Author: Marion Paull
Publisher: CICO Books
ISBN: 9781782492580
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Learn about the origins of perenially popular games and toys, and read about lost classics and nostalgic party traditions in “Vintage Party Games”. Let Marion Paull take you on a rose-tinted journey through the world of the party game, beginning with Playtime Before Computers, when children played with toys such as humming tops, tin noisemakers, rocking horses, and more, many of which are still enjoyed today. In Playing Outside, find out the story behind Hopscotch, Tug o’ War, and Capture the Flag, all of which will make you want to run outside and return to your childhood. In Party Time, there are fun facts about Pass the Parcel, Blind Man’s Buff, Ring a Ring o’Roses, What’s the Time Mr Wolf? and more, and you can also learn the key ingredients of a great party game, one of which is the importance of getting everyone involved. While Parlor Games can be more sedate, these are excellent for exercising your general knowledge and quick thinking, with favorites such as I Spy and Charades, all profiled here. There is also a detailed section on boardgames, so many of which are still played today, such as Snakes and Ladders, Backgammon, and Chinese checkers. You will become a games aficionado with this handy treasure-trove of intriguing facts and stories.
Vintage Party Games
Author: Marion Paull
Publisher: CICO Books
ISBN: 9781782492580
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Learn about the origins of perenially popular games and toys, and read about lost classics and nostalgic party traditions in “Vintage Party Games”. Let Marion Paull take you on a rose-tinted journey through the world of the party game, beginning with Playtime Before Computers, when children played with toys such as humming tops, tin noisemakers, rocking horses, and more, many of which are still enjoyed today. In Playing Outside, find out the story behind Hopscotch, Tug o’ War, and Capture the Flag, all of which will make you want to run outside and return to your childhood. In Party Time, there are fun facts about Pass the Parcel, Blind Man’s Buff, Ring a Ring o’Roses, What’s the Time Mr Wolf? and more, and you can also learn the key ingredients of a great party game, one of which is the importance of getting everyone involved. While Parlor Games can be more sedate, these are excellent for exercising your general knowledge and quick thinking, with favorites such as I Spy and Charades, all profiled here. There is also a detailed section on boardgames, so many of which are still played today, such as Snakes and Ladders, Backgammon, and Chinese checkers. You will become a games aficionado with this handy treasure-trove of intriguing facts and stories.
Publisher: CICO Books
ISBN: 9781782492580
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Learn about the origins of perenially popular games and toys, and read about lost classics and nostalgic party traditions in “Vintage Party Games”. Let Marion Paull take you on a rose-tinted journey through the world of the party game, beginning with Playtime Before Computers, when children played with toys such as humming tops, tin noisemakers, rocking horses, and more, many of which are still enjoyed today. In Playing Outside, find out the story behind Hopscotch, Tug o’ War, and Capture the Flag, all of which will make you want to run outside and return to your childhood. In Party Time, there are fun facts about Pass the Parcel, Blind Man’s Buff, Ring a Ring o’Roses, What’s the Time Mr Wolf? and more, and you can also learn the key ingredients of a great party game, one of which is the importance of getting everyone involved. While Parlor Games can be more sedate, these are excellent for exercising your general knowledge and quick thinking, with favorites such as I Spy and Charades, all profiled here. There is also a detailed section on boardgames, so many of which are still played today, such as Snakes and Ladders, Backgammon, and Chinese checkers. You will become a games aficionado with this handy treasure-trove of intriguing facts and stories.
Vintage Games
Author: Bill Loguidice
Publisher: Taylor & Francis
ISBN: 1136137572
Category : Computers
Languages : en
Pages : 603
Book Description
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Publisher: Taylor & Francis
ISBN: 1136137572
Category : Computers
Languages : en
Pages : 603
Book Description
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Vintage Games 2.0
Author: Matt Barton
Publisher: CRC Press
ISBN: 1000000923
Category : Computers
Languages : en
Pages : 374
Book Description
Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.
Publisher: CRC Press
ISBN: 1000000923
Category : Computers
Languages : en
Pages : 374
Book Description
Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.
Party Games for Adults
Author: Lillian Frankel
Publisher: Sterling Publishing Company
ISBN: 9781402746864
Category : Games & Activities
Languages : en
Pages : 132
Book Description
Adults like to play too--and these sophisticated games are for after the kids go to bed. Perfect for parties, clubs, and other gatherings, they’re great for breaking the ice, getting guests acquainted, and keeping everyone happy. Choose from more than 100 types, including puzzlers, mental games, active amusements, games for bachelors, and even some sedate ones. In "Vicious Circle” the host uses a rope to tie the wrists of both a man and a woman together: the goal is for the two to free themselves. Soon they’re flailing--and enjoying the start of a beautiful friendship. "Avoid that Letter” keeps conversations from getting into a rut. Or have an energetic "Book Relay,” with volumes balanced on your head. They’re all fun!
Publisher: Sterling Publishing Company
ISBN: 9781402746864
Category : Games & Activities
Languages : en
Pages : 132
Book Description
Adults like to play too--and these sophisticated games are for after the kids go to bed. Perfect for parties, clubs, and other gatherings, they’re great for breaking the ice, getting guests acquainted, and keeping everyone happy. Choose from more than 100 types, including puzzlers, mental games, active amusements, games for bachelors, and even some sedate ones. In "Vicious Circle” the host uses a rope to tie the wrists of both a man and a woman together: the goal is for the two to free themselves. Soon they’re flailing--and enjoying the start of a beautiful friendship. "Avoid that Letter” keeps conversations from getting into a rut. Or have an energetic "Book Relay,” with volumes balanced on your head. They’re all fun!
Vintage Games
Author: Bill Loguidice
Publisher: CRC Press
ISBN: 1136137580
Category : Art
Languages : en
Pages : 409
Book Description
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Publisher: CRC Press
ISBN: 1136137580
Category : Art
Languages : en
Pages : 409
Book Description
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Party Games
Author: Mark Wahlgren Summers
Publisher: Univ of North Carolina Press
ISBN: 0807863750
Category : History
Languages : en
Pages : 372
Book Description
Much of late-nineteenth-century American politics was parade and pageant. Voters crowded the polls, and their votes made a real difference on policy. In Party Games, Mark Wahlgren Summers tells the full story and admires much of the political carnival, but he adds a cautionary note about the dark recesses: vote-buying, election-rigging, blackguarding, news suppression, and violence. Summers also points out that hardball politics and third-party challenges helped make the parties more responsive. Ballyhoo did not replace government action. In order to maintain power, major parties not only rigged the system but also gave dissidents part of what they wanted. The persistence of a two-party system, Summers concludes, resulted from its adaptability, as well as its ruthlessness. Even the reform of political abuses was shaped to fit the needs of the real owners of the political system--the politicians themselves.
Publisher: Univ of North Carolina Press
ISBN: 0807863750
Category : History
Languages : en
Pages : 372
Book Description
Much of late-nineteenth-century American politics was parade and pageant. Voters crowded the polls, and their votes made a real difference on policy. In Party Games, Mark Wahlgren Summers tells the full story and admires much of the political carnival, but he adds a cautionary note about the dark recesses: vote-buying, election-rigging, blackguarding, news suppression, and violence. Summers also points out that hardball politics and third-party challenges helped make the parties more responsive. Ballyhoo did not replace government action. In order to maintain power, major parties not only rigged the system but also gave dissidents part of what they wanted. The persistence of a two-party system, Summers concludes, resulted from its adaptability, as well as its ruthlessness. Even the reform of political abuses was shaped to fit the needs of the real owners of the political system--the politicians themselves.
Games You Can't Lose!
Author: Herbert I. Kavet
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 95
Book Description
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 95
Book Description
Games to Play After Dark
Author: Sarah Gardner Borden
Publisher: Vintage
ISBN: 0307743195
Category : Fiction
Languages : en
Pages : 338
Book Description
When Kate and Colin meet at a party in Manhattan their connection is electric. They marry quickly, moving to the suburbs, and in the light of day they seem like any young couple, but the games they play after dark are far from routine.
Publisher: Vintage
ISBN: 0307743195
Category : Fiction
Languages : en
Pages : 338
Book Description
When Kate and Colin meet at a party in Manhattan their connection is electric. They marry quickly, moving to the suburbs, and in the light of day they seem like any young couple, but the games they play after dark are far from routine.
Classic Home Video Games, 1972-1984
Author: Brett Weiss
Publisher: McFarland
ISBN: 0786487550
Category : Games & Activities
Languages : en
Pages : 317
Book Description
This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author's critique. An appendix lists "homebrew" titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.
Publisher: McFarland
ISBN: 0786487550
Category : Games & Activities
Languages : en
Pages : 317
Book Description
This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author's critique. An appendix lists "homebrew" titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.
Vintage Game Consoles
Author: Bill Loguidice
Publisher: CRC Press
ISBN: 1135006512
Category : Computers
Languages : en
Pages : 369
Book Description
Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.
Publisher: CRC Press
ISBN: 1135006512
Category : Computers
Languages : en
Pages : 369
Book Description
Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.