Author: Francis J. McHugh
Publisher: Military Bookshop
ISBN: 9781907521256
Category : History
Languages : en
Pages : 254
Book Description
Reprint of the third edition (1966) with a new foreword and minor corrections. Describes the fundamentals of war gaming, its history, and some of the techniques employed in war games. It is intended primarily for the use of resident students at the U. S. Naval War College. It should also provide a source of background information for other military officers and researchers concerned with war gaming.
The United States Naval War College Fundamentals of War Gaming
Author: Francis J. McHugh
Publisher: Military Bookshop
ISBN: 9781907521256
Category : History
Languages : en
Pages : 254
Book Description
Reprint of the third edition (1966) with a new foreword and minor corrections. Describes the fundamentals of war gaming, its history, and some of the techniques employed in war games. It is intended primarily for the use of resident students at the U. S. Naval War College. It should also provide a source of background information for other military officers and researchers concerned with war gaming.
Publisher: Military Bookshop
ISBN: 9781907521256
Category : History
Languages : en
Pages : 254
Book Description
Reprint of the third edition (1966) with a new foreword and minor corrections. Describes the fundamentals of war gaming, its history, and some of the techniques employed in war games. It is intended primarily for the use of resident students at the U. S. Naval War College. It should also provide a source of background information for other military officers and researchers concerned with war gaming.
U.S. Navy Fundamentals of War Gaming
Author: Francis J. McHugh
Publisher: Skyhorse Publishing Inc.
ISBN: 1620876418
Category : History
Languages : en
Pages : 257
Book Description
Offers a historical perspective on military gaming and the evolution of the tools and tactics used in ancient times up through modern computer simulations and includes examples of one- and multi-sided games as well as free-play and rigid-style games.
Publisher: Skyhorse Publishing Inc.
ISBN: 1620876418
Category : History
Languages : en
Pages : 257
Book Description
Offers a historical perspective on military gaming and the evolution of the tools and tactics used in ancient times up through modern computer simulations and includes examples of one- and multi-sided games as well as free-play and rigid-style games.
Fundamentals of War Gaming
Author: Francis J. McHugh
Publisher: Government Printing Office
ISBN: 9781935352006
Category : History
Languages : en
Pages : 260
Book Description
Fundamentals of War Gaming provides an in-depth introduction to the basics of military gaming, and offers historical insights into the devewlopment of war gaming methodologies. It covers the evolution of gaming tools such as the ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminated with the introduction of computer support and simulations in the U.S. Navy.
Publisher: Government Printing Office
ISBN: 9781935352006
Category : History
Languages : en
Pages : 260
Book Description
Fundamentals of War Gaming provides an in-depth introduction to the basics of military gaming, and offers historical insights into the devewlopment of war gaming methodologies. It covers the evolution of gaming tools such as the ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminated with the introduction of computer support and simulations in the U.S. Navy.
Winning a Future War
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 261
Book Description
Between 1919 and 1941, the U.S. Navy transformed itself from a powerful if unsophisticated force into the fleet that would win a two-ocean war, from a fleet in which the battleship dominated to one based on carrier strike groups. The great puzzle of U.S. naval history is how this was accomplished. Well-known naval analyst Norman Friedman trenchantly argues that war gaming at the U.S. Naval War College made an enormous, and perhaps decisive, contribution. For much of the inter-war period, the Naval War College was the Navy's primary think tank. War gaming was the means the college used to test alternative strategies, tactics, evolving naval aviation, and warship types in a way that the Navy's full-scale exercises could not. The think tank perspective taken by this book is a new way of looking at the inter-war Naval War College and the war games that formed the core of its curriculum. Although the influence of both the Naval War College's gaming and of the college itself declined after 1933, most of the key decisions shaping the wartime U.S. Navy had already been taken. The two most important ones were on the role of naval aviation and the form the U.S. war plan against Japan ultimately assumed. As shown here, U.S. naval commanders successfully applied the lessons learned from war gaming to victorious operations in World War II
Publisher:
ISBN:
Category :
Languages : en
Pages : 261
Book Description
Between 1919 and 1941, the U.S. Navy transformed itself from a powerful if unsophisticated force into the fleet that would win a two-ocean war, from a fleet in which the battleship dominated to one based on carrier strike groups. The great puzzle of U.S. naval history is how this was accomplished. Well-known naval analyst Norman Friedman trenchantly argues that war gaming at the U.S. Naval War College made an enormous, and perhaps decisive, contribution. For much of the inter-war period, the Naval War College was the Navy's primary think tank. War gaming was the means the college used to test alternative strategies, tactics, evolving naval aviation, and warship types in a way that the Navy's full-scale exercises could not. The think tank perspective taken by this book is a new way of looking at the inter-war Naval War College and the war games that formed the core of its curriculum. Although the influence of both the Naval War College's gaming and of the college itself declined after 1933, most of the key decisions shaping the wartime U.S. Navy had already been taken. The two most important ones were on the role of naval aviation and the form the U.S. war plan against Japan ultimately assumed. As shown here, U.S. naval commanders successfully applied the lessons learned from war gaming to victorious operations in World War II
The Endgame
Author: Michael R. Gordon
Publisher: Vintage
ISBN: 0307388948
Category : History
Languages : en
Pages : 834
Book Description
A Wall Street Journal Best Nonfiction Book of 2012 In this follow-up to their national bestseller Cobra II, Michael Gordon and General Bernard E. Trainor deftly piece together the story of the most widely reported but least understood war in American history. This stunning account of the political and military struggle between American, Iraqi, and Iranian forces brings together vivid reporting of diplomatic intrigue and gripping accounts of the blow-by-blow fighting that lasted nearly a decade. Informed by brilliant research, classified documents, and extensive interviews with key figures—including everyone from the intelligence community to Sunni and Shi’ite leaders and former insurgents to senior Iraqi military officers—The Endgame presents a riveting chronicle of the occupation of Iraq to the withdrawal of American troops that is sure to remain the essential account of the war for years to come.
Publisher: Vintage
ISBN: 0307388948
Category : History
Languages : en
Pages : 834
Book Description
A Wall Street Journal Best Nonfiction Book of 2012 In this follow-up to their national bestseller Cobra II, Michael Gordon and General Bernard E. Trainor deftly piece together the story of the most widely reported but least understood war in American history. This stunning account of the political and military struggle between American, Iraqi, and Iranian forces brings together vivid reporting of diplomatic intrigue and gripping accounts of the blow-by-blow fighting that lasted nearly a decade. Informed by brilliant research, classified documents, and extensive interviews with key figures—including everyone from the intelligence community to Sunni and Shi’ite leaders and former insurgents to senior Iraqi military officers—The Endgame presents a riveting chronicle of the occupation of Iraq to the withdrawal of American troops that is sure to remain the essential account of the war for years to come.
On Wargaming
Author: Matthew B. Caffrey
Publisher:
ISBN: 9781935352655
Category : War games
Languages : en
Pages :
Book Description
"The History and Theory of War Games throughout the United States and Internationally"--Provided by publisher.
Publisher:
ISBN: 9781935352655
Category : War games
Languages : en
Pages :
Book Description
"The History and Theory of War Games throughout the United States and Internationally"--Provided by publisher.
Playing War
Author: John M. Lillard
Publisher: U of Nebraska Press
ISBN: 1612348254
Category : History
Languages : en
Pages : 194
Book Description
Between the First and Second World Wars, the U.S. Navy used the experience it had gained in battle to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come. Recent histories of the interwar period explore how the U.S. Navy digested the impact of World War I and prepared itself for World War II. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency.
Publisher: U of Nebraska Press
ISBN: 1612348254
Category : History
Languages : en
Pages : 194
Book Description
Between the First and Second World Wars, the U.S. Navy used the experience it had gained in battle to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come. Recent histories of the interwar period explore how the U.S. Navy digested the impact of World War I and prepared itself for World War II. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency.
Talking about Naval History
Author: John B. Hattendorf
Publisher: Government Printing Office
ISBN: 9781884733741
Category : History
Languages : en
Pages : 372
Book Description
NOTE: NO FURTHER DISCOUNT ON THIS PRINT PRODUCT-- OVERSTOCK SALE -- Significantly reduced list price Twenty essays selected from the writings of John B. Hattendorf, Ernest J. King Professor of Maritime History at the U.S. Naval War College, between 2001 and 2009. They represent a wide historical perspective that ranges across nearly four centuries of maritime history. A number of these pieces have been published previously but have appeared in other languages and in other countries, where they may not have come to the attention of an American naval reading audience. This collection is divided into parts that deal with four major themes: the broad field of maritime history; general naval history, with specific focus on the classical age of sail, from the mid-seventeenth century to the end of the Napoleonic Wars in 1815; the wide scope of American naval history from 1775 to the end of the twentieth century; and finally, the realm of naval theory and its relationship to naval historical studies. They are reprinted, with only minor alterations, as they originally appeared. This work may appeal to general history readers, scholarly and general adult readers of history especially naval and maritime, plus students pursuing coursework in military science degree programs. Other related products: Fundamentals of War Gaming --Print Paperback format can be found here: https: //bookstore.gpo.gov/products/sku/008-046-00299-1 --Print Hardcover format can be found here: https: //bookstore.gpo.gov/products/sku/008-046-00269-0 Nineteen-Gun Salute: Case Studies of Operational, Strategic, and Diplomatic Naval Leadership During the 20th and Early 21st Centuries can be found here: https: //bookstore.gpo.gov/products/sku/008-046-00252-5 Digesting History: The U.S. Naval War College, the Lessons of World War Two, and Future Naval Warfare, 1945-1947 -- Print Paperback format is available here: https: //bookstore.gpo.gov/products/sku/008-046-00255-0 --ePub format is available here: https: //bookstore.gpo.gov/products/sku/008-300-00040-2 -- ePub is also available from Apple iBookstore, BarnesandNoble.com, Books on Board eBookstore, Diesel eBookstore, Google Play eBookstore, Overdrive, Powell's eBookstore -- Please use ISBN: 9781884733864 to search for this product within these platforms. Naval War College Illustrated History and Guide can be found here: https: //bookstore.gpo.gov/products/sku/008-046-00265-7 Other products produced by the U.S. Naval War College (NWC) can be found here: https: //bookstore.gpo.gov/products/sku/008-046-00265-7
Publisher: Government Printing Office
ISBN: 9781884733741
Category : History
Languages : en
Pages : 372
Book Description
NOTE: NO FURTHER DISCOUNT ON THIS PRINT PRODUCT-- OVERSTOCK SALE -- Significantly reduced list price Twenty essays selected from the writings of John B. Hattendorf, Ernest J. King Professor of Maritime History at the U.S. Naval War College, between 2001 and 2009. They represent a wide historical perspective that ranges across nearly four centuries of maritime history. A number of these pieces have been published previously but have appeared in other languages and in other countries, where they may not have come to the attention of an American naval reading audience. This collection is divided into parts that deal with four major themes: the broad field of maritime history; general naval history, with specific focus on the classical age of sail, from the mid-seventeenth century to the end of the Napoleonic Wars in 1815; the wide scope of American naval history from 1775 to the end of the twentieth century; and finally, the realm of naval theory and its relationship to naval historical studies. They are reprinted, with only minor alterations, as they originally appeared. This work may appeal to general history readers, scholarly and general adult readers of history especially naval and maritime, plus students pursuing coursework in military science degree programs. Other related products: Fundamentals of War Gaming --Print Paperback format can be found here: https: //bookstore.gpo.gov/products/sku/008-046-00299-1 --Print Hardcover format can be found here: https: //bookstore.gpo.gov/products/sku/008-046-00269-0 Nineteen-Gun Salute: Case Studies of Operational, Strategic, and Diplomatic Naval Leadership During the 20th and Early 21st Centuries can be found here: https: //bookstore.gpo.gov/products/sku/008-046-00252-5 Digesting History: The U.S. Naval War College, the Lessons of World War Two, and Future Naval Warfare, 1945-1947 -- Print Paperback format is available here: https: //bookstore.gpo.gov/products/sku/008-046-00255-0 --ePub format is available here: https: //bookstore.gpo.gov/products/sku/008-300-00040-2 -- ePub is also available from Apple iBookstore, BarnesandNoble.com, Books on Board eBookstore, Diesel eBookstore, Google Play eBookstore, Overdrive, Powell's eBookstore -- Please use ISBN: 9781884733864 to search for this product within these platforms. Naval War College Illustrated History and Guide can be found here: https: //bookstore.gpo.gov/products/sku/008-046-00265-7 Other products produced by the U.S. Naval War College (NWC) can be found here: https: //bookstore.gpo.gov/products/sku/008-046-00265-7
The Craft of Wargaming
Author: Jeffrey Appleget
Publisher: Naval Institute Press
ISBN: 1682473775
Category : History
Languages : en
Pages : 339
Book Description
The Craft of Wargaming is designed to support supervisors, planners, and analysts who use wargames to support their organizations' missions. The authors focus on providing analysts and planners with a clear methodology that allows them to initiate, design, develop, conduct, and analyze wargames. Built around the analytic wargaming construct, organizations or individuals can easily adapt this methodology to construct educational and experiential wargames. The book breaks the wargame creation process into five distinct phases: Initiate, Design, Develop, Conduct, and Analyze. For each phase, the authors identify key tasks a wargaming team must address to have a reasonable chance at designing, developing, conducting, and analyzing a successful wargame. While these five stages are critical to the process of constructing any wargame, it should be understood that the craft of wargaming is learned through active participation, not by reading or watching. This craft must be practiced as part of the learning process, and the included practical exercises provide an opportunity to experience the construction of an analytical wargame. The authors also discuss critical supervisory tasks that are essential to manage the wargaming team's efforts. While the creators are focused on the design and development of the game itself, supervisors must set conditions for the wargame to be a success (best practices) and beware of the pitfalls that may set the wargame up to fail (worst practices). The book demonstrates using the analytical wargaming framework to create relevant and useful planning wargames. It also reinforces using the analytical wargaming framework for seminar wargames that, without rigor, are useless. The book demonstrates the benefits of using the analytical wargaming process to design educational and experiential games.
Publisher: Naval Institute Press
ISBN: 1682473775
Category : History
Languages : en
Pages : 339
Book Description
The Craft of Wargaming is designed to support supervisors, planners, and analysts who use wargames to support their organizations' missions. The authors focus on providing analysts and planners with a clear methodology that allows them to initiate, design, develop, conduct, and analyze wargames. Built around the analytic wargaming construct, organizations or individuals can easily adapt this methodology to construct educational and experiential wargames. The book breaks the wargame creation process into five distinct phases: Initiate, Design, Develop, Conduct, and Analyze. For each phase, the authors identify key tasks a wargaming team must address to have a reasonable chance at designing, developing, conducting, and analyzing a successful wargame. While these five stages are critical to the process of constructing any wargame, it should be understood that the craft of wargaming is learned through active participation, not by reading or watching. This craft must be practiced as part of the learning process, and the included practical exercises provide an opportunity to experience the construction of an analytical wargame. The authors also discuss critical supervisory tasks that are essential to manage the wargaming team's efforts. While the creators are focused on the design and development of the game itself, supervisors must set conditions for the wargame to be a success (best practices) and beware of the pitfalls that may set the wargame up to fail (worst practices). The book demonstrates using the analytical wargaming framework to create relevant and useful planning wargames. It also reinforces using the analytical wargaming framework for seminar wargames that, without rigor, are useless. The book demonstrates the benefits of using the analytical wargaming process to design educational and experiential games.
Simulating War
Author: Philip Sabin
Publisher: Bloomsbury Publishing
ISBN: 1441162267
Category : History
Languages : en
Pages : 412
Book Description
Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.
Publisher: Bloomsbury Publishing
ISBN: 1441162267
Category : History
Languages : en
Pages : 412
Book Description
Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.