Author: Scott H. Cameron
Publisher: Packt Publishing Ltd
ISBN: 1803237953
Category : Computers
Languages : en
Pages : 596
Book Description
Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide Key Features Create game apps, including a 2D adventure game, a 3D first-person shooter, and more Get up to speed with Unity Gaming Services available for creating commercially viable games Follow steps for publishing, marketing, and maintaining your games effectively Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionUnity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.What you will learn Build game environments and design levels, and implement game mechanics using Unity's features Explore 3D game creation, focusing on gameplay mechanics and player animation Develop customizable game systems using object-oriented architecture Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements Get up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-Agents Implement dynamic content in games using Unity LiveOps services like Remote Config Who this book is for If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.
Unity
Author: Eric Butterworth
Publisher: Unity House
ISBN: 9780871591777
Category : Religion
Languages : en
Pages : 112
Book Description
Publisher: Unity House
ISBN: 9780871591777
Category : Religion
Languages : en
Pages : 112
Book Description
Quest for the Unity of Knowledge
Author: David Lowenthal
Publisher: Routledge
ISBN: 0429876432
Category : Design
Languages : en
Pages : 233
Book Description
Is unity of knowledge possible? Is it desirable? Two rival visions clash. One seeks a single way of explaining everything known and knowable about ourselves and the universe. The other champions diverse modes of understanding served by disparate kinds of evidence. Contrary views pit science against the arts and humanities. Scientists generally laud and seek convergence. Artists and humanists deplore amalgamation as a threat to humane values. These opposing perspectives flamed into hostility in the 1950s "Two Cultures" clash. They culminate today in new efforts to conjoin insights into physical nature and human culture, and new fears lest such syntheses submerge what the arts and humanities most value. This book, stemming from David Lowenthal’s inaugural Stockholm Archipelago Lectures, explores the Two Cultures quarrel’s underlying ideologies. Lowenthal shows how ingrained bias toward unity or diversity shapes major issues in education, religion, genetics, race relations, heritage governance, and environmental policy. Aimed at a general academic audience, Quest for the Unity of Knowledge especially targets those in conservation, ecology, history of ideas, museology, and heritage studies.
Publisher: Routledge
ISBN: 0429876432
Category : Design
Languages : en
Pages : 233
Book Description
Is unity of knowledge possible? Is it desirable? Two rival visions clash. One seeks a single way of explaining everything known and knowable about ourselves and the universe. The other champions diverse modes of understanding served by disparate kinds of evidence. Contrary views pit science against the arts and humanities. Scientists generally laud and seek convergence. Artists and humanists deplore amalgamation as a threat to humane values. These opposing perspectives flamed into hostility in the 1950s "Two Cultures" clash. They culminate today in new efforts to conjoin insights into physical nature and human culture, and new fears lest such syntheses submerge what the arts and humanities most value. This book, stemming from David Lowenthal’s inaugural Stockholm Archipelago Lectures, explores the Two Cultures quarrel’s underlying ideologies. Lowenthal shows how ingrained bias toward unity or diversity shapes major issues in education, religion, genetics, race relations, heritage governance, and environmental policy. Aimed at a general academic audience, Quest for the Unity of Knowledge especially targets those in conservation, ecology, history of ideas, museology, and heritage studies.
Unity Mitford
Author: David Pryce-Jones
Publisher:
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 328
Book Description
Publisher:
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 328
Book Description
Unity 2022 by Example
Author: Scott H. Cameron
Publisher: Packt Publishing Ltd
ISBN: 1803237953
Category : Computers
Languages : en
Pages : 596
Book Description
Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide Key Features Create game apps, including a 2D adventure game, a 3D first-person shooter, and more Get up to speed with Unity Gaming Services available for creating commercially viable games Follow steps for publishing, marketing, and maintaining your games effectively Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionUnity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.What you will learn Build game environments and design levels, and implement game mechanics using Unity's features Explore 3D game creation, focusing on gameplay mechanics and player animation Develop customizable game systems using object-oriented architecture Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements Get up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-Agents Implement dynamic content in games using Unity LiveOps services like Remote Config Who this book is for If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.
Publisher: Packt Publishing Ltd
ISBN: 1803237953
Category : Computers
Languages : en
Pages : 596
Book Description
Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide Key Features Create game apps, including a 2D adventure game, a 3D first-person shooter, and more Get up to speed with Unity Gaming Services available for creating commercially viable games Follow steps for publishing, marketing, and maintaining your games effectively Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionUnity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.What you will learn Build game environments and design levels, and implement game mechanics using Unity's features Explore 3D game creation, focusing on gameplay mechanics and player animation Develop customizable game systems using object-oriented architecture Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements Get up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-Agents Implement dynamic content in games using Unity LiveOps services like Remote Config Who this book is for If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.
The Quest for Wholeness
Author: Robert Brumet
Publisher: Unity Books (Unity School of Christianity)
ISBN: 9780871592781
Category : Self-realization
Languages : en
Pages : 0
Book Description
Publisher: Unity Books (Unity School of Christianity)
ISBN: 9780871592781
Category : Self-realization
Languages : en
Pages : 0
Book Description
The Transcendent Unity of Religions
Author: Frithjof Schuon
Publisher: Quest Books
ISBN: 9780835605878
Category : Religion
Languages : en
Pages : 212
Book Description
Schuon asserts that to transcend religious differences, we must explore the esoteric nature of the spiritual path back to the Divine Oneness at the heart of all religions.
Publisher: Quest Books
ISBN: 9780835605878
Category : Religion
Languages : en
Pages : 212
Book Description
Schuon asserts that to transcend religious differences, we must explore the esoteric nature of the spiritual path back to the Divine Oneness at the heart of all religions.
John Dewey's Quest for Unity
Author: Richard M. Gale
Publisher:
ISBN:
Category : Body, Mind & Spirit
Languages : en
Pages : 224
Book Description
In this appreciation of John Dewey's enormous contribution to American philosophy, Richard M Gale argues that what makes Dewey's philosophy unique and exciting is his attempt to synthesize what Gale calls 'Prometheanism' with Dewey's unique brand of mysticism. As Gale points out, Dewey celebrated human beings as Promethean creators of meaning and value through the active control of nature. But at the same time, Dewey created a synthesis whereby a sort of mystical unifying experience results from the subject's active engagement with the environment through inquiry. Paradoxically, the active subject becomes passive in this synthesis to achieve unification with a shared spiritual reality, which Dewey expressed as a 'common faith'. Gale goes on to show that for Dewey artistic creation is the paradigm of this synthesis. In a work of art, both artist and all who appreciate the creation are united in a shared experience that is the result of an active, creative engagement with the environment. But this synthesis also holds for our efforts to gain knowledge and act morally. This in-depth analysis of one of America's great philosophers will make a valuable addition to the libraries of students and scholars of John Dewey and American philosophy.
Publisher:
ISBN:
Category : Body, Mind & Spirit
Languages : en
Pages : 224
Book Description
In this appreciation of John Dewey's enormous contribution to American philosophy, Richard M Gale argues that what makes Dewey's philosophy unique and exciting is his attempt to synthesize what Gale calls 'Prometheanism' with Dewey's unique brand of mysticism. As Gale points out, Dewey celebrated human beings as Promethean creators of meaning and value through the active control of nature. But at the same time, Dewey created a synthesis whereby a sort of mystical unifying experience results from the subject's active engagement with the environment through inquiry. Paradoxically, the active subject becomes passive in this synthesis to achieve unification with a shared spiritual reality, which Dewey expressed as a 'common faith'. Gale goes on to show that for Dewey artistic creation is the paradigm of this synthesis. In a work of art, both artist and all who appreciate the creation are united in a shared experience that is the result of an active, creative engagement with the environment. But this synthesis also holds for our efforts to gain knowledge and act morally. This in-depth analysis of one of America's great philosophers will make a valuable addition to the libraries of students and scholars of John Dewey and American philosophy.
Unity 2018 By Example
Author: Alan Thorn
Publisher: Packt Publishing Ltd
ISBN: 1788479327
Category : Computers
Languages : en
Pages : 485
Book Description
Build exciting 2D/3D games and virtual reality applications with the help of hands-on examples Key Features Create five different types of games from scratch with Unity 2018 Import custom content into Unity from third-party tools such as Maya and Blender Learn to build NPCs with artificial intelligent behavior. Book Description Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018. What you will learn Understand core Unity concepts, such as game objects, components, and scenes Study level-design techniques for building immersive and interesting worlds Make functional games with C# scripting Use the toolset creatively to build games with different themes and styles Handle player controls and input functionality Work with terrains and world-creation tools Get to grips with making both 2D and 3D games Who this book is for You don't need to have any previous experience with Unity to enjoy Unity 2018 By Example, although you need to have basic knowledge of C#.
Publisher: Packt Publishing Ltd
ISBN: 1788479327
Category : Computers
Languages : en
Pages : 485
Book Description
Build exciting 2D/3D games and virtual reality applications with the help of hands-on examples Key Features Create five different types of games from scratch with Unity 2018 Import custom content into Unity from third-party tools such as Maya and Blender Learn to build NPCs with artificial intelligent behavior. Book Description Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018. What you will learn Understand core Unity concepts, such as game objects, components, and scenes Study level-design techniques for building immersive and interesting worlds Make functional games with C# scripting Use the toolset creatively to build games with different themes and styles Handle player controls and input functionality Work with terrains and world-creation tools Get to grips with making both 2D and 3D games Who this book is for You don't need to have any previous experience with Unity to enjoy Unity 2018 By Example, although you need to have basic knowledge of C#.
Ecumenism Means You, Too
Author: Steven R. Harmon
Publisher: Wipf and Stock Publishers
ISBN: 1621892778
Category : Religion
Languages : en
Pages : 73
Book Description
By all accounts, the modern ecumenical movement is not moving much these days. Despite dramatic breakthroughs in the past few decades, the quest for a visibly united church--in which there is common confession of the apostolic faith, full Eucharistic communion, and mutual recognition of members and ministers--now meets with indifference by many, impatience by some, and outright hostility by others. In part, this is because the movement has not given enough attention to grassroots ecumenical engagement. This book is written to convince ordinary Christians, especially young Christian adults, that they too have a stake in the future of the ecumenical movement as its most indispensable participants. Ecumenism Means You, Too draws on the music of Irish rock band U2 to cast artistic light on various aspects of the quest for Christian unity. Whether one is a U2 fan or not, and whether one thinks the ecumenical movement is a good thing or a bad thing for the church, everyone who reads this book will learn something about the Christian theological framework apart from which neither the modern ecumenical movement nor the meaning of U2's music can be understood. The book includes an annotated bibliography of resources for ecumenical engagement and a glossary of key ecumenical terms for readers who want to learn more about the Christian practice of seeking the unity of the church.
Publisher: Wipf and Stock Publishers
ISBN: 1621892778
Category : Religion
Languages : en
Pages : 73
Book Description
By all accounts, the modern ecumenical movement is not moving much these days. Despite dramatic breakthroughs in the past few decades, the quest for a visibly united church--in which there is common confession of the apostolic faith, full Eucharistic communion, and mutual recognition of members and ministers--now meets with indifference by many, impatience by some, and outright hostility by others. In part, this is because the movement has not given enough attention to grassroots ecumenical engagement. This book is written to convince ordinary Christians, especially young Christian adults, that they too have a stake in the future of the ecumenical movement as its most indispensable participants. Ecumenism Means You, Too draws on the music of Irish rock band U2 to cast artistic light on various aspects of the quest for Christian unity. Whether one is a U2 fan or not, and whether one thinks the ecumenical movement is a good thing or a bad thing for the church, everyone who reads this book will learn something about the Christian theological framework apart from which neither the modern ecumenical movement nor the meaning of U2's music can be understood. The book includes an annotated bibliography of resources for ecumenical engagement and a glossary of key ecumenical terms for readers who want to learn more about the Christian practice of seeking the unity of the church.
Unity 5.x By Example
Author: Alan Thorn
Publisher: Packt Publishing Ltd
ISBN: 1785888129
Category : Computers
Languages : en
Pages : 402
Book Description
An example-based practical guide to get you up and running with Unity 5.x About This Book The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book Who This Book Is For The ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x. What You Will Learn Understand core Unity concepts, such as game objects, components, and scenes Learn level design techniques for building immersive and interesting worlds Learn to make functional games with C# scripting Use the toolset creatively to build games of different themes and styles Learn to handle player controls and input functionality Dive into the process of working with terrains and world-creation tools Import custom content into Unity from third-party tools, such as Maya and Blender Get to grips with making both 2D and 3D games In Detail Unity is an exciting and popular engine in the game industry. Throughout this book, you'll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5. Style and approach This book would be a very unique resource for any game developer who wants to get up and running with Unity. The unique example based approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.
Publisher: Packt Publishing Ltd
ISBN: 1785888129
Category : Computers
Languages : en
Pages : 402
Book Description
An example-based practical guide to get you up and running with Unity 5.x About This Book The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book Who This Book Is For The ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x. What You Will Learn Understand core Unity concepts, such as game objects, components, and scenes Learn level design techniques for building immersive and interesting worlds Learn to make functional games with C# scripting Use the toolset creatively to build games of different themes and styles Learn to handle player controls and input functionality Dive into the process of working with terrains and world-creation tools Import custom content into Unity from third-party tools, such as Maya and Blender Get to grips with making both 2D and 3D games In Detail Unity is an exciting and popular engine in the game industry. Throughout this book, you'll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5. Style and approach This book would be a very unique resource for any game developer who wants to get up and running with Unity. The unique example based approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.