War, Virtual War and Society

War, Virtual War and Society PDF Author: Andrew R. Wilson
Publisher: Rodopi
ISBN: 9042023473
Category : History
Languages : en
Pages : 184

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Book Description
Rarely do academics and policymakers have the opportunity to sit down together and contemplate the broadest consequences of war. Our comprehension has traditionally been limited to war's causes, execution, promotion, opposition, and immediate political and economic ends and aftermath. But just as public health researchers are becoming aware of unexpected, subtle and powerful consequences of human economic action, we are beginning to realize that war has many short- and long-term consequences that we poorly understand but cannot afford to neglect. These papers contribute to a growing discourse among academics, scholars and lawmakers that is questioning and rethinking the nature and purpose of war. By studying the effects of war on communities we can more readily understand and anticipate the consequences of present and future conflicts. Such an understanding might well enable us to plan and execute military action with a more clearly defined set of post-war goals in mind. Whereas traditionally a government at war seeks the defeat of the adversary as its primary and often sole aim, through a clearer understanding of war's effects other aims will also become prominent. War, like surgery, could gradually become more refined, could minimize damage in ways that are currently unimaginable, and could involve an increasingly heavy responsibility to prepare for and facilitate reconstruction. Projects such as this volume are, of course, only the beginning. The more we understand the evolving nature of war, the better prepared we will be to protect communities from its harmful effects.

War, Virtual War and Society

War, Virtual War and Society PDF Author: Andrew R. Wilson
Publisher: Rodopi
ISBN: 9042023473
Category : History
Languages : en
Pages : 184

Get Book Here

Book Description
Rarely do academics and policymakers have the opportunity to sit down together and contemplate the broadest consequences of war. Our comprehension has traditionally been limited to war's causes, execution, promotion, opposition, and immediate political and economic ends and aftermath. But just as public health researchers are becoming aware of unexpected, subtle and powerful consequences of human economic action, we are beginning to realize that war has many short- and long-term consequences that we poorly understand but cannot afford to neglect. These papers contribute to a growing discourse among academics, scholars and lawmakers that is questioning and rethinking the nature and purpose of war. By studying the effects of war on communities we can more readily understand and anticipate the consequences of present and future conflicts. Such an understanding might well enable us to plan and execute military action with a more clearly defined set of post-war goals in mind. Whereas traditionally a government at war seeks the defeat of the adversary as its primary and often sole aim, through a clearer understanding of war's effects other aims will also become prominent. War, like surgery, could gradually become more refined, could minimize damage in ways that are currently unimaginable, and could involve an increasingly heavy responsibility to prepare for and facilitate reconstruction. Projects such as this volume are, of course, only the beginning. The more we understand the evolving nature of war, the better prepared we will be to protect communities from its harmful effects.

Virtual War

Virtual War PDF Author: Gloria Skurzynski
Publisher: Simon and Schuster
ISBN: 1439116083
Category : Young Adult Fiction
Languages : en
Pages : 178

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Book Description
Imagine a life of virtual reality -- a childhood contained in a controlled environment, with no human contact or experiences outside of the world of computer-generated images. Corgan has been genetically engineered by the Federation for quick reflexes, high intelligence, and physical superiority. Everything Corgan is, everything he has ever seen or done, was to prepare him for one moment: a bloodless, computer-controlled virtual war. When Corgan meets his two fellow warriors, he begins to question the Federation. Now Corgan must decide where his loyalties lie, what he's willing to fight for, and exactly what he wants in return. His decisions will affect not only these three virtual warriors, but all the people left on earth.

War Virtually

War Virtually PDF Author: Roberto J. González
Publisher: Univ of California Press
ISBN: 0520384768
Category : History
Languages : en
Pages : 269

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Book Description
War virtually -- Requiem for a robot -- Pentagon West -- The dark arts -- Juggernaut -- Precogs, Inc. -- Postdata -- Acknowlegements -- Appendix : sub-rosa research.

Virtuous War

Virtuous War PDF Author: James Der Derian
Publisher: Routledge
ISBN: 1135980926
Category : History
Languages : en
Pages : 497

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Book Description
Virtuous War is the first book to map the emergence and judge the consequences of a new military-industrial-media-entertainment network. James Der Derian takes the reader from a family history of war and genocide to new virtual battlespaces in the Mojave Desert, Silicon Valley, Hollywood and American universities. He tracks the convergence of cyborg technologies, video games, media spectacles, war movies, and do-good ideologies that produced a chimera of high-tech, low-risk ‘virtuous wars’. In this newly updated edition, he reveals how a misguided faith in virtuous war to right the wrongs of the world instead paved the way for a flawed response to 9/11 and a disastrous war in Iraq. Blinded by virtue, emboldened by technological superiority, seized by a mimetic terror, the US blundered from one foreign fiasco to the next. Taking the long view as well as getting up close to the war machine, Virtuous War provides a compelling alternative to the partisan politics, instant analysis and technical fixes that currently bedevil US national security policy.

War and Virtual War

War and Virtual War PDF Author:
Publisher: BRILL
ISBN: 9004495363
Category : History
Languages : en
Pages : 252

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Book Description
If the practice of war is as old as human history, so too is the need to reflect upon war, to understand its meaning and implications. The Pre-Socratic philosopher Heraclitus asserted in 600BC that War (polemos) is justice, thus inaugurating a long philosophical tradition of consideration of the morality of war. In recent times, the increased specialisation of academic disciplines has led a to a fragmentation of the thematic of war within the academy - the topic of war is as likely to be addressed by sociologists, cultural theorists, psychologists and even computer scientists as it is by historians, philosophers or political scientists. This diversity of disciplinary approaches to war is undoubtedly fruitful in itself but can lead to an isolation of respective disciplinary analyses of war from each other. In July 2002, at Mansfield College, Oxford, an inter-disciplinary conference on war (entitled 'War and Virtual War') was held so as to redress some of this disciplinary isolationism and to forge an integrative dialogue on war, in all its facets. The papers in this volume were nominated by delegates as the most paradigmatic of the ethos of the original project and the most successful in achieving its aims of inter-disciplinarity and critical dialogue.

Virtual War and Magical Death

Virtual War and Magical Death PDF Author: Neil L. Whitehead
Publisher: Duke University Press
ISBN: 0822354470
Category : Social Science
Languages : en
Pages : 301

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Book Description
Virtual War and Magical Death is a provocative examination of the relations between anthropology and contemporary global war. Several arguments unite the collected essays, which are based on ethnographic research in varied locations, including Guatemala, Uganda, and Tanzania, as well as Afghanistan, Pakistan, Iraq, and the United States. Foremost is the contention that modern high-tech warfare—as it is practiced and represented by the military, the media, and civilians—is analogous to rituals of magic and sorcery. Technologies of "virtual warfare," such as high-altitude bombing, remote drone attacks, night-vision goggles, and even music videoes and computer games that simulate battle, reproduce the imaginative worlds and subjective experiences of witchcraft, magic, and assault sorcery long studied by cultural anthropologists. Another significant focus of the collection is the U.S. military's exploitation of ethnographic research, particularly through its controversial Human Terrain Systems (HTS) Program, which embeds anthropologists as cultural experts in military units. Several pieces address the ethical dilemmas that HTS and other counterinsurgency projects pose for anthropologists. Other essays reveal the relatively small scale of those programs in relation to the military's broader use of, and ambitions for, social scientific data. Contributors. Robertson Allen, Brian Ferguson, Sverker Finnström, Roberto J. González, David H. Price, Antonius Robben, Victoria Sanford, Jeffrey Sluka, Koen Stroeken, Matthew Sumera, Neil L. Whitehead

A Century of Media, a Century of War

A Century of Media, a Century of War PDF Author: Robin Andersen
Publisher: Peter Lang
ISBN: 9780820478937
Category : History
Languages : en
Pages : 386

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Book Description
Topics include: the arms supply scandal involving Lieutenant Colonel Oliver North in 1987, the Gulf War and TV channel CNN, the films Black hawk down, Courage under fire, Three kings, Saving Private Ryan.

Mollie's War

Mollie's War PDF Author: Mollie Weinstein Schaffer
Publisher: McFarland
ISBN: 0786460261
Category : History
Languages : en
Pages : 293

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Book Description
The 150,000 women who served in the Women's Army Corps are now seen as the undersung heroes of the Second World War. This memoir describes the life of a WAC enlistee who would serve in England when it came under attack, France immediately after the Allied invasion, and Germany after VE Day. From her experience in basic training in Daytona Beach to the climactic moment when she saw the Statue of Liberty as her ship approached American shores upon her return home, this work provides a glimpse into the life of a woman in uniform during this crucial time in American history.

Virtual War

Virtual War PDF Author: Michael Ignatieff
Publisher: Macmillan
ISBN: 9780312278359
Category : History
Languages : en
Pages : 256

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Book Description
"Virtual War" describes the latest phase in modern combat: war fought by remote control. Kosovo was such a virtual war, a war in which US and NATO forces did the fighting but only Kosovars and Serbs did the dying. Ignatieff raises the troubling possibility that virtual wars, so much easier to fight, could become the way superpowers impose their will in the century ahead.

America's Digital Army

America's Digital Army PDF Author: Robertson Allen
Publisher: U of Nebraska Press
ISBN: 1496200616
Category : Games & Activities
Languages : en
Pages : 275

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Book Description
"America's Digital Army is an ethnographic study of the link between interactive entertainment and military power, drawing on Robertson Allen's fieldwork observing video game developers, military strategists, U.S. Army marketing agencies, and an array of defense contracting companies that worked to produce the official U.S. Army video game, America's Army. Allen uncovers the methods by which gaming technologies such as America's Army, with military funding and themes, engage in a militarization of American society that constructs everyone, even nonplayers of games, as virtual soldiers available for deployment. America's Digital Army examines the army's desire for "talented" soldiers capable of high-tech work; beliefs about America's enemies as reflected in the game's virtual combatants; tensions over best practices in military recruiting; and the sometimes overlapping cultures of gamers, game developers, and soldiers. Allen reveals how binary categorizations such as soldier versus civilian, war versus game, work versus play, and virtual versus real become blurred--if not broken down entirely--through games and interactive media that reflect the U.S. military's ludic imagination of future wars, enemies, and soldiers."--