are grouped in thematically on: cyber security training modelling; serious games; emulation & simulation studies; attacks; security policies.

Smart Learning Environments

Smart Learning Environments PDF Author: Maiga Chang
Publisher: Springer
ISBN: 366244447X
Category : Education
Languages : en
Pages : 224

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Book Description
This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobile learning. This book gathers the newest research results of smart learning environments from the aspects of learning, pedagogies, and technologies in learning. It examines the advances in technology development and changes in the field of education that has been affecting and reshaping the learning environment. Then, it proposes that under the changed technological situations, smart learning systems, no matter what platforms (i.e., personal computers, smart phones, and tablets) they are running at, should be aware of the preferences and needs that their users (i.e., the learners and teachers) have, be capable of providing their users with the most appropriate services, helps to enhance the users' learning experiences, and to make the learning efficient.