Author: R. Lyle Skains
Publisher: Emerald Group Publishing
ISBN: 1839097604
Category : Social Science
Languages : en
Pages : 153
Book Description
This book offers insight and lessons learned from two pilot studies which used interactive digital narrative (IDN) as educational interventions to effect positive change regarding social issues, looking into interdisciplinary approaches to research and education methods, combining arts and science methodologies and science communication.
Using Interactive Digital Narrative in Science and Health Education
Author: R. Lyle Skains
Publisher: Emerald Group Publishing
ISBN: 1839097604
Category : Social Science
Languages : en
Pages : 153
Book Description
This book offers insight and lessons learned from two pilot studies which used interactive digital narrative (IDN) as educational interventions to effect positive change regarding social issues, looking into interdisciplinary approaches to research and education methods, combining arts and science methodologies and science communication.
Publisher: Emerald Group Publishing
ISBN: 1839097604
Category : Social Science
Languages : en
Pages : 153
Book Description
This book offers insight and lessons learned from two pilot studies which used interactive digital narrative (IDN) as educational interventions to effect positive change regarding social issues, looking into interdisciplinary approaches to research and education methods, combining arts and science methodologies and science communication.
Using Interactive Digital Narrative in Science and Health Education
Author: R. Lyle Skains
Publisher: Emerald Group Publishing
ISBN: 9781839097614
Category : Social Science
Languages : en
Pages : 152
Book Description
This book offers insight and lessons learned from two pilot studies which used interactive digital narrative (IDN) as educational interventions to effect positive change regarding social issues, looking into interdisciplinary approaches to research and education methods, combining arts and science methodologies and science communication.
Publisher: Emerald Group Publishing
ISBN: 9781839097614
Category : Social Science
Languages : en
Pages : 152
Book Description
This book offers insight and lessons learned from two pilot studies which used interactive digital narrative (IDN) as educational interventions to effect positive change regarding social issues, looking into interdisciplinary approaches to research and education methods, combining arts and science methodologies and science communication.
Using Interactive Digital Narrative in Science and Health Education
Author: R. Lyle Skains
Publisher: Emerald Group Publishing
ISBN: 1839097620
Category : Social Science
Languages : en
Pages : 138
Book Description
This book offers insight and lessons learned from two pilot studies which used interactive digital narrative (IDN) as educational interventions to effect positive change regarding social issues, looking into interdisciplinary approaches to research and education methods, combining arts and science methodologies and science communication.
Publisher: Emerald Group Publishing
ISBN: 1839097620
Category : Social Science
Languages : en
Pages : 138
Book Description
This book offers insight and lessons learned from two pilot studies which used interactive digital narrative (IDN) as educational interventions to effect positive change regarding social issues, looking into interdisciplinary approaches to research and education methods, combining arts and science methodologies and science communication.
Cases on Authentic Assessment in Higher Education
Author: Marron, Linda
Publisher: IGI Global
ISBN:
Category : Education
Languages : en
Pages : 376
Book Description
The rise of ChatGPT has stirred intense conversations in education, raising concerns about the loss of traditional assessment methods. The increasing emphasis on examination-based evaluations has gained attention, leading educators to wrestle with the possible standardization of academic assessments. This one-size-fits-all approach not only jeopardizes the authenticity of the learning experience but also neglects the diverse talents and strengths of students. The pressing challenge is to align the changing technological environment with the need for assessment strategies that are both inclusive and effective. Cases on Authentic Assessment in Higher Education is a publication that acknowledges the challenge posed by technological disruptions and actively seeks to provide a solution. It stands as a resource for educators and administrators navigating the complexities of contemporary assessment. By advocating for a shift towards authentic assessments, the book not only addresses the concerns raised by ChatGPT but also provides a wealth of practical examples across diverse subject areas. These examples serve as a guide for educators, offering inspiration and adaptability to enhance their teaching methods and foster a more inclusive and engaging learning environment.
Publisher: IGI Global
ISBN:
Category : Education
Languages : en
Pages : 376
Book Description
The rise of ChatGPT has stirred intense conversations in education, raising concerns about the loss of traditional assessment methods. The increasing emphasis on examination-based evaluations has gained attention, leading educators to wrestle with the possible standardization of academic assessments. This one-size-fits-all approach not only jeopardizes the authenticity of the learning experience but also neglects the diverse talents and strengths of students. The pressing challenge is to align the changing technological environment with the need for assessment strategies that are both inclusive and effective. Cases on Authentic Assessment in Higher Education is a publication that acknowledges the challenge posed by technological disruptions and actively seeks to provide a solution. It stands as a resource for educators and administrators navigating the complexities of contemporary assessment. By advocating for a shift towards authentic assessments, the book not only addresses the concerns raised by ChatGPT but also provides a wealth of practical examples across diverse subject areas. These examples serve as a guide for educators, offering inspiration and adaptability to enhance their teaching methods and foster a more inclusive and engaging learning environment.
Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning
Author: Lane, Carol-Ann
Publisher: IGI Global
ISBN: 1799872734
Category : Language Arts & Disciplines
Languages : en
Pages : 958
Book Description
Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.
Publisher: IGI Global
ISBN: 1799872734
Category : Language Arts & Disciplines
Languages : en
Pages : 958
Book Description
Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.
Multidisciplinary Research in Arts, Science & Commerce (Volume-14)
Author: Chief Editor- Biplab Auddya, Editor- Dr. Merugu Madhusudan, Dr. Vani S V, Dr. Amita Singh, Dr. Deepa Mohan, Dr. Bhagyashree Baruah, Jalajakshi B N
Publisher: The Hill Publication
ISBN: 8198205845
Category : Antiques & Collectibles
Languages : en
Pages : 65
Book Description
Publisher: The Hill Publication
ISBN: 8198205845
Category : Antiques & Collectibles
Languages : en
Pages : 65
Book Description
Interactive Digital Narrative
Author: Hartmut Koenitz
Publisher: Routledge
ISBN: 1317668677
Category : Computers
Languages : en
Pages : 427
Book Description
The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.
Publisher: Routledge
ISBN: 1317668677
Category : Computers
Languages : en
Pages : 427
Book Description
The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.
The New Digital Storytelling
Author: Bryan Alexander
Publisher: Bloomsbury Publishing USA
ISBN: 0313387508
Category : Language Arts & Disciplines
Languages : en
Pages : 296
Book Description
This book surveys the many ways of telling stories with digital technology, including blogging, gaming, social media, podcasts, and Web video. Digital storytelling uses new media tools and platforms to tell stories. The second wave of digital storytelling started in the 1990s with the rise of popular video production, then progressed in the new century to encompass newer, social media technologies. The New Digital Storytelling: Creating Narratives with New Media is the first book that gathers these new, old, and emergent practices in one place, and provides a historical context for these methods. Author Bryan Alexander explains the modern expression of the ancient art of storytelling, weaving images, text, audio, video, and music together. Alexander draws upon the latest technologies, insights from the latest scholarship, and his own extensive experience to describe the narrative creation process with personal video, blogs, podcasts, digital imagery, multimedia games, social media, and augmented reality—all platforms that offer new pathways for creativity, interactivity, and self-expression.
Publisher: Bloomsbury Publishing USA
ISBN: 0313387508
Category : Language Arts & Disciplines
Languages : en
Pages : 296
Book Description
This book surveys the many ways of telling stories with digital technology, including blogging, gaming, social media, podcasts, and Web video. Digital storytelling uses new media tools and platforms to tell stories. The second wave of digital storytelling started in the 1990s with the rise of popular video production, then progressed in the new century to encompass newer, social media technologies. The New Digital Storytelling: Creating Narratives with New Media is the first book that gathers these new, old, and emergent practices in one place, and provides a historical context for these methods. Author Bryan Alexander explains the modern expression of the ancient art of storytelling, weaving images, text, audio, video, and music together. Alexander draws upon the latest technologies, insights from the latest scholarship, and his own extensive experience to describe the narrative creation process with personal video, blogs, podcasts, digital imagery, multimedia games, social media, and augmented reality—all platforms that offer new pathways for creativity, interactivity, and self-expression.
Lesson Planning for Skills-Based Health Education
Author: Benes, Sarah
Publisher: Human Kinetics
ISBN: 1492558044
Category : Education
Languages : en
Pages : 312
Book Description
Lesson Planning for Skills-Based Health Education offers 64 field-tested lesson plans, learning activities, and assessments for implementing a skills-based approach in your class. The curriculum is flexible and adaptable, and it addresses all the skills in the National Health Education Standards.
Publisher: Human Kinetics
ISBN: 1492558044
Category : Education
Languages : en
Pages : 312
Book Description
Lesson Planning for Skills-Based Health Education offers 64 field-tested lesson plans, learning activities, and assessments for implementing a skills-based approach in your class. The curriculum is flexible and adaptable, and it addresses all the skills in the National Health Education Standards.
Digital Storytelling in the Classroom
Author: Jason Ohler
Publisher: Corwin Press
ISBN: 1452268258
Category : Education
Languages : en
Pages : 305
Book Description
Provides information on integrating digital storytelling into curriculum design.
Publisher: Corwin Press
ISBN: 1452268258
Category : Education
Languages : en
Pages : 305
Book Description
Provides information on integrating digital storytelling into curriculum design.