Author:
Publisher: Hippocrene Books
ISBN:
Category : Crafts & Hobbies
Languages : en
Pages : 260
Book Description
Tilesetting Workbook
Author:
Publisher: Hippocrene Books
ISBN:
Category : Crafts & Hobbies
Languages : en
Pages : 260
Book Description
Publisher: Hippocrene Books
ISBN:
Category : Crafts & Hobbies
Languages : en
Pages : 260
Book Description
Tile Your World
Author: John P. Bridge
Publisher: Mistflower Press
ISBN: 9780974275437
Category : House & Home
Languages : en
Pages : 278
Book Description
Illustrated instructions enable you to 'tile with style'.
Publisher: Mistflower Press
ISBN: 9780974275437
Category : House & Home
Languages : en
Pages : 278
Book Description
Illustrated instructions enable you to 'tile with style'.
Setting Tile
Author: Michael Byrne
Publisher: Taunton
ISBN: 9781561580804
Category : House & Home
Languages : en
Pages : 248
Book Description
Shows how to set tile in one's home, covering ceramic and natural stone tile; layout; application techniques; floor, wall, countertop, and special installations; and other related topics.
Publisher: Taunton
ISBN: 9781561580804
Category : House & Home
Languages : en
Pages : 248
Book Description
Shows how to set tile in one's home, covering ceramic and natural stone tile; layout; application techniques; floor, wall, countertop, and special installations; and other related topics.
Resources in education
Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 364
Book Description
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 364
Book Description
Catalog of Copyright Entries. Third Series
Author: Library of Congress. Copyright Office
Publisher: Copyright Office, Library of Congress
ISBN:
Category : Copyright
Languages : en
Pages : 1216
Book Description
Publisher: Copyright Office, Library of Congress
ISBN:
Category : Copyright
Languages : en
Pages : 1216
Book Description
Ceramic Tile Setting
Author: John P. Bridge
Publisher: McGraw Hill Professional
ISBN: 9780830625727
Category : House & Home
Languages : en
Pages : 248
Book Description
Given the high prices that contractors charge for ceramic tile jobs, many homeowners would undoubtedly consider installing it themselves, if they had the proper guidance. Also in the last ten to fifteen years, tile used in new homes is often glued to nothing more than plasterboard. The life expectancy of this type of installation is generally less than two or three years, which means that homeowners must pay to have the tile torn out and redone-an expensive proposition. Now, John P. Bridge comes to the rescue, providing do-it-yourselfers with all of the information they need to complete ceramic tile projects with long lasting, professional results. Bridge begins with a brief discussion of the tools of the trade, materials required, and various types of masonry tile. Readers will then find easy-to-follow instructions for installing floors, tub surrounds, walls, and counter tops. Bridge takes readers step-by-step through the entire process, from surface preparation, layout, and design to setting the tile, grouting, and finishing
Publisher: McGraw Hill Professional
ISBN: 9780830625727
Category : House & Home
Languages : en
Pages : 248
Book Description
Given the high prices that contractors charge for ceramic tile jobs, many homeowners would undoubtedly consider installing it themselves, if they had the proper guidance. Also in the last ten to fifteen years, tile used in new homes is often glued to nothing more than plasterboard. The life expectancy of this type of installation is generally less than two or three years, which means that homeowners must pay to have the tile torn out and redone-an expensive proposition. Now, John P. Bridge comes to the rescue, providing do-it-yourselfers with all of the information they need to complete ceramic tile projects with long lasting, professional results. Bridge begins with a brief discussion of the tools of the trade, materials required, and various types of masonry tile. Readers will then find easy-to-follow instructions for installing floors, tub surrounds, walls, and counter tops. Bridge takes readers step-by-step through the entire process, from surface preparation, layout, and design to setting the tile, grouting, and finishing
Tiling Complete
Author: Michael Schweit
Publisher: Taunton
ISBN: 9781561588121
Category : House & Home
Languages : en
Pages : 234
Book Description
A hands-on manual covering every home tiling situation covers everything homeowners need to know, including tile styles and shapes, essential tools, preparation and installation methods, and grouting, sealing, and caulking techniques, all enhanced by 850 photographs, diagrams, and illustrations. Original.
Publisher: Taunton
ISBN: 9781561588121
Category : House & Home
Languages : en
Pages : 234
Book Description
A hands-on manual covering every home tiling situation covers everything homeowners need to know, including tile styles and shapes, essential tools, preparation and installation methods, and grouting, sealing, and caulking techniques, all enhanced by 850 photographs, diagrams, and illustrations. Original.
Resources in Education
Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 1152
Book Description
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 1152
Book Description
Curriculum Materials for Trade and Industrial Education
Author:
Publisher:
ISBN:
Category : Technical education
Languages : en
Pages : 90
Book Description
Publisher:
ISBN:
Category : Technical education
Languages : en
Pages : 90
Book Description
Godot Engine Game Development Projects
Author: Chris Bradfield
Publisher: Packt Publishing Ltd
ISBN: 1788836421
Category : Computers
Languages : en
Pages : 292
Book Description
A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book Description Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0. What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot’s node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.
Publisher: Packt Publishing Ltd
ISBN: 1788836421
Category : Computers
Languages : en
Pages : 292
Book Description
A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book Description Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0. What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot’s node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.