Author: John William Strutt Baron Rayleigh
Publisher:
ISBN:
Category : Sound
Languages : en
Pages : 526
Book Description
The Theory of Sound
Author: John William Strutt Baron Rayleigh
Publisher:
ISBN:
Category : Sound
Languages : en
Pages : 526
Book Description
Publisher:
ISBN:
Category : Sound
Languages : en
Pages : 526
Book Description
The Theory of Sound; Volume 2
Author: John William Strutt Rayleigh
Publisher: Franklin Classics
ISBN: 9780342717880
Category :
Languages : en
Pages : 526
Book Description
This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Publisher: Franklin Classics
ISBN: 9780342717880
Category :
Languages : en
Pages : 526
Book Description
This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Ultrasonic Absorption
Author: Avadh Behari Bhatia
Publisher: Courier Corporation
ISBN: 0486649172
Category : Science
Languages : en
Pages : 450
Book Description
Standard reference in the field provides a clear, systematically organized introductory review of fundamental concepts for advanced graduate students and research workers. Numerous diagrams. Bibliography.
Publisher: Courier Corporation
ISBN: 0486649172
Category : Science
Languages : en
Pages : 450
Book Description
Standard reference in the field provides a clear, systematically organized introductory review of fundamental concepts for advanced graduate students and research workers. Numerous diagrams. Bibliography.
Sound Theory, Sound Practice
Author: Rick Altman
Publisher: Psychology Press
ISBN: 9780415904575
Category : Performing Arts
Languages : en
Pages : 308
Book Description
First Published in 1992. Routledge is an imprint of Taylor & Francis, an informa company.
Publisher: Psychology Press
ISBN: 9780415904575
Category : Performing Arts
Languages : en
Pages : 308
Book Description
First Published in 1992. Routledge is an imprint of Taylor & Francis, an informa company.
Playing with Sound
Author: Karen Collins
Publisher: MIT Press
ISBN: 0262312301
Category : Games & Activities
Languages : en
Pages : 199
Book Description
An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.
Publisher: MIT Press
ISBN: 0262312301
Category : Games & Activities
Languages : en
Pages : 199
Book Description
An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.
Sounds
Author: Casey O'Callaghan
Publisher: OUP Oxford
ISBN: 0191527041
Category : Philosophy
Languages : en
Pages : 208
Book Description
Vision dominates philosophical thinking about perception, and theorizing about experience in cognitive science has traditionally focused on a visual model. In a radical departure from established practice, Casey O'Callaghan provides a systematic treatment of sound and sound experience, and shows how thinking about audition and appreciating the relationships between multiple sense modalities can enrich our understanding of perception and the mind. Sounds proposes a novel theory of sounds and auditory perception. Against the widely accepted philosophical view that sounds are among the secondary or sensible qualities, O'Callaghan argues that, on any perceptually plausible account, sounds are events. But this does not imply that sounds are waves that propagate through a medium, such as air or water. Rather, sounds are events that take place in one's environment at or near the objects and happenings that bring them about. This account captures the way in which sounds essentially are creatures of time, and situates sounds in a world populated by items and events that have significance for us. Sounds are not ethereal, mysterious entities. O'Callaghan's account of sounds and their perception discloses far greater variety among the kinds of things we perceive than traditional views acknowledge. But more importantly, investigating sounds and audition demonstrates that considering other sense modalities teaches what we could not otherwise learn from thinking exclusively about the visual. Sounds articulates a powerful account of echoes, reverberation, Doppler effects, and perceptual constancies that surpasses the explanatory richness of alternative theories, and also reveals a number of surprising cross-modal perceptual illusions. O'Callaghan argues that such illusions demonstrate that the perceptual modalities cannot be completely understood in isolation, and that the visuocentric model for theorizing about perception - according to which perceptual modalities are discrete modes of experience and autonomous domains of philosophical and scientific inquiry - ought to be abandoned.
Publisher: OUP Oxford
ISBN: 0191527041
Category : Philosophy
Languages : en
Pages : 208
Book Description
Vision dominates philosophical thinking about perception, and theorizing about experience in cognitive science has traditionally focused on a visual model. In a radical departure from established practice, Casey O'Callaghan provides a systematic treatment of sound and sound experience, and shows how thinking about audition and appreciating the relationships between multiple sense modalities can enrich our understanding of perception and the mind. Sounds proposes a novel theory of sounds and auditory perception. Against the widely accepted philosophical view that sounds are among the secondary or sensible qualities, O'Callaghan argues that, on any perceptually plausible account, sounds are events. But this does not imply that sounds are waves that propagate through a medium, such as air or water. Rather, sounds are events that take place in one's environment at or near the objects and happenings that bring them about. This account captures the way in which sounds essentially are creatures of time, and situates sounds in a world populated by items and events that have significance for us. Sounds are not ethereal, mysterious entities. O'Callaghan's account of sounds and their perception discloses far greater variety among the kinds of things we perceive than traditional views acknowledge. But more importantly, investigating sounds and audition demonstrates that considering other sense modalities teaches what we could not otherwise learn from thinking exclusively about the visual. Sounds articulates a powerful account of echoes, reverberation, Doppler effects, and perceptual constancies that surpasses the explanatory richness of alternative theories, and also reveals a number of surprising cross-modal perceptual illusions. O'Callaghan argues that such illusions demonstrate that the perceptual modalities cannot be completely understood in isolation, and that the visuocentric model for theorizing about perception - according to which perceptual modalities are discrete modes of experience and autonomous domains of philosophical and scientific inquiry - ought to be abandoned.
Studying Sound
Author: Karen Collins
Publisher: MIT Press
ISBN: 0262362910
Category : Science
Languages : en
Pages : 248
Book Description
An introduction to the concepts and principles of sound design practice, with more than 175 exercises that teach readers to put theory into practice. This book offers an introduction to the principles and concepts of sound design practice, from technical aspects of sound effects to the creative use of sound in storytelling. Most books on sound design focus on sound for the moving image. Studying Sound is unique in its exploration of sound on its own as a medium and rhetorical device. It includes more than 175 exercises that enable readers to put theory into practice as they progress through the chapters.
Publisher: MIT Press
ISBN: 0262362910
Category : Science
Languages : en
Pages : 248
Book Description
An introduction to the concepts and principles of sound design practice, with more than 175 exercises that teach readers to put theory into practice. This book offers an introduction to the principles and concepts of sound design practice, from technical aspects of sound effects to the creative use of sound in storytelling. Most books on sound design focus on sound for the moving image. Studying Sound is unique in its exploration of sound on its own as a medium and rhetorical device. It includes more than 175 exercises that enable readers to put theory into practice as they progress through the chapters.
Sound Design Theory and Practice
Author: Leo Murray
Publisher: Routledge
ISBN: 1317298233
Category : Performing Arts
Languages : en
Pages : 312
Book Description
Sound Design Theory and Practice is a comprehensive and accessible guide to the concepts which underpin the creative decisions that inform the creation of sound design. A fundamental problem facing anyone wishing to practice, study, teach or research about sound is the lack of a theoretical language to describe the way sound is used and a comprehensive and rigorous overarching framework that describes all forms of sound. With the recent growth of interest in sound studies, there is an urgent need to provide scholarly resources that can be used to inform both the practice and analysis of sound. Using a range of examples from classic and contemporary cinema, television and games this book provides a thorough theoretical foundation for the artistic practice of sound design, which is too frequently seen as a ‘technical’ or secondary part of the production process. Engaging with practices in film, television and other digital media, Sound Design Theory and Practice provides a set of tools for systematic analysis of sound for both practitioners and scholars.
Publisher: Routledge
ISBN: 1317298233
Category : Performing Arts
Languages : en
Pages : 312
Book Description
Sound Design Theory and Practice is a comprehensive and accessible guide to the concepts which underpin the creative decisions that inform the creation of sound design. A fundamental problem facing anyone wishing to practice, study, teach or research about sound is the lack of a theoretical language to describe the way sound is used and a comprehensive and rigorous overarching framework that describes all forms of sound. With the recent growth of interest in sound studies, there is an urgent need to provide scholarly resources that can be used to inform both the practice and analysis of sound. Using a range of examples from classic and contemporary cinema, television and games this book provides a thorough theoretical foundation for the artistic practice of sound design, which is too frequently seen as a ‘technical’ or secondary part of the production process. Engaging with practices in film, television and other digital media, Sound Design Theory and Practice provides a set of tools for systematic analysis of sound for both practitioners and scholars.
Game Sound
Author: Karen Collins
Publisher: MIT Press
ISBN: 026203378X
Category : Computers
Languages : en
Pages : 213
Book Description
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
Publisher: MIT Press
ISBN: 026203378X
Category : Computers
Languages : en
Pages : 213
Book Description
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
Theory of Vibrating Systems and Sound
Author: Irving Bardshar Crandall
Publisher:
ISBN:
Category : Sound
Languages : en
Pages : 334
Book Description
Publisher:
ISBN:
Category : Sound
Languages : en
Pages : 334
Book Description