Virtual Reality Spy

Virtual Reality Spy PDF Author: Dina Anastasio
Publisher:
ISBN: 9780843138443
Category : Juvenile Fiction
Languages : en
Pages : 148

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Book Description

Virtual Reality Spy

Virtual Reality Spy PDF Author: Dina Anastasio
Publisher:
ISBN: 9780843138443
Category : Juvenile Fiction
Languages : en
Pages : 148

Get Book Here

Book Description


Spy Ninjas Official Graphic Novel: Virtual Reality Madness!

Spy Ninjas Official Graphic Novel: Virtual Reality Madness! PDF Author: Vannotes
Publisher: Scholastic Inc.
ISBN: 1338830023
Category : Juvenile Fiction
Languages : en
Pages : 132

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Book Description
The Spy Ninjas are going viral in their first original graphic novel! The Spy Ninjas finally have the upper hand! Chad and Vy have discovered a super secret project Zorgo base. It's filled with gadgets, gizmos and some serious technology. Chad and Vy just have to show some of this to the other Spy Ninjas. They bring a VR headset home with them, but it's more than meets the eye. Chad and Vy try on the headset and get sucked into a virtual world! This can't be good. Complete with digital boses, exploding food, and wacky characters, will the Spy Ninjas be able to escape or will project Zorgo prevail once and for all? This original graphic novel is perfect for readers searching for a whirlwind adventure!

Spy Ninjas: The Ultimate Official Guidebook

Spy Ninjas: The Ultimate Official Guidebook PDF Author: Scholastic
Publisher: Scholastic Inc.
ISBN: 133883181X
Category : Juvenile Fiction
Languages : en
Pages : 148

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Book Description
The Spy Ninjas are on a mission to stop the evil shadow network once and for all in this exclusive guidebook based on the hit YouTube show! The secret is out! The Spy Ninjas are on the case once more. Bursting with tips and tricks to becoming the ultimate spy ninja, as well as behind-the-scenes profiles of your favorite characters and villains. This guidebook is perfect for fans of the YouTube sensation.

Virtual Reality and the Exploration of Cyberspace

Virtual Reality and the Exploration of Cyberspace PDF Author: Francis Hamit
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 504

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Book Description
Virtual Reality and the Exploration of Cyberspace is an introduction that covers not only the nuts and bolts of this emerging technology but also seeks to provide context by examining the social, political, and business implications of virtual reality. The two disks include virtual reality shareware and demos.

Spy Runner

Spy Runner PDF Author: Eugene Yelchin
Publisher: Macmillan + ORM
ISBN: 1250120829
Category : Juvenile Fiction
Languages : en
Pages : 260

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Book Description
In Spy Runner, a noir mystery middle grade novel from Newbery Honor author Eugene Yelchin, a boy stumbles upon a secret that jeopardizes American national security. It's 1953 and the Cold War is on. Communism threatens all that the United States stands for, and America needs every patriot to do their part. So when a Russian boarder moves into the home of twelve-year-old Jake McCauley, he's on high alert. What does the mysterious Mr. Shubin do with all that photography equipment? And why did he choose to live so close to the Air Force base? Jake’s mother says that Mr. Shubin knew Jake’s dad, who went missing in action during World War II. But Jake is skeptical; the facts just don’t add up. And he’s determined to discover the truth—no matter what he risks. Godwin Books

Spy Kids 3-D Game Over

Spy Kids 3-D Game Over PDF Author: Robert Rodriguez
Publisher: TokyoPop
ISBN: 9781591825746
Category : Comics & Graphic Novels
Languages : en
Pages : 98

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Book Description
Underage agents Juni and Carmen Cortez set out on their new mission: journeying inside the virtual reality world of a 3-D video game designed to outsmart them. Relying on humor, gadgetry, bravery, family bonds and lightning-quick reflexes, the Spy Kids must battle through tougher and tougher levels of the game-facing many challenges.

Spy Secrets that Can Save Your Life

Spy Secrets that Can Save Your Life PDF Author: Jason Hanson
Publisher: Penguin
ISBN: 0399175148
Category : Health & Fitness
Languages : en
Pages : 274

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Book Description
"When Jason Hanson joined the CIA in 2003, he never imagined that the same tactics he used as a CIA officer for counter intelligence, surveillance, and protecting agency personnel would prove to be essential in every day civilian life. In addition to escaping handcuffs, picking locks, and spotting when someone is telling a lie, he can improvise a self-defense weapon, pack a perfect emergency kit, and disappear off the grid if necessary. He has also honed his "positive awareness" - a heightened sense of his surroundings that allows him to spot suspicious and potentially dangerous behavior - on the street, in a taxi, at the airport, when dining out, or in any other situation."--Provided by publisher.

Franchise Era

Franchise Era PDF Author: Fleury James Fleury
Publisher: Edinburgh University Press
ISBN: 1474419240
Category : Digital media
Languages : en
Pages : 432

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Book Description
As Hollywood shifts towards the digital era, the role of the media franchise has become more prominent. This edited collection, from a range of international scholars, argues that the franchise is now an integral element of American media culture. As such, the collection explores the production, distribution and marketing of franchises as a historical form of media-making - analysing the complex industrial practice of managing franchises across interconnected online platforms. Examining how traditional media incumbents like studios and networks have responded to the rise of new entrants from the technology sector (such as Facebook, Apple, Amazon, Netflix and Google), the authors take a critical look at the way new and old industrial logics collide in an increasingly fragmented and consolidated mediascape.

Virtual Realities

Virtual Realities PDF Author: Stuart Marshall Bender
Publisher: Springer Nature
ISBN: 3030825477
Category : Social Science
Languages : en
Pages : 219

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Book Description
Virtual Realities presents a ground-breaking application of phenomenology as a critical method to explore the impact of immersive media. Specific case studies examine 360-degree documentary productions about trauma, virtual military simulations, VR exposure therapy for anxiety and posttraumatic stress disorder, and the emerging debate about regulating violent content in immersive media gaming. By addressing these texts primarily as experiences, Virtual Realities deploys an analytic and critical methodology that is sensitive to the bodily and cognitive impact of immersive media, especially via the body of an appropriately attentive researcher-critic. Virtual Realities provokes a rethinking of many of the taken-for-granted ideas and assumptions circulating in the field of immersive media. These include concepts of empathy, embodiment, the affective impact of textual and immersive properties on the users’ experience, as well as the “gee-whizz” mentality often associated with approaches to the medium. The case studies provide fresh engagement with immersive media such as cinematic VR at a time when dominant attitudes about the technology display an evangelical fascination with VR and other mixed realities as inexorably beneficial. Virtual Realities makes a compelling case for VR-phenomenology to be employed as a methodology by humanities scholars and also in cross-disciplinary applications of immersive media in fields such as psychology, human-computer interaction studies and the health sciences.

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do PDF Author: Jeremy Bailenson
Publisher: W. W. Norton & Company
ISBN: 0393253708
Category : Computers
Languages : en
Pages : 217

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Book Description
“If you want to understand the most immersive new communications medium to come along since cinema… I’d suggest starting with Mr. Bailenson’s [book].” —Wall Street Journal Virtual reality is able to effectively blur the line between reality and illusion, granting us access to any experience imaginable. These experiences, ones that the brain is convinced are real, will soon be available everywhere. In Experience on Demand, Jeremy Bailenson draws upon two decades spent researching the psychological effects of VR to help readers understand its upsides and possible downsides. He offers expert guidelines for interacting with VR, and describes the profound ways this technology can be put to use to hone our performance, help us recover from trauma, improve our learning, and even enhance our empathic and imaginative capacities so that we treat others and ourselves better.