Author: Steven N. Tomanelli
Publisher:
ISBN: 9781731952059
Category : Government purchasing
Languages : en
Pages : 0
Book Description
Federal Acquisition Regulation Desk Reference
Author: Steven N. Tomanelli
Publisher:
ISBN: 9781731952059
Category : Government purchasing
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781731952059
Category : Government purchasing
Languages : en
Pages : 0
Book Description
West's Pennsylvania Digest, 2d
Author:
Publisher:
ISBN:
Category : Law reports, digests, etc
Languages : en
Pages : 606
Book Description
Publisher:
ISBN:
Category : Law reports, digests, etc
Languages : en
Pages : 606
Book Description
The Indigo Book
Author: Christopher Jon Sprigman
Publisher: Lulu.com
ISBN: 1892628023
Category : Law
Languages : en
Pages : 203
Book Description
This public domain book is an open and compatible implementation of the Uniform System of Citation.
Publisher: Lulu.com
ISBN: 1892628023
Category : Law
Languages : en
Pages : 203
Book Description
This public domain book is an open and compatible implementation of the Uniform System of Citation.
Oklahoma Digest
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 1176
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 1176
Book Description
Congressional Record
Author: United States. Congress
Publisher:
ISBN:
Category : Law
Languages : en
Pages : 1480
Book Description
The Congressional Record is the official record of the proceedings and debates of the United States Congress. It is published daily when Congress is in session. The Congressional Record began publication in 1873. Debates for sessions prior to 1873 are recorded in The Debates and Proceedings in the Congress of the United States (1789-1824), the Register of Debates in Congress (1824-1837), and the Congressional Globe (1833-1873)
Publisher:
ISBN:
Category : Law
Languages : en
Pages : 1480
Book Description
The Congressional Record is the official record of the proceedings and debates of the United States Congress. It is published daily when Congress is in session. The Congressional Record began publication in 1873. Debates for sessions prior to 1873 are recorded in The Debates and Proceedings in the Congress of the United States (1789-1824), the Register of Debates in Congress (1824-1837), and the Congressional Globe (1833-1873)
O'Connor's Texas Rules, Civil Trials
Author: Michol O'Connor
Publisher:
ISBN: 9781884554766
Category : Civil procedure
Languages : en
Pages : 1078
Book Description
Publisher:
ISBN: 9781884554766
Category : Civil procedure
Languages : en
Pages : 1078
Book Description
Simons California Evidence Manual
Author: Mark B. Simons
Publisher:
ISBN:
Category : Evidence (Law)
Languages : en
Pages :
Book Description
Publisher:
ISBN:
Category : Evidence (Law)
Languages : en
Pages :
Book Description
Understanding Sabermetrics
Author: Gabriel B. Costa
Publisher: McFarland
ISBN: 1476667667
Category : Sports & Recreation
Languages : en
Pages : 221
Book Description
Interest in Sabermetrics has increased dramatically in recent years as the need to better compare baseball players has intensified among managers, agents and fans, and even other players. The authors explain how traditional measures--such as Earned Run Average, Slugging Percentage, and Fielding Percentage--along with new statistics--Wins Above Average, Fielding Independent Pitching, Wins Above Replacement, the Equivalence Coefficient and others--define the value of players. Actual player statistics are used in developing models, while examples and exercises are provided in each chapter. This book serves as a guide for both beginners and those who wish to be successful in fantasy leagues.
Publisher: McFarland
ISBN: 1476667667
Category : Sports & Recreation
Languages : en
Pages : 221
Book Description
Interest in Sabermetrics has increased dramatically in recent years as the need to better compare baseball players has intensified among managers, agents and fans, and even other players. The authors explain how traditional measures--such as Earned Run Average, Slugging Percentage, and Fielding Percentage--along with new statistics--Wins Above Average, Fielding Independent Pitching, Wins Above Replacement, the Equivalence Coefficient and others--define the value of players. Actual player statistics are used in developing models, while examples and exercises are provided in each chapter. This book serves as a guide for both beginners and those who wish to be successful in fantasy leagues.
Unity in Action
Author: Joseph Hocking
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 586
Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 586
Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Jury Trial Innovations
Author: G. T. Munsterman
Publisher:
ISBN:
Category : Law
Languages : en
Pages : 342
Book Description
Publisher:
ISBN:
Category : Law
Languages : en
Pages : 342
Book Description