Author: Walter Day
Publisher: 1st World Library
ISBN: 9781421890906
Category : Games
Languages : en
Pages : 790
Book Description
The Official Video Game & Pinball Book of World Records - ARCADE VOLUME *Video Games * Emulation * Arcade Novelties * Pinball The Official Book of Records is now divided into three volumes. This Arcade Volume will be followed by two additional volumes that focus on Console Gaming and PC Gaming. What you will find in this 3-volume set: 1....Each volume settles all arguments by telling you what the current high score is on almost any game and who you have to beat to become the new world champion! 2...Each volume is the authority that establishes the rules and standardized settings on each game! 3...Each volume promotes computer gaming as a professional sport, with a tradition of contests, statistics, world records and star players! 4...Each volume publicizes an international schedule of tournaments players can compete in to gain entrance into this record book! 5...Each volume brings credit to thousands of gamers around the world who know they are the best!
Twin Galaxies' Official Video Game & Pinball Book of World Records
Author: Walter Day
Publisher: 1st World Library
ISBN: 9781421890906
Category : Games
Languages : en
Pages : 790
Book Description
The Official Video Game & Pinball Book of World Records - ARCADE VOLUME *Video Games * Emulation * Arcade Novelties * Pinball The Official Book of Records is now divided into three volumes. This Arcade Volume will be followed by two additional volumes that focus on Console Gaming and PC Gaming. What you will find in this 3-volume set: 1....Each volume settles all arguments by telling you what the current high score is on almost any game and who you have to beat to become the new world champion! 2...Each volume is the authority that establishes the rules and standardized settings on each game! 3...Each volume promotes computer gaming as a professional sport, with a tradition of contests, statistics, world records and star players! 4...Each volume publicizes an international schedule of tournaments players can compete in to gain entrance into this record book! 5...Each volume brings credit to thousands of gamers around the world who know they are the best!
Publisher: 1st World Library
ISBN: 9781421890906
Category : Games
Languages : en
Pages : 790
Book Description
The Official Video Game & Pinball Book of World Records - ARCADE VOLUME *Video Games * Emulation * Arcade Novelties * Pinball The Official Book of Records is now divided into three volumes. This Arcade Volume will be followed by two additional volumes that focus on Console Gaming and PC Gaming. What you will find in this 3-volume set: 1....Each volume settles all arguments by telling you what the current high score is on almost any game and who you have to beat to become the new world champion! 2...Each volume is the authority that establishes the rules and standardized settings on each game! 3...Each volume promotes computer gaming as a professional sport, with a tradition of contests, statistics, world records and star players! 4...Each volume publicizes an international schedule of tournaments players can compete in to gain entrance into this record book! 5...Each volume brings credit to thousands of gamers around the world who know they are the best!
Twin Galaxies' Official Video Game & Pinball Book of World Records
Author: Walter Day
Publisher: Sunstar Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 996
Book Description
Walter Day is the world's only electronic games referee. He runs the Twin Galaxies Intergalactic Scoreboard-the "official scoreboard for the world of video game and pinball playing." As the founder of organized video game playing, Day has judged contests and high scores submitted by arcades as far away as South Africa, Australia, Ireland and Japan. He has written the official rule book for video game and pinball playing sponsors two major contests every year to allow new players to enter the Official Video Game and Pinball Book of World Records.
Publisher: Sunstar Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 996
Book Description
Walter Day is the world's only electronic games referee. He runs the Twin Galaxies Intergalactic Scoreboard-the "official scoreboard for the world of video game and pinball playing." As the founder of organized video game playing, Day has judged contests and high scores submitted by arcades as far away as South Africa, Australia, Ireland and Japan. He has written the official rule book for video game and pinball playing sponsors two major contests every year to allow new players to enter the Official Video Game and Pinball Book of World Records.
Twin Galaxies' Official Video Game & Pinballbook of World Records; Arcade Volume, Second Edition
Author: Walter Day
Publisher: 1st World Publishing
ISBN: 9781421899589
Category :
Languages : en
Pages : 0
Book Description
The Official Video Game & Pinball Book of World Records - ARCADE VOLUME *Video Games * Emulation * Arcade Novelties * Pinball The Official Book of Records is now divided into three volumes. This Arcade Volume will be followed by two additional volumes that focus on Console Gaming and PC Gaming. What you will find in this 3-volume set: 1....Each volume settles all arguments by telling you what the current high score is on almost any game and who you have to beat to become the new world champion! 2...Each volume is the authority that establishes the rules and standardized settings on each game! 3...Each volume promotes computer gaming as a professional sport, with a tradition of contests, statistics, world records and star players! 4...Each volume publicizes an international schedule of tournaments players can compete in to gain entrance into this record book! 5...Each volume brings credit to thousands of gamers around the world who know they are the best!
Publisher: 1st World Publishing
ISBN: 9781421899589
Category :
Languages : en
Pages : 0
Book Description
The Official Video Game & Pinball Book of World Records - ARCADE VOLUME *Video Games * Emulation * Arcade Novelties * Pinball The Official Book of Records is now divided into three volumes. This Arcade Volume will be followed by two additional volumes that focus on Console Gaming and PC Gaming. What you will find in this 3-volume set: 1....Each volume settles all arguments by telling you what the current high score is on almost any game and who you have to beat to become the new world champion! 2...Each volume is the authority that establishes the rules and standardized settings on each game! 3...Each volume promotes computer gaming as a professional sport, with a tradition of contests, statistics, world records and star players! 4...Each volume publicizes an international schedule of tournaments players can compete in to gain entrance into this record book! 5...Each volume brings credit to thousands of gamers around the world who know they are the best!
The Witcher III
Author: David S. J. Hodgson
Publisher:
ISBN: 9780804162982
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
"Official game guide complete every quest!" -- cover.
Publisher:
ISBN: 9780804162982
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
"Official game guide complete every quest!" -- cover.
Phoenix IV
Author: Leonard Herman
Publisher:
ISBN: 9780964384804
Category :
Languages : en
Pages : 868
Book Description
A year-by-year complete history of videogames from the late '50s through 2016.
Publisher:
ISBN: 9780964384804
Category :
Languages : en
Pages : 868
Book Description
A year-by-year complete history of videogames from the late '50s through 2016.
Playing with Videogames
Author: James Newman
Publisher: Routledge
ISBN: 1134173016
Category : Games & Activities
Languages : en
Pages : 225
Book Description
Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.
Publisher: Routledge
ISBN: 1134173016
Category : Games & Activities
Languages : en
Pages : 225
Book Description
Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.
World Superbike 2020/2021
Author: Michael Hill
Publisher: Giorgio NADA Editore
ISBN: 9788879118507
Category : Sports & Recreation
Languages : en
Pages : 192
Book Description
Relive all the most important moments of the last two WorldSBK seasons in the 2020/2021 Official Yearbook, which includes the analysis of every single round and of all the different classes of the Championship. While the 2020 season saw yet another success for the Rea-Kawasaki duo which, among the manufacturers, prevailed by only one point over Ducati, the 2021 World Championship lived on the close fight between the "usual" Rea and Toprak Razgatlioglu with the Yamaha. But the World Superbike 2020-2021: The Official Book, in addition to the sports news, also reviews the technical aspects of the motorcycles protagonists of the World Championship, dedicating a specific chapter to the World Champion and not neglecting statistics and records, all using a photographic repertoire of extraordinary charm and suggestion.
Publisher: Giorgio NADA Editore
ISBN: 9788879118507
Category : Sports & Recreation
Languages : en
Pages : 192
Book Description
Relive all the most important moments of the last two WorldSBK seasons in the 2020/2021 Official Yearbook, which includes the analysis of every single round and of all the different classes of the Championship. While the 2020 season saw yet another success for the Rea-Kawasaki duo which, among the manufacturers, prevailed by only one point over Ducati, the 2021 World Championship lived on the close fight between the "usual" Rea and Toprak Razgatlioglu with the Yamaha. But the World Superbike 2020-2021: The Official Book, in addition to the sports news, also reviews the technical aspects of the motorcycles protagonists of the World Championship, dedicating a specific chapter to the World Champion and not neglecting statistics and records, all using a photographic repertoire of extraordinary charm and suggestion.
Subject Guide to Books in Print
Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 3054
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 3054
Book Description
The Data Science Design Manual
Author: Steven S. Skiena
Publisher: Springer
ISBN: 3319554441
Category : Computers
Languages : en
Pages : 456
Book Description
This engaging and clearly written textbook/reference provides a must-have introduction to the rapidly emerging interdisciplinary field of data science. It focuses on the principles fundamental to becoming a good data scientist and the key skills needed to build systems for collecting, analyzing, and interpreting data. The Data Science Design Manual is a source of practical insights that highlights what really matters in analyzing data, and provides an intuitive understanding of how these core concepts can be used. The book does not emphasize any particular programming language or suite of data-analysis tools, focusing instead on high-level discussion of important design principles. This easy-to-read text ideally serves the needs of undergraduate and early graduate students embarking on an “Introduction to Data Science” course. It reveals how this discipline sits at the intersection of statistics, computer science, and machine learning, with a distinct heft and character of its own. Practitioners in these and related fields will find this book perfect for self-study as well. Additional learning tools: Contains “War Stories,” offering perspectives on how data science applies in the real world Includes “Homework Problems,” providing a wide range of exercises and projects for self-study Provides a complete set of lecture slides and online video lectures at www.data-manual.com Provides “Take-Home Lessons,” emphasizing the big-picture concepts to learn from each chapter Recommends exciting “Kaggle Challenges” from the online platform Kaggle Highlights “False Starts,” revealing the subtle reasons why certain approaches fail Offers examples taken from the data science television show “The Quant Shop” (www.quant-shop.com)
Publisher: Springer
ISBN: 3319554441
Category : Computers
Languages : en
Pages : 456
Book Description
This engaging and clearly written textbook/reference provides a must-have introduction to the rapidly emerging interdisciplinary field of data science. It focuses on the principles fundamental to becoming a good data scientist and the key skills needed to build systems for collecting, analyzing, and interpreting data. The Data Science Design Manual is a source of practical insights that highlights what really matters in analyzing data, and provides an intuitive understanding of how these core concepts can be used. The book does not emphasize any particular programming language or suite of data-analysis tools, focusing instead on high-level discussion of important design principles. This easy-to-read text ideally serves the needs of undergraduate and early graduate students embarking on an “Introduction to Data Science” course. It reveals how this discipline sits at the intersection of statistics, computer science, and machine learning, with a distinct heft and character of its own. Practitioners in these and related fields will find this book perfect for self-study as well. Additional learning tools: Contains “War Stories,” offering perspectives on how data science applies in the real world Includes “Homework Problems,” providing a wide range of exercises and projects for self-study Provides a complete set of lecture slides and online video lectures at www.data-manual.com Provides “Take-Home Lessons,” emphasizing the big-picture concepts to learn from each chapter Recommends exciting “Kaggle Challenges” from the online platform Kaggle Highlights “False Starts,” revealing the subtle reasons why certain approaches fail Offers examples taken from the data science television show “The Quant Shop” (www.quant-shop.com)
Computer Games as a Sociocultural Phenomenon
Author: A. Jahn-Sudmann
Publisher: Springer
ISBN: 023058330X
Category : Social Science
Languages : en
Pages : 242
Book Description
Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.
Publisher: Springer
ISBN: 023058330X
Category : Social Science
Languages : en
Pages : 242
Book Description
Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.