Author: Brian Ball
Publisher: Gateway
ISBN: 1473210682
Category : Fiction
Languages : en
Pages : 150
Book Description
Time drifted onto the ruin of the Galactic Federation. The centuries rolled over the wars of the first part of the new millennium, laying their patina of forgetfulness over the adventures of the survivors of the expedition to the Forever Planet. Only in the memory banks of lost and ruined computers was there a record of the withering piece of time, hung in its weird universe, poised in a matrix of forever, which had waited eons to release its makers from their imprisonment on a planet which was their plaything, workshop, laboratory and engine. No one returned to the planet of the Timepivot. Not of his own volition.
Timepivot
Author: Brian Ball
Publisher: Gateway
ISBN: 1473210682
Category : Fiction
Languages : en
Pages : 150
Book Description
Time drifted onto the ruin of the Galactic Federation. The centuries rolled over the wars of the first part of the new millennium, laying their patina of forgetfulness over the adventures of the survivors of the expedition to the Forever Planet. Only in the memory banks of lost and ruined computers was there a record of the withering piece of time, hung in its weird universe, poised in a matrix of forever, which had waited eons to release its makers from their imprisonment on a planet which was their plaything, workshop, laboratory and engine. No one returned to the planet of the Timepivot. Not of his own volition.
Publisher: Gateway
ISBN: 1473210682
Category : Fiction
Languages : en
Pages : 150
Book Description
Time drifted onto the ruin of the Galactic Federation. The centuries rolled over the wars of the first part of the new millennium, laying their patina of forgetfulness over the adventures of the survivors of the expedition to the Forever Planet. Only in the memory banks of lost and ruined computers was there a record of the withering piece of time, hung in its weird universe, poised in a matrix of forever, which had waited eons to release its makers from their imprisonment on a planet which was their plaything, workshop, laboratory and engine. No one returned to the planet of the Timepivot. Not of his own volition.
Timepit
Author: Brian Ball
Publisher: Gateway
ISBN: 1473210690
Category : Fiction
Languages : en
Pages : 138
Book Description
What happened to the colossal dimensional engine of the Forever Planet? What happened to the mysterious Pivot of Time? TIMEPIECE told of the eerie extra-Universals who manufactured that vast and strange engine: TIMEPIT moves on to a day when the Pivot of Time has been locked away, to keep its terrifying powers from the curious an the bold. For centuries its safety is assured...like a precious fetish it is stored away, to be visited as it it were some magic touchstone. And then a wasp stung Kelp on the nose! Kelp, curious, bold, resourceful, had been prisoner in the warm ooze of the coma-cells since the time of his arrest. His crime? He tried to investigate the secrets of the Pivot of Time. A wasp-sting brought him from a ten-year sleep into a sharp awareness of a mission unaccomplished. He leapt into action! Kelp's insatiable curiosity and boundless resources enabled him to smash the fearful guardians of the Timepivot but the consequences of Kelp's tampering with the Timepivot were indeed vast and terrible.
Publisher: Gateway
ISBN: 1473210690
Category : Fiction
Languages : en
Pages : 138
Book Description
What happened to the colossal dimensional engine of the Forever Planet? What happened to the mysterious Pivot of Time? TIMEPIECE told of the eerie extra-Universals who manufactured that vast and strange engine: TIMEPIT moves on to a day when the Pivot of Time has been locked away, to keep its terrifying powers from the curious an the bold. For centuries its safety is assured...like a precious fetish it is stored away, to be visited as it it were some magic touchstone. And then a wasp stung Kelp on the nose! Kelp, curious, bold, resourceful, had been prisoner in the warm ooze of the coma-cells since the time of his arrest. His crime? He tried to investigate the secrets of the Pivot of Time. A wasp-sting brought him from a ten-year sleep into a sharp awareness of a mission unaccomplished. He leapt into action! Kelp's insatiable curiosity and boundless resources enabled him to smash the fearful guardians of the Timepivot but the consequences of Kelp's tampering with the Timepivot were indeed vast and terrible.
Complete Maya Programming
Author: David Gould
Publisher: Elsevier
ISBN: 0080502377
Category : Computers
Languages : en
Pages : 529
Book Description
Learning Maya, the world's leading 3D animation and effects package, is a challenge, especially for those who want to master Maya's versatile programming features in addition to its built-in tools. Finally, here is a practical, step-by-step guide that shows how to use Maya to its fullest potential, beginning with the basics. Readers of Complete Maya Programming will first gain a thorough understanding of Maya's inner workings, and then learn how to customize and extend Maya with scripts and plugins that take control and productivity to new levels.Users new to programming can apply Maya's easy scripting language MEL (Maya Embedded Language), while more advanced users can work with the C++ API (Application Progamming Interface). Both a fundamental tutorial for Maya beginners and a solid reference for experienced developers, Complete Maya Programming is every user's guide to Maya mastery. * Provides a multitude of real-world examples illustrating applications of Maya programming.* Demonstrates how to use MEL to control Maya, customize its interface, automate procedures, and more* Details how to use the C++ API to modify Maya functionality and develop tools and features to meet any need* Explains when to use MEL, when to use the C++ API, and how to use them together* Ideal for technical directors, developers, or anyone wishing to to master Maya* Provides a storehouse of MEL scripts and C++ source code, glossary, and list of resources, available at www.davidgould.com
Publisher: Elsevier
ISBN: 0080502377
Category : Computers
Languages : en
Pages : 529
Book Description
Learning Maya, the world's leading 3D animation and effects package, is a challenge, especially for those who want to master Maya's versatile programming features in addition to its built-in tools. Finally, here is a practical, step-by-step guide that shows how to use Maya to its fullest potential, beginning with the basics. Readers of Complete Maya Programming will first gain a thorough understanding of Maya's inner workings, and then learn how to customize and extend Maya with scripts and plugins that take control and productivity to new levels.Users new to programming can apply Maya's easy scripting language MEL (Maya Embedded Language), while more advanced users can work with the C++ API (Application Progamming Interface). Both a fundamental tutorial for Maya beginners and a solid reference for experienced developers, Complete Maya Programming is every user's guide to Maya mastery. * Provides a multitude of real-world examples illustrating applications of Maya programming.* Demonstrates how to use MEL to control Maya, customize its interface, automate procedures, and more* Details how to use the C++ API to modify Maya functionality and develop tools and features to meet any need* Explains when to use MEL, when to use the C++ API, and how to use them together* Ideal for technical directors, developers, or anyone wishing to to master Maya* Provides a storehouse of MEL scripts and C++ source code, glossary, and list of resources, available at www.davidgould.com
Trading Triads
Author: Felipe Tudela
Publisher: John Wiley & Sons
ISBN: 0470971584
Category : Business & Economics
Languages : en
Pages : 440
Book Description
Trading Triads explains the ‘Triads’ method, a system that enables simple market analysis, flagging accurate turning points as well as precise entry and exit points for trades. The book begins by introducing the reader to the Triads method and how it was developed, as well as explaining how it reflects the fundamental structure of the market. The author goes on to explain the oscillatory nature of markets, their structure and their key elements. The book explains why most indicators give false signals and explains how to avoid them. After exploring fundamental market structure, the book explains the Triads strategy. It covers precise entry and exit points as well as stop placement. Also it explains how to use Triads at the same time as other indicators to trade the markets most successfully – for example, how a simple moving average traded with the help of Triads becomes a powerful trading tool that avoids most false signals. It also shows how to trade an MACD, stochastic or any other indicator/method with the help of Triads. The purpose of these examples is to show how the Triads methodology improves significantly any trading method or trading tool. The book aims to explain to the reader a new trading method which can simplify analysis of the market, and provide a simple and extremely versatile strategy which can sit alongside the trader’s current range of tools to increase precision, and results, in their trading of the markets.
Publisher: John Wiley & Sons
ISBN: 0470971584
Category : Business & Economics
Languages : en
Pages : 440
Book Description
Trading Triads explains the ‘Triads’ method, a system that enables simple market analysis, flagging accurate turning points as well as precise entry and exit points for trades. The book begins by introducing the reader to the Triads method and how it was developed, as well as explaining how it reflects the fundamental structure of the market. The author goes on to explain the oscillatory nature of markets, their structure and their key elements. The book explains why most indicators give false signals and explains how to avoid them. After exploring fundamental market structure, the book explains the Triads strategy. It covers precise entry and exit points as well as stop placement. Also it explains how to use Triads at the same time as other indicators to trade the markets most successfully – for example, how a simple moving average traded with the help of Triads becomes a powerful trading tool that avoids most false signals. It also shows how to trade an MACD, stochastic or any other indicator/method with the help of Triads. The purpose of these examples is to show how the Triads methodology improves significantly any trading method or trading tool. The book aims to explain to the reader a new trading method which can simplify analysis of the market, and provide a simple and extremely versatile strategy which can sit alongside the trader’s current range of tools to increase precision, and results, in their trading of the markets.
Professional MEL Solutions for Production
Author: Kevin Mannens
Publisher: Jones & Bartlett Publishers
ISBN: 0763782866
Category : Computers
Languages : en
Pages : 525
Book Description
Maya’s Embedded Language is the heart and soul of Maya, the most powerful 3D application on the market today. MEL provides Maya with a versatility and adaptability unmatched in the CG industry. It is MEL that allows technical directors to customize Maya to fit each pipeline, to work around each limitation, and to write tools that expand Maya’s already impressive set of capabilities. Mastery of MEL is as essential to a TD as a scalpel is to a surgeon. This book shows you how MEL is being (ab)used in high-end visual effects production by picking apart scripts written in the production of recent feature films. The exhaustive and in-depth nature of this book makes it useful for a broad audience: from the MEL novice who wants to learn MEL to the advanced scripter interested in developing strategies for production problems. A good book covering difficult topics with gentle hand holding and good humour. -Gary Noden, 3D World Magazine
Publisher: Jones & Bartlett Publishers
ISBN: 0763782866
Category : Computers
Languages : en
Pages : 525
Book Description
Maya’s Embedded Language is the heart and soul of Maya, the most powerful 3D application on the market today. MEL provides Maya with a versatility and adaptability unmatched in the CG industry. It is MEL that allows technical directors to customize Maya to fit each pipeline, to work around each limitation, and to write tools that expand Maya’s already impressive set of capabilities. Mastery of MEL is as essential to a TD as a scalpel is to a surgeon. This book shows you how MEL is being (ab)used in high-end visual effects production by picking apart scripts written in the production of recent feature films. The exhaustive and in-depth nature of this book makes it useful for a broad audience: from the MEL novice who wants to learn MEL to the advanced scripter interested in developing strategies for production problems. A good book covering difficult topics with gentle hand holding and good humour. -Gary Noden, 3D World Magazine
Computer Animation Complete
Author: Rick Parent
Publisher: Morgan Kaufmann
ISBN: 0123785642
Category : Computers
Languages : en
Pages : 591
Book Description
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. - Expert instruction from a variety of pace-setting computer graphics researchers. - Provides in-depth coverage of established and emerging animation algorithms. - For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. - A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.
Publisher: Morgan Kaufmann
ISBN: 0123785642
Category : Computers
Languages : en
Pages : 591
Book Description
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. - Expert instruction from a variety of pace-setting computer graphics researchers. - Provides in-depth coverage of established and emerging animation algorithms. - For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. - A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.
Luna Monthly
Author:
Publisher:
ISBN:
Category : Science fiction
Languages : en
Pages : 590
Book Description
Publisher:
ISBN:
Category : Science fiction
Languages : en
Pages : 590
Book Description
Sequence Dancing
Author: Victor Silvester
Publisher:
ISBN:
Category : Ballroom dancing
Languages : en
Pages : 204
Book Description
Publisher:
ISBN:
Category : Ballroom dancing
Languages : en
Pages : 204
Book Description
Time Travel
Author: David Wittenberg
Publisher: Fordham University Press
ISBN: 0823273342
Category : Philosophy
Languages : en
Pages : 319
Book Description
This book argues that time travel fiction is a narrative “laboratory,” a setting for thought experiments in which essential theoretical questions about storytelling—and, by extension, about the philosophy of temporality, history, and subjectivity—are represented in the form of literal devices and plots. Drawing on physics, philosophy, narrative theory, psychoanalysis, and film theory, the book links innovations in time travel fiction to specific shifts in the popularization of science, from evolutionary biology in the late 1800s, through relativity and quantum physics in the mid–20th century, to more recent “multiverse” cosmologies. Wittenberg shows how increasing awareness of new scientific models leads to surprising innovations in the literary “time machine,” which evolves from a “vehicle” used chiefly for sociopolitical commentary into a psychological and narratological device capable of exploring with great sophistication the temporal structure and significance of subjects, viewpoints, and historical events. The book covers work by well-known time travel writers such as H. G. Wells, Edward Bellamy, Robert Heinlein, Samuel Delany, and Harlan Ellison, as well as pulp fiction writers of the 1920s through the 1940s, popular and avant-garde postwar science fiction, television shows such as “The Twilight Zone” and “Star Trek,” and current cinema. Literature, film, and TV are read alongside theoretical work ranging from Einstein, Schrödinger, and Stephen Hawking to Gérard Genette, David Lewis, and Gilles Deleuze. Wittenberg argues that even the most mainstream audiences of popular time travel fiction and cinema are vigorously engaged with many of the same questions about temporality, identity, and history that concern literary theorists, media and film scholars, and philosophers.
Publisher: Fordham University Press
ISBN: 0823273342
Category : Philosophy
Languages : en
Pages : 319
Book Description
This book argues that time travel fiction is a narrative “laboratory,” a setting for thought experiments in which essential theoretical questions about storytelling—and, by extension, about the philosophy of temporality, history, and subjectivity—are represented in the form of literal devices and plots. Drawing on physics, philosophy, narrative theory, psychoanalysis, and film theory, the book links innovations in time travel fiction to specific shifts in the popularization of science, from evolutionary biology in the late 1800s, through relativity and quantum physics in the mid–20th century, to more recent “multiverse” cosmologies. Wittenberg shows how increasing awareness of new scientific models leads to surprising innovations in the literary “time machine,” which evolves from a “vehicle” used chiefly for sociopolitical commentary into a psychological and narratological device capable of exploring with great sophistication the temporal structure and significance of subjects, viewpoints, and historical events. The book covers work by well-known time travel writers such as H. G. Wells, Edward Bellamy, Robert Heinlein, Samuel Delany, and Harlan Ellison, as well as pulp fiction writers of the 1920s through the 1940s, popular and avant-garde postwar science fiction, television shows such as “The Twilight Zone” and “Star Trek,” and current cinema. Literature, film, and TV are read alongside theoretical work ranging from Einstein, Schrödinger, and Stephen Hawking to Gérard Genette, David Lewis, and Gilles Deleuze. Wittenberg argues that even the most mainstream audiences of popular time travel fiction and cinema are vigorously engaged with many of the same questions about temporality, identity, and history that concern literary theorists, media and film scholars, and philosophers.
Planet Probability
Author: Brian Ball
Publisher: Gateway
ISBN: 1473210712
Category : Fiction
Languages : en
Pages : 157
Book Description
The Frames were only a realization of the ultimate form of escape. Books, films, sensors, complete total experience - and finally the Frames. The saviors of civilization had shown the way: move the tribes of Americans to Europe, the tribes of the Germans to Spain, the tribes of the English to Switzerland and permutate the combinations endlessly. Use trains, then aircraft, then spaceships. The Frames of the Thirtieth Century were a logical extension of the Mechanical Age's exploitation of the means of mass travel. Now, whole populations moved to new areas of experience. New worlds - new re-created worlds - were manufactured for them. And it had all begun on Talisker. But whatever had left the monstrous scenery on Talisker's desert had not begun anywhere in our universe.
Publisher: Gateway
ISBN: 1473210712
Category : Fiction
Languages : en
Pages : 157
Book Description
The Frames were only a realization of the ultimate form of escape. Books, films, sensors, complete total experience - and finally the Frames. The saviors of civilization had shown the way: move the tribes of Americans to Europe, the tribes of the Germans to Spain, the tribes of the English to Switzerland and permutate the combinations endlessly. Use trains, then aircraft, then spaceships. The Frames of the Thirtieth Century were a logical extension of the Mechanical Age's exploitation of the means of mass travel. Now, whole populations moved to new areas of experience. New worlds - new re-created worlds - were manufactured for them. And it had all begun on Talisker. But whatever had left the monstrous scenery on Talisker's desert had not begun anywhere in our universe.