Author: Sheila Anne Barry
Publisher: Sterling Publishing Company, Inc.
ISBN: 9780806964843
Category : Games & Activities
Languages : en
Pages : 132
Book Description
Presents instructions for more than 100 easy-to-play party games for all ages.
The World's Best Party Games
Author: Sheila Anne Barry
Publisher: Sterling Publishing Company, Inc.
ISBN: 9780806964843
Category : Games & Activities
Languages : en
Pages : 132
Book Description
Presents instructions for more than 100 easy-to-play party games for all ages.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9780806964843
Category : Games & Activities
Languages : en
Pages : 132
Book Description
Presents instructions for more than 100 easy-to-play party games for all ages.
Mafia
Author: Angus Hyland
Publisher:
ISBN: 9781786274137
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781786274137
Category :
Languages : en
Pages : 0
Book Description
Party Games
Author: R. L. Stine
Publisher: St. Martin's Griffin
ISBN: 1466856513
Category : Young Adult Fiction
Languages : en
Pages : 286
Book Description
R. L. Stine's hugely successful young adult horror series Fear Street is back! With more than 80 million copies sold around the world, Fear Street is one of the bestselling young adult series of all time. Now, with Party Games, R.L. Stine revives this phenomenon for a new generation of teen readers, and the announcement of new Fear Street books caused a flurry of excitement both in the press and on social media, where fans rejoiced that the series was coming back. Her friends warn her not to go to Brendan Fear's birthday party at his family's estate on mysterious Fear Island. But Rachel Martin has a crush on Brendan and is excited to be invited. Brendan has a lot of party games planned. But one game no one planned intrudes on his party—the game of murder. As the guests start dying one by one, Rachel realizes to her horror that she and the other teenagers are trapped on the tiny island with someone who may want to kill them all. How to escape this deadly game? Rachel doesn't know whom she can trust. She should have realized that nothing is as it seems... on Fear Island. R.L. Stine makes his triumphant return to Shadyside, a town of nightmares, shadows, and genuine terror, and to the bestselling series that began his career writing horror for the juvenile market, in the new Fear Street book Party Games.
Publisher: St. Martin's Griffin
ISBN: 1466856513
Category : Young Adult Fiction
Languages : en
Pages : 286
Book Description
R. L. Stine's hugely successful young adult horror series Fear Street is back! With more than 80 million copies sold around the world, Fear Street is one of the bestselling young adult series of all time. Now, with Party Games, R.L. Stine revives this phenomenon for a new generation of teen readers, and the announcement of new Fear Street books caused a flurry of excitement both in the press and on social media, where fans rejoiced that the series was coming back. Her friends warn her not to go to Brendan Fear's birthday party at his family's estate on mysterious Fear Island. But Rachel Martin has a crush on Brendan and is excited to be invited. Brendan has a lot of party games planned. But one game no one planned intrudes on his party—the game of murder. As the guests start dying one by one, Rachel realizes to her horror that she and the other teenagers are trapped on the tiny island with someone who may want to kill them all. How to escape this deadly game? Rachel doesn't know whom she can trust. She should have realized that nothing is as it seems... on Fear Island. R.L. Stine makes his triumphant return to Shadyside, a town of nightmares, shadows, and genuine terror, and to the bestselling series that began his career writing horror for the juvenile market, in the new Fear Street book Party Games.
Indoor Games For Awkward Moments
Author: Ruth Blakely
Publisher: Read Books Ltd
ISBN: 1473347831
Category : Games & Activities
Languages : en
Pages : 107
Book Description
The object of this volume is to try and lessen the number of dreadful pauses which so many hostesses have experienced with their guests when no one bad courage enough to propose a new game, or had foresight enough to come prepared with a mental list of games that have a right good swing to them. This collection will sufice as a background for working purposes, and while many of them may be familiar, at the same time one does not always think of them readily, and will welcome these as a friend in need. The games under the heading Competitions need preparing in advance, as they cannot be rushed at the last minute. It is as well to decide before sending out the invitations what is to be the principal game of the evening, and then write it on the invitation card. An Evening with Kate will arouse the curiosity of those who do not know the games, and make them all the more anxious to come and find out...
Publisher: Read Books Ltd
ISBN: 1473347831
Category : Games & Activities
Languages : en
Pages : 107
Book Description
The object of this volume is to try and lessen the number of dreadful pauses which so many hostesses have experienced with their guests when no one bad courage enough to propose a new game, or had foresight enough to come prepared with a mental list of games that have a right good swing to them. This collection will sufice as a background for working purposes, and while many of them may be familiar, at the same time one does not always think of them readily, and will welcome these as a friend in need. The games under the heading Competitions need preparing in advance, as they cannot be rushed at the last minute. It is as well to decide before sending out the invitations what is to be the principal game of the evening, and then write it on the invitation card. An Evening with Kate will arouse the curiosity of those who do not know the games, and make them all the more anxious to come and find out...
Games
Author: C. Thi Nguyen
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253
Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253
Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Party Games
Author: Mark Wahlgren Summers
Publisher: Univ of North Carolina Press
ISBN: 0807863750
Category : History
Languages : en
Pages : 372
Book Description
Much of late-nineteenth-century American politics was parade and pageant. Voters crowded the polls, and their votes made a real difference on policy. In Party Games, Mark Wahlgren Summers tells the full story and admires much of the political carnival, but he adds a cautionary note about the dark recesses: vote-buying, election-rigging, blackguarding, news suppression, and violence. Summers also points out that hardball politics and third-party challenges helped make the parties more responsive. Ballyhoo did not replace government action. In order to maintain power, major parties not only rigged the system but also gave dissidents part of what they wanted. The persistence of a two-party system, Summers concludes, resulted from its adaptability, as well as its ruthlessness. Even the reform of political abuses was shaped to fit the needs of the real owners of the political system--the politicians themselves.
Publisher: Univ of North Carolina Press
ISBN: 0807863750
Category : History
Languages : en
Pages : 372
Book Description
Much of late-nineteenth-century American politics was parade and pageant. Voters crowded the polls, and their votes made a real difference on policy. In Party Games, Mark Wahlgren Summers tells the full story and admires much of the political carnival, but he adds a cautionary note about the dark recesses: vote-buying, election-rigging, blackguarding, news suppression, and violence. Summers also points out that hardball politics and third-party challenges helped make the parties more responsive. Ballyhoo did not replace government action. In order to maintain power, major parties not only rigged the system but also gave dissidents part of what they wanted. The persistence of a two-party system, Summers concludes, resulted from its adaptability, as well as its ruthlessness. Even the reform of political abuses was shaped to fit the needs of the real owners of the political system--the politicians themselves.
Pin the Tail on the Donkey
Author:
Publisher: Chronicle Books
ISBN: 9781587172304
Category : Games & Activities
Languages : en
Pages : 66
Book Description
Learn about different part games that can be used.
Publisher: Chronicle Books
ISBN: 9781587172304
Category : Games & Activities
Languages : en
Pages : 66
Book Description
Learn about different part games that can be used.
World's Best Card Tricks
Author: Bob Longe
Publisher: Sterling Publishing Company, Inc.
ISBN: 9780806982335
Category : Games & Activities
Languages : en
Pages : 132
Book Description
These are 36 of the greatest impromptu card tricks ever invented. Longe shows you not only how each one works, but also how to put them over, with clear step-by-step instructions and illustrations. A special chapter in the back even explains how to bluff your way through a trick if it goes wrong. Great for kids from eight to eighty. 128 pages, 17 b/w illus., 5 3/8 x 8 1/4.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9780806982335
Category : Games & Activities
Languages : en
Pages : 132
Book Description
These are 36 of the greatest impromptu card tricks ever invented. Longe shows you not only how each one works, but also how to put them over, with clear step-by-step instructions and illustrations. A special chapter in the back even explains how to bluff your way through a trick if it goes wrong. Great for kids from eight to eighty. 128 pages, 17 b/w illus., 5 3/8 x 8 1/4.
Suggested Books for Indian Schools
Author: United States. Bureau of Indian Affairs
Publisher:
ISBN:
Category : Children's literature
Languages : en
Pages : 170
Book Description
Publisher:
ISBN:
Category : Children's literature
Languages : en
Pages : 170
Book Description
The Publishers' Circular and Booksellers' Record
Author:
Publisher:
ISBN:
Category : Bibliography
Languages : en
Pages : 950
Book Description
Publisher:
ISBN:
Category : Bibliography
Languages : en
Pages : 950
Book Description