Author: Jonathan Harbour
Publisher: Cengage Learning
ISBN: 9781435458109
Category : Computers
Languages : en
Pages : 0
Book Description
VISUAL BASIC GAME PROGRAMMING FOR TEENS, THIRD EDITION teaches teens and other beginners how to create their own 2D role-playing game (RPG) using the free-to-download and easy-to-use Visual Basic 2008 Express. You will learn step-by-step how to construct each part of the game engine using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. If you like playing RPGs, you'll love learning how to create your own because you have complete control over the game world. You'll gain a basic understanding of Visual Basic, giving you a game programming foundation, and the ability to use the tools and source code you create for other custom games. In each chapter you'll study short examples of code to help you build the different components of the game, including the foundational elements, the game engine, and all the gameplay components. You'll build the sample game from chapter to chapter, adding new elements and features as you learn them. And by the end of the book you'll have created a working RPG from scratch! With the tools, code, and skills you learn you'll be able to start creating your very own game adventures in no time. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Visual Basic Game Programming for Teens
Author: Jonathan Harbour
Publisher: Cengage Learning
ISBN: 9781435458109
Category : Computers
Languages : en
Pages : 0
Book Description
VISUAL BASIC GAME PROGRAMMING FOR TEENS, THIRD EDITION teaches teens and other beginners how to create their own 2D role-playing game (RPG) using the free-to-download and easy-to-use Visual Basic 2008 Express. You will learn step-by-step how to construct each part of the game engine using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. If you like playing RPGs, you'll love learning how to create your own because you have complete control over the game world. You'll gain a basic understanding of Visual Basic, giving you a game programming foundation, and the ability to use the tools and source code you create for other custom games. In each chapter you'll study short examples of code to help you build the different components of the game, including the foundational elements, the game engine, and all the gameplay components. You'll build the sample game from chapter to chapter, adding new elements and features as you learn them. And by the end of the book you'll have created a working RPG from scratch! With the tools, code, and skills you learn you'll be able to start creating your very own game adventures in no time. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Publisher: Cengage Learning
ISBN: 9781435458109
Category : Computers
Languages : en
Pages : 0
Book Description
VISUAL BASIC GAME PROGRAMMING FOR TEENS, THIRD EDITION teaches teens and other beginners how to create their own 2D role-playing game (RPG) using the free-to-download and easy-to-use Visual Basic 2008 Express. You will learn step-by-step how to construct each part of the game engine using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. If you like playing RPGs, you'll love learning how to create your own because you have complete control over the game world. You'll gain a basic understanding of Visual Basic, giving you a game programming foundation, and the ability to use the tools and source code you create for other custom games. In each chapter you'll study short examples of code to help you build the different components of the game, including the foundational elements, the game engine, and all the gameplay components. You'll build the sample game from chapter to chapter, adding new elements and features as you learn them. And by the end of the book you'll have created a working RPG from scratch! With the tools, code, and skills you learn you'll be able to start creating your very own game adventures in no time. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Visual Basic Game Programming for Teens
Author: Jonathan S. Harbour
Publisher: Cengage Learning
ISBN: 9781305501805
Category : Juvenile Nonfiction
Languages : en
Pages : 416
Book Description
If you want to learn how to program games using Visual Basic, VISUAL BASIC GAME PROGRAMMING FOR TEENS is your best first step. Written by teacher, author, and game programmer Jonathan S. Harbour, this book will introduce you to fundamental game-programming concepts and show you how to make your own role-playing game (RPG) using the latest version of Microsoft Visual Basic. As you proceed step-by-step through the book, you will build a game from scratch and explore chapters devoted to game design, artwork, level editing, world building, and more. You will create a new editor just for this project and use it to customize your own RPG adventure. Get started programming games today with VISUAL BASIC GAME PROGRAMMING FOR TEENS.
Publisher: Cengage Learning
ISBN: 9781305501805
Category : Juvenile Nonfiction
Languages : en
Pages : 416
Book Description
If you want to learn how to program games using Visual Basic, VISUAL BASIC GAME PROGRAMMING FOR TEENS is your best first step. Written by teacher, author, and game programmer Jonathan S. Harbour, this book will introduce you to fundamental game-programming concepts and show you how to make your own role-playing game (RPG) using the latest version of Microsoft Visual Basic. As you proceed step-by-step through the book, you will build a game from scratch and explore chapters devoted to game design, artwork, level editing, world building, and more. You will create a new editor just for this project and use it to customize your own RPG adventure. Get started programming games today with VISUAL BASIC GAME PROGRAMMING FOR TEENS.
Beginning . Net Game Programming in C#
Author: David Weller
Publisher:
ISBN: 9781430253464
Category :
Languages : en
Pages : 446
Book Description
Publisher:
ISBN: 9781430253464
Category :
Languages : en
Pages : 446
Book Description
Windows Game Programming with Visual Basic and DirectX
Author: Wayne S. Freeze
Publisher: Que Publishing
ISBN: 9780789725929
Category : Computers
Languages : en
Pages : 412
Book Description
This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.
Publisher: Que Publishing
ISBN: 9780789725929
Category : Computers
Languages : en
Pages : 412
Book Description
This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.
Microsoft Visual Basic Game Programming for Teens
Author: Jonathan S. Harbour
Publisher: Course Technology
ISBN: 9781598633900
Category : Computer games
Languages : en
Pages : 0
Book Description
A comprehensive guide to Visual Basic Game programming for beginners, this volume covers each essential step for creating a complete role-playing game, including a character creation screen and a combat system.
Publisher: Course Technology
ISBN: 9781598633900
Category : Computer games
Languages : en
Pages : 0
Book Description
A comprehensive guide to Visual Basic Game programming for beginners, this volume covers each essential step for creating a complete role-playing game, including a character creation screen and a combat system.
Game Programming for Teens
Author: Maneesh Sethi
Publisher: Premier Press
ISBN: 9781592008346
Category : Computers
Languages : en
Pages : 395
Book Description
Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, Blitz Basic Language, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.
Publisher: Premier Press
ISBN: 9781592008346
Category : Computers
Languages : en
Pages : 395
Book Description
Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, Blitz Basic Language, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.
Visual C# Game Programming for Teens
Author: Jonathan S. Harbour
Publisher: Muska/Lipman
ISBN: 9781435458482
Category : C# (Computer program language)
Languages : en
Pages : 0
Book Description
Provides instructions for creating a fully functioning role-playing computer game using C♯, including tips on scripting, game editing, creating sprites, and editing elements in the game.
Publisher: Muska/Lipman
ISBN: 9781435458482
Category : C# (Computer program language)
Languages : en
Pages : 0
Book Description
Provides instructions for creating a fully functioning role-playing computer game using C♯, including tips on scripting, game editing, creating sprites, and editing elements in the game.
Game Programming for Teens
Author: Maneesh Sethi
Publisher: Course Technology Ptr
ISBN: 9781598635188
Category : Computers
Languages : en
Pages : 349
Book Description
Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, BlitzMax, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.
Publisher: Course Technology Ptr
ISBN: 9781598635188
Category : Computers
Languages : en
Pages : 349
Book Description
Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, BlitzMax, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.
Visual Basic Programming for Kids
Author: Timothy Busbice
Publisher: Lulu.com
ISBN: 055748703X
Category : Computers
Languages : en
Pages : 143
Book Description
This book is designed to teach Visual Basic programming to preteen kids with a hands-on approach and a step by step teaching style. This book is preteen tested, and their feedback was used in the writing. Whether you are 8 or 88 years old, this book is an easy and fast way to learn how to program a computer using one of the most prominent programming languages of our time. The Color images in this book are key to making it simple and easy to follow (and why the book is expensive). Although this book is written using Visual Studio 2010, this book can be used, and the programs will work, in any version of Visual Studio.
Publisher: Lulu.com
ISBN: 055748703X
Category : Computers
Languages : en
Pages : 143
Book Description
This book is designed to teach Visual Basic programming to preteen kids with a hands-on approach and a step by step teaching style. This book is preteen tested, and their feedback was used in the writing. Whether you are 8 or 88 years old, this book is an easy and fast way to learn how to program a computer using one of the most prominent programming languages of our time. The Color images in this book are key to making it simple and easy to follow (and why the book is expensive). Although this book is written using Visual Studio 2010, this book can be used, and the programs will work, in any version of Visual Studio.
Hands-on Rust
Author: Herbert Wolverson
Publisher: Pragmatic Bookshelf
ISBN: 1680508806
Category : Computers
Languages : en
Pages : 460
Book Description
Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X. A text editor, such as Visual Studio Code. A video card and drivers capable of running OpenGL 3.2.
Publisher: Pragmatic Bookshelf
ISBN: 1680508806
Category : Computers
Languages : en
Pages : 460
Book Description
Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X. A text editor, such as Visual Studio Code. A video card and drivers capable of running OpenGL 3.2.