Violation: Rape in Gaming

Violation: Rape in Gaming PDF Author: Clarisse Thorn
Publisher:
ISBN: 9781480077454
Category : Cyberbullying
Languages : en
Pages : 142

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Book Description
How does it feel to be virtually raped? Who would decide to commit rape in a game? Should we, as a society, worry about people who pretend to rape software? What does "rape in gaming" even mean, and why does it happen? In this groundbreaking volume, the technology writer Julian Dibbell and the feminist S&M writer Clarisse Thorn have selected ten pieces that discuss, debate, and explore the concept of rape in gaming. From the classic 1974 roleplaying game Dungeons & Dragons to the video games of 2012, rape has come up in every type of game imaginable. How best can we deal with it? Nobody knows for sure, but we have a lot of ideas. 10% of the profits from this volume will benefit the Electronic Frontier Foundation! * * * JULIAN DIBBELL has published widely about online life. He is the author, most recently, of "Play Money: Or How I Quit My Day Job and Made Millions Trading Virtual Loot." CLARISSE THORN is a feminist S&M writer who has lectured from Berlin to San Francisco and written from The Guardian to Jezebel. She's published a lot of stuff lately, including an investigation of the 'seduction subculture' called "Confessions of a Pickup Artist Chaser."

Violation: Rape in Gaming

Violation: Rape in Gaming PDF Author: Clarisse Thorn
Publisher:
ISBN: 9781480077454
Category : Cyberbullying
Languages : en
Pages : 142

Get Book Here

Book Description
How does it feel to be virtually raped? Who would decide to commit rape in a game? Should we, as a society, worry about people who pretend to rape software? What does "rape in gaming" even mean, and why does it happen? In this groundbreaking volume, the technology writer Julian Dibbell and the feminist S&M writer Clarisse Thorn have selected ten pieces that discuss, debate, and explore the concept of rape in gaming. From the classic 1974 roleplaying game Dungeons & Dragons to the video games of 2012, rape has come up in every type of game imaginable. How best can we deal with it? Nobody knows for sure, but we have a lot of ideas. 10% of the profits from this volume will benefit the Electronic Frontier Foundation! * * * JULIAN DIBBELL has published widely about online life. He is the author, most recently, of "Play Money: Or How I Quit My Day Job and Made Millions Trading Virtual Loot." CLARISSE THORN is a feminist S&M writer who has lectured from Berlin to San Francisco and written from The Guardian to Jezebel. She's published a lot of stuff lately, including an investigation of the 'seduction subculture' called "Confessions of a Pickup Artist Chaser."

Feminism in Play

Feminism in Play PDF Author: Kishonna L. Gray
Publisher: Springer
ISBN: 3319905392
Category : Language Arts & Disciplines
Languages : en
Pages : 274

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Book Description
Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women’s resistance to the norms of games culture, as well as women’s play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.

Message and Documents Communicated to the Legislature of Connecticut

Message and Documents Communicated to the Legislature of Connecticut PDF Author:
Publisher:
ISBN:
Category : Connecticut
Languages : en
Pages : 702

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Book Description


Digital Media Ethics

Digital Media Ethics PDF Author: Charles Ess
Publisher: John Wiley & Sons
ISBN: 0745672418
Category : Social Science
Languages : en
Pages : 405

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Book Description
The original edition of this accessible and interdisciplinary textbook was the first to consider the ethical issues of digital media from a global perspective, introducing ethical theories from multiple cultures. This second edition has been thoroughly updated to cover current research and scholarship, and recent developments and technological changes. It also benefits from extensively updated case-studies and pedagogical material, including examples of “watershed” events such as privacy policy developments on Facebook and Google+ in relation to ongoing changes in privacy law in the US, the EU, and Asia. New for the second edition is a section on “citizen journalism” and its implications for traditional journalistic ethics. With a significantly updated section on the “ethical toolkit,” this book also introduces students to prevailing ethical theories and illustrates how they are applied to central issues such as privacy, copyright, pornography and violence, and the ethics of cross-cultural communication online. Digital Media Ethics is student- and classroom-friendly: each topic and theory is interwoven throughout the volume with detailed sets of questions, additional resources, and suggestions for further research and writing. Together, these enable readers to foster careful reflection upon, writing about, and discussion of these issues and their possible resolutions.

Beyond Blurred Lines

Beyond Blurred Lines PDF Author: Nickie D. Phillips
Publisher: Rowman & Littlefield
ISBN: 1442246286
Category : Social Science
Languages : en
Pages : 307

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Book Description
From its origins in academic discourse in the 1970s to our collective imagination today, the concept of “rape culture” has resonated in a variety of spheres, including television, gaming, comic book culture, and college campuses. Beyond Blurred Lines traces ways that sexual violence is collectively processed, mediated, negotiated, and contested by exploring public reactions to high-profile incidents and rape narratives in popular culture. The concept of rape culture was initially embraced in popular media – mass media, social media, and popular culture – and contributed to a social understanding of sexual violence that mirrored feminist concerns about the persistence of rape myths and victim-blaming. However, it was later challenged by skeptics who framed the concept as a moral panic. Nickie D. Phillips documents how the conversation shifted from substantiating claims of a rape culture toward growing scrutiny of the prevalence of sexual assault on college campuses. This, in turn, renewed attention toward false allegations, and away from how college enforcement policies fail victims to how they endanger accused young men. Ultimately, she successfully lends insight into how the debates around rape culture, including microaggressions, gendered harassment and so-called political correctness, inform our collective imaginations and shape our attitudes toward criminal justice and policy responses to sexual violence.

Gaming Representation

Gaming Representation PDF Author: Jennifer Malkowski
Publisher: Indiana University Press
ISBN: 0253026601
Category : Games & Activities
Languages : en
Pages : 281

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Book Description
Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

Report in Relation to the Criminal Business of the Courts of the State of Connecticut for the Year Ending ... as Shown by the Returns of the State Attorneys

Report in Relation to the Criminal Business of the Courts of the State of Connecticut for the Year Ending ... as Shown by the Returns of the State Attorneys PDF Author: Connecticut. Office of the State Comptroller
Publisher:
ISBN:
Category : Criminal statistics
Languages : en
Pages : 48

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Book Description


Public Documents of the State of Connecticut

Public Documents of the State of Connecticut PDF Author: Connecticut
Publisher:
ISBN:
Category : Connecticut
Languages : en
Pages : 1208

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Book Description


Report

Report PDF Author: Board of Charities of the District of Columbia
Publisher:
ISBN:
Category : Charities
Languages : en
Pages : 1126

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Book Description


Trust, Computing, and Society

Trust, Computing, and Society PDF Author: Richard H. R. Harper
Publisher: Cambridge University Press
ISBN: 110778302X
Category : Computers
Languages : en
Pages : 375

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Book Description
The internet has altered how people engage with each other in myriad ways, including offering opportunities for people to act distrustfully. This fascinating set of essays explores the question of trust in computing from technical, socio-philosophical, and design perspectives. Why has the identity of the human user been taken for granted in the design of the internet? What difficulties ensue when it is understood that security systems can never be perfect? What role does trust have in society in general? How is trust to be understood when trying to describe activities as part of a user requirement program? What questions of trust arise in a time when data analytics are meant to offer new insights into user behavior and when users are confronted with different sorts of digital entities? These questions and their answers are of paramount interest to computer scientists, sociologists, philosophers and designers confronting the problem of trust.