Turtle Geometry

Turtle Geometry PDF Author: Harold Abelson
Publisher: MIT Press
ISBN: 9780262510370
Category : Computers
Languages : en
Pages : 502

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Book Description
Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.

Modelling Complex Ecological Dynamics

Modelling Complex Ecological Dynamics PDF Author: Fred Jopp
Publisher: Springer Science & Business Media
ISBN: 3642050298
Category : Science
Languages : en
Pages : 400

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Book Description
Model development is of vital importance for understanding and management of ecological processes. Identifying the complex relationships between ecological patterns and processes is a crucial task. Ecological modelling—both qualitatively and quantitatively—plays a vital role in analysing ecological phenomena and for ecological theory. This textbook provides a unique overview of modelling approaches. Representing the state-of-the-art in modern ecology, it shows how to construct and work with various different model types. It introduces the background of each approach and its application in ecology. Differential equations, matrix approaches, individual-based models and many other relevant modelling techniques are explained and demonstrated with their use. The authors provide links to software tools and course materials. With chapters written by leading specialists, “Modelling Complex Ecological Dynamics” is an essential contribution to expand the qualification of students, teachers and scientists alike.

Learning Mathematics and Logo

Learning Mathematics and Logo PDF Author: Celia Hoyles
Publisher: MIT Press
ISBN: 9780262082075
Category : LOGO (Computer program language).
Languages : en
Pages : 522

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Book Description
These original essays summarize a decade of fruitful research and curriculum development using the LISP-derived language Logo. They discuss a range of issues in the areas of curriculum, learning, and mathematics, illustrating the ways in which Logo continues to provide a rich learning environment, one that allows pupil autonomy within challenging mathematical settings.Essays in the first section discuss the link between Logo and the school mathematics curriculum, focusing on the ways in which pupils' Logo activities relate to and are influenced by the ideas they encounter in the context of school algebra and geometry. In the second section the contributions take up pedagogical styles and strategies. They tackle such cognitive and metacognitive questions as, What range of learning styles can the Logo setting accommodate? How can teachers make sense of pupils' preferred strategies? And how can teachers help students to reflect on the strategies they are using? Returning to the mathematical structures, essays in the third section consider a variety of mathematical ideas, drawing connections between mathematics and computing and showing the ways in which constructing Logo programs helps or does not help to illuminate the underlying mathematics.

Intelligent Learning Environments: The Case of Geometry

Intelligent Learning Environments: The Case of Geometry PDF Author: Jean-Marie Laborde
Publisher: Springer Science & Business Media
ISBN: 3642609279
Category : Computers
Languages : en
Pages : 285

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Book Description
This book is a thoroughly revised result, updated to mid-1995, of the NATO Advanced Research Workshop on "Intelligent Learning Environments: the case of geometry", held in Grenoble, France, November 13-16, 1989. The main aim of the workshop was to foster exchanges among researchers who were concerned with the design of intelligent learning environments for geometry. The problem of student modelling was chosen as a central theme of the workshop, insofar as geometry cannot be reduced to procedural knowledge and because the significance of its complexity makes it of interest for intelligent tutoring system (ITS) development. The workshop centred around the following themes: modelling the knowledge domain, modelling student knowledge, design ing "didactic interaction", and learner control. This book contains revised versions of the papers presented at the workshop. All of the chapters that follow have been written by participants at the workshop. Each formed the basis for a scheduled presentation and discussion. Many are suggestive of research directions that will be carried out in the future. There are four main issues running through the papers presented in this book: • knowledge about geometry is not knowledge about the real world, and materialization of geometrical objects implies a reification of geometry which is amplified in the case of its implementation in a computer, since objects can be manipulated directly and relations are the results of actions (Laborde, Schumann). This aspect is well exemplified by research projects focusing on the design of geometric microworlds (Guin, Laborde).

Logo

Logo PDF Author: D Lamont Johnson
Publisher: CRC Press
ISBN: 9780789003744
Category : Computers
Languages : en
Pages : 232

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Book Description
In Logo: A Retrospective, you?ll look back and see why attempts to teach Logo in American schools failed the first time it was introduced, and you?ll learn what you can do so educators don?t make the same mistake again. You?ll explore how teachers can sidestep the all-too-familiar cycle of zealous overselling, eventual disappointment, backlash, and abandonment that undermined Logo?s first appearance in American school curricula. Of particular interest to teachers, parents, computer programmers, and members of the general public, Logo: A Retrospective, thoroughly and more accurately outlines Logo?s philosophical and theoretical framework and shows you how you can play a part in the current Logo renaissance already thriving in Australia, Latin America, and Europe. Specifically, this book contains: a decade?s worth of scholarly research on Logo information concerning Logo?s future and evolution strategies for handling student autonomy and teacher intervention recent software design data and feedback for learning Logo new research on computer programming?s effects on children?s cognitive development Without a doubt, computers and other electronic media will be a vital source of learning in the classrooms of the future. The development of powerful new versions of the Logo language, such as MicroWorlds, is welcome evidence that Logo?s popularity is on the rise. So put the past behind you. Read Logo: A Retrospective, and see what?s presently giving schoolchildren all over the world a fresh headstart at their classroom computer terminals.

An Integrated Introduction to Computer Graphics and Geometric Modeling

An Integrated Introduction to Computer Graphics and Geometric Modeling PDF Author: Ronald Goldman
Publisher: CRC Press
ISBN: 1439803358
Category : Computers
Languages : en
Pages : 592

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Book Description
Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f

Mindstorms

Mindstorms PDF Author: Seymour A Papert
Publisher: Basic Books
ISBN: 154167510X
Category : Education
Languages : en
Pages : 272

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Book Description
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.

The Politics of Parametricism

The Politics of Parametricism PDF Author: Matthew Poole
Publisher: Bloomsbury Publishing
ISBN: 1472581687
Category : Architecture
Languages : en
Pages : 281

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Book Description
Over the last decade, 'parametricism' has been heralded as a new avant-garde in the industries of architecture, urban design, and industrial design, regarded by many as the next grand style in the history of architecture, heir to postmodernism and deconstruction. From buildings to cities, the built environment is increasingly addressed, designed and constructed using digital software based on parametric scripting platforms which claim to be able to process complex physical and social modelling alike. As more and more digital tools are developed into an apparently infinite repertoire of socio-technical functions, critical questions concerning these cultural and technological shifts are often eclipsed by the seductive aesthetic and the alluring futuristic imaginary that parametric design tools and their architectural products and discourses represent. The Politics of Parametricism addresses these issues, offering a collection of new essays written by leading international thinkers in the fields of digital design, architecture, theory and technology. Exploring the social, political, ethical and philosophical issues at stake in the history, practice and processes of parametric architecture and urbanism, each chapter provides different vantage points to interrogate the challenges and opportunities presented by this latest mode of technological production.

Teaching and Learning Computer Programming

Teaching and Learning Computer Programming PDF Author: Richard E. Mayer
Publisher: Routledge
ISBN: 1135433305
Category : Education
Languages : en
Pages : 337

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Book Description
The influx of computer technology into classrooms during the past decade raises the questions -- how can we teach children to use computers productively and what effect will learning to program computers have on them? During this same period, researchers have investigated novice learning of computer programming. Teaching and Learning Computer Programming unites papers and perspectives by respected researchers of teaching and learning computer science while it summarizes and integrates major theoretical and empirical contributions. It gives a current and concise account of how instructional techniques affect student learning and how learning of programming affects students' cognitive skills. This collection is an ideal supplementary text for students and a valuable reference for professionals and researchers of education, technology and psychology, computer science, communication, developmental psychology, and industrial organization.

Coding as a Playground

Coding as a Playground PDF Author: Marina Umaschi Bers
Publisher: Routledge
ISBN: 1315398923
Category : Education
Languages : en
Pages : 144

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Book Description
Coding as a Playground is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Readers will learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. You will also learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach.