Author: Aaron Westre
Publisher: Routledge
ISBN: 1135012520
Category : Architecture
Languages : en
Pages : 159
Book Description
Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to ease the sometimes complex process of learning software development. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks. Steps include analysing design processes to identify their logic, translating that logic into a collection of objects and functions, then encoding the design procedure into a working software tool. Examples presented in the book are design games---tools that a designer “plays” like video games---that span a wide range of design activities. These software tools are built using Unity, free, innovative, and industry-leading software for video game development. Unity speeds up the process of software creation, offers an interface that will be familiar to you, and includes very advanced tools for creating forms, effects, and interactivity. If you are looking to add cutting-edge skills to your repertoire, then Design Games will help you sharpen your design thinking and allow you to specialize in this new territory while you learn more about your own design processes.
Design Games for Architecture
Author: Aaron Westre
Publisher: Routledge
ISBN: 1135012520
Category : Architecture
Languages : en
Pages : 159
Book Description
Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to ease the sometimes complex process of learning software development. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks. Steps include analysing design processes to identify their logic, translating that logic into a collection of objects and functions, then encoding the design procedure into a working software tool. Examples presented in the book are design games---tools that a designer “plays” like video games---that span a wide range of design activities. These software tools are built using Unity, free, innovative, and industry-leading software for video game development. Unity speeds up the process of software creation, offers an interface that will be familiar to you, and includes very advanced tools for creating forms, effects, and interactivity. If you are looking to add cutting-edge skills to your repertoire, then Design Games will help you sharpen your design thinking and allow you to specialize in this new territory while you learn more about your own design processes.
Publisher: Routledge
ISBN: 1135012520
Category : Architecture
Languages : en
Pages : 159
Book Description
Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to ease the sometimes complex process of learning software development. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks. Steps include analysing design processes to identify their logic, translating that logic into a collection of objects and functions, then encoding the design procedure into a working software tool. Examples presented in the book are design games---tools that a designer “plays” like video games---that span a wide range of design activities. These software tools are built using Unity, free, innovative, and industry-leading software for video game development. Unity speeds up the process of software creation, offers an interface that will be familiar to you, and includes very advanced tools for creating forms, effects, and interactivity. If you are looking to add cutting-edge skills to your repertoire, then Design Games will help you sharpen your design thinking and allow you to specialize in this new territory while you learn more about your own design processes.
Digital Drawing for Landscape Architecture
Author: Bradley Cantrell
Publisher: John Wiley & Sons
ISBN: 1118933087
Category : Architecture
Languages : en
Pages : 336
Book Description
Combine traditional techniques with modern media for morecommunicative renderings Digital Drawing for Landscape Architecture: ContemporaryTechniques and Tools for Digital Representation in Site Design,Second Edition bridges the gap between traditional analog andnew digital tools by applying timeless concepts of representationto enhance design work in digital media. The book explores specifictechniques for creating landscape designs, including digitallyrendered plans, perspectives, and diagrams, and the updated secondedition offers expanded coverage of newer concepts and techniques.Readers will gain insight into the roles of different drawings,with a clear emphasis on presenting a solid understanding of howdiagram, plan, section, elevation, and perspective work together topresent a comprehensive design approach. Digital rendering is faster, more efficient, and more flexiblethan traditional rendering techniques, but the design principlesand elements involved are still grounded in hand-renderingtechniques. Digital Drawing for Landscape Architectureexploits both modalities to help designers create more beautiful,accurate, and communicative drawings in a professional studioenvironment. This second edition contains revised information onplan rendering techniques, camera matching workflow, and colorselection, along with brand new features, like: Time-based imagery and tools Workflow integration techniques Photoshop and Illustrator task automation Over 400 updated images, plus over 50 new examples ofaward-winning work The book takes a tutorial-based approach to digital rendering,allowing readers to start practicing immediately and get up tospeed quickly. Communication is a vital, but often overlookedcomponent of the design process, and designers rely upon theirdrawings to translate concepts from idea to plan. DigitalDrawing for Landscape Architecture provides the guidancelandscape designers need to create their most communicativerenderings yet.
Publisher: John Wiley & Sons
ISBN: 1118933087
Category : Architecture
Languages : en
Pages : 336
Book Description
Combine traditional techniques with modern media for morecommunicative renderings Digital Drawing for Landscape Architecture: ContemporaryTechniques and Tools for Digital Representation in Site Design,Second Edition bridges the gap between traditional analog andnew digital tools by applying timeless concepts of representationto enhance design work in digital media. The book explores specifictechniques for creating landscape designs, including digitallyrendered plans, perspectives, and diagrams, and the updated secondedition offers expanded coverage of newer concepts and techniques.Readers will gain insight into the roles of different drawings,with a clear emphasis on presenting a solid understanding of howdiagram, plan, section, elevation, and perspective work together topresent a comprehensive design approach. Digital rendering is faster, more efficient, and more flexiblethan traditional rendering techniques, but the design principlesand elements involved are still grounded in hand-renderingtechniques. Digital Drawing for Landscape Architectureexploits both modalities to help designers create more beautiful,accurate, and communicative drawings in a professional studioenvironment. This second edition contains revised information onplan rendering techniques, camera matching workflow, and colorselection, along with brand new features, like: Time-based imagery and tools Workflow integration techniques Photoshop and Illustrator task automation Over 400 updated images, plus over 50 new examples ofaward-winning work The book takes a tutorial-based approach to digital rendering,allowing readers to start practicing immediately and get up tospeed quickly. Communication is a vital, but often overlookedcomponent of the design process, and designers rely upon theirdrawings to translate concepts from idea to plan. DigitalDrawing for Landscape Architecture provides the guidancelandscape designers need to create their most communicativerenderings yet.
Building an Enterprise Architecture Practice
Author: Martin van den Berg
Publisher: Springer Science & Business Media
ISBN: 1402056060
Category : Computers
Languages : en
Pages : 213
Book Description
This book provides practical advice on how to develop an enterprise architecture practice. The authors developed different tools and models to support organizations in implementing and professionalizing an enterprise architecture function. Coverage applies these tools and models to a number of different organizations and, as a result, will help readers avoid potential pitfalls and achieve success with enterprise architecture.
Publisher: Springer Science & Business Media
ISBN: 1402056060
Category : Computers
Languages : en
Pages : 213
Book Description
This book provides practical advice on how to develop an enterprise architecture practice. The authors developed different tools and models to support organizations in implementing and professionalizing an enterprise architecture function. Coverage applies these tools and models to a number of different organizations and, as a result, will help readers avoid potential pitfalls and achieve success with enterprise architecture.
Software Architecture Knowledge Management
Author: Muhammad Ali Babar
Publisher: Springer Science & Business Media
ISBN: 3642023754
Category : Computers
Languages : en
Pages : 287
Book Description
A software architecture manifests the major early design decisions, which determine the system’s development, deployment and evolution. Thus, making better architectural decisions is one of the large challenges in software engineering. Software architecture knowledge management is about capturing practical experience and translating it into generalized architectural knowledge, and using this knowledge in the communication with stakeholders during all phases of the software lifecycle. This book presents a concise description of knowledge management in the software architecture discipline. It explains the importance of sound knowledge management practices for improving software architecture processes and products, and makes clear the role of knowledge management in software architecture and software development processes. It presents many approaches that are in use in software companies today, approaches that have been used in other domains, and approaches under development in academia. After an initial introduction by the editors, the contributions are grouped in three parts on "Architecture Knowledge Management", "Strategies and Approaches for Managing Architectural Knowledge", and "Tools and Techniques for Managing Architectural Knowledge". The presentation aims at information technology and software engineering professionals, in particular software architects and software architecture researchers. For the industrial audience, the book gives a broad and concise understanding of the importance of knowledge management for improving software architecture process and building capabilities in designing and evaluating better architectures for their mission- and business-critical systems. For researchers, the book will help to understand the applications of various knowledge management approaches in an industrial setting and to identify research challenges and opportunities.
Publisher: Springer Science & Business Media
ISBN: 3642023754
Category : Computers
Languages : en
Pages : 287
Book Description
A software architecture manifests the major early design decisions, which determine the system’s development, deployment and evolution. Thus, making better architectural decisions is one of the large challenges in software engineering. Software architecture knowledge management is about capturing practical experience and translating it into generalized architectural knowledge, and using this knowledge in the communication with stakeholders during all phases of the software lifecycle. This book presents a concise description of knowledge management in the software architecture discipline. It explains the importance of sound knowledge management practices for improving software architecture processes and products, and makes clear the role of knowledge management in software architecture and software development processes. It presents many approaches that are in use in software companies today, approaches that have been used in other domains, and approaches under development in academia. After an initial introduction by the editors, the contributions are grouped in three parts on "Architecture Knowledge Management", "Strategies and Approaches for Managing Architectural Knowledge", and "Tools and Techniques for Managing Architectural Knowledge". The presentation aims at information technology and software engineering professionals, in particular software architects and software architecture researchers. For the industrial audience, the book gives a broad and concise understanding of the importance of knowledge management for improving software architecture process and building capabilities in designing and evaluating better architectures for their mission- and business-critical systems. For researchers, the book will help to understand the applications of various knowledge management approaches in an industrial setting and to identify research challenges and opportunities.
Threshold Spaces
Author: Till Boettger
Publisher: Birkhäuser
ISBN: 3038214000
Category : Architecture
Languages : en
Pages : 160
Book Description
What is a threshold space? A prelude, an intermediate space, a barrier? Inside or outside? The threshold space is all of these, usually even at the same time. He lives on the spatial ambivalence between opening and closing and at the same time creates the expectation of what is to come. Till Boettger has dealt in teaching and research projects closely with the architectural staging of arrival and reception. His book is a collection of exemplary phenomenological analyzes of spatial transitions in historical and modern cultural buildings by renowned architects. It also develops a methodology to optimize threshold rooms in all construction projects. In addition to a balance that can generate an exciting space, there is also primarily the temporal sequence of experiencing determining. Threshold spaces are shown here in their role as a spatial agent: they receive and bid farewell.
Publisher: Birkhäuser
ISBN: 3038214000
Category : Architecture
Languages : en
Pages : 160
Book Description
What is a threshold space? A prelude, an intermediate space, a barrier? Inside or outside? The threshold space is all of these, usually even at the same time. He lives on the spatial ambivalence between opening and closing and at the same time creates the expectation of what is to come. Till Boettger has dealt in teaching and research projects closely with the architectural staging of arrival and reception. His book is a collection of exemplary phenomenological analyzes of spatial transitions in historical and modern cultural buildings by renowned architects. It also develops a methodology to optimize threshold rooms in all construction projects. In addition to a balance that can generate an exciting space, there is also primarily the temporal sequence of experiencing determining. Threshold spaces are shown here in their role as a spatial agent: they receive and bid farewell.
Sketch Like an Architect: Step-by-Step From Lines to Perspective
Author: David Drazil
Publisher:
ISBN: 9788090762800
Category : Architecture
Languages : en
Pages : 82
Book Description
Master the basics of architectural sketching with this proven 6-step framework: 01/Lines & 2D Objects 02/Basic Perspective Rules 03/Shadows, Textures & Materiality 04/Populating Your Sketch 05/Adding Vegetation 06/Awesome Perspective Sketch This book also includes 40+ specific tips & tricks, 15 worksheets, and countless finished sketches.
Publisher:
ISBN: 9788090762800
Category : Architecture
Languages : en
Pages : 82
Book Description
Master the basics of architectural sketching with this proven 6-step framework: 01/Lines & 2D Objects 02/Basic Perspective Rules 03/Shadows, Textures & Materiality 04/Populating Your Sketch 05/Adding Vegetation 06/Awesome Perspective Sketch This book also includes 40+ specific tips & tricks, 15 worksheets, and countless finished sketches.
The Software Architect Elevator
Author: Gregor Hohpe
Publisher: "O'Reilly Media, Inc."
ISBN: 1492077496
Category : Computers
Languages : en
Pages : 282
Book Description
As the digital economy changes the rules of the game for enterprises, the role of software and IT architects is also transforming. Rather than focus on technical decisions alone, architects and senior technologists need to combine organizational and technical knowledge to effect change in their company’s structure and processes. To accomplish that, they need to connect the IT engine room to the penthouse, where the business strategy is defined. In this guide, author Gregor Hohpe shares real-world advice and hard-learned lessons from actual IT transformations. His anecdotes help architects, senior developers, and other IT professionals prepare for a more complex but rewarding role in the enterprise. This book is ideal for: Software architects and senior developers looking to shape the company’s technology direction or assist in an organizational transformation Enterprise architects and senior technologists searching for practical advice on how to navigate technical and organizational topics CTOs and senior technical architects who are devising an IT strategy that impacts the way the organization works IT managers who want to learn what’s worked and what hasn’t in large-scale transformation
Publisher: "O'Reilly Media, Inc."
ISBN: 1492077496
Category : Computers
Languages : en
Pages : 282
Book Description
As the digital economy changes the rules of the game for enterprises, the role of software and IT architects is also transforming. Rather than focus on technical decisions alone, architects and senior technologists need to combine organizational and technical knowledge to effect change in their company’s structure and processes. To accomplish that, they need to connect the IT engine room to the penthouse, where the business strategy is defined. In this guide, author Gregor Hohpe shares real-world advice and hard-learned lessons from actual IT transformations. His anecdotes help architects, senior developers, and other IT professionals prepare for a more complex but rewarding role in the enterprise. This book is ideal for: Software architects and senior developers looking to shape the company’s technology direction or assist in an organizational transformation Enterprise architects and senior technologists searching for practical advice on how to navigate technical and organizational topics CTOs and senior technical architects who are devising an IT strategy that impacts the way the organization works IT managers who want to learn what’s worked and what hasn’t in large-scale transformation
Building Evolutionary Architectures
Author: Neal Ford
Publisher: "O'Reilly Media, Inc."
ISBN: 1491986328
Category : Computers
Languages : en
Pages : 201
Book Description
The software development ecosystem is constantly changing, providing a constant stream of new tools, frameworks, techniques, and paradigms. Over the past few years, incremental developments in core engineering practices for software development have created the foundations for rethinking how architecture changes over time, along with ways to protect important architectural characteristics as it evolves. This practical guide ties those parts together with a new way to think about architecture and time.
Publisher: "O'Reilly Media, Inc."
ISBN: 1491986328
Category : Computers
Languages : en
Pages : 201
Book Description
The software development ecosystem is constantly changing, providing a constant stream of new tools, frameworks, techniques, and paradigms. Over the past few years, incremental developments in core engineering practices for software development have created the foundations for rethinking how architecture changes over time, along with ways to protect important architectural characteristics as it evolves. This practical guide ties those parts together with a new way to think about architecture and time.
The Routledge Companion to Games in Architecture and Urban Planning
Author: Marta Brković Dodig
Publisher: Routledge
ISBN: 0429805705
Category : Architecture
Languages : en
Pages : 260
Book Description
The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning. This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field. Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.
Publisher: Routledge
ISBN: 0429805705
Category : Architecture
Languages : en
Pages : 260
Book Description
The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning. This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field. Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.
Intel® Xeon Phi™ Coprocessor Architecture and Tools
Author: Rezaur Rahman
Publisher: Apress
ISBN: 1430259264
Category : Computers
Languages : en
Pages : 220
Book Description
Intel® Xeon Phi™ Coprocessor Architecture and Tools: The Guide for Application Developers provides developers a comprehensive introduction and in-depth look at the Intel Xeon Phi coprocessor architecture and the corresponding parallel data structure tools and algorithms used in the various technical computing applications for which it is suitable. It also examines the source code-level optimizations that can be performed to exploit the powerful features of the processor. Xeon Phi is at the heart of world’s fastest commercial supercomputer, which thanks to the massively parallel computing capabilities of Intel Xeon Phi processors coupled with Xeon Phi coprocessors attained 33.86 teraflops of benchmark performance in 2013. Extracting such stellar performance in real-world applications requires a sophisticated understanding of the complex interaction among hardware components, Xeon Phi cores, and the applications running on them. In this book, Rezaur Rahman, an Intel leader in the development of the Xeon Phi coprocessor and the optimization of its applications, presents and details all the features of Xeon Phi core design that are relevant to the practice of application developers, such as its vector units, hardware multithreading, cache hierarchy, and host-to-coprocessor communication channels. Building on this foundation, he shows developers how to solve real-world technical computing problems by selecting, deploying, and optimizing the available algorithms and data structure alternatives matching Xeon Phi’s hardware characteristics. From Rahman’s practical descriptions and extensive code examples, the reader will gain a working knowledge of the Xeon Phi vector instruction set and the Xeon Phi microarchitecture whereby cores execute 512-bit instruction streams in parallel. What you’ll learn How to calculate theoretical Gigaflops and bandwidth numbers on the hardware and measure them through code segment How to estimate latencies in fetching data from different cache hierarchies, including memory subsystems How to measure PCIe bus bandwidth between the host and coprocessor How to exploit power management and reliability features built into the hardware How to select and manipulate the best tools to tune particular Xeon Phi applications Algorithms and data structures for optimizing Xeon Phi performance Case studies of real-world Xeon Phi technical computing applications in molecular dynamics and financial simulations Who this book is for This book is for developers wishing to design and develop technical computing applications to achieve the highest performance available in the Intel Xeon Phi coprocessor hardware. It provides a solid base on the coprocessor architecture, as well as algorithm and data structure case studies for Xeon Phi coprocessor. The book may also be of interest to students and practitioners in computer engineering as a case study for massively parallel core microarchitecture of modern day processors. Table of Contents 1. Introduction to Xeon Phi Architecture 2. Programming Xeon Phi 3. Xeon Phi Vector Architecture and Instruction Set 4. Xeon Phi Core Microarchitecture 5. Xeon Phi Cache and Memory Subsystem 6. Xeon Phi PCIe Bus Data Transfer and Power Management 7. Xeon Phi System Software 8. Xeon Phi Application Development Tools 9. Xeon Phi Application Design and Implementation Considerations 10. Application Performance Tuning on Xeon Phi 11. Algorithms and Data Structures for Xeon Phi 12. Xeon Phi Application Development on Windows OS 13. OpenCL on Intel 14. Shared Memory Programming on Intel Xeon Phi
Publisher: Apress
ISBN: 1430259264
Category : Computers
Languages : en
Pages : 220
Book Description
Intel® Xeon Phi™ Coprocessor Architecture and Tools: The Guide for Application Developers provides developers a comprehensive introduction and in-depth look at the Intel Xeon Phi coprocessor architecture and the corresponding parallel data structure tools and algorithms used in the various technical computing applications for which it is suitable. It also examines the source code-level optimizations that can be performed to exploit the powerful features of the processor. Xeon Phi is at the heart of world’s fastest commercial supercomputer, which thanks to the massively parallel computing capabilities of Intel Xeon Phi processors coupled with Xeon Phi coprocessors attained 33.86 teraflops of benchmark performance in 2013. Extracting such stellar performance in real-world applications requires a sophisticated understanding of the complex interaction among hardware components, Xeon Phi cores, and the applications running on them. In this book, Rezaur Rahman, an Intel leader in the development of the Xeon Phi coprocessor and the optimization of its applications, presents and details all the features of Xeon Phi core design that are relevant to the practice of application developers, such as its vector units, hardware multithreading, cache hierarchy, and host-to-coprocessor communication channels. Building on this foundation, he shows developers how to solve real-world technical computing problems by selecting, deploying, and optimizing the available algorithms and data structure alternatives matching Xeon Phi’s hardware characteristics. From Rahman’s practical descriptions and extensive code examples, the reader will gain a working knowledge of the Xeon Phi vector instruction set and the Xeon Phi microarchitecture whereby cores execute 512-bit instruction streams in parallel. What you’ll learn How to calculate theoretical Gigaflops and bandwidth numbers on the hardware and measure them through code segment How to estimate latencies in fetching data from different cache hierarchies, including memory subsystems How to measure PCIe bus bandwidth between the host and coprocessor How to exploit power management and reliability features built into the hardware How to select and manipulate the best tools to tune particular Xeon Phi applications Algorithms and data structures for optimizing Xeon Phi performance Case studies of real-world Xeon Phi technical computing applications in molecular dynamics and financial simulations Who this book is for This book is for developers wishing to design and develop technical computing applications to achieve the highest performance available in the Intel Xeon Phi coprocessor hardware. It provides a solid base on the coprocessor architecture, as well as algorithm and data structure case studies for Xeon Phi coprocessor. The book may also be of interest to students and practitioners in computer engineering as a case study for massively parallel core microarchitecture of modern day processors. Table of Contents 1. Introduction to Xeon Phi Architecture 2. Programming Xeon Phi 3. Xeon Phi Vector Architecture and Instruction Set 4. Xeon Phi Core Microarchitecture 5. Xeon Phi Cache and Memory Subsystem 6. Xeon Phi PCIe Bus Data Transfer and Power Management 7. Xeon Phi System Software 8. Xeon Phi Application Development Tools 9. Xeon Phi Application Design and Implementation Considerations 10. Application Performance Tuning on Xeon Phi 11. Algorithms and Data Structures for Xeon Phi 12. Xeon Phi Application Development on Windows OS 13. OpenCL on Intel 14. Shared Memory Programming on Intel Xeon Phi