Author: Bernd Girod
Publisher: Springer Science & Business Media
ISBN: 1475731868
Category : Computers
Languages : en
Pages : 475
Book Description
Traditionally, say 15 years ago, three-dimensional image analysis (aka computer vi sion) and three-dimensional image synthesis (aka computer graphics) were separate fields. Rarely were expert
Principles of 3D Image Analysis and Synthesis
Author: Bernd Girod
Publisher: Springer Science & Business Media
ISBN: 1475731868
Category : Computers
Languages : en
Pages : 475
Book Description
Traditionally, say 15 years ago, three-dimensional image analysis (aka computer vi sion) and three-dimensional image synthesis (aka computer graphics) were separate fields. Rarely were expert
Publisher: Springer Science & Business Media
ISBN: 1475731868
Category : Computers
Languages : en
Pages : 475
Book Description
Traditionally, say 15 years ago, three-dimensional image analysis (aka computer vi sion) and three-dimensional image synthesis (aka computer graphics) were separate fields. Rarely were expert
Three-Dimensional Imaging Techniques
Author: Takanori Okoshi
Publisher: Elsevier
ISBN: 0323151329
Category : Technology & Engineering
Languages : en
Pages : 417
Book Description
Three-Dimensional Imaging Techniques provides an overview of the development and practical applications of three-dimensional imaging techniques. This text deals with holographic and nonholographic techniques, with a focus on efficiency, speckle noise, resolution, white-light reconstruction, white-light recording, and color holography. This book is comprised of nine chapters, wherein Chapter 1 provides a brief history of information media in human society. Chapter 2 presents the history of depth perception and the principle of the Wheatstone stereoscope, and Chapter 3 examines the construction of human eyes as the most important source of depth perception. Chapter 4 focuses on the optimum design of lens-sheet pictures, whereas Chapters 5 and 6 examine the technical drawbacks that limit the versatility in three-dimensional imaging technology. The features of holographic techniques, such as holographic stereoscreens and computer-generated holograms, are discussed in Chapters 7 and 8. Finally, Chapter 9 discusses the possible classifications based on applications, including microscopy, television, X-ray imaging, movies, and acoustical imaging. This book is intended for electronic engineers, researchers, and readers who are interested in the field of three-dimensional imaging.
Publisher: Elsevier
ISBN: 0323151329
Category : Technology & Engineering
Languages : en
Pages : 417
Book Description
Three-Dimensional Imaging Techniques provides an overview of the development and practical applications of three-dimensional imaging techniques. This text deals with holographic and nonholographic techniques, with a focus on efficiency, speckle noise, resolution, white-light reconstruction, white-light recording, and color holography. This book is comprised of nine chapters, wherein Chapter 1 provides a brief history of information media in human society. Chapter 2 presents the history of depth perception and the principle of the Wheatstone stereoscope, and Chapter 3 examines the construction of human eyes as the most important source of depth perception. Chapter 4 focuses on the optimum design of lens-sheet pictures, whereas Chapters 5 and 6 examine the technical drawbacks that limit the versatility in three-dimensional imaging technology. The features of holographic techniques, such as holographic stereoscreens and computer-generated holograms, are discussed in Chapters 7 and 8. Finally, Chapter 9 discusses the possible classifications based on applications, including microscopy, television, X-ray imaging, movies, and acoustical imaging. This book is intended for electronic engineers, researchers, and readers who are interested in the field of three-dimensional imaging.
Fundamentals of Three-dimensional Digital Image Processing
Author: Junichiro Toriwaki
Publisher: Springer Science & Business Media
ISBN: 1848001738
Category : Computers
Languages : en
Pages : 278
Book Description
This book is a detailed description of the basics of three-dimensional digital image processing. A 3D digital image (abbreviated as “3D image” below) is a digitalized representation of a 3D object or an entire 3D space, stored in a computer as a 3D array. Whereas normal digital image processing is concerned with screens that are a collection of square shapes called “pixels” and their corresponding density levels, the “image plane” in three dimensions is represented by a division into cubical graphical elements (called “voxels”) that represent corresponding density levels. Inthecontextofimageprocessing,in manycases3Dimageprocessingwill refer to the input of multiple 2D images and performing processing in order to understand the 3D space (or “scene”) that they depict. This is a result of research into how to use input from image sensors such as television cameras as a basis for learning about a 3D scene, thereby replicating the sense of vision for humans or intelligent robots, and this has been the central problem in image processing research since the 1970s. However, a completely di?erent type of image with its own new problems, the 3D digital image discussed in this book, rapidly took prominence in the 1980s, particularly in the ?eld of medical imaging. These were recordings of human bodies obtained through computed (or “computerized”) tomography (CT),imagesthatrecordednotonlytheexternal,visiblesurfaceofthesubject but also, to some degree of resolution, its internal structure. This was a type of image that no one had experienced before.
Publisher: Springer Science & Business Media
ISBN: 1848001738
Category : Computers
Languages : en
Pages : 278
Book Description
This book is a detailed description of the basics of three-dimensional digital image processing. A 3D digital image (abbreviated as “3D image” below) is a digitalized representation of a 3D object or an entire 3D space, stored in a computer as a 3D array. Whereas normal digital image processing is concerned with screens that are a collection of square shapes called “pixels” and their corresponding density levels, the “image plane” in three dimensions is represented by a division into cubical graphical elements (called “voxels”) that represent corresponding density levels. Inthecontextofimageprocessing,in manycases3Dimageprocessingwill refer to the input of multiple 2D images and performing processing in order to understand the 3D space (or “scene”) that they depict. This is a result of research into how to use input from image sensors such as television cameras as a basis for learning about a 3D scene, thereby replicating the sense of vision for humans or intelligent robots, and this has been the central problem in image processing research since the 1970s. However, a completely di?erent type of image with its own new problems, the 3D digital image discussed in this book, rapidly took prominence in the 1980s, particularly in the ?eld of medical imaging. These were recordings of human bodies obtained through computed (or “computerized”) tomography (CT),imagesthatrecordednotonlytheexternal,visiblesurfaceofthesubject but also, to some degree of resolution, its internal structure. This was a type of image that no one had experienced before.
Three-Dimensional Imaging, Visualization, and Display
Author: Bahram Javidi
Publisher: Springer Science & Business Media
ISBN: 0387793356
Category : Science
Languages : en
Pages : 528
Book Description
Here is an up-to-date examination of recent developments in 3D imaging, as well as coverage of the prospects and challenges facing 3D moving picture systems and devices, including binocular, multi-view, holographic, and image reproduction techniques.
Publisher: Springer Science & Business Media
ISBN: 0387793356
Category : Science
Languages : en
Pages : 528
Book Description
Here is an up-to-date examination of recent developments in 3D imaging, as well as coverage of the prospects and challenges facing 3D moving picture systems and devices, including binocular, multi-view, holographic, and image reproduction techniques.
Advances in 3D Image and Graphics Representation, Analysis, Computing and Information Technology
Author: Roumen Kountchev
Publisher: Springer Nature
ISBN: 9811538638
Category : Technology & Engineering
Languages : en
Pages : 504
Book Description
This book gathers selected papers presented at the conference “Advances in 3D Image and Graphics Representation, Analysis, Computing and Information Technology,” one of the first initiatives devoted to the problems of 3D imaging in all contemporary scientific and application areas. The aim of the conference was to establish a platform for experts to combine their efforts and share their ideas in the related areas in order to promote and accelerate future development. This second volume discusses algorithms and applications, focusing mainly on the following topics: 3D printing technologies; naked, dynamic and auxiliary 3D displays; VR/AR/MR devices; VR camera technologies; microprocessors for 3D data processing; advanced 3D computing systems; 3D data-storage technologies; 3D data networks and technologies; 3D data intelligent processing; 3D data cryptography and security; 3D visual quality estimation and measurement; and 3D decision support and information systems.
Publisher: Springer Nature
ISBN: 9811538638
Category : Technology & Engineering
Languages : en
Pages : 504
Book Description
This book gathers selected papers presented at the conference “Advances in 3D Image and Graphics Representation, Analysis, Computing and Information Technology,” one of the first initiatives devoted to the problems of 3D imaging in all contemporary scientific and application areas. The aim of the conference was to establish a platform for experts to combine their efforts and share their ideas in the related areas in order to promote and accelerate future development. This second volume discusses algorithms and applications, focusing mainly on the following topics: 3D printing technologies; naked, dynamic and auxiliary 3D displays; VR/AR/MR devices; VR camera technologies; microprocessors for 3D data processing; advanced 3D computing systems; 3D data-storage technologies; 3D data networks and technologies; 3D data intelligent processing; 3D data cryptography and security; 3D visual quality estimation and measurement; and 3D decision support and information systems.
Image Synthesis
Author: Michel Bret
Publisher: Springer Science & Business Media
ISBN: 9401125686
Category : Computers
Languages : en
Pages : 297
Book Description
The images produced by means ofcomputers have invaded our daily lives. One has but to see the "identification logos" of most television broadcasts or some advenisement "spots" to be convinced of this. This proves that the synthesis ofimages has reached maturity. The progress that has been made in the last few years allows one to predict the use ofrealistic illustrations in more and more domains ofapplication. It is thus understandable that more and more people seek to understand how these images are produced. Such a person may be an amateur who likes to understand in a general way the processing involved, or he may be a computer scientist who wants to develop some new application using graphics procedures. This book by Michel Bret meets these desires by giving a complete overview of the techniques of image synthesis by computer. The different stages of the creation of a numerical image are explained in detail, and they are accompanied by descriptions of the most modem methods. Thus the geometrical models that are described go from those with plane polygonal facets, via surfaces of all types, to systems of panicles. Visualization is treated in complete detail, and due attention is given to all the various roads that lead to a realistic image: simple projections on the basis of wire-frame models, the elimination of hidden pans, and fmally the modelling oflight and its effects.
Publisher: Springer Science & Business Media
ISBN: 9401125686
Category : Computers
Languages : en
Pages : 297
Book Description
The images produced by means ofcomputers have invaded our daily lives. One has but to see the "identification logos" of most television broadcasts or some advenisement "spots" to be convinced of this. This proves that the synthesis ofimages has reached maturity. The progress that has been made in the last few years allows one to predict the use ofrealistic illustrations in more and more domains ofapplication. It is thus understandable that more and more people seek to understand how these images are produced. Such a person may be an amateur who likes to understand in a general way the processing involved, or he may be a computer scientist who wants to develop some new application using graphics procedures. This book by Michel Bret meets these desires by giving a complete overview of the techniques of image synthesis by computer. The different stages of the creation of a numerical image are explained in detail, and they are accompanied by descriptions of the most modem methods. Thus the geometrical models that are described go from those with plane polygonal facets, via surfaces of all types, to systems of panicles. Visualization is treated in complete detail, and due attention is given to all the various roads that lead to a realistic image: simple projections on the basis of wire-frame models, the elimination of hidden pans, and fmally the modelling oflight and its effects.
Principles of Digital Image Synthesis
Author: Andrew S. Glassner
Publisher:
ISBN: 9781558602762
Category : Computer graphics
Languages : en
Pages : 1205
Book Description
Publisher:
ISBN: 9781558602762
Category : Computer graphics
Languages : en
Pages : 1205
Book Description
Analysis and Synthesis of Three-dimensional Illumination Using Partial Coherence
Author: Zhengyun Zhang
Publisher: Stanford University
ISBN:
Category :
Languages : en
Pages : 154
Book Description
There exists many devices that generate three-dimensional illumination patterns. Analysis of the capabilities of three major device families using measures of partial coherence reveals specific illumination patterns that cannot be generated by each device family. Ray-based devices cannot achieve patterns with high resolution, coherent holographic devices cannot achieve certain intensity patterns, even in the two-dimensional case, and volumetric devices cannot simulate occlusions and suffer from out-of-focus blur. Synthesis of more versatile illumination patterns is proposed by computing the mutual intensity representation of a desired partially coherent beam from application specifications and then generating the beam using time-multiplexing methods based on coherent modes. The mutual intensity can be computed directly from a simple scene description, or it can be computed through a novel algorithm using nonlinear conjugate gradients from a desired three-dimensional intensity volume. Equivalent coherent mode decomposition representations for the same mutual intensity will be considered in terms of optimality in efficiency. For cases when the computed mutual intensity is fairly incoherent, a new "quasi-Schell" mode decomposition is proposed to reduce the number of patterns needed at the SLM by introducing partially coherent sources. Use of arbitrary partially coherent beams for three-dimensional illumination enables the versatile generation of light patterns not possible with current devices and is a promising new field for exploration.
Publisher: Stanford University
ISBN:
Category :
Languages : en
Pages : 154
Book Description
There exists many devices that generate three-dimensional illumination patterns. Analysis of the capabilities of three major device families using measures of partial coherence reveals specific illumination patterns that cannot be generated by each device family. Ray-based devices cannot achieve patterns with high resolution, coherent holographic devices cannot achieve certain intensity patterns, even in the two-dimensional case, and volumetric devices cannot simulate occlusions and suffer from out-of-focus blur. Synthesis of more versatile illumination patterns is proposed by computing the mutual intensity representation of a desired partially coherent beam from application specifications and then generating the beam using time-multiplexing methods based on coherent modes. The mutual intensity can be computed directly from a simple scene description, or it can be computed through a novel algorithm using nonlinear conjugate gradients from a desired three-dimensional intensity volume. Equivalent coherent mode decomposition representations for the same mutual intensity will be considered in terms of optimality in efficiency. For cases when the computed mutual intensity is fairly incoherent, a new "quasi-Schell" mode decomposition is proposed to reduce the number of patterns needed at the SLM by introducing partially coherent sources. Use of arbitrary partially coherent beams for three-dimensional illumination enables the versatile generation of light patterns not possible with current devices and is a promising new field for exploration.
Official Gazette of the United States Patent and Trademark Office
Author:
Publisher:
ISBN:
Category : Patents
Languages : en
Pages : 792
Book Description
Publisher:
ISBN:
Category : Patents
Languages : en
Pages : 792
Book Description
Image Synthesis
Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
ISBN: 4431680608
Category : Computers
Languages : en
Pages : 413
Book Description
Image Synthesis: Theory and Practice is the first book completely dedicated to the numerous techniques of image synthesis. Both theoretical and practical aspects are treated in detail. Numerous impressive computer-generated images are used to explain the most advanced techniques in image synthesis. The book contains a detailed description of the most fundamental algorithms; other less important algorithms are summarized or simply listed. This volume is also a unique handbook of mathematical formulae for image synthesis. The four first chapters of the book survey the basic techniques of computer graphics which play an important role in the design of an image: geometric models, image and viewing transformations, curves and surfaces and solid modeling techniques. In the next chapters, each major topic in image synthesis is presented. The first important problem is the detection and processing of visible surfaces, then two chapters are dedicated to the central problem of light and illumination. As aliasing is a major problem in image rendering, the fundamental antialiasing and motion blur techniques are explained. The most common shadow algorithms are then presented as well as techniques for producing soft shadows and penumbrae. In the last few years, image rendering has been strongly influenced by ray tracing techniques. For this reason, two chapters are dedicated to this important approach. Then a chapter is completely dedicated to fractals from the formal Mandelbrot theory to the recursive subdivision approaches. Natural phenomena present a particularly difficult challenge in image synthesis. For this reason, a large portion of the book is devoted to latest methods to simulate these phenomena: particle systems, scalar fields, volume density scattering models. Various techniques are also described for representing terrains, mountains, water, waves, sky, clouds, fog, fire, trees, and grass. Several techniques for combining images are also explained: adaptive rendering, montage and composite methods. The last chapter presents in detail the MIRALab image synthesis software.
Publisher: Springer Science & Business Media
ISBN: 4431680608
Category : Computers
Languages : en
Pages : 413
Book Description
Image Synthesis: Theory and Practice is the first book completely dedicated to the numerous techniques of image synthesis. Both theoretical and practical aspects are treated in detail. Numerous impressive computer-generated images are used to explain the most advanced techniques in image synthesis. The book contains a detailed description of the most fundamental algorithms; other less important algorithms are summarized or simply listed. This volume is also a unique handbook of mathematical formulae for image synthesis. The four first chapters of the book survey the basic techniques of computer graphics which play an important role in the design of an image: geometric models, image and viewing transformations, curves and surfaces and solid modeling techniques. In the next chapters, each major topic in image synthesis is presented. The first important problem is the detection and processing of visible surfaces, then two chapters are dedicated to the central problem of light and illumination. As aliasing is a major problem in image rendering, the fundamental antialiasing and motion blur techniques are explained. The most common shadow algorithms are then presented as well as techniques for producing soft shadows and penumbrae. In the last few years, image rendering has been strongly influenced by ray tracing techniques. For this reason, two chapters are dedicated to this important approach. Then a chapter is completely dedicated to fractals from the formal Mandelbrot theory to the recursive subdivision approaches. Natural phenomena present a particularly difficult challenge in image synthesis. For this reason, a large portion of the book is devoted to latest methods to simulate these phenomena: particle systems, scalar fields, volume density scattering models. Various techniques are also described for representing terrains, mountains, water, waves, sky, clouds, fog, fire, trees, and grass. Several techniques for combining images are also explained: adaptive rendering, montage and composite methods. The last chapter presents in detail the MIRALab image synthesis software.