Author: Stanislav Stanković
Publisher: Springer Nature
ISBN: 3031022548
Category : Technology & Engineering
Languages : en
Pages : 184
Book Description
The book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for Advancing Studies at Tempe, Arizona. This original purpose has influenced the structure of this book as well as the depth to which we explore the presented concepts. Therefore, our intention in this book is to give an introduction into the important issues regarding a series of related concepts of Virtual Reality, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and discuss them in a sense broad enough to provide sufficient foundations for a further study. In other words, we aim to provide a set of keywords to the reader in order give him a good starting point from which he could go on and explore any of these issues in detail. Table of Contents: Preface / Acknowledgments / Lecture 1--Introduction / Lecture 2--History of VR and Current Applications / Lecture 3--Human Senses / Lecture 4--VR Systems / Lecture 5--User Experience, Human Computer Interaction and UI / Lecture 6--Input Devices and Tracking / Lecture 7--Displays / Lecture 8--Networked VR / Lecture 9--Augmented Reality / Lecture 10--VE and Video Games / Bibliography / Author's Biography / Index
Virtual Reality and Virtual Environments in 10 Lectures
Cases on Immersive Virtual Reality Techniques
Author: Yang, Kenneth C.C.
Publisher: IGI Global
ISBN: 1522559132
Category : Computers
Languages : en
Pages : 381
Book Description
As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.
Publisher: IGI Global
ISBN: 1522559132
Category : Computers
Languages : en
Pages : 381
Book Description
As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.
Virtual Reality Technology and Applications
Author: Matjaž Mihelj
Publisher: Springer Science & Business Media
ISBN: 9400769105
Category : Technology & Engineering
Languages : en
Pages : 236
Book Description
As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.
Publisher: Springer Science & Business Media
ISBN: 9400769105
Category : Technology & Engineering
Languages : en
Pages : 236
Book Description
As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.
Innovations in Smart Cities Applications Volume 4
Author: Mohamed Ben Ahmed
Publisher: Springer Nature
ISBN: 3030668401
Category : Technology & Engineering
Languages : en
Pages : 1530
Book Description
This proceedings book is the fourth edition of a series of works which features emergent research trends and recent innovations related to smart city presented at the 5th International Conference on Smart City Applications SCA20 held in Safranbolu, Turkey. This book is composed of peer-reviewed chapters written by leading international scholars in the field of smart cities from around the world. This book covers all the smart city topics including Smart Citizenship, Smart Education, Smart Mobility, Smart Healthcare, Smart Mobility, Smart Security, Smart Earth Environment & Agriculture, Smart Economy, Smart Factory and Smart Recognition Systems. This book contains a special section intended for Covid-19 pandemic researches. This book edition is an invaluable resource for courses in computer science, electrical engineering and urban sciences for sustainable development.
Publisher: Springer Nature
ISBN: 3030668401
Category : Technology & Engineering
Languages : en
Pages : 1530
Book Description
This proceedings book is the fourth edition of a series of works which features emergent research trends and recent innovations related to smart city presented at the 5th International Conference on Smart City Applications SCA20 held in Safranbolu, Turkey. This book is composed of peer-reviewed chapters written by leading international scholars in the field of smart cities from around the world. This book covers all the smart city topics including Smart Citizenship, Smart Education, Smart Mobility, Smart Healthcare, Smart Mobility, Smart Security, Smart Earth Environment & Agriculture, Smart Economy, Smart Factory and Smart Recognition Systems. This book contains a special section intended for Covid-19 pandemic researches. This book edition is an invaluable resource for courses in computer science, electrical engineering and urban sciences for sustainable development.
On the Screen
Author: Ariel Rogers
Publisher: Columbia University Press
ISBN: 0231548036
Category : Performing Arts
Languages : en
Pages : 382
Book Description
Today, in a world of smartphones, tablets, and computers, screens are a pervasive part of daily life. Yet a multiplicity of screens has been integral to the media landscape since cinema’s golden age. In On the Screen, Ariel Rogers rethinks the history of moving images by exploring how experiments with screen technologies in and around the 1930s changed the way films were produced, exhibited, and experienced. Marshalling extensive archival research, Rogers reveals the role screens played at the height of the era of “classical” Hollywood cinema. She shows how filmmakers, technicians, architects, and exhibitors employed a variety of screens within diverse spaces, including studio soundstages, theaters, homes, stores, and train stations. Far from inert, screens served as means of structuring mediated space and time, contributing to the transformations of modern culture. On the Screen demonstrates how particular approaches to the use of screens traversed production and exhibition, theatrical and extratheatrical practice, mainstream and avant-garde modes, and even cinema and television. Rogers’s history challenges conventional narratives about the novelty of the twenty-first-century multiscreen environment, showing how attention to the variety of historical screen practices opens up new ways to understand contemporary media.
Publisher: Columbia University Press
ISBN: 0231548036
Category : Performing Arts
Languages : en
Pages : 382
Book Description
Today, in a world of smartphones, tablets, and computers, screens are a pervasive part of daily life. Yet a multiplicity of screens has been integral to the media landscape since cinema’s golden age. In On the Screen, Ariel Rogers rethinks the history of moving images by exploring how experiments with screen technologies in and around the 1930s changed the way films were produced, exhibited, and experienced. Marshalling extensive archival research, Rogers reveals the role screens played at the height of the era of “classical” Hollywood cinema. She shows how filmmakers, technicians, architects, and exhibitors employed a variety of screens within diverse spaces, including studio soundstages, theaters, homes, stores, and train stations. Far from inert, screens served as means of structuring mediated space and time, contributing to the transformations of modern culture. On the Screen demonstrates how particular approaches to the use of screens traversed production and exhibition, theatrical and extratheatrical practice, mainstream and avant-garde modes, and even cinema and television. Rogers’s history challenges conventional narratives about the novelty of the twenty-first-century multiscreen environment, showing how attention to the variety of historical screen practices opens up new ways to understand contemporary media.
Multimodal Learning toward Micro-Video Understanding
Author: Liqiang Nie
Publisher: Springer Nature
ISBN: 3031022556
Category : Technology & Engineering
Languages : en
Pages : 170
Book Description
Micro-videos, a new form of user-generated contents, have been spreading widely across various social platforms, such as Vine, Kuaishou, and Tik Tok. Different from traditional long videos, micro-videos are usually recorded by smart mobile devices at any place within a few seconds. Due to its brevity and low bandwidth cost, micro-videos are gaining increasing user enthusiasm. The blossoming of micro-videos opens the door to the possibility of many promising applications, ranging from network content caching to online advertising. Thus, it is highly desirable to develop an effective scheme for the high-order micro-video understanding. Micro-video understanding is, however, non-trivial due to the following challenges: (1) how to represent micro-videos that only convey one or few high-level themes or concepts; (2) how to utilize the hierarchical structure of the venue categories to guide the micro-video analysis; (3) how to alleviate the influence of low-quality caused by complex surrounding environments and the camera shake; (4) how to model the multimodal sequential data, {i.e.}, textual, acoustic, visual, and social modalities, to enhance the micro-video understanding; and (5) how to construct large-scale benchmark datasets for the analysis? These challenges have been largely unexplored to date. In this book, we focus on addressing the challenges presented above by proposing some state-of-the-art multimodal learning theories. To demonstrate the effectiveness of these models, we apply them to three practical tasks of micro-video understanding: popularity prediction, venue category estimation, and micro-video routing. Particularly, we first build three large-scale real-world micro-video datasets for these practical tasks. We then present a multimodal transductive learning framework for micro-video popularity prediction. Furthermore, we introduce several multimodal cooperative learning approaches and a multimodal transfer learning scheme for micro-video venue category estimation. Meanwhile, we develop a multimodal sequential learning approach for micro-video recommendation. Finally, we conclude the book and figure out the future research directions in multimodal learning toward micro-video understanding.
Publisher: Springer Nature
ISBN: 3031022556
Category : Technology & Engineering
Languages : en
Pages : 170
Book Description
Micro-videos, a new form of user-generated contents, have been spreading widely across various social platforms, such as Vine, Kuaishou, and Tik Tok. Different from traditional long videos, micro-videos are usually recorded by smart mobile devices at any place within a few seconds. Due to its brevity and low bandwidth cost, micro-videos are gaining increasing user enthusiasm. The blossoming of micro-videos opens the door to the possibility of many promising applications, ranging from network content caching to online advertising. Thus, it is highly desirable to develop an effective scheme for the high-order micro-video understanding. Micro-video understanding is, however, non-trivial due to the following challenges: (1) how to represent micro-videos that only convey one or few high-level themes or concepts; (2) how to utilize the hierarchical structure of the venue categories to guide the micro-video analysis; (3) how to alleviate the influence of low-quality caused by complex surrounding environments and the camera shake; (4) how to model the multimodal sequential data, {i.e.}, textual, acoustic, visual, and social modalities, to enhance the micro-video understanding; and (5) how to construct large-scale benchmark datasets for the analysis? These challenges have been largely unexplored to date. In this book, we focus on addressing the challenges presented above by proposing some state-of-the-art multimodal learning theories. To demonstrate the effectiveness of these models, we apply them to three practical tasks of micro-video understanding: popularity prediction, venue category estimation, and micro-video routing. Particularly, we first build three large-scale real-world micro-video datasets for these practical tasks. We then present a multimodal transductive learning framework for micro-video popularity prediction. Furthermore, we introduce several multimodal cooperative learning approaches and a multimodal transfer learning scheme for micro-video venue category estimation. Meanwhile, we develop a multimodal sequential learning approach for micro-video recommendation. Finally, we conclude the book and figure out the future research directions in multimodal learning toward micro-video understanding.
Image Fusion in Remote Sensing
Author: Arian Azarang
Publisher: Springer Nature
ISBN: 3031022564
Category : Technology & Engineering
Languages : en
Pages : 89
Book Description
Image fusion in remote sensing or pansharpening involves fusing spatial (panchromatic) and spectral (multispectral) images that are captured by different sensors on satellites. This book addresses image fusion approaches for remote sensing applications. Both conventional and deep learning approaches are covered. First, the conventional approaches to image fusion in remote sensing are discussed. These approaches include component substitution, multi-resolution, and model-based algorithms. Then, the recently developed deep learning approaches involving single-objective and multi-objective loss functions are discussed. Experimental results are provided comparing conventional and deep learning approaches in terms of both low-resolution and full-resolution objective metrics that are commonly used in remote sensing. The book is concluded by stating anticipated future trends in pansharpening or image fusion in remote sensing.
Publisher: Springer Nature
ISBN: 3031022564
Category : Technology & Engineering
Languages : en
Pages : 89
Book Description
Image fusion in remote sensing or pansharpening involves fusing spatial (panchromatic) and spectral (multispectral) images that are captured by different sensors on satellites. This book addresses image fusion approaches for remote sensing applications. Both conventional and deep learning approaches are covered. First, the conventional approaches to image fusion in remote sensing are discussed. These approaches include component substitution, multi-resolution, and model-based algorithms. Then, the recently developed deep learning approaches involving single-objective and multi-objective loss functions are discussed. Experimental results are provided comparing conventional and deep learning approaches in terms of both low-resolution and full-resolution objective metrics that are commonly used in remote sensing. The book is concluded by stating anticipated future trends in pansharpening or image fusion in remote sensing.
Mobile Technologies and Augmented Reality in Open Education
Author: Kurubacak, Gulsun
Publisher: IGI Global
ISBN: 1522521119
Category : Education
Languages : en
Pages : 386
Book Description
Novel trends and innovations have enhanced contemporary educational environments. When applied properly, these computing advances can create enriched learning opportunities for students. Mobile Technologies and Augmented Reality in Open Education is a pivotal reference source for the latest academic research on the integration of interactive technology and mobile applications in online and distance learning environments. Highlighting scholarly perspectives across numerous topics such as wearable technology, instructional design, and flipped learning, this book is ideal for educators, professionals, practitioners, academics, and graduate students interested in the role of augmented reality in modern educational contexts.
Publisher: IGI Global
ISBN: 1522521119
Category : Education
Languages : en
Pages : 386
Book Description
Novel trends and innovations have enhanced contemporary educational environments. When applied properly, these computing advances can create enriched learning opportunities for students. Mobile Technologies and Augmented Reality in Open Education is a pivotal reference source for the latest academic research on the integration of interactive technology and mobile applications in online and distance learning environments. Highlighting scholarly perspectives across numerous topics such as wearable technology, instructional design, and flipped learning, this book is ideal for educators, professionals, practitioners, academics, and graduate students interested in the role of augmented reality in modern educational contexts.
Our Anxious Selves: Neuropsychological Processes and their Enduring Influence on Who We Are (Norton Series on Interpersonal Neurobiology)
Author: Efrat Ginot
Publisher: W. W. Norton & Company
ISBN: 0393714543
Category : Psychology
Languages : en
Pages : 372
Book Description
Discussing the outsized role that fear, anxiety, and other distressing emotions play in forming fundamental aspects of who we are. Using recent findings from neuropsychology, this new book in the best-selling Norton Series on Interpersonal Neurobiology shows that who we are psychologically starts with the early presence of an easily aroused fear/anxiety system. It goes on to discuss how clinicians can view people’s difficulties with self-confidence and identity, and how self-destructive patterns can be traced back to these systems and what clinicians can do to help. It also touches on intergenerational transmission of trauma, as well as people’s responses to COVID-19, PTSD, and real and imagined threats.
Publisher: W. W. Norton & Company
ISBN: 0393714543
Category : Psychology
Languages : en
Pages : 372
Book Description
Discussing the outsized role that fear, anxiety, and other distressing emotions play in forming fundamental aspects of who we are. Using recent findings from neuropsychology, this new book in the best-selling Norton Series on Interpersonal Neurobiology shows that who we are psychologically starts with the early presence of an easily aroused fear/anxiety system. It goes on to discuss how clinicians can view people’s difficulties with self-confidence and identity, and how self-destructive patterns can be traced back to these systems and what clinicians can do to help. It also touches on intergenerational transmission of trauma, as well as people’s responses to COVID-19, PTSD, and real and imagined threats.
Emerging Technologies in Virtual Learning Environments
Author: Becnel, Kim
Publisher: IGI Global
ISBN: 1522579885
Category : Education
Languages : en
Pages : 372
Book Description
The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems where these innovative technologies can support successful solutions and subsequently determine the efficacy of effective virtual learning environments. Emerging Technologies in Virtual Learning Environments is an essential scholarly research publication that provides a deeper look into 3D virtual environments and how they can be developed and applied for the benefit of student learning and teacher training. This book features a wide range of topics in the areas of science, technology, engineering, arts, and math to ensure a blend of both science and humanities research. Therefore, it is ideal for curriculum developers, instructional designers, teachers, school administrators, higher education faculty, professionals, researchers, and students studying across all academic disciplines.
Publisher: IGI Global
ISBN: 1522579885
Category : Education
Languages : en
Pages : 372
Book Description
The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems where these innovative technologies can support successful solutions and subsequently determine the efficacy of effective virtual learning environments. Emerging Technologies in Virtual Learning Environments is an essential scholarly research publication that provides a deeper look into 3D virtual environments and how they can be developed and applied for the benefit of student learning and teacher training. This book features a wide range of topics in the areas of science, technology, engineering, arts, and math to ensure a blend of both science and humanities research. Therefore, it is ideal for curriculum developers, instructional designers, teachers, school administrators, higher education faculty, professionals, researchers, and students studying across all academic disciplines.