Author: Zhigeng Pan
Publisher: Springer
ISBN: 3662482479
Category : Education
Languages : en
Pages : 273
Book Description
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
Transactions on Edutainment XI
Author: Zhigeng Pan
Publisher: Springer
ISBN: 3662482479
Category : Education
Languages : en
Pages : 273
Book Description
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
Publisher: Springer
ISBN: 3662482479
Category : Education
Languages : en
Pages : 273
Book Description
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
Transactions on Edutainment III
Author: Maiga Chang
Publisher: Springer Science & Business Media
ISBN: 3642112447
Category : Computers
Languages : en
Pages : 284
Book Description
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.
Publisher: Springer Science & Business Media
ISBN: 3642112447
Category : Computers
Languages : en
Pages : 284
Book Description
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.
Transactions on Edutainment VII
Author: Zhigeng Pan
Publisher: Springer Science & Business Media
ISBN: 3642290493
Category : Computers
Languages : en
Pages : 295
Book Description
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.
Publisher: Springer Science & Business Media
ISBN: 3642290493
Category : Computers
Languages : en
Pages : 295
Book Description
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.
Transactions
Author: Illinois Society for Child-Study
Publisher:
ISBN:
Category :
Languages : en
Pages : 356
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 356
Book Description
The Pharmaceutical Journal and Transactions
Author:
Publisher:
ISBN:
Category : Pharmacy
Languages : en
Pages : 218
Book Description
Publisher:
ISBN:
Category : Pharmacy
Languages : en
Pages : 218
Book Description
Transactions of the Illinois Society for Child Study
Author: Illinois Society for Child-Study
Publisher:
ISBN:
Category : Child development
Languages : en
Pages : 658
Book Description
Publisher:
ISBN:
Category : Child development
Languages : en
Pages : 658
Book Description
IRE Transactions on Education
Author:
Publisher:
ISBN:
Category : Electrical engineering
Languages : en
Pages : 424
Book Description
Publisher:
ISBN:
Category : Electrical engineering
Languages : en
Pages : 424
Book Description
Transactions of ASME.
Author:
Publisher:
ISBN:
Category : Mechanical engineering
Languages : en
Pages : 200
Book Description
Publisher:
ISBN:
Category : Mechanical engineering
Languages : en
Pages : 200
Book Description
Transactions
Author: American Society of Mechanical Engineers
Publisher:
ISBN:
Category : Mechanical engineering
Languages : en
Pages : 204
Book Description
Publisher:
ISBN:
Category : Mechanical engineering
Languages : en
Pages : 204
Book Description
Transactions of the Historic Society of Lancashire and Cheshire for the Year ...
Author: Historic Society of Lancashire and Cheshire
Publisher:
ISBN:
Category : Cheshire (England)
Languages : en
Pages : 376
Book Description
Publisher:
ISBN:
Category : Cheshire (England)
Languages : en
Pages : 376
Book Description