Towns of the Inner Sea

Towns of the Inner Sea PDF Author: Judy Bauer
Publisher: Pathfinder Campaign Setting
ISBN: 9781601255761
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Whether they're the starting points of incredible campaigns, communities facing unfathomable dangers, or merely places for adventurers to rest and resupply, vibrantly detailed towns are vital to any fantasy adventure. Towns of the Inner Sea explores six small but richly detailed settlements from the Pathfinder campaign setting. Each entry provides insights into the town's history, culture, and residents, as well as what dangers lurk in the shadows. Numerous adventure hooks, full-page maps, and stat blocks for key NPCs make these towns fully realized settings, ready for Game Masters to drop into campaigns whenever they're needed. This book contain details on the following distinctive towns: ►Diobel: What you can't get in Absalom, you can get in this notorious smuggler's port. ►Falcon's Hollow: Were monsters and curses not enough, the ambitions of this town's greedy overseers would still trap its residents in mud and sawdust. ►Ilsurian: Torn between rival city-states, this Varisian town bows to no master. ►Pezzak: This sheltered port defies the rulers of the devil-dominated nation of Cheliax, its rebel spirit burning strong despite its scheming overlords. ►Solku: This pious fortress-town faces constant threats from nearby gnoll tribes, and while its walls stand unbreached, none can say for how much longer. ►Trunau: Trapped on the wrong side of the border with the orcs of Belkzen, the citizens of this stronghold stand fast against savagery. Towns of the Inner Sea is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.

Towns of the Inner Sea

Towns of the Inner Sea PDF Author: Judy Bauer
Publisher: Pathfinder Campaign Setting
ISBN: 9781601255761
Category : Games & Activities
Languages : en
Pages : 0

Get Book Here

Book Description
Whether they're the starting points of incredible campaigns, communities facing unfathomable dangers, or merely places for adventurers to rest and resupply, vibrantly detailed towns are vital to any fantasy adventure. Towns of the Inner Sea explores six small but richly detailed settlements from the Pathfinder campaign setting. Each entry provides insights into the town's history, culture, and residents, as well as what dangers lurk in the shadows. Numerous adventure hooks, full-page maps, and stat blocks for key NPCs make these towns fully realized settings, ready for Game Masters to drop into campaigns whenever they're needed. This book contain details on the following distinctive towns: ►Diobel: What you can't get in Absalom, you can get in this notorious smuggler's port. ►Falcon's Hollow: Were monsters and curses not enough, the ambitions of this town's greedy overseers would still trap its residents in mud and sawdust. ►Ilsurian: Torn between rival city-states, this Varisian town bows to no master. ►Pezzak: This sheltered port defies the rulers of the devil-dominated nation of Cheliax, its rebel spirit burning strong despite its scheming overlords. ►Solku: This pious fortress-town faces constant threats from nearby gnoll tribes, and while its walls stand unbreached, none can say for how much longer. ►Trunau: Trapped on the wrong side of the border with the orcs of Belkzen, the citizens of this stronghold stand fast against savagery. Towns of the Inner Sea is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.

The Inner Sea World Guide

The Inner Sea World Guide PDF Author: James Jacobs
Publisher: Pathfinder Campaign Setting
ISBN: 9781601252692
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
The exciting world of the Pathfinder Roleplaying Game comes alive in this giant 320-page, full-color hardcover campaign setting! Fully revised to match the new Pathfinder RPG rules, this definitive volume contains expanded coverage of the 40+ nations in the world of Golarion's Inner Sea region, from ruin-strewn Varisia in the north to the sweltering jungles of the Mwangi Expanse in the south to crashed sky cities, savage frontier kingdoms, powerful city-states, and everything in-between. A broad overview of Golarion's gods and religions, new character abilities, magic items, and monsters flesh out the world for both players and Game Masters. Plus, a beautiful poster map reveals the lands of the Inner Sea in all their treacherous glory.

Castles of the Inner Sea

Castles of the Inner Sea PDF Author: Alyssa Faden
Publisher: Pathfinder Campaign Setting
ISBN: 9781601255082
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Pathfinder Campaign Setting: Castles of the Inner Sea provides a detailed overview of six of Golarion's most storied citadels, bastions that might serve as the setting of entire adventures, homes to allies and enemies, or the headquarters of the land's most capable adventurers. Each features elaborate overview maps and detailed descriptions of the most noteworthy floors, structures, or dungeons. Famous and infamous castles explored in this 64-page book include: * Castle Everstand, a magically created bastion of heroic knights that protects Lastwall from endless tides of rampaging orcs. * Castle Kronquist, the haunted keep of a vampirc conqueror and his legion of ancient undead abominations. * The Cloud Castle of the Storm King, an elusive, soaring structure inhabited by a tempestuous clan of cloud giant wanderers. * Citadel Vriad, the infamous fortress of Varisia's Hellknights, a grim edifice from which the lawless never return. * Highhelm, an unbreechable mountain fortress that holds the capital of an entire dwarven nation. * Icerift Castle, ruins chilled by arctic cold and a tragedy that endlessly hungers for mortal life. Pathfinder Campaign Setting: Castles of the Inner Sea is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.

The Inland Sea

The Inland Sea PDF Author: Donald Richie
Publisher: Stone Bridge Press
ISBN: 1611729165
Category : Travel
Languages : en
Pages : 322

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Book Description
"An elegiac prose celebration . . . a classic in its genre."—Publishers Weekly In this acclaimed travel memoir, Donald Richie paints a memorable portrait of the island-studded Inland Sea. His existential ruminations on food, culture, and love and his brilliant descriptions of life and landscape are a window into an Old Japan that has now nearly vanished. Included are the twenty black and white photographs by Yoichi Midorikawa that accompanied the original 1971 edition. Donald Richie (1924-2013) was an internationally recognized expert on Japanese culture and film. Yoichi Midorikawa (1915-2001) was one of Japan's foremost nature photographers.

Lands of the Linnorm Kings

Lands of the Linnorm Kings PDF Author: Matthew Goodall
Publisher: Pathfinder Campaign Setting
ISBN: 9781601253651
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
This in-depth gazetteer explores the legendary Lands of the Linnorm Kings, a northern realm of larger-than-life adventure where Viking kings earn the right to rule by defeating enormous, primeval dragons -- linnorms. From the rugged western islands of the Ironbound Archipelago to the battleworn expanse known as Hagreach in the east, this Pathfinder setting sourcebook contains detailed treatments of all the major locales in the region. Numerous adventure sites and campaign themes are explored in detail, such as remote troll-haunted ruins, mysterious locations linked to the eerie realm of the fey, and even a sample linnorm hunt. Rules on weregild (fees for hostages or slain enemies), effigies (mundane and magical ways to strike fear into your enemies), and reputation in this ferocious land are explored, as are several new monsters and pre-built enemy NPCs, such as remorseless longship captains, berserkers, new trolls, and the most powerful linnorm in the land -- dread Fafnheir

Guide to Darkmoon Vale

Guide to Darkmoon Vale PDF Author:
Publisher: Paizo Incorporated
ISBN: 9781601251008
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
Explore the forbidden reaches of the treacherous Darkmoon Vale, a fey-haunted wilderness on the outskirts of civilization. Face-off against the diabolical forces of the dreaded Kobold King, explore the ancient dwarven dungeons of Droskar's Crag, and confront a cabal of evil druids in this detail-packed regional sourcebook for the Pathfinder Chronicles campaign setting. The lumber-town of Falcon's Hollow holds deadly secrets of its own, and vicious orcs and hobgoblins from the neighboring mountains look upon its modest riches with deadly envy. A perfect locale for low-level adventuring, Darkmoon Vale and its secrets are laid bare for players and game masters alike!

Passage to Juneau

Passage to Juneau PDF Author: Jonathan Raban
Publisher: Vintage
ISBN: 0307797260
Category : Travel
Languages : en
Pages : 446

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Book Description
The bestselling, award-winning author of Bad Land takes us along the Inside Passage, 1,000 miles of often treacherous water, which he navigates solo in a 35-foot sailboat, offering captivating discourses on art, philosophy, and navigation and an unsparing narrative of personal loss. "A work of great beauty and inexhaustible fervor." —The Washington Post Book World With the same rigorous observation (natural and social), invigorating stylishness, and encyclopedic learning that he brought to his National Book Award-winning Bad Land, Jonathan Raban conducts readers along the Inside Passage from Seattle to Juneau. But Passage to Juneau also traverses a gulf of centuries and cultures: the immeasurable divide between the Northwest's Indians and its first European explorers—between its embattled fishermen and loggers and its pampered new class.

The Image of the City

The Image of the City PDF Author: Kevin Lynch
Publisher: MIT Press
ISBN: 9780262620017
Category : Architecture
Languages : en
Pages : 212

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Book Description
The classic work on the evaluation of city form. What does the city's form actually mean to the people who live there? What can the city planner do to make the city's image more vivid and memorable to the city dweller? To answer these questions, Mr. Lynch, supported by studies of Los Angeles, Boston, and Jersey City, formulates a new criterion—imageability—and shows its potential value as a guide for the building and rebuilding of cities. The wide scope of this study leads to an original and vital method for the evaluation of city form. The architect, the planner, and certainly the city dweller will all want to read this book.

Paths of Prestige

Paths of Prestige PDF Author: Benjamin Bruck
Publisher:
ISBN: 9781601254511
Category : Pathfinder (Game)
Languages : en
Pages : 0

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Book Description
This indispensible book presents thirty new prestige classes for use in your Pathfinder RPG campaign! Each ten-level prestige class is tied to a different organization or theme found in the Inner Sea region of Golarion, featuring long-awaited explorations of the Aldori Swordlords, Hellknight Signifers, Paladins of Irori, and the infamous Gray Gardeners! Looking for a way to ride a mastodon into combat? Take some levels in the Mammoth Rider prestige class! Eager to harness the mysteries of ancient wizardy? Delve into the secrets of the Arclords of Nex! Looking for some respect and power for your gunslinger? Join the ranks of Alkenstar's Shield Marshals! These and many more prestige classes await discovery in the pages of Paths of Prestige!

A Very Large Expanse of Sea

A Very Large Expanse of Sea PDF Author: Tahereh Mafi
Publisher: HarperCollins
ISBN: 0062866583
Category : Young Adult Fiction
Languages : en
Pages : 268

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Book Description
Longlisted for the National Book Award for Young People's Literature! From the New York Times and USA Today bestselling author of the Shatter Me series comes a powerful, heartrending contemporary novel about fear, first love, and the devastating impact of prejudice. It’s 2002, a year after 9/11. It’s an extremely turbulent time politically, but especially so for someone like Shirin, a sixteen-year-old Muslim girl who’s tired of being stereotyped. Shirin is never surprised by how horrible people can be. She’s tired of the rude stares, the degrading comments—even the physical violence—she endures as a result of her race, her religion, and the hijab she wears every day. So she’s built up protective walls and refuses to let anyone close enough to hurt her. Instead, she drowns her frustrations in music and spends her afternoons break-dancing with her brother. But then she meets Ocean James. He’s the first person in forever who really seems to want to get to know Shirin. It terrifies her—they seem to come from two irreconcilable worlds—and Shirin has had her guard up for so long that she’s not sure she’ll ever be able to let it down.