Author: Scholastic Professional Books
Publisher: Scholastic
ISBN: 9780590495479
Category :
Languages : en
Pages :
Book Description
We Can Use Computers
Author: Scholastic Professional Books
Publisher: Scholastic
ISBN: 9780590495479
Category :
Languages : en
Pages :
Book Description
Publisher: Scholastic
ISBN: 9780590495479
Category :
Languages : en
Pages :
Book Description
Computer Use in the United States
Author:
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 56
Book Description
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 56
Book Description
Computer Use in the United States, 1997
Author: Eric C. Newburger
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 12
Book Description
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 12
Book Description
A-E
Author: Library of Congress. Office for Subject Cataloging Policy
Publisher:
ISBN:
Category : Subject headings, Library of Congress
Languages : en
Pages : 1548
Book Description
Publisher:
ISBN:
Category : Subject headings, Library of Congress
Languages : en
Pages : 1548
Book Description
Computer and Internet Use by Children and Adolescents in 2001
Author: Matthew DeBell
Publisher:
ISBN:
Category : Computer users
Languages : en
Pages : 134
Book Description
Publisher:
ISBN:
Category : Computer users
Languages : en
Pages : 134
Book Description
We Can Use the Computer
Author: Scholastic, Inc. Staff
Publisher: Scholastic
ISBN: 9780590495493
Category : Education
Languages : en
Pages :
Book Description
Publisher: Scholastic
ISBN: 9780590495493
Category : Education
Languages : en
Pages :
Book Description
The Computer User as Toolsmith
Author: Saul Greenberg
Publisher: Cambridge University Press
ISBN: 0521404304
Category : Computers
Languages : en
Pages : 204
Book Description
This 1993 book offers a wealth of analysis and interpretation of data, from which the author has developed a computer version of a handyman's workbench.
Publisher: Cambridge University Press
ISBN: 0521404304
Category : Computers
Languages : en
Pages : 204
Book Description
This 1993 book offers a wealth of analysis and interpretation of data, from which the author has developed a computer version of a handyman's workbench.
Agencies Should Encourage Greater Computer Use on Federal Design Projects
Author: United States. General Accounting Office
Publisher:
ISBN:
Category : Architectural design
Languages : en
Pages : 84
Book Description
Publisher:
ISBN:
Category : Architectural design
Languages : en
Pages : 84
Book Description
Library of Congress Subject Headings
Author: Library of Congress
Publisher:
ISBN:
Category : Subject headings, Library of Congress
Languages : en
Pages : 1452
Book Description
Publisher:
ISBN:
Category : Subject headings, Library of Congress
Languages : en
Pages : 1452
Book Description
Making Use
Author: John M. Carroll
Publisher: MIT Press
ISBN: 0262513889
Category : Computers
Languages : en
Pages : 766
Book Description
John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system developmentāunderstanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application.
Publisher: MIT Press
ISBN: 0262513889
Category : Computers
Languages : en
Pages : 766
Book Description
John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system developmentāunderstanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application.