Author: Archie Brain
Publisher:
ISBN: 9781908567475
Category : Juvenile Nonfiction
Languages : en
Pages : 100
Book Description
Need something to keep your kids occupied on a long plane journey or road trip? Or something to keep them busy on a rainy day? These fun boredom busters are the perfect travel game to keep them occupied, and everyone can join in with their answers!
Would You Rather Game Book Travel Edition
Author: Archie Brain
Publisher:
ISBN: 9781908567475
Category : Juvenile Nonfiction
Languages : en
Pages : 100
Book Description
Need something to keep your kids occupied on a long plane journey or road trip? Or something to keep them busy on a rainy day? These fun boredom busters are the perfect travel game to keep them occupied, and everyone can join in with their answers!
Publisher:
ISBN: 9781908567475
Category : Juvenile Nonfiction
Languages : en
Pages : 100
Book Description
Need something to keep your kids occupied on a long plane journey or road trip? Or something to keep them busy on a rainy day? These fun boredom busters are the perfect travel game to keep them occupied, and everyone can join in with their answers!
The Travel Game
Author: John Grandits
Publisher: Houghton Mifflin Harcourt
ISBN: 9780618564200
Category : Juvenile Fiction
Languages : en
Pages : 36
Book Description
Tad and his aunt Hattie take an imaginary trip to Hong Kong. Armed with a globe, an illustrated almanac, and their imaginations, Tad and Aunt Hattie play the travel game. They ride elephants in India, escape deadly piranhas in the Amazon River, and hail a water taxi to visit the beautiful boat city of Hong Kong--all without leaving the apartment above the family tailor shop in Buffalo, New York. This funny, affectionate story is based on author John Grandits’s own childhood experiences. The charming and highly detailed illustrations will keep children entranced through multiple readings and encourage them to play their own version of the travel game.
Publisher: Houghton Mifflin Harcourt
ISBN: 9780618564200
Category : Juvenile Fiction
Languages : en
Pages : 36
Book Description
Tad and his aunt Hattie take an imaginary trip to Hong Kong. Armed with a globe, an illustrated almanac, and their imaginations, Tad and Aunt Hattie play the travel game. They ride elephants in India, escape deadly piranhas in the Amazon River, and hail a water taxi to visit the beautiful boat city of Hong Kong--all without leaving the apartment above the family tailor shop in Buffalo, New York. This funny, affectionate story is based on author John Grandits’s own childhood experiences. The charming and highly detailed illustrations will keep children entranced through multiple readings and encourage them to play their own version of the travel game.
Rubberneckers, Jr
Author: Mark Lore
Publisher: Chronicle Books
ISBN: 9780811837330
Category : Juvenile Nonfiction
Languages : en
Pages : 148
Book Description
Filled with fun games for restless preschool kids in the car, this kit has six cards with various see-and-name games. Full color.
Publisher: Chronicle Books
ISBN: 9780811837330
Category : Juvenile Nonfiction
Languages : en
Pages : 148
Book Description
Filled with fun games for restless preschool kids in the car, this kit has six cards with various see-and-name games. Full color.
The Finger Travel Game
Author: Hervé Tullet
Publisher: Phaidon Press
ISBN: 9780714869773
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Highly interactive book with die-cuts throughout that are ideal for developing visual awareness, creativity, and imagination. To play with this book, all you need is your finger. Take a pen, draw two eyes and a mouth, and there you are — your very own finger worm! Follow finger worm around the world and beyond - gazing at the Eiffel tower, skiing down snow-capped mountains, flying to outer space and more! Pop a finger through this fun, interactive book ideal for infants and toddlers and watch them travel around the world and beyond! Take a pen, draw two eyes and a mouth, and there you are - your very own finger worm! From the innovative children's author, Hervé Tullet, and part of the beloved Let's Play Games series of board books, The Finger Travel Game will expand a child's creativity, stimulating thought and imagination. Featuring thick board pages that are perfect for little hands to hold and turn. Encourages young ones to exercise fine motor skills in the context of humour and play. From the hand and mind of Hervé Tullet, author of Press Here (over 1 million copies sold worldwide and a The New York Times bestseller for 3 years running). Part of the 'Let's Play Games' series, which offers a range of thought-provoking concepts, formats, and visuals for young children, and has sold more than 250,000 copies worldwide. The perfect gift for pre-school children.
Publisher: Phaidon Press
ISBN: 9780714869773
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Highly interactive book with die-cuts throughout that are ideal for developing visual awareness, creativity, and imagination. To play with this book, all you need is your finger. Take a pen, draw two eyes and a mouth, and there you are — your very own finger worm! Follow finger worm around the world and beyond - gazing at the Eiffel tower, skiing down snow-capped mountains, flying to outer space and more! Pop a finger through this fun, interactive book ideal for infants and toddlers and watch them travel around the world and beyond! Take a pen, draw two eyes and a mouth, and there you are - your very own finger worm! From the innovative children's author, Hervé Tullet, and part of the beloved Let's Play Games series of board books, The Finger Travel Game will expand a child's creativity, stimulating thought and imagination. Featuring thick board pages that are perfect for little hands to hold and turn. Encourages young ones to exercise fine motor skills in the context of humour and play. From the hand and mind of Hervé Tullet, author of Press Here (over 1 million copies sold worldwide and a The New York Times bestseller for 3 years running). Part of the 'Let's Play Games' series, which offers a range of thought-provoking concepts, formats, and visuals for young children, and has sold more than 250,000 copies worldwide. The perfect gift for pre-school children.
The Trying Game
Author: Amy Klein
Publisher: Ballantine Books
ISBN: 1984819151
Category : Health & Fitness
Languages : en
Pages : 434
Book Description
From the author of “Fertility Diary” for the New York Times Motherlode blog comes a reassuring, no-nonsense guide to both the emotional and practical process of trying to get pregnant, written with the smarts, warmth, and honesty of a woman who has been in the trenches. “A compassionate, often funny, well-researched, and ultimately empowering guide.”—Lori Gottlieb, New York Times bestselling author of Maybe You Should Talk to Someone There are so many ways to be Not Pregnant: You can be young, old, partnered, or unpartnered. Maybe you have endometriosis. Maybe you don’t have enough eggs or your partner doesn’t have enough sperm. Or maybe there’s nothing wrong except you’re Just. Not. Pregnant. Amy Klein has been there. Faced with fertility obstacles, she quickly became an expert. After nine rounds of IVF, four miscarriages, three acupuncturists, two rabbis, and one reproductive immunologist, she finally became a mother. And she wrote about it all for the New York Times Motherlode blog in her “Fertility Diary” column. Now, Amy has written the book she wishes she’d had when she was trying to get pregnant. With advice from medical experts as well as real women, she outlines your options every step of the way, from questions you should ask to advice on getting your mother-in-law to mind her own beeswax. In this comprehensive road map to infertility, you’ll find topics such as: • whether to freeze your eggs • finding (and affording) a clinic • what to expect during your first IVF cycle • baby envy—aka it’s okay to skip your friend’s shower • whether the alternative route—acupuncture, herbs, supplements—is for you • helpful tips, charts, and more! Empowering, compassionate, and down-to-earth, The Trying Game will show you what to expect when you’re not expecting with heart and humanity when you need it the most.
Publisher: Ballantine Books
ISBN: 1984819151
Category : Health & Fitness
Languages : en
Pages : 434
Book Description
From the author of “Fertility Diary” for the New York Times Motherlode blog comes a reassuring, no-nonsense guide to both the emotional and practical process of trying to get pregnant, written with the smarts, warmth, and honesty of a woman who has been in the trenches. “A compassionate, often funny, well-researched, and ultimately empowering guide.”—Lori Gottlieb, New York Times bestselling author of Maybe You Should Talk to Someone There are so many ways to be Not Pregnant: You can be young, old, partnered, or unpartnered. Maybe you have endometriosis. Maybe you don’t have enough eggs or your partner doesn’t have enough sperm. Or maybe there’s nothing wrong except you’re Just. Not. Pregnant. Amy Klein has been there. Faced with fertility obstacles, she quickly became an expert. After nine rounds of IVF, four miscarriages, three acupuncturists, two rabbis, and one reproductive immunologist, she finally became a mother. And she wrote about it all for the New York Times Motherlode blog in her “Fertility Diary” column. Now, Amy has written the book she wishes she’d had when she was trying to get pregnant. With advice from medical experts as well as real women, she outlines your options every step of the way, from questions you should ask to advice on getting your mother-in-law to mind her own beeswax. In this comprehensive road map to infertility, you’ll find topics such as: • whether to freeze your eggs • finding (and affording) a clinic • what to expect during your first IVF cycle • baby envy—aka it’s okay to skip your friend’s shower • whether the alternative route—acupuncture, herbs, supplements—is for you • helpful tips, charts, and more! Empowering, compassionate, and down-to-earth, The Trying Game will show you what to expect when you’re not expecting with heart and humanity when you need it the most.
Blue's Travel Game
Author: Sarah Albee
Publisher: Simon and Schuster
ISBN: 068983098X
Category : Blue
Languages : en
Pages : 20
Book Description
Blue wants to take a trip, and Steve and young readers must solve the mysteryto determine where she wants to go. Full color.
Publisher: Simon and Schuster
ISBN: 068983098X
Category : Blue
Languages : en
Pages : 20
Book Description
Blue wants to take a trip, and Steve and young readers must solve the mysteryto determine where she wants to go. Full color.
Invitation to the Game
Author: Monica Hughes
Publisher: Simon and Schuster
ISBN: 0671866923
Category : Juvenile Fiction
Languages : en
Pages : 198
Book Description
Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.
Publisher: Simon and Schuster
ISBN: 0671866923
Category : Juvenile Fiction
Languages : en
Pages : 198
Book Description
Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.
Dead by Daylight
Author: Jennifer Ove
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 48
Book Description
A group of up to four survivors must elude one killer. The survivors' perspectives are third-person, while the killer's perspective is first-person. The survivors cannot fight against the killer and can only survive by running away and evading them. They must use obstacles in the form of wooden pallets, windows, and items that they either find inside chests or bring before the match starts to run from the killer for as long as they can. In order to escape, survivors must repair 5 generators scattered across the entire map to power the exit gates, then they must open the exit gates and leave the area themselves or find a hatch to jump into. This book will guide, help player with tips, tricks and other things to conquer the game. And aslo ranking the character for player to understand more and choose the best for them.
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 48
Book Description
A group of up to four survivors must elude one killer. The survivors' perspectives are third-person, while the killer's perspective is first-person. The survivors cannot fight against the killer and can only survive by running away and evading them. They must use obstacles in the form of wooden pallets, windows, and items that they either find inside chests or bring before the match starts to run from the killer for as long as they can. In order to escape, survivors must repair 5 generators scattered across the entire map to power the exit gates, then they must open the exit gates and leave the area themselves or find a hatch to jump into. This book will guide, help player with tips, tricks and other things to conquer the game. And aslo ranking the character for player to understand more and choose the best for them.
Caillou and the Puppies
Author: Carine LaForest
Publisher:
ISBN: 9781643103792
Category :
Languages : en
Pages : 24
Book Description
Caillou and Daddy help Mr. Hinkle build a dog house. Caillou is a little nervous with his dogs, but the puppies are so cute he can't resist playing with them. When one disappears, Caillou helps look for him. At last, the daring puppy comes out of hiding and joins his family in their new home.
Publisher:
ISBN: 9781643103792
Category :
Languages : en
Pages : 24
Book Description
Caillou and Daddy help Mr. Hinkle build a dog house. Caillou is a little nervous with his dogs, but the puppies are so cute he can't resist playing with them. When one disappears, Caillou helps look for him. At last, the daring puppy comes out of hiding and joins his family in their new home.
Wanderhome
Author: Jay Dragon
Publisher:
ISBN: 9781954097025
Category :
Languages : en
Pages :
Book Description
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.
Publisher:
ISBN: 9781954097025
Category :
Languages : en
Pages :
Book Description
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.