Theoretical Issues of Using Simulations and Games in Educational Assessment

Theoretical Issues of Using Simulations and Games in Educational Assessment PDF Author: Harold F. O'Neil
Publisher: Routledge
ISBN: 1000427617
Category : Education
Languages : en
Pages : 274

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Book Description
Presenting original studies and rich conceptual analyses, this volume reports on theoretical issues involved in the use of simulations and games in educational assessment. Chapters consider how technologies can be used to effectively assess, modify, and enhance learning and assessment in education and training. By highlighting theoretical issues arising from the use of games and simulations as assessment tools for selection and classification, training, and evaluation across educational and workplace contexts, the volume offers both broad conceptual views on assessment, as well as rich descriptions of various, context-specific applications. Through a focus that includes both quantitative and qualitative approaches, policy implications, meta-analysis, and constructs, the volume highlights commonalities and divergence in theoretical research being conducted in relation to K-12, post-secondary, and military education and assessment. In doing so, the collection enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.

Theoretical Issues of Using Simulations and Games in Educational Assessment

Theoretical Issues of Using Simulations and Games in Educational Assessment PDF Author: Harold F. O'Neil
Publisher: Routledge
ISBN: 1000427617
Category : Education
Languages : en
Pages : 274

Get Book Here

Book Description
Presenting original studies and rich conceptual analyses, this volume reports on theoretical issues involved in the use of simulations and games in educational assessment. Chapters consider how technologies can be used to effectively assess, modify, and enhance learning and assessment in education and training. By highlighting theoretical issues arising from the use of games and simulations as assessment tools for selection and classification, training, and evaluation across educational and workplace contexts, the volume offers both broad conceptual views on assessment, as well as rich descriptions of various, context-specific applications. Through a focus that includes both quantitative and qualitative approaches, policy implications, meta-analysis, and constructs, the volume highlights commonalities and divergence in theoretical research being conducted in relation to K-12, post-secondary, and military education and assessment. In doing so, the collection enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.

Using Games and Simulations for Teaching and Assessment

Using Games and Simulations for Teaching and Assessment PDF Author: Harold F. O'Neil
Publisher: Routledge
ISBN: 1317814673
Category : Computers
Languages : en
Pages : 337

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Book Description
Incorporates several innovative and increasingly popular subject areas, including the gamification of education, assessment, and STEM subjects Combines research and authorship from both civilian and military worlds as well as interdisciplinary fields Rigorously defines and analyzes the criteria of selecting, designing, implementing, and evaluating emerging educational technologies while offering implications for future use

Using Cognitive and Affective Metrics in Educational Simulations and Games

Using Cognitive and Affective Metrics in Educational Simulations and Games PDF Author: Harold F. O'Neil
Publisher: Routledge
ISBN: 1000390098
Category : Education
Languages : en
Pages : 268

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Book Description
Presenting original studies and rich conceptual analyses, this volume explores how cognitive and affective metrics can be used to effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume responds to the increasing use of computer-based simulations and games across academic and professional sectors by bringing together contributions from different research communities, including K-12 and postsecondary education, medical, and military contexts. Drawing on empirical results, the chapter authors focus on the design and assessment of educational simulations and games. They describe how quantitative and qualitative metrics can be used effectively to evaluate and tailor instructional resources to the cognitive and affective needs of the individual learner. In doing so, the volume enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.

Educational Research and Innovation AI and the Future of Skills, Volume 1 Capabilities and Assessments

Educational Research and Innovation AI and the Future of Skills, Volume 1 Capabilities and Assessments PDF Author: OECD
Publisher: OECD Publishing
ISBN: 926484306X
Category :
Languages : en
Pages : 326

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Book Description
Artificial intelligence (AI) and robotics are major breakthrough technologies that are transforming the economy and society. The OECD’s Artificial Intelligence and the Future of Skills (AIFS) project is developing a programme to assess the capabilities of AI and robotics, and their impact on education and work.

Design Recommendations for Intelligent Tutoring Systems: Volume 9 - Competency-Based Scenario Design

Design Recommendations for Intelligent Tutoring Systems: Volume 9 - Competency-Based Scenario Design PDF Author: Anne Sinatra
Publisher: U.S. Army Combat Capabilities Development Command – Soldier Center
ISBN: 0997725818
Category : Computers
Languages : en
Pages : 154

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Book Description
This book focuses on the topic of competency-based scenario design as it relates to Intelligent Tutoring Systems (ITSs). The current book is the ninth in a series of books that examine key topics in ITSs. The chapters in this book specifically relate the work presented to applications for the Generalized Intelligent Framework for Tutoring (GIFT) (Sottilare, Brawner, Goldberg, & Holden, 2012; Sottilare, Brawner, Sinatra, & Johnston, 2017). GIFT is an open-source, domain independent, service-oriented, modular architecture for ITSs. GIFT has specifically been designed to allow for reusability of the GIFT architecture, GIFT tools, and instructional content materials. Further, GIFT has been designed with the goals of reducing the amount of time necessary to author ITSs, and reducing the skill level required for the authoring process. GIFT can be used to create ITSs that can be distributed both locally on a computer and virtually in the Cloud. In addition to creating ITSs, GIFT can be used to examine instructional outcomes, and conduct research. The topic of this book, Competency-Based Scenario Design is highly relevant to the development of ITSs. Scenarios are information-rich task/problem contexts that are closely aligned with real-world situations that professionals face in their jobs. The tasks/problems exhibit ecological validity rather than stripped-down abstract simplifications. Developers of ITSs and other adaptive instructional systems need to have principled guidance on how to design these scenarios. An example scenario may be a close match to a particular situation in the past, but not be representative of a large range of situations that professionals experience in their job. An example scenario may be very realistic, but not provide reliable and valid assessments of the learners' performance to guide assessments (summative, formative, or stealth). Research teams that build high quality scenarios need to include expertise in the targeted profession, assessment, learning science, and computer science. The current book brings together experts on ITSs to discuss their work as it applies to Competency-Based Scenario Design. We believe that this book can be used as a resource for those who have an interest in developing Scenarios for ITSs, and who want to learn more about how to do so.

Constructing Measures

Constructing Measures PDF Author: Mark Wilson
Publisher: Taylor & Francis
ISBN: 1000887278
Category : Psychology
Languages : en
Pages : 381

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Book Description
Constructing Measures introduces a way to understand the advantages and disadvantages of measurement instruments. It explains the ways to use such instruments, and how to apply these methods to develop new instruments or adapt old ones, based on item response modeling and construct references. Now in its second edition, this book focuses on the steps taken while constructing an instrument, and breaks down the "building blocks" that make up an instrument—the construct map, the design plan for the items, the outcome space, and the statistical measurement model. The material covers a variety of item formats, including multiple-choice, open-ended, and performance items, projects, portfolios, Likert and Guttman items, behavioral observations, and interview protocols. Each chapter includes an overview of the key concepts, related resources for further investigation, and exercises and activities. A variety of examples from the behavioral and social sciences and education—including achievement and performance testing, attitude measures, health measures, and general sociological scales—demonstrate the application of the material. New to this edition are additional example contexts including a cognitive/achievement example, an attitude example, and a behavioral example and new concentrations on specific measurement issues and practices such as standard-setting, computer-delivery and reporting, and going beyond the Likert response format. Constructing Measures is an invaluable text for undergraduate and graduate courses on item, test, or instrument development; measurement; item response theory; or Rasch analysis taught in a variety of departments, including education, statistics, and psychology. The book also appeals to practitioners who develop instruments, including industrial/organizational, educational, and school psychologists; health outcomes researchers; program evaluators; and sociological measurers.

Remote Learning in Times of Pandemic

Remote Learning in Times of Pandemic PDF Author: Linda Daniela
Publisher: Routledge
ISBN: 1000459349
Category : Education
Languages : en
Pages : 288

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Book Description
This edited volume examines the implications of COVID-19 on distance and online learning, discussing how the move to online teaching and learning modes proved to be a source of immense institutional, organizational, and educational challenges. With chapters grounded in theoretical and methodological approaches pertinent to education and pedagogy, the book explores the relevance of theory to the educational situation brought about by the pandemic and highlights the specific issues and challenges that distance learning has to account for in crisis situations. Key topics discussed include innovations and best practices in online learning, research, and management; developments in computer-supported collaborative learning, training, and research; the use of intelligent tutoring and mentoring systems in times of crisis; the role of university leadership and users’ perceptions and attitudes to online teaching and learning. The book offers fresh insights into the specificity of distance learning in a pandemic and its effects in established working patterns. It will be highly relevant reading for academics, researchers, and post-graduate students in the fields of online learning, distance learning, educational technology, and pedagogy, as well as university administrators and those directly involved in online teaching.

Embracing Chatbots in Higher Education

Embracing Chatbots in Higher Education PDF Author: Alexander M. Sidorkin
Publisher: Taylor & Francis
ISBN: 1040019560
Category : Education
Languages : en
Pages : 115

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Book Description
This book explores the integration of AI-powered chatbots such as ChatGPT into higher education for instructional and communication purposes. The author emphasizes the responsibility of higher education institutions to equip students with advanced skills for writing with AI assistance, and prepare them for an increasingly AI-driven world. Offering numerous practical tips, the book demonstrates how universities can increase student success, and stem the rising cost of higher education by employing AI tools. The chapters discuss streamlining tasks such as grading, providing feedback, and handling administrative duties, to show how educators can be enabled to focus on more meaningful aspects of their work. The author also reflects on the philosophical and ethical considerations and potential pitfalls of relying on AI in higher education, including concerns about academic integrity and the importance of human input in the learning process. The author offers a responsible and informed approach to incorporating the new powerful tools into the academic landscape. This volume will be a key resource for higher education faculty and administrators seeking to navigate the complex intersection of AI and writing.

Open World Learning

Open World Learning PDF Author: Bart Rienties
Publisher: Routledge
ISBN: 1000512231
Category : Education
Languages : en
Pages : 324

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Book Description
This book provides state-of-the-art contemporary research insights into key applications and processes in open world learning. Open world learning seeks to understand access to education, structures, and the presence of dialogue and support systems. It explores how the application of open world and educational technologies can be used to create opportunities for open and high-quality education. Presenting ground-breaking research from an award winning Leverhulme doctoral training programme, the book provides several integrated and cohesive perspectives of the affordances and limitations of open world learning. The chapters feature a wide range of open world learning topics, ranging from theoretical and methodological discussions to empirical demonstrations of how open world learning can be effectively implemented, evaluated, and used to inform theory and practice. The book brings together a range of innovative uses of technology and practice in open world learning from 387,134 learners and educators learning and working in 136 unique learning contexts across the globe and considers the enablers and disablers of openness in learning, ethical and privacy implications, and how open world learning can be used to foster inclusive approaches to learning across educational sectors, disciplines and countries. The book is unique in exploring the complex, contradictory and multi-disciplinary nature of open world learning at an international level and will be of great interest to academics, researchers, professionals, and policy makers in the field of education technology, e-learning and digital education. The Open Access version of this book, available at www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.

Learning Science Through Computer Games and Simulations

Learning Science Through Computer Games and Simulations PDF Author: National Research Council
Publisher: National Academies Press
ISBN: 0309212669
Category : Education
Languages : en
Pages : 174

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Book Description
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.