The World of Games: Technologies for Experimenting, Thinking, Learning

The World of Games: Technologies for Experimenting, Thinking, Learning PDF Author: Daria Bylieva
Publisher: Springer Nature
ISBN: 3031480163
Category : Computers
Languages : en
Pages : 420

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Book Description
This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.

The World of Games: Technologies for Experimenting, Thinking, Learning

The World of Games: Technologies for Experimenting, Thinking, Learning PDF Author: Daria Bylieva
Publisher: Springer Nature
ISBN: 3031480163
Category : Computers
Languages : en
Pages : 420

Get Book Here

Book Description
This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233

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Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Games, Learning, and Society

Games, Learning, and Society PDF Author: Constance Steinkuehler
Publisher: Cambridge University Press
ISBN: 1139510215
Category : Psychology
Languages : en
Pages : 489

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Book Description
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.

Learning and Collaboration Technologies

Learning and Collaboration Technologies PDF Author: Panayiotis Zaphiris
Publisher: Springer Nature
ISBN: 3031616855
Category :
Languages : en
Pages : 300

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Book Description


Game Thinking

Game Thinking PDF Author: Amy Jo Kim
Publisher: Gamethinking.IO
ISBN: 9780999788547
Category : Games
Languages : en
Pages : 214

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Book Description
During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.

Accelerated Expertise

Accelerated Expertise PDF Author: Robert R. Hoffman
Publisher: Psychology Press
ISBN: 1135083304
Category : Business & Economics
Languages : en
Pages : 385

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Book Description
Speed in acquiring the knowledge and skills to perform tasks is crucial. Yet, it still ordinarily takes many years to achieve high proficiency in countless jobs and professions, in government, business, industry, and throughout the private sector. There would be great advantages if regimens of training could be established that could accelerate the achievement of high levels of proficiency. This book discusses the construct of ‘accelerated learning.’ It includes a review of the research literature on learning acquisition and retention, focus on establishing what works, and why. This includes several demonstrations of accelerated learning, with specific ideas, plans and roadmaps for doing so. The impetus for the book was a tasking from the Defense Science and Technology Advisory Group, which is the top level Science and Technology policy-making panel in the Department of Defense. However, the book uses both military and non-military exemplar case studies. It is likely that methods for acceleration will leverage technologies and capabilities including virtual training, cross-training, training across strategic and tactical levels, and training for resilience and adaptivity. This volume provides a wealth of information and guidance for those interested in the concept or phenomenon of "accelerating learning"— in education, training, psychology, academia in general, government, military, or industry.

Integrating Cutting-Edge Technology Into the Classroom

Integrating Cutting-Edge Technology Into the Classroom PDF Author: Chee, Ken Nee
Publisher: IGI Global
ISBN:
Category : Education
Languages : en
Pages : 446

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Book Description
The upheavals of technological advancements and the COVID-19 pandemic have reshaped the traditional contours of education, creating a pressing need for innovative solutions to bridge the gap between traditional classrooms and the evolving demands of remote or hybrid learning. As we grapple with these changes, it becomes increasingly evident that the integration of new technology is not just a preference but a necessity to ensure educational resilience and adaptability. Integrating Cutting-Edge Technology Into the Classroom delves into the profound impact of technological disruptions on teaching methodologies, student engagement, and overall learning outcomes. This book doesn't merely document technological advancements; it is a trigger for a fundamental shift in the research community. By showcasing real-world applications and their impact on student achievement, the book propels researchers into uncharted territories, sparking collaboration and dialogue. Through in-depth case studies, research findings, and expert perspectives, it provides a platform for academics, technologists, and educators to explore the opportunities and challenges posed by advanced technologies in education. As an indispensable resource, it fosters a collaborative environment that propels educational technology to new heights.

Computer Science and Education. Computer Science and Technology

Computer Science and Education. Computer Science and Technology PDF Author: Wenxing Hong
Publisher: Springer Nature
ISBN: 9819707307
Category :
Languages : en
Pages : 519

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Book Description


Education Studies

Education Studies PDF Author: Stephen Ward
Publisher: Routledge
ISBN: 1134357664
Category : Education
Languages : en
Pages : 244

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Book Description
Written specifically for students on Education Studies degree courses, yet also relevant for students on teacher training courses, Education Studies: A Student's Guide introduces a wide range of topics and issues, from knowledge and learning, and policy and schooling to the ways in which education is a force for change across the globe. The book is split into three comprehensive sections which challenge our assumptions about education. It explores a wide range of perspectives on education in different countries and cultures, provides critiques of current policies and practice and analyzes learning and the nature of knowledge itself. Specific topics covered include: the global dimension in the curriculum cultural and religious plurality in education the effective teacher gender and educational achievement special educational needs and inclusion in mainstream schools ICT and learning for the future language, power and education. With chapter summaries, questions for discussion and reflection and suggestions for further reading, Education Studies: A Student's Guide will be a valuable resource for all students of Education Studies as well as BEd and PGCE students.

Embracing Cutting-Edge Technology in Modern Educational Settings

Embracing Cutting-Edge Technology in Modern Educational Settings PDF Author: Chee, Ken Nee
Publisher: IGI Global
ISBN:
Category : Education
Languages : en
Pages : 351

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Book Description
As classrooms transform into dynamic digital arenas, educators are presented with an unprecedented canvas to reimagine teaching methodologies, forging pathways toward enriched engagement, personalized instruction, and unparalleled efficacy. Embracing Cutting-Edge Technology in Modern Educational Settings delves into the fusion of pedagogy and innovation, unraveling the myriad ways through which contemporary technology can revolutionize learning experiences. The book embarks on a comprehensive journey to unearth the profound impact of emerging technologies within the educational landscape of the digital age. This publication is a mosaic of scholarly voices and innovative minds collaborating to illuminate how cutting-edge technology can be seamlessly integrated into modern learning environments. By traversing a spectrum of topics, the book casts light on the paradigm shifts from personalized learning orchestrated by Artificial Intelligence (AI), to the immersive experience offered by virtual and augmented reality, to the engagement entwined within gamified learning. The book acknowledges possibilities for uses of new technology in education will extend far beyond our current capabilities, which raises questions beyond how it can be useful. Ethical nuances are probed, data privacy's mantle must be vigilantly upheld, and the uncharted territories of blockchain, robotics, and quantum computing within education are explored and discussed within this text. The coverage of each topic eludes to the massive potential for transformation. Learning analytics, the educational Internet of Things (IoT), mobile learning, and the ascent of AI-powered tutors all find their place within this technologically enhanced academic sphere. This book is ideal for various stakeholders who share an affinity for the confluence of education and technology, including educators, researchers, technology developers, policymakers, administrators, and graduate students.