Toy Tokyo

Toy Tokyo PDF Author: Manami Okazaki
Publisher: Kingyo Press
ISBN: 9789881250780
Category : Art
Languages : en
Pages : 0

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Book Description
Blurry, out of focus, streaked with light and distorted. While these are adjectives you might not associate with quality photography, these are the quintessential characteristics of photography produced by toy cameras. While generic, commercial, travel photography based on stock has become the norm, Toy Tokyo captures the exhilaration of travel photography and life on the road, in one of the worlds most intense and photogenic locations. First in a series of location specific photography books using toys cams. Included are introductions, interviews with the founders of, and photos of factory visits with makers of the most iconic toy and simple system cameras, such as the Holga, Zero pinholes and the original Diana in Hong Kong, the LOMO LC-A and Horizon in Russia, Japan's Fuuvi, Impossible films and of course, the folks at lomography.

Toy Tokyo

Toy Tokyo PDF Author: Manami Okazaki
Publisher: Kingyo Press
ISBN: 9789881250780
Category : Art
Languages : en
Pages : 0

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Book Description
Blurry, out of focus, streaked with light and distorted. While these are adjectives you might not associate with quality photography, these are the quintessential characteristics of photography produced by toy cameras. While generic, commercial, travel photography based on stock has become the norm, Toy Tokyo captures the exhilaration of travel photography and life on the road, in one of the worlds most intense and photogenic locations. First in a series of location specific photography books using toys cams. Included are introductions, interviews with the founders of, and photos of factory visits with makers of the most iconic toy and simple system cameras, such as the Holga, Zero pinholes and the original Diana in Hong Kong, the LOMO LC-A and Horizon in Russia, Japan's Fuuvi, Impossible films and of course, the folks at lomography.

Tokyo Underground 2

Tokyo Underground 2 PDF Author: Brian Flynn
Publisher: Tokyo Underground: Toy & Desig
ISBN: 9780867197396
Category : Antiques & Collectibles
Languages : en
Pages : 0

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Book Description
As much a treasure map as a travel guide, Tokyo Underground breaks down the countless confusing barriers that face visitors to Tokyo and simplifies the journey to its essence. Providing advice about what to pack, where to go and how to read underground maps and make telephone calls, this book covers every step of the reader's adventure with straightforward, useful information. A comprehensive resource, Tokyo Underground makes the most secret shops and the coolest destinations accessible in a single book for the first time ever.

The Japan Magazine

The Japan Magazine PDF Author:
Publisher:
ISBN:
Category : Japan
Languages : en
Pages : 422

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Book Description


Media Archaeology

Media Archaeology PDF Author: Erkki Huhtamo
Publisher: Univ of California Press
ISBN: 0520262743
Category : Art
Languages : en
Pages : 367

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Book Description
“Huhtamo and Parikka, from the first and second generations of media archaeology, have brought together the best writings from almost all of the best authors in the field. Whether we speak of cultural materialism, media art history, new historicism or software studies, the essays compiled here provide not only an anthology of innovative historical case studies, but also a methodology for the future of media studies as material and historical analysis. Media Archaeology is destined to be a key handbook for a new generation of media scholars.” —Sean Cubitt, author of The Cinema Effect "Taken together, this excellent collection of essays by a wide range of scholars and practitioners demonstrates how the emerging field of media archaeology not only excavates the ways in which newer media work to remediate earlier forms and practices but also sketches out how older media help to premediate new ones." —Richard Grusin, author of Premediation: Affect and Mediality after 9/11 “In Media Archaeology, a constellation of interdisciplinary writers explore society’s relationship with the technological imaginary through history, with fascinating essays on influencing machines, Freud as media theorist, interactive games from the 19th century to the present day, just to name a few. As an artist, my mind is set on fire by discussions of the marvelous inventions that never made it to the mainstream, such as optophonic poetry, Christopher Strachey’s 1952 ‘Love letter generator’ for the Manchester Mark II computer, and the ‘Baby talkie.’” —Zoe Beloff, artist and editor of The Coney Island Amateur Psychoanalytic Society and Its Circle "A long-awaited synthesis addressing media archaeology in all of its epistemological complexity. With wide-ranging intellectual breath and creative insight, Huhtamo and Parikka bring together an eminent array of international scholars in film and media studies, literary criticism, and history of science in the spirit of making the discourse of the humanities legible to artist-intellectuals. This foundational volume enables a sophisticated understanding of reproducible audiovisual media culture as apparatus, historical form, and avant-garde space of play." —Peter J. Bloom, author of French Colonial Documentary: Mythologies of Humanitarianism "An essential read for everyone interested in the histories of media and art." —Oliver Grau, author of MediaArtHistories "Media archaeology is a wonderful new shadow field. If you are willing to step outside the glow of new media, this book's approaches can shift how you experience the objects and experiences that fill the new everyday of contemporary life. No one captures the beauty of studying new media in the shadow of older media implements and practices better than Erkki Huhtamo, the Finnish writer, curator, and scholar of media technology and design famous for his creative work as a preservationist and an interpreter of pre-cinematic technologies of visual display. He has teamed up here with Jussi Parikka, the Finnish scholar who has brought us an insect theory of media, to give us this long-awaited collection of essays in media archaeology. The surprise of the book is that the essays collectively bring forward a range of approaches to considering archaeological practice, giving us new ways to think about our embodied and subjective orientations to technologies and objects through the lens of the material remnants of practice, rather than offering a narrow definition of the field. The collection moves between computational machines and influencing machines, preservation and imagination, offering a range of ways to live the new everyday of media experience through the imaginary of archaeology." —Lisa Cartwright, co-author of Practices of Looking: An Introduction to Visual Culture “Where McLuhan’s Understanding Media ends, Media Archaeology actually begins. Refusing the often futile search for the eternal laws of media, Media Archaeology does something more difficult and rare. It literally brings the history of media alive by drawing into presence the enigmatic, heterogeneous, unruly past of the media—its artifacts, machines, imaginaries, tactics, and games. What results is a fabulous cabinet of (media) memories: the imaginary moving with kinetic frenzy, histories of what happens when media collide in the electronic space of the virtual, and stories about those strange interstitial spaces between analogue and digital.” —Arthur Kroker, author of The Will to Technology and the Culture of Nihilism “Rupturing the continuities and established values of traditional media history, this exciting and thought-provoking collection makes a significant contribution to our understanding of media culture, and demonstrates that the presence of the past in present-day media is central to the recognition and re-cognition that media archaeology promotes.” —John Fullerton, editor of Screen Culture: History and Textuality “Here, at last, is a collection of essays that are a critical step to comprehending the history of our impulse to see ourselves in the machines we have made. This could be the beginning of 'Archaeology of Intention.'" —Bernie Lubell, artist “Huhtamo and Parikka’s expertly curated collection is a kaleidoscopic tour of media archaeology, giving us forceful evidence of that unruly domain’s vitality while preserving its wonderful unpredictability. With this essential volume, countless new paths have been opened up for media and cultural historians." —Charles R. Acland, author of Screen Traffic “This brilliant collection of essays provides much needed material and historical grounding for our understanding of new media. At the same time, it animates that ground by recognizing the integral roles that imagination, embodiment, and even productive disturbance play in media historiography. Yet these essays constitute more than a collection of historical case studies; together, they transform the book’s subject into its overall method. Media Archaeology performs media archaeology. Huhtamo and Parikka excavate the intellectual traditions and map the epistemological terrain of media archaeology itself, demonstrating that the field is ripe with possibilities not only for further historical examination, but also for imagining exciting new scholarly and creative futures.” —Shannon Mattern, The New School

Pure Invention

Pure Invention PDF Author: Matt Alt
Publisher: Crown
ISBN: 1984826719
Category : Social Science
Languages : en
Pages : 369

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Book Description
The untold story of how Japan became a cultural superpower through the fantastic inventions that captured—and transformed—the world’s imagination. “A masterful book driven by deep research, new insights, and powerful storytelling.”—W. David Marx, author of Ametora: How Japan Saved American Style Japan is the forge of the world’s fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives. In the 1970s and ’80s, Japan seemed to exist in some near future, gliding on the superior technology of Sony and Toyota. Then a catastrophic 1990 stock-market crash ushered in the “lost decades” of deep recession and social dysfunction. The end of the boom should have plunged Japan into irrelevance, but that’s precisely when its cultural clout soared—when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products gave us new tools for coping with trying times. They also transformed us as we consumed them—connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japan’s pop-media complex remade global culture.

Commerce Reports

Commerce Reports PDF Author:
Publisher:
ISBN:
Category : Consular reports
Languages : en
Pages : 64

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Book Description


Japan for Kids

Japan for Kids PDF Author: Diane Wiltshire Kanagawa
Publisher: Kodansha International
ISBN: 9784770023513
Category : Americans
Languages : en
Pages : 424

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Book Description
Includes entries for amusements, outings, travel tips, health care, shopping, education and activities. Designed mainly for those who go to reside in Japan, but would be good for travellers too.

Entitled

Entitled PDF Author: Jennifer C. Lena
Publisher: Princeton University Press
ISBN: 0691189846
Category : Social Science
Languages : en
Pages : 256

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Book Description
An in-depth look at how democratic values have widened the American arts scene, even as it remains elite and cosmopolitan Two centuries ago, wealthy entrepreneurs founded the American cathedrals of culture—museums, theater companies, and symphony orchestras—to mirror European art. But today’s American arts scene has widened to embrace multitudes: photography, design, comics, graffiti, jazz, and many other forms of folk, vernacular, and popular culture. What led to this dramatic expansion? In Entitled, Jennifer Lena shows how organizational transformations in the American art world—amid a shifting political, economic, technological, and social landscape—made such change possible. By chronicling the development of American art from its earliest days to the present, Lena demonstrates that while the American arts may be more open, they are still unequal. She examines key historical moments, such as the creation of the Museum of Primitive Art and the funneling of federal and state subsidies during the New Deal to support the production and display of culture. Charting the efforts to define American genres, styles, creators, and audiences, Lena looks at the ways democratic values helped legitimate folk, vernacular, and commercial art, which was viewed as nonelite. Yet, even as art lovers have acquired an appreciation for more diverse culture, they carefully select and curate works that reflect their cosmopolitan, elite, and moral tastes.

Otaku Japan

Otaku Japan PDF Author: Gianni Simone
Publisher: Tuttle Publishing
ISBN: 146292154X
Category : Travel
Languages : en
Pages : 149

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Book Description
Transport yourself to the global capital of cool with this ultimate guide to Japanese pop culture! Are you crazy about Japanese manga, anime, video games, cosplay, toys and idols? If so, this book is for you! Whether you're planning a trip to Japan, have a severe case of wanderlust, or are just fascinated by its culture, let Otaku Japan transport you to the capital of cool. In this practical travel guide, over 450 iconic shops, restaurants, cafes, clubs and events are presented in loving detail with precise directions on how to find them. More than 20 maps, websites and over 400 color photos take you the length and breadth of Japan to all the centers of Otaku culture--from snowy Hokkaido to sunny Kyushu. Highlights include: Interviews with Game Developers Cosplay and Halloween Events in Japan Dojinshi: Self-published Comics A Visit to the Ghibli Museum Interview with famous Japanese idols Anime-themed Trains A Glossary of Otaku Terms And much, much more! The book covers all major regions in Japan--Tokyo, Osaka, Kyoto, Kobe, Nagoya, Sapporo and Fukuoka--as well as lesser-known areas like Tohoku, Chugoku and Shikoku.

DK Eyewitness Travel Guide Tokyo

DK Eyewitness Travel Guide Tokyo PDF Author: DK
Publisher: Penguin
ISBN: 1465439994
Category : Travel
Languages : en
Pages : 206

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Book Description
DK Eyewitness Travel Guide: Tokyo will lead you straight to the best attractions this city has to offer. The guide includes unique illustrated cutaways, floor plans, and reconstructions of Tokyo's stunning architecture, along with 3-D aerial views of the key districts to explore on foot. You'll find detailed listings of the best hotels, restaurants, bars, and shops for all budgets in this fully updated guide, plus insider tips on everything from where to find the best markets and nightspots to which attractions appeal most to children. DK Eyewitness Travel Guide: Tokyo shows you what other guidebooks only tell you.