Virtual Reality Platform Model and Design in an Enabled Environment

Virtual Reality Platform Model and Design in an Enabled Environment PDF Author: Nico Steyn
Publisher:
ISBN:
Category :
Languages : en
Pages : 286

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Book Description
This research concerns the development of a virtual reality platform for a differential drive mobility aid in manual or electric wheelchairs with multipurpose usage in an enabled environment. The platform for the mobility aid is stationary, with pitch and roll actuated actions for possible different uses such as: manual or electric wheelchair driving simulations, wheelchair training, assistive technology research, architectural route planning and accessibility evaluation. By means of the platform, the differential drive mobility aid, is greatly able to assist inexperienced users in this method of mobility training. The use of the developed mobility simulation platform is additionally of benefit to disabled wheeled mobility users in need of occupational therapist training and evaluation. The investigation into the mobility factor will moreover be of further benefit in the area of the ergonomic designs of architectural structures for wheelchair-bound users. The platform is a mechatronic design with both mechanical and electrical properties. The mechanical components consist of drums, driven by the wheelchair and its user when placed on the platform, where acquired data of the rotation of the wheelchair's wheels are of importance. The platform is connected to actuators for simulating angular movements of the wheelchair approaching an inclining or declining given path. The simulator necessarily maps intended motion by an electric wheelchair user into the virtual world, taking into consideration influences such as collisions, gradient changes and different surface properties. Audio, motion and force feedback produced on the virtual mobility simulator give the users a sensory stimulus input with regard to sound, movement and balance. Ultimately, the design forms a unity, comprising a mechanical platform, the wheelchair and the enabled user, with the relevant kinematics and dynamics controlled in a simulated virtual reality environment.

Virtual Reality Platform Model and Design in an Enabled Environment

Virtual Reality Platform Model and Design in an Enabled Environment PDF Author: Nico Steyn
Publisher:
ISBN:
Category :
Languages : en
Pages : 286

Get Book Here

Book Description
This research concerns the development of a virtual reality platform for a differential drive mobility aid in manual or electric wheelchairs with multipurpose usage in an enabled environment. The platform for the mobility aid is stationary, with pitch and roll actuated actions for possible different uses such as: manual or electric wheelchair driving simulations, wheelchair training, assistive technology research, architectural route planning and accessibility evaluation. By means of the platform, the differential drive mobility aid, is greatly able to assist inexperienced users in this method of mobility training. The use of the developed mobility simulation platform is additionally of benefit to disabled wheeled mobility users in need of occupational therapist training and evaluation. The investigation into the mobility factor will moreover be of further benefit in the area of the ergonomic designs of architectural structures for wheelchair-bound users. The platform is a mechatronic design with both mechanical and electrical properties. The mechanical components consist of drums, driven by the wheelchair and its user when placed on the platform, where acquired data of the rotation of the wheelchair's wheels are of importance. The platform is connected to actuators for simulating angular movements of the wheelchair approaching an inclining or declining given path. The simulator necessarily maps intended motion by an electric wheelchair user into the virtual world, taking into consideration influences such as collisions, gradient changes and different surface properties. Audio, motion and force feedback produced on the virtual mobility simulator give the users a sensory stimulus input with regard to sound, movement and balance. Ultimately, the design forms a unity, comprising a mechanical platform, the wheelchair and the enabled user, with the relevant kinematics and dynamics controlled in a simulated virtual reality environment.

Virtual Reality and the Built Environment

Virtual Reality and the Built Environment PDF Author: Jennifer Whyte
Publisher: Routledge
ISBN: 1317211138
Category : Architecture
Languages : en
Pages : 255

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Book Description
Like the first edition, the central question this book addresses is how virtual reality can be used in the design, production and management of the built environment. The book aims to consider three key questions. What are the business drivers for the use of virtual reality? What are its limitations? How can virtual reality be implemented within organizations? Using international case studies it answers these questions whilst addressing the growth in the recent use of building information modelling (BIM) and the renewed interest in virtual reality to visualize and understand data to make decisions. With the aim of inspiring and informing future use, the authors take a fresh look at current applications in the construction sector, situating them within a broader trajectory of innovation. The new edition expands the scope to consider both immersive virtual reality as a way of bringing professionals inside a building information model, and augmented reality as a way of taking this model and related asset information out to the job-site. The updated edition also considers these technologies in the context of other developments that were in their infancy when the first edition was written – such as laser scanning, mobile technologies and big data. Virtual Reality in the Built Environment is essential reading for professionals in architecture, construction, design, surveying and engineering and students on related courses who need an understanding of BIM, CAD and virtual reality in the sector. Please follow the book's Twitter account: @vrandbe http://buildingvr.blogspot.co.uk/

Virtual and Augmented Reality in Education, Art, and Museums

Virtual and Augmented Reality in Education, Art, and Museums PDF Author: Guazzaroni, Giuliana
Publisher: IGI Global
ISBN: 1799817989
Category : Computers
Languages : en
Pages : 385

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Book Description
Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

Virtual Reality Platform Modelling and Design for Versatile Electric Wheelchair Simulation in an Enabled Environment

Virtual Reality Platform Modelling and Design for Versatile Electric Wheelchair Simulation in an Enabled Environment PDF Author: Nico Steyn
Publisher:
ISBN:
Category : Dissertations, Academic
Languages : en
Pages : 334

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Book Description
Developes a wheelchair motion platform whereby its user may be introduced into a simulated world. This simulated world is then required to be closely related to real world spaces that will be encountered by a disabled person using a wheelchair as a mobility aid. The wheelchair to be accommodated in the simulation environment may have multiple mechanical construct possibilities. The wheelchair used on the simulation platform needs to be driven by a combination of two wheels, as is generally found on manual and electric wheelchairs. The final objective was to design the simulation as closely as possible to the real world in order to use the VS-1 motion platform for architectural evaluations, possible training and general research in the field of simulators used in an enabled environment.

Virtual Reality and the Built Environment

Virtual Reality and the Built Environment PDF Author: Jennifer Whyte
Publisher: Routledge
ISBN: 1136349642
Category : Architecture
Languages : en
Pages : 163

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Book Description
This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual reality and explores relevant scientific research. Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an accessible and innovative resource for architects, designers and built environment professionals--bridging the gap between technological vision and current practice. Author Jennifer Whyte shows how interactive, spatial, real-time technologies can radically improve modelling and communication of ideas, enable partcipation in the design process, and facilitated planning and management at the urban scale. The experience of lead users of virtual reality is used as the basis for understanding its promise and problems. Explanations of the underlying principles of this exciting interactive medium, a discussion of the cognitive, technical and organizational issues it raises, and international case studies illustrating practical applications are all included in this guide. The author also provides a companion web site which provides online learning materials, including test-yourself questions, virtual reality models, and links to relevant sites, making it a valuable design resource and a stimulus for innovation.

Virtual Reality and Artificial Intelligence

Virtual Reality and Artificial Intelligence PDF Author: Matteo Zaralli
Publisher: CRC Press
ISBN: 1003846033
Category : Business & Economics
Languages : en
Pages : 138

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Book Description
Technology is rapidly transforming the way people learn and train, and the integration of virtual reality (VR) and artificial intelligence (AI) could be the next big breakthrough. With the advent of Web 3.0 and the Metaverse, there are endless possibilities for creating immersive and engaging learning environments. However, there is also a need to address the risks and challenges that these technologies present. This book explores the risks and opportunities of VR and AI for coaching and training, with an eye toward the emerging trends of Web 3.0 and the Metaverse. Coaching and training have become increasingly important for companies seeking to develop and retain talent. With the advent of VR and AI technology, there is an opportunity to create immersive and engaging learning environments that could greatly enhance the learning experience. However, there are also risks associated with the use of these technologies, such as data privacy and cybersecurity. This book provides an in-depth analysis of the risks and opportunities of VR and AI for coaching and training, to help startup and business executives understand how to use these technologies responsibly and effectively. We need a new perspective. The book discusses the intersection of various major subjects and topics: business, innovation, technology, and philosophy in terms of critical thinking. The transition we are experiencing through this new Intelligent Revolution is very important, and soon everyone will witness the shift from e-learning to v-learning.

Immersive Realities: A Journey into Augmented and Virtual Worlds

Immersive Realities: A Journey into Augmented and Virtual Worlds PDF Author: Divya Bhavani Mohan
Publisher: Libertatem Media Private Limited
ISBN: 8196822367
Category : Computers
Languages : en
Pages : 243

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Book Description
Explore the cutting-edge technologies of augmented and virtual reality. This book takes readers on a journey through the development, implementation, and future possibilities of these immersive technologies, offering insights into their impact on various industries and daily life.

BIM-enabled Cognitive Computing for Smart Built Environment

BIM-enabled Cognitive Computing for Smart Built Environment PDF Author: Ibrahim Yitmen
Publisher: CRC Press
ISBN: 1000350932
Category : Computers
Languages : en
Pages : 256

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Book Description
The book provides knowledge in the Building Information Model (BIM)-enabled cognitive computing methods for smart built environment involving cognitive network capabilities for smart buildings, integrating Augmented Reality/Mixed Reality in cognitive building concepts, cognitive Internet of Things (CIoT) for smart cities, Artificial Intelligence applications for cognitive cities, and cognitive smart cities using big data and machine learning. It focuses on the potential, requirements and implementation of CIoT paradigm to buildings, Artificial Intelligence techniques, reasoning, and Augmented Reality/Mixed Reality in cognitive building concepts, the concept of cognitive smart cities in its complexity, heterogeneity, and scope, and the challenge of utilizing the big data generated by smart cities from a machine learning perspective. The book comprises BIM-based and data-analytic research on cognitive IoT for smart buildings and cognitive cities using big data and machine learning as complex and dynamic systems. It presents applied theoretical contributions fostering a better understanding of such systems and the synergistic relationships between the motivating physical and informational settings. It reviews ongoing development of BIM-based and data science technologies for the processing, analysis, management, modeling, and simulation of big and context data and the associated applicability to cognitive systems that will advance different aspects of future cognitive cities. The book also analyses the required material to inform pertinent research communities of the state-of-the-art research and the latest development in the area of cognitive smart cities development, as well as a valuable reference for planners, designers, strategists, and ICT experts who are working towards the development and implementation of CIoT based on big data analytics and context–aware computing.

Improving an Instructional Design Model for Virtual Reality (VR)-based Learning Environment Through Formative Research

Improving an Instructional Design Model for Virtual Reality (VR)-based Learning Environment Through Formative Research PDF Author: Chwen Jen Chen
Publisher:
ISBN:
Category : Computer-assisted instruction
Languages : en
Pages :

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Book Description


Virtual Modelling and Rapid Manufacturing

Virtual Modelling and Rapid Manufacturing PDF Author: Paulo Jorge da Silva Bartolo
Publisher: CRC Press
ISBN: 9780415390620
Category : Technology & Engineering
Languages : en
Pages : 656

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Book Description
Virtual Modelling and Rapid Manufacturing presents essential research in the area of Virtual and Rapid Prototyping. It contains reviewed papers that were presented at the 2nd International Conference on Advanced Research in Virtual and Rapid Prototyping, held at the School of Technology and Management of the Polytechnic Institute of Leiria, Portugal, from September 28 to October 1, 2005. The volume covers a wide range of topical subjects, such as medical imaging, reverse engineering, virtual reality and prototyping, biomanufacturing and tissue engineering, advanced rapid prototyping technologies and micro-fabrication, biomimetics and materials, and concurrent engineering