War and Games

War and Games PDF Author: Tim Cornell
Publisher: Boydell Press
ISBN: 9780851158709
Category : Games
Languages : en
Pages : 350

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Book Description
These comparative studies focus on the relationship between war and games in an effort to achieve an understanding of the phenomenon of war, in order ultimately to avoid it. Out of the ten studies on war and games in this volume, the first five are historical, the next two are by anthropologists, and the last three concern modern war games. The purpose of this comparative study is to focus on the relationship between war and games by highlighting their differences and similarities in an effort better to understand the phenomenon of war. Americans and Europeans contribute studies on war and games in ancient Greece, the lack ofmilitary games in Byzantium, jousts in the middle ages, 'flower wars' and the Aztec and Maya ball game, games in pre-industrial societies and their relation to war, and aspects of computer and video games. Contributors T.B.ALLEN, T.J. CORNELL, M. HERMAN, BRUCE M. KNAUFT, C.M.MAZZUCCHI, P.A.G. SABIN, A.A. SHELTON, DAVID TURTON, T. ZOTZ.

War and Games

War and Games PDF Author: Tim Cornell
Publisher: Boydell Press
ISBN: 9780851158709
Category : Games
Languages : en
Pages : 350

Get Book Here

Book Description
These comparative studies focus on the relationship between war and games in an effort to achieve an understanding of the phenomenon of war, in order ultimately to avoid it. Out of the ten studies on war and games in this volume, the first five are historical, the next two are by anthropologists, and the last three concern modern war games. The purpose of this comparative study is to focus on the relationship between war and games by highlighting their differences and similarities in an effort better to understand the phenomenon of war. Americans and Europeans contribute studies on war and games in ancient Greece, the lack ofmilitary games in Byzantium, jousts in the middle ages, 'flower wars' and the Aztec and Maya ball game, games in pre-industrial societies and their relation to war, and aspects of computer and video games. Contributors T.B.ALLEN, T.J. CORNELL, M. HERMAN, BRUCE M. KNAUFT, C.M.MAZZUCCHI, P.A.G. SABIN, A.A. SHELTON, DAVID TURTON, T. ZOTZ.

The Ancient War Game

The Ancient War Game PDF Author: Charles Grant
Publisher:
ISBN:
Category : Military history, Ancient
Languages : en
Pages : 172

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Book Description


War Games Through the Ages. Vol. 3

War Games Through the Ages. Vol. 3 PDF Author: D. F. Featherstone
Publisher:
ISBN:
Category :
Languages : en
Pages :

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The British Library General Catalogue of Printed Books 1976 to 1982

The British Library General Catalogue of Printed Books 1976 to 1982 PDF Author: British Library
Publisher:
ISBN:
Category :
Languages : en
Pages : 552

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Book Description


War Games Through the Ages

War Games Through the Ages PDF Author: Donald F. Featherstone
Publisher:
ISBN:
Category : Armies
Languages : en
Pages : 304

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Book Description


War Games Through the Ages. Vol. 1

War Games Through the Ages. Vol. 1 PDF Author: D. F. Featherstone
Publisher:
ISBN:
Category :
Languages : en
Pages :

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War Games

War Games PDF Author: Philipp von Hilgers
Publisher:
ISBN: 9780262016971
Category : Games of strategy (Mathematics)
Languages : en
Pages : 0

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Book Description
The convergence of military strategy and mathematics in war games, from medieval to modern times. For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. Mathematics and military strategy converged in World War II when mathematicians designed fields of operation. In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Von Hilgers considers how and why war games came to exist: why mathematical and military thinkers created simulations of one of the most unpredictable human activities on earth. Von Hilgers begins with the medieval rythmomachia, or Battle of Numbers, then reconstructs the ideas about war and games in the baroque period. He investigates the role of George Leopold von Reiswitz's tactical war game in nineteenth-century Prussia and describes the artifact itself: a game board-topped table with drawers for game implements. He explains Clausewitz's emphasis on the "fog of war" and the accompanying element of incalculability, examines the contributions of such thinkers as Clausewitz, Leibniz, Wittgenstein, and von Neumann, and investigates the war games of the German military between the two World Wars. Baudrillard declared this to be the age of simulacra; war games stand contrariwise as simulations that have not been subsumed in absolute virtuality.

Kriegspiel: the War-games

Kriegspiel: the War-games PDF Author: Francis Hindes GROOME
Publisher:
ISBN:
Category :
Languages : en
Pages :

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War Games Through the Ages

War Games Through the Ages PDF Author: Donald F. Featherstone
Publisher:
ISBN:
Category : Armies
Languages : en
Pages : 304

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Book Description


The Cumulative Book Index

The Cumulative Book Index PDF Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 2440

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Book Description
A world list of books in the English language.