Author: Charles Seife
Publisher: Penguin
ISBN: 0143127675
Category : Computers
Languages : en
Pages : 258
Book Description
The author of Zero and Proofiness explains how to tell truth from fantasy in the digital world, and why it matters Today, the Internet allows us to spread information faster and to more people than ever before—never mind whether it’s true or not. In Virtual Unreality, mathematician, science reporter, and journalist watchdog Charles Seife takes us deep into the information jungle and cuts a path through the trickery, fakery, and cyber skullduggery that the Internet enables. Providing a much-needed toolkit to help separate fact from fiction, Seife, with his trademark wit and skepticism, addresses the problems that face us every time we turn on our computers and Google our most recent medical symptoms, read a politician’s tweet, fact-check something on Wikipedia, or start an online relationship. Let the clicker beware.
Virtual Unreality
Feeling Unreal
Author: DAPHNE. SIMEON
Publisher: Oxford University Press
ISBN: 0197622445
Category : Depersonalization
Languages : en
Pages : 297
Book Description
"The idea that reality is subjective, constructed from our own perceptions, is an ancient concept. "We are what we think. All that we are arises with our thoughts. With our thoughts, we make the world," said the Buddha. In the same vein, Anais Nin's observation above originated in the Hebrew Talmud"--
Publisher: Oxford University Press
ISBN: 0197622445
Category : Depersonalization
Languages : en
Pages : 297
Book Description
"The idea that reality is subjective, constructed from our own perceptions, is an ancient concept. "We are what we think. All that we are arises with our thoughts. With our thoughts, we make the world," said the Buddha. In the same vein, Anais Nin's observation above originated in the Hebrew Talmud"--
Virtual Unreality
Author: Exene Cervenka
Publisher:
ISBN: 9781880985151
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781880985151
Category :
Languages : en
Pages : 0
Book Description
DEMOCRATIC MATRICES
Author: Veselin Bozhikov
Publisher: SPHERE Association
ISBN: 9549803597
Category :
Languages : en
Pages : 80
Book Description
In this book is revealed the Democratic Deception (the Democratic Matrices). Here is explained the technology of the democratic fraud and the Post-Truth. It has been clarified that wihtin a socio-cultural system from the Power-Subjects type, Democracy is impossible. The Democracy (just like the Communism) is an utopy...
Publisher: SPHERE Association
ISBN: 9549803597
Category :
Languages : en
Pages : 80
Book Description
In this book is revealed the Democratic Deception (the Democratic Matrices). Here is explained the technology of the democratic fraud and the Post-Truth. It has been clarified that wihtin a socio-cultural system from the Power-Subjects type, Democracy is impossible. The Democracy (just like the Communism) is an utopy...
Zero
Author: Charles Seife
Publisher: Penguin
ISBN: 1101199601
Category : Mathematics
Languages : en
Pages : 273
Book Description
Popular math at its most entertaining and enlightening. "Zero is really something"-Washington Post A New York Times Notable Book. The Babylonians invented it, the Greeks banned it, the Hindus worshiped it, and the Church used it to fend off heretics. Now it threatens the foundations of modern physics. For centuries the power of zero savored of the demonic; once harnessed, it became the most important tool in mathematics. For zero, infinity's twin, is not like other numbers. It is both nothing and everything. In Zero, Science Journalist Charles Seife follows this innocent-looking number from its birth as an Eastern philosophical concept to its struggle for acceptance in Europe, its rise and transcendence in the West, and its ever-present threat to modern physics. Here are the legendary thinkers—from Pythagoras to Newton to Heisenberg, from the Kabalists to today's astrophysicists—who have tried to understand it and whose clashes shook the foundations of philosophy, science, mathematics, and religion. Zero has pitted East against West and faith against reason, and its intransigence persists in the dark core of a black hole and the brilliant flash of the Big Bang. Today, zero lies at the heart of one of the biggest scientific controversies of all time: the quest for a theory of everything.
Publisher: Penguin
ISBN: 1101199601
Category : Mathematics
Languages : en
Pages : 273
Book Description
Popular math at its most entertaining and enlightening. "Zero is really something"-Washington Post A New York Times Notable Book. The Babylonians invented it, the Greeks banned it, the Hindus worshiped it, and the Church used it to fend off heretics. Now it threatens the foundations of modern physics. For centuries the power of zero savored of the demonic; once harnessed, it became the most important tool in mathematics. For zero, infinity's twin, is not like other numbers. It is both nothing and everything. In Zero, Science Journalist Charles Seife follows this innocent-looking number from its birth as an Eastern philosophical concept to its struggle for acceptance in Europe, its rise and transcendence in the West, and its ever-present threat to modern physics. Here are the legendary thinkers—from Pythagoras to Newton to Heisenberg, from the Kabalists to today's astrophysicists—who have tried to understand it and whose clashes shook the foundations of philosophy, science, mathematics, and religion. Zero has pitted East against West and faith against reason, and its intransigence persists in the dark core of a black hole and the brilliant flash of the Big Bang. Today, zero lies at the heart of one of the biggest scientific controversies of all time: the quest for a theory of everything.
Ink Into Bits
Author: Charles T. Meadow
Publisher: Scarecrow Press
ISBN: 9780810835085
Category : Computers
Languages : en
Pages : 324
Book Description
The future of communication and cultural literacy, reading, and the book in the 21st century is investigated along a wide spectrum, from multimedia packages to reading on the World Wide Web.
Publisher: Scarecrow Press
ISBN: 9780810835085
Category : Computers
Languages : en
Pages : 324
Book Description
The future of communication and cultural literacy, reading, and the book in the 21st century is investigated along a wide spectrum, from multimedia packages to reading on the World Wide Web.
Virtual Unrealities
Author: Alfred Bester
Publisher: ibooks
ISBN: 159687578X
Category : Fiction
Languages : en
Pages : 455
Book Description
"Dazzlement and enchantment are Bester's methods. His stories never stand still a moment." —Damon Knight, author of Why Do Birds Alfred Bester took science fiction into hyperdrive, endowing it with a wit, speed, and narrative inventiveness that have inspired two generations of writers. And nowhere is Bester funnier, speedier, or more audacious than in these seventeen short stories—two of them previously unpublished—that have now been brought together in a single volume for the first time. Read about the sweet-natured young man whose phenomenal good luck turns out to be disastrous for the rest of humanity. Find out why tourists are flocking to a hellish little town in a post-nuclear Kansas. Meet a warlock who practices on Park Avenue and whose potions comply with the Pure Food and Drug Act. Make a deal with the Devil—but not without calling your agent. Dazzling, effervescent, sexy, and sardonic, Virtual Unrealities is a historic collection from one of science fiction's true pathbreakers. "Alfred Bester was one of the handful of writers who invented modern science fiction. " —Harry Harrison Alfred Bester (1913-1987) was the author of two of science fiction's seminal works, The Demolished Man and The Stars My Destination. He also wrote some fast-moving, sizzling short stories that were very highly regarded; many of them are included in the 17 stories showcased in Virtual Realities; two were never before published. Highlights include "Disappearing Act," in which shell-shocked soldiers vanish from their hospital ward; "Hobson's Choice," in which a statistician uncovers a disturbing population trend in post-nuclear Kansas; "Time Is the Traitor," wherein powerful business people manipulate their most valuable consultant; and "The Devil Without Glasses," a conspiracy tale with an X-Files feel. The science fiction and literary classic "Fondly Fahrenheit" stars wealthy Vandaleur and his mad android who has an unfortunate habit of turning murderous when the temperature gets too hot... All reet!
Publisher: ibooks
ISBN: 159687578X
Category : Fiction
Languages : en
Pages : 455
Book Description
"Dazzlement and enchantment are Bester's methods. His stories never stand still a moment." —Damon Knight, author of Why Do Birds Alfred Bester took science fiction into hyperdrive, endowing it with a wit, speed, and narrative inventiveness that have inspired two generations of writers. And nowhere is Bester funnier, speedier, or more audacious than in these seventeen short stories—two of them previously unpublished—that have now been brought together in a single volume for the first time. Read about the sweet-natured young man whose phenomenal good luck turns out to be disastrous for the rest of humanity. Find out why tourists are flocking to a hellish little town in a post-nuclear Kansas. Meet a warlock who practices on Park Avenue and whose potions comply with the Pure Food and Drug Act. Make a deal with the Devil—but not without calling your agent. Dazzling, effervescent, sexy, and sardonic, Virtual Unrealities is a historic collection from one of science fiction's true pathbreakers. "Alfred Bester was one of the handful of writers who invented modern science fiction. " —Harry Harrison Alfred Bester (1913-1987) was the author of two of science fiction's seminal works, The Demolished Man and The Stars My Destination. He also wrote some fast-moving, sizzling short stories that were very highly regarded; many of them are included in the 17 stories showcased in Virtual Realities; two were never before published. Highlights include "Disappearing Act," in which shell-shocked soldiers vanish from their hospital ward; "Hobson's Choice," in which a statistician uncovers a disturbing population trend in post-nuclear Kansas; "Time Is the Traitor," wherein powerful business people manipulate their most valuable consultant; and "The Devil Without Glasses," a conspiracy tale with an X-Files feel. The science fiction and literary classic "Fondly Fahrenheit" stars wealthy Vandaleur and his mad android who has an unfortunate habit of turning murderous when the temperature gets too hot... All reet!
Todd Howard
Author: Wendi Sierra
Publisher: Bloomsbury Publishing USA
ISBN: 1501350978
Category : Biography & Autobiography
Languages : en
Pages : 177
Book Description
The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard's games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game's main character, Todd Howard's worldbuilding approach to game design focuses more on telling the story of the game's world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by Howard and other designers at Bethesda Games, Wendi Sierra highlights three core areas set Howard's design perspective apart from other designers: micronarratives, iterative design, and the sharing of design tools. Taken as a whole, these three elements demonstrate how Howard has used a worldbuilding perspective to shape his games. In doing so, he has impacted not only Bethesda Studios, but also the landscape of game design itself.
Publisher: Bloomsbury Publishing USA
ISBN: 1501350978
Category : Biography & Autobiography
Languages : en
Pages : 177
Book Description
The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard's games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game's main character, Todd Howard's worldbuilding approach to game design focuses more on telling the story of the game's world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by Howard and other designers at Bethesda Games, Wendi Sierra highlights three core areas set Howard's design perspective apart from other designers: micronarratives, iterative design, and the sharing of design tools. Taken as a whole, these three elements demonstrate how Howard has used a worldbuilding perspective to shape his games. In doing so, he has impacted not only Bethesda Studios, but also the landscape of game design itself.
As If
Author: Michael Saler
Publisher: Oxford University Press
ISBN: 0199711259
Category : Literary Criticism
Languages : en
Pages : 294
Book Description
Many people throughout the world "inhabit" imaginary worlds communally and persistently, parsing Harry Potter and exploring online universes. These activities might seem irresponsibly escapist, but history tells another story. Beginning in the late nineteenth century, when Sherlock Holmes became the world's first "virtual reality" character, readers began to colonize imaginary worlds, debating serious issues and viewing reality in provisional, "as if" terms rather than through essentialist, "just so" perspectives. From Lovecraft's Cthulhu Mythos and Tolkien's Middle-earth to the World of Warcraft and Second Life, As If provides a cultural history that reveals how we can remain enchanted but not deluded in an age where fantasy and reality increasingly intertwine.
Publisher: Oxford University Press
ISBN: 0199711259
Category : Literary Criticism
Languages : en
Pages : 294
Book Description
Many people throughout the world "inhabit" imaginary worlds communally and persistently, parsing Harry Potter and exploring online universes. These activities might seem irresponsibly escapist, but history tells another story. Beginning in the late nineteenth century, when Sherlock Holmes became the world's first "virtual reality" character, readers began to colonize imaginary worlds, debating serious issues and viewing reality in provisional, "as if" terms rather than through essentialist, "just so" perspectives. From Lovecraft's Cthulhu Mythos and Tolkien's Middle-earth to the World of Warcraft and Second Life, As If provides a cultural history that reveals how we can remain enchanted but not deluded in an age where fantasy and reality increasingly intertwine.
Proofiness
Author: Charles Seife
Publisher: Penguin
ISBN: 1101443502
Category : Mathematics
Languages : en
Pages : 320
Book Description
The bestselling author of Zero shows how mathematical misinformation pervades-and shapes-our daily lives. According to MSNBC, having a child makes you stupid. You actually lose IQ points. Good Morning America has announced that natural blondes will be extinct within two hundred years. Pundits estimated that there were more than a million demonstrators at a tea party rally in Washington, D.C., even though roughly sixty thousand were there. Numbers have peculiar powers-they can disarm skeptics, befuddle journalists, and hoodwink the public into believing almost anything. "Proofiness," as Charles Seife explains in this eye-opening book, is the art of using pure mathematics for impure ends, and he reminds readers that bad mathematics has a dark side. It is used to bring down beloved government officials and to appoint undeserving ones (both Democratic and Republican), to convict the innocent and acquit the guilty, to ruin our economy, and to fix the outcomes of future elections. This penetrating look at the intersection of math and society will appeal to readers of Freakonomics and the books of Malcolm Gladwell.
Publisher: Penguin
ISBN: 1101443502
Category : Mathematics
Languages : en
Pages : 320
Book Description
The bestselling author of Zero shows how mathematical misinformation pervades-and shapes-our daily lives. According to MSNBC, having a child makes you stupid. You actually lose IQ points. Good Morning America has announced that natural blondes will be extinct within two hundred years. Pundits estimated that there were more than a million demonstrators at a tea party rally in Washington, D.C., even though roughly sixty thousand were there. Numbers have peculiar powers-they can disarm skeptics, befuddle journalists, and hoodwink the public into believing almost anything. "Proofiness," as Charles Seife explains in this eye-opening book, is the art of using pure mathematics for impure ends, and he reminds readers that bad mathematics has a dark side. It is used to bring down beloved government officials and to appoint undeserving ones (both Democratic and Republican), to convict the innocent and acquit the guilty, to ruin our economy, and to fix the outcomes of future elections. This penetrating look at the intersection of math and society will appeal to readers of Freakonomics and the books of Malcolm Gladwell.