Author: Mariko Tamaki
Publisher: Dark Horse Comics
ISBN: 1630085715
Category : Comics & Graphic Novels
Languages : en
Pages : 147
Book Description
After Rise of the Tomb Raider, Lara Croft’s adventure continues in an all-new Dark Horse series by Eisner Award–winning writer Mariko Tamaki! Lara Croft is pursuing a lost truth about the world that just might unlock the secret to defeating death! She becomes entangled in a search for a rare mushroom said to grant immortality and a lethal new enemy that just won’t die! Collects the entire first arc of the Tomb Raider comic series, issues #1–#6. * A perfect jumping-on point for new readers! * Written by Eisner Award–winning author Mariko Tamaki.
Tomb Raider Volume 1: Spore
Author: Mariko Tamaki
Publisher: Dark Horse Comics
ISBN: 1630085715
Category : Comics & Graphic Novels
Languages : en
Pages : 147
Book Description
After Rise of the Tomb Raider, Lara Croft’s adventure continues in an all-new Dark Horse series by Eisner Award–winning writer Mariko Tamaki! Lara Croft is pursuing a lost truth about the world that just might unlock the secret to defeating death! She becomes entangled in a search for a rare mushroom said to grant immortality and a lethal new enemy that just won’t die! Collects the entire first arc of the Tomb Raider comic series, issues #1–#6. * A perfect jumping-on point for new readers! * Written by Eisner Award–winning author Mariko Tamaki.
Publisher: Dark Horse Comics
ISBN: 1630085715
Category : Comics & Graphic Novels
Languages : en
Pages : 147
Book Description
After Rise of the Tomb Raider, Lara Croft’s adventure continues in an all-new Dark Horse series by Eisner Award–winning writer Mariko Tamaki! Lara Croft is pursuing a lost truth about the world that just might unlock the secret to defeating death! She becomes entangled in a search for a rare mushroom said to grant immortality and a lethal new enemy that just won’t die! Collects the entire first arc of the Tomb Raider comic series, issues #1–#6. * A perfect jumping-on point for new readers! * Written by Eisner Award–winning author Mariko Tamaki.
Tomb Raider
Author: Mariko Tamaki
Publisher: Dark Horse Comics
ISBN: 1506700101
Category : Comics & Graphic Novels
Languages : en
Pages : 147
Book Description
After Rise of the Tomb Raider, Lara Croft's adventure continues in the comic Dark Horse series by Eisner Award winning writer Mariko Tamaki and others.
Publisher: Dark Horse Comics
ISBN: 1506700101
Category : Comics & Graphic Novels
Languages : en
Pages : 147
Book Description
After Rise of the Tomb Raider, Lara Croft's adventure continues in the comic Dark Horse series by Eisner Award winning writer Mariko Tamaki and others.
Tomb Raider II #1
Author: Mariko Tamaki
Publisher: Dark Horse Comics (Single Issues)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 24
Book Description
A perfect jumping-on point for new readers! After Rise of the Tomb Raider, Lara Croft's adventure continues in a new comic series by Eisner Award winning writer Mariko Tamaki (This One Summer)! Lara Croft is pursuing a lost truth about the world that just might unlock the secret to defeating death! She becomes entangled in a search for a rare mushroom said to grant immortality and a lethal new enemy that just won't die! Continuing where the Rise of the Tomb Raider game left off!
Publisher: Dark Horse Comics (Single Issues)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 24
Book Description
A perfect jumping-on point for new readers! After Rise of the Tomb Raider, Lara Croft's adventure continues in a new comic series by Eisner Award winning writer Mariko Tamaki (This One Summer)! Lara Croft is pursuing a lost truth about the world that just might unlock the secret to defeating death! She becomes entangled in a search for a rare mushroom said to grant immortality and a lethal new enemy that just won't die! Continuing where the Rise of the Tomb Raider game left off!
Tomb Raider Volume 1 : Season of the Witch
Author: Gail Simone
Publisher: Dark Horse Comics
ISBN: 1616554916
Category : Comics & Graphic Novels
Languages : en
Pages : 147
Book Description
Superstar writer Gail Simone picks up Lara Croft's story where the smash hit Tomb Raider game left off in this collection of Tomb Raider #1-#6! Lara and the other survivors of the Endurance are experiencing horrific visions after their ordeal in the Lost Kingdom of Yamatai. But the visions lead to a darker fate . . . can Lara survive the calamities that await her as she struggles to piece this new mystery, and her life, back together?
Publisher: Dark Horse Comics
ISBN: 1616554916
Category : Comics & Graphic Novels
Languages : en
Pages : 147
Book Description
Superstar writer Gail Simone picks up Lara Croft's story where the smash hit Tomb Raider game left off in this collection of Tomb Raider #1-#6! Lara and the other survivors of the Endurance are experiencing horrific visions after their ordeal in the Lost Kingdom of Yamatai. But the visions lead to a darker fate . . . can Lara survive the calamities that await her as she struggles to piece this new mystery, and her life, back together?
This Gaming Life
Author: Jim Rossignol
Publisher: University of Michigan Press
ISBN: 0472023144
Category : Travel
Languages : en
Pages : 224
Book Description
"In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
Publisher: University of Michigan Press
ISBN: 0472023144
Category : Travel
Languages : en
Pages : 224
Book Description
"In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
Tomb Raider: The Beginning
Author: Rhianna Pratchett
Publisher: Dark Horse Comics
ISBN: 1630086487
Category : Comics & Graphic Novels
Languages : en
Pages : 58
Book Description
In this prelude to the exciting new entry in the _Tomb Raider_ video game saga, lead game writer Rhianna Pratchett reveals the untold story behind Lara Croft’s earliest adventure. Join Lara and the crew of the _Endurance_ as they prepare for a thrilling journey to uncover the lost kingdom of Yamatai. For over fifteen years, the _Tomb Raider_ adventures have been some the most enduring and popular in the world of video games. Now, Lara Croft’s bold new re-imagining is further explored by some of comics’ most talented creators in this exclusive volume.
Publisher: Dark Horse Comics
ISBN: 1630086487
Category : Comics & Graphic Novels
Languages : en
Pages : 58
Book Description
In this prelude to the exciting new entry in the _Tomb Raider_ video game saga, lead game writer Rhianna Pratchett reveals the untold story behind Lara Croft’s earliest adventure. Join Lara and the crew of the _Endurance_ as they prepare for a thrilling journey to uncover the lost kingdom of Yamatai. For over fifteen years, the _Tomb Raider_ adventures have been some the most enduring and popular in the world of video games. Now, Lara Croft’s bold new re-imagining is further explored by some of comics’ most talented creators in this exclusive volume.
Artificial Intelligence and Games
Author: Georgios N. Yannakakis
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350
Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350
Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
The Luminous Dead
Author: Caitlin Starling
Publisher: HarperCollins
ISBN: 0062846914
Category : Fiction
Languages : en
Pages : 356
Book Description
Bram Stoker Award nominee for Best First Novel! "This claustrophobic, horror-leaning tour de force is highly recommended for fans of Jeff VanderMeer’s Annihilation and Andy Weir’s The Martian." -- Publishers Weekly (starred review) The thrilling, atmospheric debut from the author of The Death of Jane Lawrence, a novel with the intensive drive of The Martian and Gravity and the creeping dread of Annihilation, in which a caver on a foreign planet finds herself on a terrifying psychological and emotional journey for survival. When Gyre Price lied her way into this expedition, she thought she’d be mapping mineral deposits, and that her biggest problems would be cave collapses and gear malfunctions. She also thought that the fat paycheck—enough to get her off-planet and on the trail of her mother—meant she’d get a skilled surface team, monitoring her suit and environment, keeping her safe. Keeping her sane. Instead, she got Em. Em sees nothing wrong with controlling Gyre’s body with drugs or withholding critical information to “ensure the smooth operation” of her expedition. Em knows all about Gyre’s falsified credentials, and has no qualms using them as a leash—and a lash. And Em has secrets, too . . . As Gyre descends, little inconsistencies—missing supplies, unexpected changes in the route, and, worst of all, shifts in Em’s motivations—drive her out of her depths. Lost and disoriented, Gyre finds her sense of control giving way to paranoia and anger. On her own in this mysterious, deadly place, surrounded by darkness and the unknown, Gyre must overcome more than just the dangerous terrain and the Tunneler which calls underground its home if she wants to make it out alive—she must confront the ghosts in her own head. But how come she can’t shake the feeling she’s being followed?
Publisher: HarperCollins
ISBN: 0062846914
Category : Fiction
Languages : en
Pages : 356
Book Description
Bram Stoker Award nominee for Best First Novel! "This claustrophobic, horror-leaning tour de force is highly recommended for fans of Jeff VanderMeer’s Annihilation and Andy Weir’s The Martian." -- Publishers Weekly (starred review) The thrilling, atmospheric debut from the author of The Death of Jane Lawrence, a novel with the intensive drive of The Martian and Gravity and the creeping dread of Annihilation, in which a caver on a foreign planet finds herself on a terrifying psychological and emotional journey for survival. When Gyre Price lied her way into this expedition, she thought she’d be mapping mineral deposits, and that her biggest problems would be cave collapses and gear malfunctions. She also thought that the fat paycheck—enough to get her off-planet and on the trail of her mother—meant she’d get a skilled surface team, monitoring her suit and environment, keeping her safe. Keeping her sane. Instead, she got Em. Em sees nothing wrong with controlling Gyre’s body with drugs or withholding critical information to “ensure the smooth operation” of her expedition. Em knows all about Gyre’s falsified credentials, and has no qualms using them as a leash—and a lash. And Em has secrets, too . . . As Gyre descends, little inconsistencies—missing supplies, unexpected changes in the route, and, worst of all, shifts in Em’s motivations—drive her out of her depths. Lost and disoriented, Gyre finds her sense of control giving way to paranoia and anger. On her own in this mysterious, deadly place, surrounded by darkness and the unknown, Gyre must overcome more than just the dangerous terrain and the Tunneler which calls underground its home if she wants to make it out alive—she must confront the ghosts in her own head. But how come she can’t shake the feeling she’s being followed?
Introduction to Game Analysis
Author: Clara Fernández-Vara
Publisher: Routledge
ISBN: 135114006X
Category : Social Science
Languages : en
Pages : 287
Book Description
This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara’s concise primer provides readers with instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Portal and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.
Publisher: Routledge
ISBN: 135114006X
Category : Social Science
Languages : en
Pages : 287
Book Description
This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara’s concise primer provides readers with instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Portal and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.
Tomb Raider: Inferno #2
Author: Collin Kelly
Publisher: Dark Horse Comics (Single Issues)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 24
Book Description
Lara is trapped. After being surprised by Trinity's preparedness, Lara finds herself in the midst of an inconceivable phenomenon that is as equally terrifying as it is mysterious. Now, face-to-face with an entity beyond scientific understanding, not to mention an apt foe in Nadija, Lara fears she may finally be in over her head. Perfect for new and existing Tomb Raider fans! Artist Phillip Sevy returns to Tomb Raider!
Publisher: Dark Horse Comics (Single Issues)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 24
Book Description
Lara is trapped. After being surprised by Trinity's preparedness, Lara finds herself in the midst of an inconceivable phenomenon that is as equally terrifying as it is mysterious. Now, face-to-face with an entity beyond scientific understanding, not to mention an apt foe in Nadija, Lara fears she may finally be in over her head. Perfect for new and existing Tomb Raider fans! Artist Phillip Sevy returns to Tomb Raider!