Wargaming on a Budget

Wargaming on a Budget PDF Author: Iain Dickie
Publisher: Casemate Publishers
ISBN: 184468945X
Category : History
Languages : en
Pages : 255

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Book Description
Wargaming can be a very expensive hobby, but it needn't be. Iain Dickie, one of the best-known names in the hobby shares dozens of hints and tips on how to cut the cost of your gaming and get 'more bang for your buck'. He offers sound practical advice on buying and building your armies (should you opt for metal, plastic, or even card, and in which scale?), gaming tables, terrain, buildings and even storage solutions. As well as purely financial constraints, Iain Dickie also recognizes the fact that available space is another major restriction for many gamers and tackles this issue too. Now you've got no excuse not to get wargaming!

Wargaming on a Budget

Wargaming on a Budget PDF Author: Iain Dickie
Publisher: Casemate Publishers
ISBN: 184468945X
Category : History
Languages : en
Pages : 255

Get Book

Book Description
Wargaming can be a very expensive hobby, but it needn't be. Iain Dickie, one of the best-known names in the hobby shares dozens of hints and tips on how to cut the cost of your gaming and get 'more bang for your buck'. He offers sound practical advice on buying and building your armies (should you opt for metal, plastic, or even card, and in which scale?), gaming tables, terrain, buildings and even storage solutions. As well as purely financial constraints, Iain Dickie also recognizes the fact that available space is another major restriction for many gamers and tackles this issue too. Now you've got no excuse not to get wargaming!

One-Hour Wargames

One-Hour Wargames PDF Author: Neil Thomas
Publisher: Pen and Sword
ISBN: 1473840937
Category : Games & Activities
Languages : en
Pages : 226

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Book Description
A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.

Solo-wargaming

Solo-wargaming PDF Author: Donald F. Featherstone
Publisher: Frederick Warne
ISBN:
Category : Art
Languages : en
Pages : 202

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Book Description


On Wargaming

On Wargaming PDF Author: Matthew B. Caffrey
Publisher:
ISBN: 9781935352655
Category : War games
Languages : en
Pages :

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Book Description
"The History and Theory of War Games throughout the United States and Internationally"--Provided by publisher.

Beginners' Guide to Wargaming

Beginners' Guide to Wargaming PDF Author: Bruce Quarrie
Publisher:
ISBN: 9780850598520
Category : Crafts & Hobbies
Languages : en
Pages : 140

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Book Description


To Assure My Dynasty

To Assure My Dynasty PDF Author: David Ensteness
Publisher:
ISBN: 9781954013001
Category :
Languages : en
Pages :

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Book Description


Donald Featherstone's War Games

Donald Featherstone's War Games PDF Author: John Curry
Publisher: Lulu.com
ISBN: 1409216764
Category : Crafts & Hobbies
Languages : en
Pages : 159

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Book Description
Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith, the full version of the Lionel Tarr Modern Wargaming Rules (modern being for Wordl War II) and a timeline of wargaming. It is published as part of the History of Wargaming Project at www.johncurryevents.co.uk

One-hour Skirmish Wargames

One-hour Skirmish Wargames PDF Author: John Lambshead
Publisher: Pen and Sword
ISBN: 1526700069
Category : Games & Activities
Languages : en
Pages : 135

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Book Description
Many wargamers enjoy the challenge of skirmish games where, instead of the strategy of vast armies portrayed by traditional wargames, the focus is on the tactics of a small unit. However, skirmish rules are often so complex that it can take hours of rolling dice, consulting tables and recording data to recreate what would in reality be a fast and furious firefight lasting just minutes. Now these new rules make it possible to recapture the speed and intensity of these actions where every man, and every second, counts. The basic rules are supported by sections which give special rules and scenarios to capture the flavor of a range of different periods, from Napoleonic to Modern Warfare and beyond with Sci-Fi. From the 95th Rifles scouting for Wellington, Western gunfights and WWI trench raids, through WW2 parachute assaults or Special Forces strikes in Afghanistan, or even Space Marines storming a space station, Squad Firefights elegantly simple system allows you to focus on proper tactical decisions rather than rolling buckets of dice or calculating masses of modifiers.

On Wargaming

On Wargaming PDF Author: Matthew B. Caffrey (Jr.)
Publisher:
ISBN: 9781935352655
Category :
Languages : en
Pages : 484

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Book Description


Frostgrave

Frostgrave PDF Author: Joseph A. McCullough
Publisher: Bloomsbury Publishing
ISBN: 1472805062
Category : Games & Activities
Languages : en
Pages : 246

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Book Description
In this fantasy skirmish wargame, wizards do battle amidst the frozen ruins of the ancient city of Felstad in the hopes of discovering the treasures of a fallen empire. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice will usually accompany his master and more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armoured knights and stealthy assassins. Wizards can expand their magical knowledge by unlocking ancient secrets and can learn up to 80 different spells. As they gain power and wealth, wizards can also develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.