The Zork Chronicles

The Zork Chronicles PDF Author: George Alec Effinger
Publisher: Avon Books
ISBN: 9780380753888
Category : Fiction
Languages : en
Pages : 308

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Book Description

The Zork Chronicles

The Zork Chronicles PDF Author: George Alec Effinger
Publisher: Avon Books
ISBN: 9780380753888
Category : Fiction
Languages : en
Pages : 308

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Book Description


Stationfall

Stationfall PDF Author: Arthur Byron Cover
Publisher:
ISBN: 9780380753871
Category : Fiction
Languages : en
Pages : 308

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Philosophy Through Video Games

Philosophy Through Video Games PDF Author: Jon Cogburn
Publisher: Routledge
ISBN: 113585968X
Category : Games & Activities
Languages : en
Pages : 368

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Book Description
How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from Zork, Grand Theft Auto, and Civilization? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a television in 1953. In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems. Topics covered include: * The Problem of the External World * Dualism and Personal Identity * Artificial and Human Intelligence in the Philosophy of Mind * The Idea of Interactive Art * The Moral Effects of Video Games * Games and God's Goodness Games discussed include: Madden Football, Wii Sports, Guitar Hero, World of Warcraft, Sims Online, Second Life, Baldur's Gate, Knights of the Old Republic, Elder Scrolls, Zork, EverQuest Doom, Halo 2, Grand Theft Auto, Civilization, Mortal Kombat, Rome: Total War, Black and White, Aidyn Chronicles

Planetfall

Planetfall PDF Author: Arthur Byron Cover
Publisher:
ISBN: 9780380753840
Category : Fiction
Languages : en
Pages : 308

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When Gravity Fails

When Gravity Fails PDF Author: George Effinger
Publisher: Hachette UK
ISBN: 0575124873
Category : Fiction
Languages : en
Pages : 185

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Book Description
When Gravity Fails, the first Marid novel, is set in a high-tech near-future featuring a divided USA and USSR, a world with mind-or mood-altering drugs for any purpose; brains enhanced by electronic hardware, with plug-in memory additions and modules offering the wearer new personalities (James Bond, celebrities); bodies shaped to perfection by surgery. Marid Audran, an unmodified and fairly honest street-survivor, lives in a decadent Arab ghetto, the Budayeen, and, against his best instincts, becomes involved in a series of inexplicable murders. Some seem like routine assassinations, carried out with an old-fashioned handgun by a man wearing a plug-in James Bond persona; others, involving whores, feature prolonged torture and horrible mutilations. The problem comes to the attention of Budayeen godfather Friedlander Bey, who makes Audran an offer he can't refuse. Audran submits to electronic brain enhancement in order to track down and deal with the killer or killers.

Ready, Okay!

Ready, Okay! PDF Author: Adam Cadre
Publisher: Harper Collins
ISBN: 0060195584
Category : Fiction
Languages : en
Pages : 408

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Book Description
A novel about alienated adolescents follows a group of teens in suburban California as they move through a dangerous world inhabited by drugs, violence, and parental abadonment.

Soldier of the Mist

Soldier of the Mist PDF Author: Gene Wolfe
Publisher: Macmillan
ISBN: 0312937342
Category : Fiction
Languages : en
Pages : 350

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Book Description
Latro, a mercenary soldier, lost his memory after a head wound and must continually rediscover his identity. However, he is now able to converse with supernatural creatures which is both a triumph and a danger.

Gamelife

Gamelife PDF Author: Michael W. Clune
Publisher: Macmillan + ORM
ISBN: 0374713170
Category : Biography & Autobiography
Languages : en
Pages : 173

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Book Description
In telling the story of his youth through seven computer games, critically acclaimed author Michael W. Clune (White Out) captures the part of childhood we live alone. You have been awakened. Floppy disk inserted, computer turned on, a whirring, and then this sentence, followed by a blinking cursor. So begins Suspended, the first computer game to obsess seven-year-old Michael, to worm into his head and change his sense of reality. Thirty years later he will write: "Computer games have taught me the things you can't learn from people." Gamelife is the memoir of a childhood transformed by technology. Afternoons spent gazing at pixelated maps and mazes train Michael's eyes for the uncanny side of 1980s suburban Illinois. A game about pirates yields clues to the drama of cafeteria politics and locker-room hazing. And in the year of his parents' divorce, a spaceflight simulator opens a hole in reality.

Skallagrigg

Skallagrigg PDF Author: William Horwood
Publisher:
ISBN: 9780140072068
Category : Cerebral palsied children
Languages : en
Pages : 728

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Dungeons and Dreamers

Dungeons and Dreamers PDF Author: Brad King
Publisher: Etc Press
ISBN: 9780991222728
Category : Games
Languages : en
Pages : 278

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Book Description
Before the multibillion computer game industry, there was Dungeons & Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe. With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&D playing experiences into the virtual world of computer games. The result of that 40-year journey is today's massive global community of players who, through games, have forged very real friendships and built thriving lives in virtual worlds. Dungeons & Dreamers follows the designers, developers, and players who built the virtual games and communities that define today's digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.