Tracking Classical Monsters in Popular Culture

Tracking Classical Monsters in Popular Culture PDF Author: Liz Gloyn
Publisher: Bloomsbury Publishing
ISBN: 1350114340
Category : History
Languages : en
Pages : 297

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Book Description
What is it about ancient monsters that popular culture still finds so enthralling? Why do the monsters of antiquity continue to stride across the modern world? In this book, the first in-depth study of how post-classical societies use the creatures from ancient myth, Liz Gloyn reveals the trends behind how we have used monsters since the 1950s to the present day, and considers why they have remained such a powerful presence in our shared cultural imagination. She presents a new model for interpreting the extraordinary vitality that classical monsters have shown, and their enormous adaptability in finding places to dwell in popular culture without sacrificing their connection to the ancient world. Her argument takes her readers through a comprehensive tour of monsters on film and television, from the much-loved creations of Ray Harryhausen in Clash of the Titans to the monster of the week in Hercules: The Legendary Journeys, before looking in detail at the afterlives of the Medusa and the Minotaur. She develops a broad theory of the ancient monster and its life after antiquity, investigating its relation to gender, genre and space to offer a bold and novel exploration of what keeps drawing us back to these mythical beasts. From the siren to the centaur, all monster lovers will find something to enjoy in this stimulating and accessible book.

Tracking Classical Monsters in Popular Culture

Tracking Classical Monsters in Popular Culture PDF Author: Liz Gloyn
Publisher: Bloomsbury Publishing
ISBN: 1350114340
Category : History
Languages : en
Pages : 297

Get Book Here

Book Description
What is it about ancient monsters that popular culture still finds so enthralling? Why do the monsters of antiquity continue to stride across the modern world? In this book, the first in-depth study of how post-classical societies use the creatures from ancient myth, Liz Gloyn reveals the trends behind how we have used monsters since the 1950s to the present day, and considers why they have remained such a powerful presence in our shared cultural imagination. She presents a new model for interpreting the extraordinary vitality that classical monsters have shown, and their enormous adaptability in finding places to dwell in popular culture without sacrificing their connection to the ancient world. Her argument takes her readers through a comprehensive tour of monsters on film and television, from the much-loved creations of Ray Harryhausen in Clash of the Titans to the monster of the week in Hercules: The Legendary Journeys, before looking in detail at the afterlives of the Medusa and the Minotaur. She develops a broad theory of the ancient monster and its life after antiquity, investigating its relation to gender, genre and space to offer a bold and novel exploration of what keeps drawing us back to these mythical beasts. From the siren to the centaur, all monster lovers will find something to enjoy in this stimulating and accessible book.

Tracking Classical Monsters in Popular Culture

Tracking Classical Monsters in Popular Culture PDF Author: Liz Gloyn
Publisher:
ISBN: 9781350122581
Category : Electronic books
Languages : en
Pages : 240

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Book Description
"What is it about ancient monsters that popular culture still finds so enthralling? Why do the monsters of antiquity continue to stride across the modern world? In this book, the first in-depth study of how post-classical societies use the creatures from ancient myth, Liz Gloyn reveals the trends behind how we have used monsters since the 1950s to the present day, and considers why they have remained such a powerful presence in our shared cultural imagination. She presents a new model for interpreting the extraordinary vitality that classical monsters have shown, and their enormous adaptability in finding places to dwell in popular culture without sacrificing their connection to the ancient world. Her argument takes her readers through a comprehensive tour of monsters on film and television, from the much-loved creations of Ray Harryhausen in Clash of the Titans to the monster of the week in Hercules: The Legendary Journeys, before looking in detail at the afterlives of the Medusa and the Minotaur. She develops a broad theory of the ancient monster and its life after antiquity, investigating its relation to gender, genre and space to offer a bold and novel exploration of what keeps drawing us back to these mythical beasts. From the siren to the centaur, all monster lovers will find something to enjoy in this stimulating and accessible book."--Bloomsbury Publishing.

Gothic Remixed

Gothic Remixed PDF Author: Megen de Bruin-Molé
Publisher: Bloomsbury Publishing
ISBN: 1350103063
Category : Literary Criticism
Languages : en
Pages : 281

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Book Description
Longlisted for the 2022 International Gothic Association's Allan Lloyd Smith Prize The bestselling genre of Frankenfiction sees classic literature turned into commercial narratives invaded by zombies, vampires, werewolves, and other fantastical monsters. Too engaged with tradition for some and not traditional enough for others, these 'monster mashups' are often criticized as a sign of the artistic and moral degeneration of contemporary culture. These hybrid creations are the 'monsters' of our age, lurking at the limits of responsible consumption and acceptable appropriation. This book explores the boundaries and connections between contemporary remix and related modes, including adaptation, parody, the Gothic, Romanticism, and postmodernism. Taking a multimedia approach, case studies range from novels like Pride and Prejudice and Zombies and The Extraordinary Adventures of the Athena Club series, to television programmes such as Penny Dreadful, to popular visual artworks like Kevin J. Weir's Flux Machine GIFs. Megen de Bruin-Molé uses these monstrous and liminal works to show how the thrill of transgression has been contained within safe and familiar formats, resulting in the mashups that dominate Western popular culture.

The Oxford Handbook of Monsters in Classical Myth

The Oxford Handbook of Monsters in Classical Myth PDF Author: Debbie Felton
Publisher: Oxford University Press
ISBN: 0192650440
Category : Literary Criticism
Languages : en
Pages : 641

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Book Description
The Oxford Handbook of Monsters in Classical Myth presents forty chapters about the unique and terrifying creatures from myths of the long-ago Near East and Mediterranean world, featuring authoritative contributions by many of the top international experts on ancient monsters and the monstrous. The first part provides original studies of individual monsters such as the Chimaera, Cerberus, the Hydra, and the Minotaur, and of monster groups such as dragons, centaurs, sirens, and Cyclopes. This section also explores their encounters with the major heroes of classical myth, including Perseus, Jason, Heracles, and Odysseus. The second part examines monsters of ancient folklore and ethnography, encompassing the restless dead, blood-drinking lamiae, exotic hybrid animals, the so-called dog-headed men, and many other unexpected creatures and peoples. The third part covers various interpretations of these creatures from multiple perspectives, including psychoanalysis, colonialism, and disability studies, with monster theory itself evident across the entire volume. The final part discusses reception of these ancient monsters across time and space--from the Middle Ages to the Renaissance to modern times, from Persia to Scandinavia, the Caribbean, and Latin America-and concludes with chapters considering the use and adaptation of ancient monsters in children's literature, science fiction, fantasy, and modern scientific disciplines. This Handbook is the first large-scale, inclusive guide to monsters in antiquity, their places in literature and art across the millennia, and their influence on later literature and thought.

Universal Horrors

Universal Horrors PDF Author: Tom Weaver
Publisher: McFarland
ISBN: 0786491507
Category : Performing Arts
Languages : en
Pages : 617

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Book Description
Revised and updated since its first publication in 1990, this acclaimed critical survey covers the classic chillers produced by Universal Studios during the golden age of hollywood horror, 1931 through 1946. Trekking boldly through haunts and horrors from The Frankenstein Monster, The Wolf Man, Count Dracula, and The Invisible Man, to The Mummy, Paula the Ape Woman, The Creeper, and The Inner Sanctum, the authors offer a definitive study of the 86 films produced during this era and present a general overview of the period. Coverage of the films includes complete cast lists, credits, storyline, behind-the-scenes information, production history, critical analysis, and commentary from the cast and crew (much of it drawn from interviews by Tom Weaver, whom USA Today calls "the king of the monster hunters"). Unique to this edition are a new selection of photographs and poster reproductions and an appendix listing additional films of interest.

Monsters in Greek Literature

Monsters in Greek Literature PDF Author: Fiona Mitchell
Publisher: Routledge
ISBN: 1000392597
Category : History
Languages : en
Pages : 211

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Book Description
Monsters in Greek literature are often thought of as creatures which exist in mythological narratives, however, as this book shows, they appear in a much broader range of ancient sources and are used in creation narratives, ethnographic texts, and biology to explore the limits of the human body and of the human world. This book provides an in-depth examination of the role of monstrosity in ancient Greek literature. In the past, monsters in this context have largely been treated as unimportant or analysed on an individual basis. By focusing on genres rather than single creatures, the book provides a greater understanding of how monstrosity and abnormal bodies are used in ancient sources. Very often ideas about monstrosity are used as a contrast against which to examine the nature of what it is to be human, both physically and behaviourally. This book focuses on creation narratives, ethnographic writing, and biological texts. These three genres address the origins of the human world, its spatial limits, and the nature of the human body; by examining monstrosity in these genres we can see the ways in which Greek texts construct the space and time in which people exist and the nature of our bodies. This book is aimed primarily at scholars and students undertaking research, not only those with an interest in monstrosity, but also scholars exploring cultural representations of time (especially the primordial and mythological past), ancient geography and ethnography, and ancient philosophy and science. As the representation of monsters in antiquity was strongly influential on medieval, renaissance, and early modern images and texts, this book will also be relevant to people researching these areas.

Tracking the Chupacabra

Tracking the Chupacabra PDF Author: Benjamin Radford
Publisher: UNM Press
ISBN: 0826350151
Category : Body, Mind & Spirit
Languages : en
Pages : 240

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Book Description
This title explores the legend of the chupacabra, literally goat-sucker, a mythical being from Latin America.

Monsters and Monarchs

Monsters and Monarchs PDF Author: Debbie Felton
Publisher: University of Texas Press
ISBN: 1477323066
Category : History
Languages : en
Pages : 235

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Book Description
Jack the Ripper. Jeffrey Dahmer. John Wayne Gacy. Locusta of Gaul. If that last name doesn’t seem to fit with the others, it’s likely because our modern society largely believes that serial killers are a recent phenomenon. Not so, argues Debbie Felton—in fact, there’s ample evidence to show that serial killers stalked the ancient world just as they do the modern one. Felton brings this evidence to light in Monsters and Monarchs, and in doing so, forces us to rethink the assumption that serial killers arise from problems unique to modern society. Exploring a trove of stories from classical antiquity, she uncovers mythological monsters and human criminals that fit many serial killer profiles: the highway killers confronted by the Greek hero Theseus, such as Procrustes, who tortured and mutilated their victims; the Sphinx, or “strangler,” from the story of Oedipus; child-killing demons and witches, which could explain abnormal infant deaths; and historical figures such as Locusta of Gaul, the most notorious poisoner in the early Roman Empire. Redefining our understanding of serial killers and their origins, Monsters and Monarchs changes how we view both ancient Greek and Roman society and the modern-day killers whose stories still captivate the public today.

Monsters of the Market

Monsters of the Market PDF Author: David McNally
Publisher: BRILL
ISBN: 9004201572
Category : Political Science
Languages : en
Pages : 309

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Book Description
"Monsters of the Market" investigates modern capitalism through the prism of the body panics it arouses. Examining "Frankenstein," Marx s "Capital" and zombie fables from sub-Saharan Africa, it offers a novel account of the cultural and corporeal economy of global capitalism.

Ancient Greece and Rome in Videogames

Ancient Greece and Rome in Videogames PDF Author: Ross Clare
Publisher: Bloomsbury Publishing
ISBN: 135015721X
Category : Games & Activities
Languages : en
Pages : 241

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Book Description
This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.