Author: Kevin J. Anderson
Publisher: WordFire +ORM
ISBN: 1452429251
Category : Fiction
Languages : en
Pages : 289
Book Description
At the Lawrence Livermore National Laboratory in California—one of the nation’s premier nuclear-weapons design facilities—high-level physicists operate within heavy security to model and test new warhead designs. But politics can be just as dangerous as the weapons they design, and with gigantic budgets on the line, scientific egos, and personality clashes, research can turn deadly. When a prominent and abrasive nuclear-weapons researcher is murdered inside a Top Security zone, FBI investigator Craig Kreident is brought in on the case—but his FBI security clearance isn’t the same as a Department of Energy or Department of Defense clearance, and many of the clues are “sanitized” before he arrives. Kreident finds that dealing with red tape and political in-fighting might be more difficult than solving a murder. Written by two insiders who have worked at Lawrence Livermore, Virtual Destruction is not only a gripping thriller and complex mystery, but a vivid portrayal of an actual US nuclear-design facility.
Virtual Destruction
Author: Kevin J. Anderson
Publisher: WordFire +ORM
ISBN: 1452429251
Category : Fiction
Languages : en
Pages : 289
Book Description
At the Lawrence Livermore National Laboratory in California—one of the nation’s premier nuclear-weapons design facilities—high-level physicists operate within heavy security to model and test new warhead designs. But politics can be just as dangerous as the weapons they design, and with gigantic budgets on the line, scientific egos, and personality clashes, research can turn deadly. When a prominent and abrasive nuclear-weapons researcher is murdered inside a Top Security zone, FBI investigator Craig Kreident is brought in on the case—but his FBI security clearance isn’t the same as a Department of Energy or Department of Defense clearance, and many of the clues are “sanitized” before he arrives. Kreident finds that dealing with red tape and political in-fighting might be more difficult than solving a murder. Written by two insiders who have worked at Lawrence Livermore, Virtual Destruction is not only a gripping thriller and complex mystery, but a vivid portrayal of an actual US nuclear-design facility.
Publisher: WordFire +ORM
ISBN: 1452429251
Category : Fiction
Languages : en
Pages : 289
Book Description
At the Lawrence Livermore National Laboratory in California—one of the nation’s premier nuclear-weapons design facilities—high-level physicists operate within heavy security to model and test new warhead designs. But politics can be just as dangerous as the weapons they design, and with gigantic budgets on the line, scientific egos, and personality clashes, research can turn deadly. When a prominent and abrasive nuclear-weapons researcher is murdered inside a Top Security zone, FBI investigator Craig Kreident is brought in on the case—but his FBI security clearance isn’t the same as a Department of Energy or Department of Defense clearance, and many of the clues are “sanitized” before he arrives. Kreident finds that dealing with red tape and political in-fighting might be more difficult than solving a murder. Written by two insiders who have worked at Lawrence Livermore, Virtual Destruction is not only a gripping thriller and complex mystery, but a vivid portrayal of an actual US nuclear-design facility.
Virtual Destruction
Author: Don Pendleton
Publisher: Gold Eagle
ISBN: 9780373642458
Category : Fiction
Languages : en
Pages : 228
Book Description
Executives are dying at the hands of their most trusted employees in a bizarre wave of violence that's left CEOs, congressmen and innocent bystanders dead. The connection linking these unlikely assassins is a sophisticated Virtual Reality defense training program. Rapid system brainwashing using the VR technology is creating walking assassins, delivering death to selected targets. It's priority one for Mack Bolan. Three members of Able Team have just completed the VR course--and they're heading to Stony Man Farm, programmed for destruction. Now, The Executioner must stop his friends any way he can.
Publisher: Gold Eagle
ISBN: 9780373642458
Category : Fiction
Languages : en
Pages : 228
Book Description
Executives are dying at the hands of their most trusted employees in a bizarre wave of violence that's left CEOs, congressmen and innocent bystanders dead. The connection linking these unlikely assassins is a sophisticated Virtual Reality defense training program. Rapid system brainwashing using the VR technology is creating walking assassins, delivering death to selected targets. It's priority one for Mack Bolan. Three members of Able Team have just completed the VR course--and they're heading to Stony Man Farm, programmed for destruction. Now, The Executioner must stop his friends any way he can.
Virtual Destruction
Author: Nick Baron
Publisher: Zebra Books
ISBN: 9780821750100
Category : Fiction
Languages : en
Pages : 224
Book Description
After playing a new video game, Marc starts having nightmares, weird accidents happen, and now one by one his friends die. Marc realizes this isn't a game, but how can he end it?
Publisher: Zebra Books
ISBN: 9780821750100
Category : Fiction
Languages : en
Pages : 224
Book Description
After playing a new video game, Marc starts having nightmares, weird accidents happen, and now one by one his friends die. Marc realizes this isn't a game, but how can he end it?
Sound Play
Author: William Cheng
Publisher: Oxford University Press
ISBN: 0199970009
Category : Music
Languages : en
Pages : 261
Book Description
Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico
Publisher: Oxford University Press
ISBN: 0199970009
Category : Music
Languages : en
Pages : 261
Book Description
Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico
Empire of Destruction
Author: Alex J. Kay
Publisher: Yale University Press
ISBN: 0300262531
Category : History
Languages : en
Pages : 411
Book Description
The first comparative, comprehensive history of Nazi mass killing – showing how genocidal policies were crucial to the regime’s strategy to win the war Nazi Germany killed approximately 13 million civilians and other non-combatants in deliberate policies of mass murder, mostly during the war years. Almost half the victims were Jewish, systematically destroyed in the Holocaust, the core of the Nazis’ pan-European racial purification programme. Alex Kay argues that the genocide of European Jewry can be examined in the wider context of Nazi mass killing. For the first time, Empire of Destruction considers Europe’s Jews alongside all the other major victim groups: captive Red Army soldiers, the Soviet urban population, unarmed civilian victims of preventive terror and reprisals, the mentally and physically disabled, the European Roma and the Polish intelligentsia. Kay shows how each of these groups was regarded by the Nazi regime as a potential threat to Germany’s ability to successfully wage a war for hegemony in Europe. Combining the full quantitative scale of the killings with the individual horror, this is a vital and groundbreaking work.
Publisher: Yale University Press
ISBN: 0300262531
Category : History
Languages : en
Pages : 411
Book Description
The first comparative, comprehensive history of Nazi mass killing – showing how genocidal policies were crucial to the regime’s strategy to win the war Nazi Germany killed approximately 13 million civilians and other non-combatants in deliberate policies of mass murder, mostly during the war years. Almost half the victims were Jewish, systematically destroyed in the Holocaust, the core of the Nazis’ pan-European racial purification programme. Alex Kay argues that the genocide of European Jewry can be examined in the wider context of Nazi mass killing. For the first time, Empire of Destruction considers Europe’s Jews alongside all the other major victim groups: captive Red Army soldiers, the Soviet urban population, unarmed civilian victims of preventive terror and reprisals, the mentally and physically disabled, the European Roma and the Polish intelligentsia. Kay shows how each of these groups was regarded by the Nazi regime as a potential threat to Germany’s ability to successfully wage a war for hegemony in Europe. Combining the full quantitative scale of the killings with the individual horror, this is a vital and groundbreaking work.
Researching Virtual Play Experiences
Author: Chris Bailey
Publisher: Springer Nature
ISBN: 3030786943
Category : Education
Languages : en
Pages : 393
Book Description
This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the ‘emergent dimension of play’. It will be of interest and value to researchers of children’s play, as well as those who explore visual methods and design multimodal research outputs.
Publisher: Springer Nature
ISBN: 3030786943
Category : Education
Languages : en
Pages : 393
Book Description
This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the ‘emergent dimension of play’. It will be of interest and value to researchers of children’s play, as well as those who explore visual methods and design multimodal research outputs.
Architecture and the Virtual
Author: Marta Jecu
Publisher: Intellect Books
ISBN: 1783202572
Category : Architecture
Languages : en
Pages : 208
Book Description
Architecture and the Virtual is a study of architecture as it is reflected in the work of seven contemporary artists, working with the tools of our post-digital age. The book maps the convergence of virtual space and contemporary conceptual art and is an anthropological exploration of artists who deal with transformable space and work through analogue means of image production. Marta Jecu builds her inquiry around interviews with artists and curators in order to explore how these works create the experience of the virtual in architecture. Performativity and neo-conceptualism play important roles in this process and in the efficiency with which these works act in the social space.
Publisher: Intellect Books
ISBN: 1783202572
Category : Architecture
Languages : en
Pages : 208
Book Description
Architecture and the Virtual is a study of architecture as it is reflected in the work of seven contemporary artists, working with the tools of our post-digital age. The book maps the convergence of virtual space and contemporary conceptual art and is an anthropological exploration of artists who deal with transformable space and work through analogue means of image production. Marta Jecu builds her inquiry around interviews with artists and curators in order to explore how these works create the experience of the virtual in architecture. Performativity and neo-conceptualism play important roles in this process and in the efficiency with which these works act in the social space.
Mind
Author:
Publisher:
ISBN:
Category : Electronic journals
Languages : en
Pages : 562
Book Description
A quarterly review of philosophy.
Publisher:
ISBN:
Category : Electronic journals
Languages : en
Pages : 562
Book Description
A quarterly review of philosophy.
The Great Wall
Author: Carlos Rojas
Publisher: Harvard University Press
ISBN: 0674058801
Category : History
Languages : en
Pages : 233
Book Description
Carlos Rojas presents a sweeping survey of the historical and political significance of one of the world’s most recognizable monuments. Although the splendor of the Great Wall has become virtually synonymous with its vast size, the structure’s conceptual coherence is actually grounded on the tenuous and ephemeral stories we tell about it. These stories give life to the Wall and help secure its hold on our collective imagination, while at the same time permitting it to constantly reinvent itself in accordance with the needs of each new era. Through an examination of allusions to the Wall in an eclectic array of texts—ranging from official dynastic histories, elite poetry, and popular folktales, to contemporary tourist testimonials, children’s songs, and avant-garde performance art—this study maps out a provocative new framework for understanding the structure’s function and significance. This volume approaches the Wall through the stories we tell and contends that it is precisely in this cultural history that we may find the Wall’s true meaning, together with the secret of its greatness.
Publisher: Harvard University Press
ISBN: 0674058801
Category : History
Languages : en
Pages : 233
Book Description
Carlos Rojas presents a sweeping survey of the historical and political significance of one of the world’s most recognizable monuments. Although the splendor of the Great Wall has become virtually synonymous with its vast size, the structure’s conceptual coherence is actually grounded on the tenuous and ephemeral stories we tell about it. These stories give life to the Wall and help secure its hold on our collective imagination, while at the same time permitting it to constantly reinvent itself in accordance with the needs of each new era. Through an examination of allusions to the Wall in an eclectic array of texts—ranging from official dynastic histories, elite poetry, and popular folktales, to contemporary tourist testimonials, children’s songs, and avant-garde performance art—this study maps out a provocative new framework for understanding the structure’s function and significance. This volume approaches the Wall through the stories we tell and contends that it is precisely in this cultural history that we may find the Wall’s true meaning, together with the secret of its greatness.
Deep Dive
Author: Ron Walters
Publisher: Watkins Media Limited
ISBN: 0857669273
Category : Fiction
Languages : en
Pages : 311
Book Description
When your reality shatters, what will you do to put it back together again? Still reeling from the failure of his last project, videogame developer Peter Banuk is working hard to ensure his next game doesn’t meet the same fate. He desperately needs a win, not only to save his struggling company, but to justify the time he’s spent away from his wife and daughters. So when Peter’s tech-genius partner offers him the chance to beta-test a new state-of-the-art virtual reality headset, he jumps at it. But something goes wrong during the trial, and Peter wakes to find himself trapped in an eerily familiar world where his children no longer exist. As the lines between the real and virtual worlds begin to blur, Peter is forced to reckon with what truly matters to him. But can he escape his virtual prison before he loses his family forever? File Under: Science Fiction [ Game Grumps | Whole New Virtual World | Headset Havoc | Lost and Found ]
Publisher: Watkins Media Limited
ISBN: 0857669273
Category : Fiction
Languages : en
Pages : 311
Book Description
When your reality shatters, what will you do to put it back together again? Still reeling from the failure of his last project, videogame developer Peter Banuk is working hard to ensure his next game doesn’t meet the same fate. He desperately needs a win, not only to save his struggling company, but to justify the time he’s spent away from his wife and daughters. So when Peter’s tech-genius partner offers him the chance to beta-test a new state-of-the-art virtual reality headset, he jumps at it. But something goes wrong during the trial, and Peter wakes to find himself trapped in an eerily familiar world where his children no longer exist. As the lines between the real and virtual worlds begin to blur, Peter is forced to reckon with what truly matters to him. But can he escape his virtual prison before he loses his family forever? File Under: Science Fiction [ Game Grumps | Whole New Virtual World | Headset Havoc | Lost and Found ]