Two Can Play That Game PDF Download
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Author: D. Eric Lowdermilk
Publisher: Wipf and Stock Publishers
ISBN: 1498208460
Category : Religion
Languages : en
Pages : 333
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Book Description
John 21 portrays seven disciples fishing all night yet catching nothing. In the morning, a shoreline stranger instructs them to recast their net. Surprisingly, the disciples fail to recognize him. After a miraculous catch and subsequent breakfast, however, there is no doubt as to who this stranger is. Jesus then questions Peter about his love and commissions him to feed Jesus' sheep. Using narrative criticism, Lowdermilk examines this recognition scene, asking, "How would a reader, well acquainted with recognition and deception as portrayed in Genesis, understand John 21?" He discards "trickster" terminology and argues that biblical recognition occurs within a context of "manipulation." After proposing a detailed taxonomy of manipulation, he ventures further and argues for patterns in Genesis where manipulators are "counter-manipulated" in a reciprocal manner, ironically similar to their own behavior, providing a transforming effect on the manipulator. These findings, plus a careful examination of Greek diminutives, inform Lowdermilk's new reading of John 21:1-19. Peter withholds his identity as a disciple in John 18 and later Jesus actively withholds his identity in ironic counter-manipulation, mirroring Peter's denials. Jesus' threefold questioning of Peter continues the haunting echoes of Peter's earlier denials. Will it result in a disciple transformed?
Author: D. Eric Lowdermilk
Publisher: Wipf and Stock Publishers
ISBN: 1498208460
Category : Religion
Languages : en
Pages : 333
Get Book Here
Book Description
John 21 portrays seven disciples fishing all night yet catching nothing. In the morning, a shoreline stranger instructs them to recast their net. Surprisingly, the disciples fail to recognize him. After a miraculous catch and subsequent breakfast, however, there is no doubt as to who this stranger is. Jesus then questions Peter about his love and commissions him to feed Jesus' sheep. Using narrative criticism, Lowdermilk examines this recognition scene, asking, "How would a reader, well acquainted with recognition and deception as portrayed in Genesis, understand John 21?" He discards "trickster" terminology and argues that biblical recognition occurs within a context of "manipulation." After proposing a detailed taxonomy of manipulation, he ventures further and argues for patterns in Genesis where manipulators are "counter-manipulated" in a reciprocal manner, ironically similar to their own behavior, providing a transforming effect on the manipulator. These findings, plus a careful examination of Greek diminutives, inform Lowdermilk's new reading of John 21:1-19. Peter withholds his identity as a disciple in John 18 and later Jesus actively withholds his identity in ironic counter-manipulation, mirroring Peter's denials. Jesus' threefold questioning of Peter continues the haunting echoes of Peter's earlier denials. Will it result in a disciple transformed?
Author: Barry Leslie Hillman
Publisher: Bakewell, Derbyshire : HUB Publications Limited
ISBN: 9780905049007
Category : English drama
Languages : en
Pages : 62
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Author: Paula Anne Atwell
Publisher:
ISBN:
Category :
Languages : en
Pages : 70
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Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :
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Author: Mary Flanagan
Publisher: MIT Press
ISBN: 0262518651
Category : Computers
Languages : en
Pages : 363
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Book Description
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
Author: Vivica A. Fox
Publisher: Macmillan + ORM
ISBN: 1250134463
Category : Biography & Autobiography
Languages : en
Pages : 289
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Book Description
Vivica A. Fox is a dynamo who has created a lasting career on her own, through sheer, roll-up-your-sleeves DIY hustle. Every Day I'm Hustling is a personal book with a message Fox passionately believes in: that you make your own luck, that you never ever wake up in the morning thinking somebody’s going to call you and offer you that part or ask you out on that date that’s going to change your life, that you have to wake up and put on your longest eyelashes and fiercest heels and go out and make your life happen yourself. The actress provides start-today strategies for success in business and “been there” lessons in love, buttressed with stories from her early family life all the way through to today. Always honest and always funny, Fox also tells behind-the-scenes tales from some of her biggest movies — such as Uma Thurman’s life-changing advice during Kill Bill and Will Smith's downtime pep talk on Independence Day. And she maps out exactly what it took to come back with a role on the smash hit Empire and her own frisky show on Lifetime, Vivica’s Black Magic. She also shares her how-is-she-53? secrets to looking your best, no matter the age on your driver’s license.
Author: Vivica A. Fox
Publisher:
ISBN:
Category :
Languages : en
Pages :
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Press kit includes 1 pamphlet and 2 photographs.
Author: Eugène Pierron
Publisher:
ISBN:
Category : Husband and wife
Languages : en
Pages : 24
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Author: Porsha Williams
Publisher: Worthy Books
ISBN: 1546015930
Category : Biography & Autobiography
Languages : en
Pages : 179
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Porsha Williams, entrepreneur and one of today’s most recognizable media personalities, opens up about family, faith, fame, and becoming an agent for change. Porsha Williams is a remarkable voice in the television and podcast communities. In The Pursuit of Porsha, she takes readers on a deeply personal journey as she searches for happiness and self-acceptance, giving fans a first-hand look into the defining moments of her life that have not been captured on-screen or in the press. Charged with candor, vulnerability, and the sharp wit Porsha is known and loved for, The Pursuit of Porsha brings readers back to the beginning and along her path of self-reflection and discovery. She details her upbringing as the granddaughter of civil rights activist Hosea Williams and her painful recollections of childhood bullying and gives readers a look at her search for love and her journey into the spotlight. Porsha shares every moment that has tried–and restored –her faith, over and over again. Through it all, Porsha proves that she is more than a soundbite, headline, or rumor. She is an empowering role model to black women and an icon for women everywhere. In The Pursuit of Porsha, readers will see Porsha as they have never seen her before.
Author: James Main Dixon
Publisher:
ISBN:
Category : English language
Languages : en
Pages : 366
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