Author: Sir Goldsworthy Gurney
Publisher:
ISBN:
Category : Steam-engines
Languages : en
Pages : 28
Book Description
Account of the Invention of the Steam-jet Or Blast
Author: Sir Goldsworthy Gurney
Publisher:
ISBN:
Category : Steam-engines
Languages : en
Pages : 28
Book Description
Publisher:
ISBN:
Category : Steam-engines
Languages : en
Pages : 28
Book Description
Records of mining and metallurgy; or, Facts and memoranda for the use of the mine agent and smelter, by J.A. Phillips and J. Darlington
Author: John Arthur Phillips
Publisher:
ISBN:
Category :
Languages : en
Pages : 364
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 364
Book Description
Use of boreholeradar methods to monitor a steamenhanced remediation pilot study at a quarry at the former Loring Air Force Base, Maine
Author:
Publisher: DIANE Publishing
ISBN: 9781422325902
Category :
Languages : en
Pages : 96
Book Description
Publisher: DIANE Publishing
ISBN: 9781422325902
Category :
Languages : en
Pages : 96
Book Description
Introduction to Thermal and Fluid Engineering
Author: Allan D. Kraus
Publisher: CRC Press
ISBN: 1466503211
Category : Science
Languages : en
Pages : 972
Book Description
Introduction to Thermal and Fluid Engineering combines coverage of basic thermodynamics, fluid mechanics, and heat transfer for a one- or two-term course for a variety of engineering majors. The book covers fundamental concepts, definitions, and models in the context of engineering examples and case studies. It carefully explains the methods used t
Publisher: CRC Press
ISBN: 1466503211
Category : Science
Languages : en
Pages : 972
Book Description
Introduction to Thermal and Fluid Engineering combines coverage of basic thermodynamics, fluid mechanics, and heat transfer for a one- or two-term course for a variety of engineering majors. The book covers fundamental concepts, definitions, and models in the context of engineering examples and case studies. It carefully explains the methods used t
Teen Games Rule!
Author: Julie Scordato
Publisher: Bloomsbury Publishing USA
ISBN: 1598847058
Category : Language Arts & Disciplines
Languages : en
Pages : 159
Book Description
Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.
Publisher: Bloomsbury Publishing USA
ISBN: 1598847058
Category : Language Arts & Disciplines
Languages : en
Pages : 159
Book Description
Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.
Refinery Energy Profile
Author: R. W. Maier
Publisher:
ISBN:
Category : Energy industries
Languages : en
Pages : 196
Book Description
Publisher:
ISBN:
Category : Energy industries
Languages : en
Pages : 196
Book Description
Staff Background Papers on the Nuclear Initiative Prepared for the Use of the Members of the Committee
Author: California. Legislature. Assembly. Committee on Resources, Land Use, and Energy
Publisher:
ISBN:
Category : Nuclear power plants
Languages : en
Pages : 310
Book Description
Publisher:
ISBN:
Category : Nuclear power plants
Languages : en
Pages : 310
Book Description
Library of Congress Subject Headings
Author: Library of Congress
Publisher:
ISBN:
Category : Subject headings, Library of Congress
Languages : en
Pages : 1160
Book Description
Publisher:
ISBN:
Category : Subject headings, Library of Congress
Languages : en
Pages : 1160
Book Description
An Elementary Course of Natural and Experimental Philosophy, for the Use of Beginners
Author: Thomas Turner Tate
Publisher:
ISBN:
Category : Physics
Languages : en
Pages : 442
Book Description
Publisher:
ISBN:
Category : Physics
Languages : en
Pages : 442
Book Description
Esports For Dummies
Author: Phill Alexander
Publisher: John Wiley & Sons
ISBN: 1119650593
Category : Games & Activities
Languages : en
Pages : 310
Book Description
Discover the path to the big leagues It's time to prove all those people who said “video games are a waste of time” wrong. Esports has rewarded top gamers with prize money, glory, and even college scholarships. Want to get in on the action? This book puts you on the path to get your share of the growing world of esports. It helps you figure out the gear you need to be competitive, the games that drive esports, how to break into competitive play, and how to use online platforms to get attention. Written by the esports program director at the first Division I university to field an esports team, this book defines and demystifies the complex world of competitive video gaming. Get the gear for your first esports battles Gain recognition for your skills online or in tournaments Discover the path to earning scholarships in esports Build your online identity Get the insider tips you need to make your name in the esports universe.
Publisher: John Wiley & Sons
ISBN: 1119650593
Category : Games & Activities
Languages : en
Pages : 310
Book Description
Discover the path to the big leagues It's time to prove all those people who said “video games are a waste of time” wrong. Esports has rewarded top gamers with prize money, glory, and even college scholarships. Want to get in on the action? This book puts you on the path to get your share of the growing world of esports. It helps you figure out the gear you need to be competitive, the games that drive esports, how to break into competitive play, and how to use online platforms to get attention. Written by the esports program director at the first Division I university to field an esports team, this book defines and demystifies the complex world of competitive video gaming. Get the gear for your first esports battles Gain recognition for your skills online or in tournaments Discover the path to earning scholarships in esports Build your online identity Get the insider tips you need to make your name in the esports universe.