Chess Not Checkers

Chess Not Checkers PDF Author: Mark Miller
Publisher: Berrett-Koehler Publishers
ISBN: 1626563950
Category : Business & Economics
Languages : en
Pages : 145

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Book Description
As organizations grow in volume and complexity, the demands on leadership change. The same old moves won't cut it any more. In Chess Not Checkers, Mark Miller tells the story of Blake Brown, newly appointed CEO of a company troubled by poor performance and low morale. Nothing Blake learned from his previous roles seems to help him deal with the issues he now faces. The problem, his new mentor points out, is Blake is playing the wrong game. The early days of an organization are like checkers: a quickly played game with mostly interchangeable pieces. Everybody, the leader included, does a little bit of everything; the pace is frenetic. But as the organization expands, you can't just keep jumping from activity to activity. You have to think strategically, plan ahead, and leverage every employee's specific talents—that's chess. Leaders who continue to play checkers when the name of the game is chess lose. On his journey, Blake learns four essential strategies from the game of chess that transform his leadership and his organization. The result: unprecedented performance!

Chess Not Checkers

Chess Not Checkers PDF Author: Mark Miller
Publisher: Berrett-Koehler Publishers
ISBN: 1626563950
Category : Business & Economics
Languages : en
Pages : 145

Get Book Here

Book Description
As organizations grow in volume and complexity, the demands on leadership change. The same old moves won't cut it any more. In Chess Not Checkers, Mark Miller tells the story of Blake Brown, newly appointed CEO of a company troubled by poor performance and low morale. Nothing Blake learned from his previous roles seems to help him deal with the issues he now faces. The problem, his new mentor points out, is Blake is playing the wrong game. The early days of an organization are like checkers: a quickly played game with mostly interchangeable pieces. Everybody, the leader included, does a little bit of everything; the pace is frenetic. But as the organization expands, you can't just keep jumping from activity to activity. You have to think strategically, plan ahead, and leverage every employee's specific talents—that's chess. Leaders who continue to play checkers when the name of the game is chess lose. On his journey, Blake learns four essential strategies from the game of chess that transform his leadership and his organization. The result: unprecedented performance!

Win at Checkers

Win at Checkers PDF Author: Millard Hopper
Publisher: Courier Corporation
ISBN: 0486137279
Category : Games & Activities
Languages : en
Pages : 146

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Book Description
Improve your game with tips from the former Unrestricted World Checker Champion! More than 100 detailed questions and answers discuss basic principles, standard openings and end games, and other maneuvers.

Play Winning Checkers

Play Winning Checkers PDF Author: Robert W. Pike
Publisher: Sterling Publishing Company
ISBN: 9780806937946
Category : Games & Activities
Languages : en
Pages : 132

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Book Description
Learn the skills and strategies to play the game of checkers like a champion.

Smart Leadership

Smart Leadership PDF Author: Mark Miller
Publisher: BenBella Books
ISBN: 1637740093
Category : Business & Economics
Languages : en
Pages : 272

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Book Description
Escape the mediocrity that ensnares so many in business and become a better, more effective leader. Have you ever wondered what it would take to be a better leader, or achieve your wildest dreams, or make a bigger difference in the world? The answer lies in the choices you make: about everything from how you spend your time to the way you view the world. Smart Leadership is the latest essential business title from internationally bestselling author of Win the Heart and Chess Not Checkers Mark Miller. In this book, he shares the four research-based “smart choices” the best leaders make to scale their influence and results. By teaching you how to Confront Reality, Grow Capacity, Fuel Curiosity, and Create Change, Miller will help you: Bring fresh eyes and fresh thinking to your leadership approach. Increase your confidence in your ability to make a difference. Lead at levels you never thought possible. Accelerate your learning curve so that all these benefits come faster and more naturally. With this guide, your leadership—and your life—will be transformed forever.

Seven Games: A Human History

Seven Games: A Human History PDF Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326

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Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Chess and Checkers : the Way to Mastership

Chess and Checkers : the Way to Mastership PDF Author: Edward Lasker
Publisher: Good Press
ISBN:
Category : Fiction
Languages : en
Pages : 191

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Book Description
A well-written and easy-to-follow beginner's guide to Chess and Checkers by German-American chess and Go player Edward Lasker who FIDE awarded the title of International Master of Chess. In the first section, Lasker attempted to present the principles of chess in a simple way so that anyone can learn and enjoy it without memorizing more than the rules according to which the players move. In explaining the game of Checkers, which is the second part of the book, Lasker has tried to design general principles of strategy instead of offering a mere categorization of the examined lines of play, which the reader would have to remember in order to be able to compete with professionals. Content includes: Introduction The History of Chess the History of Checkers The Game of Chess- The Rules of the Game Elementary Tactics General Principles of Chess Strategy Illustrative Games Problems The Game of Checkers- The Rules of the Game Elementary Tactics The Five Fundamental Positions General Principles and Illustrative Games Problems

Deep Thinking

Deep Thinking PDF Author: Garry Kasparov
Publisher: PublicAffairs
ISBN: 1610397878
Category : Computers
Languages : en
Pages : 310

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Book Description
Garry Kasparov's 1997 chess match against the IBM supercomputer Deep Blue was a watershed moment in the history of technology. It was the dawn of a new era in artificial intelligence: a machine capable of beating the reigning human champion at this most cerebral game. That moment was more than a century in the making, and in this breakthrough book, Kasparov reveals his astonishing side of the story for the first time. He describes how it felt to strategize against an implacable, untiring opponent with the whole world watching, and recounts the history of machine intelligence through the microcosm of chess, considered by generations of scientific pioneers to be a key to unlocking the secrets of human and machine cognition. Kasparov uses his unrivaled experience to look into the future of intelligent machines and sees it bright with possibility. As many critics decry artificial intelligence as a menace, particularly to human jobs, Kasparov shows how humanity can rise to new heights with the help of our most extraordinary creations, rather than fear them. Deep Thinking is a tightly argued case for technological progress, from the man who stood at its precipice with his own career at stake.

101 Questions on How to Play Chess

101 Questions on How to Play Chess PDF Author: Fred Wilson
Publisher: Courier Corporation
ISBN: 9780486282732
Category : Games & Activities
Languages : en
Pages : 84

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Book Description
A chess expert has distilled an enormous amount of information into an easy-to-follow, question-and-answer format that not only explains the most basic rules and essentials of play, but also offers advice on opening, combinations, middle- and end-game strategies, notation, castling, and other topics. Over 100 carefully chosen diagrams and illustrations.

Understanding Information Systems

Understanding Information Systems PDF Author: Lee Ratzan
Publisher: American Library Association
ISBN: 9780838908686
Category : Computers
Languages : en
Pages : 274

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Book Description
In a world awash in data, information systems help provide structure and access to information. Since libraries build, manage, and maintain information systems, librarians and LIS students are often propelled onto the front lines of interactions between library users and technology. But what do librarians need to know to best meet their patron's needs? What exactly are information systems and how do they work? Information expert Ratzan uses plain language, humor, and everyday examples like baseball and arithmetic to make sense of information systems (computer hardware, software, databases, the Internet). He also explores their characteristics, uses, abuses, advantages, and shortcomings for your library. Fun exercises and appendixes are provided to illustrate key points in the book and measure understanding. You can be a technophobe and still learn about systems and subsystems to represent, organize, retrieve, network, secure, conceal, measure, and manage information. This basic introduction addresses both theoretical and practical issues, including: What questions to ask technology vendors to meet your library's needs; When technology may not be the solution to a problem; Secrets

Let's Play Checkers

Let's Play Checkers PDF Author: Kenneth M Grover
Publisher:
ISBN: 9784871877473
Category : Games
Languages : en
Pages : 200

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Book Description
This is regarded as one of the best books for the average player ever written. This modern textbook pays particular attention to the many problems confronting the average player. Besides an extensive game collection that shows the best restrictive lines for Black and White (thus reducing study to a minimum) it includes a new method for studying the Mid-Game. This is an enlightening discussion of the major midgame formations and the art of transportation. Many model three move games as played by America's foremost masters with many new lines of play. (Three move restriction is played by all the experts and is fully explained.) Many brilliant endgame themes every player should know. 100 selected problems by America's foremost composers. Latest revised rules for match and tourney play. And numerous other features of interest to all grades of players. The authors were two of Americas foremost Checkerists. Both won numerous titles and important games during their brilliant and checkered careers. - They start the reader off "at scratch" and with patience and understanding take him along the road that ultimately leads to the goal of practically every checker player - the expert class.