Author: Frederick Newton Willson
Publisher:
ISBN:
Category : Geometry, Descriptive
Languages : en
Pages : 314
Book Description
Computer Graphics
Author: Jonas Gomes
Publisher: CRC Press
ISBN: 1439865574
Category : Computers
Languages : en
Pages : 554
Book Description
Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher
Publisher: CRC Press
ISBN: 1439865574
Category : Computers
Languages : en
Pages : 554
Book Description
Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher
Theoretical and Practical Graphics
Author: Frederick Newton Willson
Publisher:
ISBN:
Category : Geometry, Descriptive
Languages : en
Pages : 314
Book Description
Publisher:
ISBN:
Category : Geometry, Descriptive
Languages : en
Pages : 314
Book Description
Theoretical and Practical Graphics
Author: Frederick Newton Willson
Publisher:
ISBN:
Category : Geometry, Descriptive
Languages : en
Pages : 264
Book Description
Publisher:
ISBN:
Category : Geometry, Descriptive
Languages : en
Pages : 264
Book Description
Computer Graphics Techniques
Author: David F. Rogers
Publisher: Springer Science & Business Media
ISBN: 9780387972374
Category : Computers
Languages : en
Pages : 562
Book Description
In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.
Publisher: Springer Science & Business Media
ISBN: 9780387972374
Category : Computers
Languages : en
Pages : 562
Book Description
In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.
Computer Graphics: Theory and Practical
Author: Dr. Pulasthi Gunawardhana
Publisher: Scientific Research Publishing, Inc. USA
ISBN: 1618969021
Category : Art
Languages : zh-CN
Pages : 102
Book Description
“Computer graphics refers to using a computer to create or manipulate any kind of picture, image, or diagram”. The process and art of combining text and graphics and communicating an effective message in the design of logos, graphics, brochures, newsletters, posters, signs, and any other types of visual communications. The five elements of lines, shapes, mass, texture, and colour are the building blocks of design for desktop publishers. Sometimes a designer uses a line alone to divide or unite elements on a page. Lines can denote direction of movement (as in diagonal lines and arrows) or provide an anchor to hold elements on a page (such as lines at the top, bottom, or sides of a page).
Publisher: Scientific Research Publishing, Inc. USA
ISBN: 1618969021
Category : Art
Languages : zh-CN
Pages : 102
Book Description
“Computer graphics refers to using a computer to create or manipulate any kind of picture, image, or diagram”. The process and art of combining text and graphics and communicating an effective message in the design of logos, graphics, brochures, newsletters, posters, signs, and any other types of visual communications. The five elements of lines, shapes, mass, texture, and colour are the building blocks of design for desktop publishers. Sometimes a designer uses a line alone to divide or unite elements on a page. Lines can denote direction of movement (as in diagonal lines and arrows) or provide an anchor to hold elements on a page (such as lines at the top, bottom, or sides of a page).
Graphics Shaders
Author: Mike Bailey
Publisher: CRC Press
ISBN: 1439867755
Category : Computers
Languages : en
Pages : 516
Book Description
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The sec
Publisher: CRC Press
ISBN: 1439867755
Category : Computers
Languages : en
Pages : 516
Book Description
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The sec
Theoretical and Practical Graphics
Author:
Publisher:
ISBN:
Category : Geometry, Descriptive
Languages : en
Pages : 264
Book Description
Publisher:
ISBN:
Category : Geometry, Descriptive
Languages : en
Pages : 264
Book Description
Computer Graphics
Author: Jeffrey J. McConnell
Publisher: Jones & Bartlett Learning
ISBN: 9780763722500
Category : Computers
Languages : en
Pages : 582
Book Description
Computer Graphics & Graphics Applications
Publisher: Jones & Bartlett Learning
ISBN: 9780763722500
Category : Computers
Languages : en
Pages : 582
Book Description
Computer Graphics & Graphics Applications
Graphic Design Theory
Author: Helen Armstrong
Publisher: Chronicle Books
ISBN: 1616891238
Category : Design
Languages : en
Pages : 153
Book Description
Graphic Design Theory is organized in three sections: "Creating the Field" traces the evolution of graphic design over the course of the early 1900s, including influential avant-garde ideas of futurism, constructivism, and the Bauhaus; "Building on Success" covers the mid- to late twentieth century and considers the International Style, modernism, and postmodernism; and "Mapping the Future" opens at the end of the last century and includes current discussions on legibility, social responsibility, and new media. Striking color images illustrate each of the movements discussed and demonstrate the ongoing relationship between theory and practice. A brief commentary prefaces each text, providing a cultural and historical framework through which the work can be evaluated. Authors include such influential designers as Herbert Bayer, L'szlo Moholy-Nagy, Karl Gerstner, Katherine McCoy, Michael Rock, Lev Manovich, Ellen Lupton, and Lorraine Wild. Additional features include a timeline, glossary, and bibliography for further reading. A must-have survey for graduate and undergraduate courses in design history, theory, and contemporary issues, Graphic Design Theory invites designers and interested readers of all levels to plunge into the world of design discourse.
Publisher: Chronicle Books
ISBN: 1616891238
Category : Design
Languages : en
Pages : 153
Book Description
Graphic Design Theory is organized in three sections: "Creating the Field" traces the evolution of graphic design over the course of the early 1900s, including influential avant-garde ideas of futurism, constructivism, and the Bauhaus; "Building on Success" covers the mid- to late twentieth century and considers the International Style, modernism, and postmodernism; and "Mapping the Future" opens at the end of the last century and includes current discussions on legibility, social responsibility, and new media. Striking color images illustrate each of the movements discussed and demonstrate the ongoing relationship between theory and practice. A brief commentary prefaces each text, providing a cultural and historical framework through which the work can be evaluated. Authors include such influential designers as Herbert Bayer, L'szlo Moholy-Nagy, Karl Gerstner, Katherine McCoy, Michael Rock, Lev Manovich, Ellen Lupton, and Lorraine Wild. Additional features include a timeline, glossary, and bibliography for further reading. A must-have survey for graduate and undergraduate courses in design history, theory, and contemporary issues, Graphic Design Theory invites designers and interested readers of all levels to plunge into the world of design discourse.
Principles of Computer Graphics
Author: Shalini Govil-Pai
Publisher: Springer Science & Business Media
ISBN: 038725479X
Category : Computers
Languages : en
Pages : 297
Book Description
Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.
Publisher: Springer Science & Business Media
ISBN: 038725479X
Category : Computers
Languages : en
Pages : 297
Book Description
Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.