Virtual Reality and the Built Environment

Virtual Reality and the Built Environment PDF Author: Jennifer Whyte
Publisher: Routledge
ISBN: 1317211138
Category : Architecture
Languages : en
Pages : 255

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Book Description
Like the first edition, the central question this book addresses is how virtual reality can be used in the design, production and management of the built environment. The book aims to consider three key questions. What are the business drivers for the use of virtual reality? What are its limitations? How can virtual reality be implemented within organizations? Using international case studies it answers these questions whilst addressing the growth in the recent use of building information modelling (BIM) and the renewed interest in virtual reality to visualize and understand data to make decisions. With the aim of inspiring and informing future use, the authors take a fresh look at current applications in the construction sector, situating them within a broader trajectory of innovation. The new edition expands the scope to consider both immersive virtual reality as a way of bringing professionals inside a building information model, and augmented reality as a way of taking this model and related asset information out to the job-site. The updated edition also considers these technologies in the context of other developments that were in their infancy when the first edition was written – such as laser scanning, mobile technologies and big data. Virtual Reality in the Built Environment is essential reading for professionals in architecture, construction, design, surveying and engineering and students on related courses who need an understanding of BIM, CAD and virtual reality in the sector. Please follow the book's Twitter account: @vrandbe http://buildingvr.blogspot.co.uk/

Virtual Reality and the Built Environment

Virtual Reality and the Built Environment PDF Author: Jennifer Whyte
Publisher: Routledge
ISBN: 1317211138
Category : Architecture
Languages : en
Pages : 255

Get Book

Book Description
Like the first edition, the central question this book addresses is how virtual reality can be used in the design, production and management of the built environment. The book aims to consider three key questions. What are the business drivers for the use of virtual reality? What are its limitations? How can virtual reality be implemented within organizations? Using international case studies it answers these questions whilst addressing the growth in the recent use of building information modelling (BIM) and the renewed interest in virtual reality to visualize and understand data to make decisions. With the aim of inspiring and informing future use, the authors take a fresh look at current applications in the construction sector, situating them within a broader trajectory of innovation. The new edition expands the scope to consider both immersive virtual reality as a way of bringing professionals inside a building information model, and augmented reality as a way of taking this model and related asset information out to the job-site. The updated edition also considers these technologies in the context of other developments that were in their infancy when the first edition was written – such as laser scanning, mobile technologies and big data. Virtual Reality in the Built Environment is essential reading for professionals in architecture, construction, design, surveying and engineering and students on related courses who need an understanding of BIM, CAD and virtual reality in the sector. Please follow the book's Twitter account: @vrandbe http://buildingvr.blogspot.co.uk/

Virtual Reality and the Built Environment

Virtual Reality and the Built Environment PDF Author: Jennifer Whyte
Publisher: Routledge
ISBN: 1136349634
Category : Architecture
Languages : en
Pages : 164

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Book Description
This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual reality and explores relevant scientific research. Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an accessible and innovative resource for architects, designers and built environment professionals--bridging the gap between technological vision and current practice. Author Jennifer Whyte shows how interactive, spatial, real-time technologies can radically improve modelling and communication of ideas, enable partcipation in the design process, and facilitated planning and management at the urban scale. The experience of lead users of virtual reality is used as the basis for understanding its promise and problems. Explanations of the underlying principles of this exciting interactive medium, a discussion of the cognitive, technical and organizational issues it raises, and international case studies illustrating practical applications are all included in this guide. The author also provides a companion web site which provides online learning materials, including test-yourself questions, virtual reality models, and links to relevant sites, making it a valuable design resource and a stimulus for innovation.

Virtual Reality and the Built Environment

Virtual Reality and the Built Environment PDF Author: Jennifer Whyte
Publisher: Routledge
ISBN: 9781317211129
Category : TECHNOLOGY & ENGINEERING
Languages : en
Pages : 152

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Book Description
" With the aim of inspiring and informing future use, the authors take a fresh look at current applications in the construction sector, situating them within a broader trajectory of innovation. The new edition expands the scope to consider both immersive virtual reality as a way of bringing professionals inside a building information model, and augmented reality as a way of taking this model and related asset information out to the job-site. The updated edition also considers these technologies in the context of other developments that were in their infancy when the first edition was written - such as laser scanning, mobile technologies and big data."--Provided by publisher.

Designing Digital Space

Designing Digital Space PDF Author: Daniela Bertol
Publisher: John Wiley & Sons
ISBN: 9780471146629
Category : Architecture
Languages : en
Pages : 356

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Book Description
The Complete Guide to Virtual Reality in Architecture andDesign The first in-depth book on virtual reality (VR) aimed specificallyat architecture and design professionals, Designing Digital Spacesteers you skillfully through the learning curve of this excitingnew technology. Beginning with a historical overview of theevolution of architectural representations, this unique resourceexplains what VR is, how it is being applied today, and how itpromises to revolutionize not only the design process, but the formand function of the built environment itself. Vividly illustratinghow VR fits alongside traditional methods of architecturalrepresentation, this comprehensive guide prepares you to makeoptimum practical use of this powerful interactive tool, andembrace the new role of the architect in a virtually designedworld. Offers in-depth coverage of the virtual universe--datarepresentation and information management, static and dynamicworlds, tracking and visual display systems, control devices, andmore. Examines a wide range of current VR architectural applications,from walkthroughs, simulations, and evaluations to reconstructionsand networked environments Includes insightful essays by leading VR developers covering someof today's most innovative projects Integrates VR into the historical framework of architecturaldevelopment, with detailed sections on the past, present, andfuture Features a dazzling array of virtual world images and sequentialdisplays Explores the potential impact of digital architecture on the builtenvironment of the future

Virtual Reality and the Built Environment

Virtual Reality and the Built Environment PDF Author: Jennifer Whyte
Publisher: Routledge
ISBN: 1136349642
Category : Architecture
Languages : en
Pages : 163

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Book Description
This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual reality and explores relevant scientific research. Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an accessible and innovative resource for architects, designers and built environment professionals--bridging the gap between technological vision and current practice. Author Jennifer Whyte shows how interactive, spatial, real-time technologies can radically improve modelling and communication of ideas, enable partcipation in the design process, and facilitated planning and management at the urban scale. The experience of lead users of virtual reality is used as the basis for understanding its promise and problems. Explanations of the underlying principles of this exciting interactive medium, a discussion of the cognitive, technical and organizational issues it raises, and international case studies illustrating practical applications are all included in this guide. The author also provides a companion web site which provides online learning materials, including test-yourself questions, virtual reality models, and links to relevant sites, making it a valuable design resource and a stimulus for innovation.

Mixed Reality In Architecture, Design, And Construction

Mixed Reality In Architecture, Design, And Construction PDF Author: Xiangyu Wang
Publisher: Springer Science & Business Media
ISBN: 1402090889
Category : Computers
Languages : en
Pages : 275

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Book Description
Mixed Reality is moving out of the research-labs into our daily lives. It plays an increasing role in architecture, design and construction. The combination of digital content with reality creates an exciting synergy that sets out to enhance engagement within architectural design and construction. State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.

The Virtual and the Real in Planning and Urban Design

The Virtual and the Real in Planning and Urban Design PDF Author: Claudia Yamu
Publisher: Routledge
ISBN: 135198148X
Category : Architecture
Languages : en
Pages : 382

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Book Description
The Virtual and the Real in Planning and Urban Design: Perspectives, Practices and Applications explores the merging relationship between physical and virtual spaces in planning and urban design. Technological advances such as smart sensors, interactive screens, locative media and evolving computation software have impacted the ways in which people experience, explore, interact with and create these complex spaces. This book draws together a broad range of interdisciplinary researchers in areas such as architecture, urban design, spatial planning, geoinformation science, computer science and psychology to introduce the theories, models, opportunities and uncertainties involved in the interplay between virtual and physical spaces. Using a wide range of international contributors, from the UK, USA, Germany, France, Switzerland, Netherlands and Japan, it provides a framework for assessing how new technology alters our perception of physical space.

Virtual and Augmented Reality for Architecture and Design

Virtual and Augmented Reality for Architecture and Design PDF Author: Elisângela Vilar
Publisher: CRC Press
ISBN: 1000615553
Category : Computers
Languages : en
Pages : 220

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Book Description
Virtual Reality (VR) is the paradigm wherein people use a computer to interact with something which is not real but provides a real-life experience. It is one of the most advanced interfaces between users and computers, where people can interact with a virtual model in real-time allowing them to visualize and manipulate representations of the real world. Together with Augmented Reality (AR), which adds layers of information to the real environment, VR is a powerful tool for designers and architects in the development of new responsive products, systems and built environments, that meets user's needs. VR and AR are tools that enhance design and architecture students' comprehension about complex and abstract concepts. Informative and accessible, this publication presents, analyses, and discusses the integration and use of Virtual and Augmented Reality within the process of planning, development and research for Design and Architecture. The book also presents case studies with multidisciplinary collaborative work. This book is meant for practitioners and academics alike, as it examines specific aspects related to the use of new technologies in the field of Architecture and Design, highlighting its application in areas such as education, heritage, research, and methodologies, bridging the gap between Architectural and Design abstraction and human requirements through technology.

Routledge Companion to Creativity and the Built Environment

Routledge Companion to Creativity and the Built Environment PDF Author: Julie T. Miao
Publisher: Taylor & Francis
ISBN: 1003816029
Category : Political Science
Languages : en
Pages : 611

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Book Description
This book crtitically examines the reciprocal relationship between creativity and the built environment and features leading voices from across the world in a debate on originating, learning, modifying, and plagiarizing creativities within the built environment. The Companion includes contributions from architecture, design, planning, construction, real estate, economics, urban studies, geography, sociology, and public policies. Contributors review the current field and proposes new conceptual frameworks, research methodologies, and directions for research, policy, and practice. Chapters are organised into five sections, each drawing on cross-disciplinary insights and debates: Section I connects creativity, productivity, and economic growth and examines how our built environment stimulates or intimidates human imaginations. Section II addresses how hard environments are fabricated with social, cultural, and institutional meanings, and how these evolve in different times and settings. Section III discusses activities that directly and indirectly shape the material development of a built environment, its environmental sustainability, space utility, and place identity. Section IV illustrates how technologies and innovations are used in building and strengthening an intelligent, real-time, responsive urban agenda. Section V examines governance opportunities and challenges at the interface between creativity and built environment. An important resource for scholars and students in the fields of urban planning and development, urban studies, environmental sustainability, human geography, sociology, and public policy.

Virtual Reality in Housing and Community Planning

Virtual Reality in Housing and Community Planning PDF Author: John Thurston
Publisher:
ISBN:
Category : Architects and community
Languages : en
Pages : 56

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Book Description
This document is intended for professionals involved in the provision of built environments or with the issues surrounding them. The report provides a summary of the field of virtual reality (VR) as it relates to housing and community planning. The range of VR applications detailed in the report suggest a close fit between the capabilities of VR and the requirements of housing and community planning professionals.