Author: Kara Loo
Publisher: iUniverse
ISBN: 0595250173
Category : Fiction
Languages : en
Pages : 200
Book Description
Warrior Chosen is the story of a teenaged girl named Tekka. By some cruel twist of fate, Tekka has inherited warrior blood, which means that she is intrinsically skilled in areas such as hand-to-hand combat and piloting. There are thousands of others who also share this trait, and even though Tekka only cares about living out a normal life, she is forced to compete with them to discover who is to be chosen to lead the people of her planet in intergalactic warfare.
Warrior Chosen, Tekkan Wing
Author: Kara Loo
Publisher: iUniverse
ISBN: 0595250173
Category : Fiction
Languages : en
Pages : 200
Book Description
Warrior Chosen is the story of a teenaged girl named Tekka. By some cruel twist of fate, Tekka has inherited warrior blood, which means that she is intrinsically skilled in areas such as hand-to-hand combat and piloting. There are thousands of others who also share this trait, and even though Tekka only cares about living out a normal life, she is forced to compete with them to discover who is to be chosen to lead the people of her planet in intergalactic warfare.
Publisher: iUniverse
ISBN: 0595250173
Category : Fiction
Languages : en
Pages : 200
Book Description
Warrior Chosen is the story of a teenaged girl named Tekka. By some cruel twist of fate, Tekka has inherited warrior blood, which means that she is intrinsically skilled in areas such as hand-to-hand combat and piloting. There are thousands of others who also share this trait, and even though Tekka only cares about living out a normal life, she is forced to compete with them to discover who is to be chosen to lead the people of her planet in intergalactic warfare.
Children's Books in Print, 2007
Author:
Publisher:
ISBN: 9780835248518
Category : Authors
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780835248518
Category : Authors
Languages : en
Pages :
Book Description
The Video Games Guide
Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
The Creation of Wing Chun
Author: Benjamin N. Judkins
Publisher: State University of New York Press
ISBN: 1438456956
Category : Sports & Recreation
Languages : en
Pages : 366
Book Description
This book explores the social history of southern Chinese martial arts and their contemporary importance to local identity and narratives of resistance. Hong Kong's Bruce Lee ushered the Chinese martial arts onto an international stage in the 1970s. Lee's teacher, Ip Man, master of Wing Chun Kung Fu, has recently emerged as a highly visible symbol of southern Chinese identity and pride. Benjamin N. Judkins and Jon Nielson examine the emergence of Wing Chun to reveal how this body of social practices developed and why individuals continue to turn to the martial arts as they navigate the challenges of a rapidly evolving environment. After surveying the development of hand combat traditions in Guangdong Province from roughly the start of the nineteenth century until 1949, the authors turn to Wing Chun, noting its development, the changing social attitudes towards this practice over time, and its ultimate emergence as a global art form.
Publisher: State University of New York Press
ISBN: 1438456956
Category : Sports & Recreation
Languages : en
Pages : 366
Book Description
This book explores the social history of southern Chinese martial arts and their contemporary importance to local identity and narratives of resistance. Hong Kong's Bruce Lee ushered the Chinese martial arts onto an international stage in the 1970s. Lee's teacher, Ip Man, master of Wing Chun Kung Fu, has recently emerged as a highly visible symbol of southern Chinese identity and pride. Benjamin N. Judkins and Jon Nielson examine the emergence of Wing Chun to reveal how this body of social practices developed and why individuals continue to turn to the martial arts as they navigate the challenges of a rapidly evolving environment. After surveying the development of hand combat traditions in Guangdong Province from roughly the start of the nineteenth century until 1949, the authors turn to Wing Chun, noting its development, the changing social attitudes towards this practice over time, and its ultimate emergence as a global art form.
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Screenplay
Author: Geoff King
Publisher: Wallflower Press
ISBN: 9781903364239
Category : Computer games
Languages : en
Pages : 242
Book Description
Hollywood film franchises are routinely translated into games and some game-titles make the move onto the big screen. This collection investigates the interface between cinema and games console or PC.
Publisher: Wallflower Press
ISBN: 9781903364239
Category : Computer games
Languages : en
Pages : 242
Book Description
Hollywood film franchises are routinely translated into games and some game-titles make the move onto the big screen. This collection investigates the interface between cinema and games console or PC.
Computer Gaming World
Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 1048
Book Description
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 1048
Book Description
Street Fighter World Warrior Encyclopedia
Author:
Publisher: Udon Entertainment
ISBN: 9781926778013
Category : Martial arts
Languages : en
Pages : 0
Book Description
Enter the world of Street Fighter, where fighters of every size, shape, and color collide in a global battle for supremacy. Combatants fight for reasons as diverse as their nationalities, each which their own unique moves and fighting style. Now you can learn the whole story behind the world's greatest fighters in The Street Fighter World Warrior Encyclopedia! Inside you will find detailed profiles of every Street Fighter character, including their histories, strengths, allies, enemies, and more! Each profile is accompanied by pulse-pounding artwork by top UDON artists like Alvin Lee, Jo Chen, Arnold Tsang, Jeffrey Cruz, Joe Ng, and Omar Dogan.
Publisher: Udon Entertainment
ISBN: 9781926778013
Category : Martial arts
Languages : en
Pages : 0
Book Description
Enter the world of Street Fighter, where fighters of every size, shape, and color collide in a global battle for supremacy. Combatants fight for reasons as diverse as their nationalities, each which their own unique moves and fighting style. Now you can learn the whole story behind the world's greatest fighters in The Street Fighter World Warrior Encyclopedia! Inside you will find detailed profiles of every Street Fighter character, including their histories, strengths, allies, enemies, and more! Each profile is accompanied by pulse-pounding artwork by top UDON artists like Alvin Lee, Jo Chen, Arnold Tsang, Jeffrey Cruz, Joe Ng, and Omar Dogan.
Complete Wing Chun
Author: Robert Chu
Publisher: Tuttle Publishing
ISBN: 1462917534
Category : Sports & Recreation
Languages : en
Pages : 160
Book Description
Master the many styles of Wing Chun Kung Fu with this expert martial arts guide. With the fame of Bruce Lee, the conditions in Hong Kong, and the hard work and effort of many of his classmates, the Wing Chun of the late master Yip Man became one of the most well-known and popular Chinese martial arts in the world. Although this gave Wing Chun international recognition, it also led to a lot of misconceptions. Due to a lack of authentic information, many mistakenly came to assume that the renowned Yip Man was the sole inheritor of the style and that his Wing Chun was the lone version of the art. In fact, there are several different and distinct systems of Wing Chun. Unfortunately, over the years most of these systems have remained unseen or unreported to all but a few--until now. Profusely illustrated with over 300 historical photographs, Complete Wing Chun: The Definitive Guide to Wing Chun's History and Traditions presents seldom seen information on a dozen branches of the Wing Chun art. It offers the reader side-by-side comparison of these arts by outlining each system in terms of Wing Chun history, principles, basics, and training methods: Yip Man Wing Chun Yuen Kay-San Wing Chun Kuen Gu Lao Wing Chun Kuen Nanyang Wing Chun Kuen Pan Nam Wing Chun Kuen Pao Fa Lien Wing Chun Kuen Hung Suen Wing Chun Kuen and more!
Publisher: Tuttle Publishing
ISBN: 1462917534
Category : Sports & Recreation
Languages : en
Pages : 160
Book Description
Master the many styles of Wing Chun Kung Fu with this expert martial arts guide. With the fame of Bruce Lee, the conditions in Hong Kong, and the hard work and effort of many of his classmates, the Wing Chun of the late master Yip Man became one of the most well-known and popular Chinese martial arts in the world. Although this gave Wing Chun international recognition, it also led to a lot of misconceptions. Due to a lack of authentic information, many mistakenly came to assume that the renowned Yip Man was the sole inheritor of the style and that his Wing Chun was the lone version of the art. In fact, there are several different and distinct systems of Wing Chun. Unfortunately, over the years most of these systems have remained unseen or unreported to all but a few--until now. Profusely illustrated with over 300 historical photographs, Complete Wing Chun: The Definitive Guide to Wing Chun's History and Traditions presents seldom seen information on a dozen branches of the Wing Chun art. It offers the reader side-by-side comparison of these arts by outlining each system in terms of Wing Chun history, principles, basics, and training methods: Yip Man Wing Chun Yuen Kay-San Wing Chun Kuen Gu Lao Wing Chun Kuen Nanyang Wing Chun Kuen Pan Nam Wing Chun Kuen Pao Fa Lien Wing Chun Kuen Hung Suen Wing Chun Kuen and more!
Tangled Hair
Author: Akiko Yosano
Publisher: Tuttle Publishing
ISBN:
Category : Literary Collections
Languages : en
Pages : 196
Book Description
Publisher: Tuttle Publishing
ISBN:
Category : Literary Collections
Languages : en
Pages : 196
Book Description