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Author: Maryann Murphy Manning
Publisher: Heinemann Educational Publishers
ISBN:
Category : Education
Languages : en
Pages : 212
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Book Description
The authors of this book define theme immersion as "an in-depth study of a topic, an issue, or a question." Theme immersion is very different from the traditional unit or theme approach. The authors clearly point out these differences with respect to how a topic is selected, what is studied, and the roles of the teacher and the students. By inviting the reader into the classrooms of theme-immersion teachers, the authors show dramatically that the teacher does not impose or control ideas but is an active member of a community of learners. Personable and practical, Theme Immersion will be invaluable for classroom teachers who want to teach with such excitement and relevance that their students become lifelong learners. Teachers wanting to implement a theme study approach in their classrooms will find all the direction they need in Theme Immersion.
Author: Maryann Murphy Manning
Publisher: Heinemann Educational Publishers
ISBN:
Category : Education
Languages : en
Pages : 212
Get Book
Book Description
The authors of this book define theme immersion as "an in-depth study of a topic, an issue, or a question." Theme immersion is very different from the traditional unit or theme approach. The authors clearly point out these differences with respect to how a topic is selected, what is studied, and the roles of the teacher and the students. By inviting the reader into the classrooms of theme-immersion teachers, the authors show dramatically that the teacher does not impose or control ideas but is an active member of a community of learners. Personable and practical, Theme Immersion will be invaluable for classroom teachers who want to teach with such excitement and relevance that their students become lifelong learners. Teachers wanting to implement a theme study approach in their classrooms will find all the direction they need in Theme Immersion.
Author: Maryann Murphy Manning
Publisher: Heinemann Educational Books
ISBN:
Category : Education
Languages : en
Pages : 240
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Book Description
"The Theme Immersion Compendium" offers specific ideas for focusing students' inquiries and practical, clearly organized steps for exploring them.
Author: Filippo Carlà-Uhink
Publisher: Bloomsbury Publishing
ISBN: 1474297854
Category : History
Languages : en
Pages : 223
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Book Description
Theme park studies is a growing field in social and cultural studies. Nonetheless, until now little attention has been dedicated to the choice of the themes represented in the parks and the strategies of their representation. This is particularly interesting when the theme is a historical one, for example ancient Greece. Which elements of classical Greece find their way into a theme park and how are they chosen and represented? What is the “entertainment” element in ancient Greek history, culture and myth, which allows its presence in commercial structures aiming to people's fun? How does the representation of Greece change against different cultural backgrounds, e.g. in different European countries, in the USA, in China? This book frames a discussion of these representations within the current debates about immersive spaces, uses of history and postmodern aesthetics, and analyses how ancient Greece has been represented and made “enjoyable” in seven different theme parks across the world, providing an original and ground-breaking contribution to theme park studies and classical reception.
Author: Scott Lukas
Publisher: Taylor & Francis
ISBN: 1136146695
Category : Computers
Languages : en
Pages : 290
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Book Description
Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or other entertainment space, you will benefit from the insider tips, experiences, and techniques highlighted in this practical guide. Make your themed spaces come to life and become true, immersive worlds. The book features informative sidebars addressing possible design issues and current trends; case studies and interviews with real-world designers, and further reading suggestions. The book also includes a companion website, as well as exercises that accompany each chapter, lavish photos, illustrations, and tables.
Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 740
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Book Description
Author: Scott A. Lukas
Publisher: Taylor & Francis
ISBN: 0240820932
Category : Art
Languages : en
Pages : 290
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Book Description
Industry insider Scott Lukas teaches you how to design exciting, believable, authentic themed spaces. Make your immersive worlds come alive with the gems in this book, including key industry interviews and case studies!
Author: Akel, Gökhan
Publisher: IGI Global
ISBN: 1668443821
Category : Business & Economics
Languages : en
Pages : 596
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Book Description
Technology has brought many innovations and changes in experiential design and experiential products and services. The digital transformations brought about by technology have led to problem-solving, creative functioning, and unique improvements along with experiences. Human-digital experience interaction prevails in many areas of modern society, and in order to evaluate this interaction, a more balanced understanding of digital and experience processes is required. The Handbook of Research on Interdisciplinary Reflections of Contemporary Experiential Marketing Practices discusses innovative research on experiential marketing and evaluates the interdisciplinary reflections of practices from different perspectives. The book also explores how the concept of experience is developed, managed, and marketed according to current consumer needs and motivations. Covering critical topics such as experience economy and tourism experience management, this reference work is ideal for managers, marketers, hospitality professionals, academicians, practitioners, scholars, researchers, instructors, and students.
Author: Amanda Firestone
Publisher: McFarland
ISBN: 1476672075
Category : Social Science
Languages : en
Pages : 226
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Book Description
Since the 1997 publication of the first Harry Potter novel, the "Potterverse" has seen the addition of eight feature films (with a ninth in production), the creation of the interactive Pottermore© website, the release of myriad video games, the construction of the Wizarding World of Harry Potter at Universal Studios, several companion books (such as Fantastic Beasts and Where to Find Them), critical essays and analyses, and the 2016 debut of the original stage play Harry Potter and the Cursed Child. This collection of new essays interprets the Wizarding World beyond the books and films through the lens of convergence culture. Contributors explore how online communities tackle Sorting and games like the Quidditch Cup and the Triwizard Tournament, and analyze how Fantastic Beasts and Harry Potter and the Cursed Child are changing fandom and the canon alike.
Author:
Publisher: BRILL
ISBN: 9004308237
Category : Language Arts & Disciplines
Languages : en
Pages : 401
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Book Description
Taking an interdisciplinary approach, this volume brings together contributions by distinguished experts from different disciplinary fields for a multidimensional view on immersion in the visual arts and media.
Author: Kevin Williams
Publisher: Routledge
ISBN: 135188459X
Category : Business & Economics
Languages : en
Pages : 204
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Book Description
Digital Out of Home Entertainment is rather an arcane description for one of the fastest growing technology-sectors. These forms of interactive technology, often established on a 'pay per use' basis are transforming the customer experience in shops, cinemas, museums; almost any environment where consumers are congregating. Kevin Williams and Michael Mascioni's The Out-of-Home Immersive Entertainment Frontier provides a 'state of play' exploration of the successes, the emerging new applications and the strategies that inform them. The authors interviewed nearly 70 leading executives from many familiar organisations in every facet of the digital out-of-home entertainments industry. The result is an essential guide for entertainment executives as well as those involved in retailing, the hotel industry, mobile communications, museums and heritage.