The STEAM Team

The STEAM Team PDF Author: Lisa Burke
Publisher: Penguin
ISBN: 1465477586
Category : Juvenile Nonfiction
Languages : en
Pages : 80

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Book Description
The zany characters of The STEAM Team will guide kids through this engaging, fact packed kid's book all about the key subjects - science, technology, engineering, art, and math. An excellent introduction for children ages 5-7 to understanding these concepts, The STEAM Team is a colorful, well-presented education book for children that will get your little ones crazy for STEAM subjects! This brightly illustrated science book for kids breaks down STEAM subjects and complicated ideas into fun and easily understandable pieces. Join The STEAM Team to unravel the mysteries of science for kids - find out how robots work, what a food chain is, where lightning comes from, and much more! The STEAM Team characters (Science, Technology, Engineering, Art, and Math) guide the reader through the book and are always on hand with tips, fun facts, and simple explanations. The ingeniousness of The STEAM Team is the characters - keeping little ones engaged and engrossed throughout. In these pages the Team cover living things, the human body, space, physics, geography, math, engineering, and chemistry. This book is a fantastic first children's book for kids starting to learn STEAM subjects in school, or who are developing an insatiable interest in the world around them. Meet The Steam Team! The STEAM Team is made up of five cool characters (subjects) that work together to show you how the world works. Science is all about asking questions and discovering the answers to explain how things work. Technology uses science to create new machines and effective ways of doing things. Engineering is all about finding and designing solutions to problems - using science, technology, and math. Art is all about using your imagination and style to create brilliant new things. Math is about numbers, patterns, and problem solving. They are the perfect team to teach you all about STEAM - Science, Technology, Engineering, Art, and Math! Find out what science is, why it is so important, and how it relates to the world around you. Discover how machines work, what a food web is, why boats float, where lightning comes from, and much much more! From Amphibians to Darwin to the Internet, this book is full of interesting STEAM facts covering: - The Universe - Plants - Robots - The human body - Measuring - Climate Change - And so much more! If you are looking to add more books to your collection that answer the questions about the world, give Ask A Scientist a try for the little "why?" askers in your life.

The STEAM Team

The STEAM Team PDF Author: Lisa Burke
Publisher: Penguin
ISBN: 1465477586
Category : Juvenile Nonfiction
Languages : en
Pages : 80

Get Book Here

Book Description
The zany characters of The STEAM Team will guide kids through this engaging, fact packed kid's book all about the key subjects - science, technology, engineering, art, and math. An excellent introduction for children ages 5-7 to understanding these concepts, The STEAM Team is a colorful, well-presented education book for children that will get your little ones crazy for STEAM subjects! This brightly illustrated science book for kids breaks down STEAM subjects and complicated ideas into fun and easily understandable pieces. Join The STEAM Team to unravel the mysteries of science for kids - find out how robots work, what a food chain is, where lightning comes from, and much more! The STEAM Team characters (Science, Technology, Engineering, Art, and Math) guide the reader through the book and are always on hand with tips, fun facts, and simple explanations. The ingeniousness of The STEAM Team is the characters - keeping little ones engaged and engrossed throughout. In these pages the Team cover living things, the human body, space, physics, geography, math, engineering, and chemistry. This book is a fantastic first children's book for kids starting to learn STEAM subjects in school, or who are developing an insatiable interest in the world around them. Meet The Steam Team! The STEAM Team is made up of five cool characters (subjects) that work together to show you how the world works. Science is all about asking questions and discovering the answers to explain how things work. Technology uses science to create new machines and effective ways of doing things. Engineering is all about finding and designing solutions to problems - using science, technology, and math. Art is all about using your imagination and style to create brilliant new things. Math is about numbers, patterns, and problem solving. They are the perfect team to teach you all about STEAM - Science, Technology, Engineering, Art, and Math! Find out what science is, why it is so important, and how it relates to the world around you. Discover how machines work, what a food web is, why boats float, where lightning comes from, and much much more! From Amphibians to Darwin to the Internet, this book is full of interesting STEAM facts covering: - The Universe - Plants - Robots - The human body - Measuring - Climate Change - And so much more! If you are looking to add more books to your collection that answer the questions about the world, give Ask A Scientist a try for the little "why?" askers in your life.

The Steam Team Explains

The Steam Team Explains PDF Author: Robert Winston
Publisher: Penguin
ISBN: 0744035775
Category : Juvenile Nonfiction
Languages : en
Pages : 82

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Book Description
Have you ever wondered what makes electricity? Or what's inside an atom? Or how high the Moon really is? Or what light is made of and why you need it? The STEAM team provides all the answers in this colorful, fact-packed, and informative book, explaining more than 100 key STEAM concepts in a clear way that will appeal to children aged five and above. This is the perfect visual introduction to the key concepts children need to know about all things STEAM. Each topic is explained using illustrated characters that represent science, technology, engineering, art, and maths. The second book in The STEAM Team series, The STEAM Team Explains is an essential read for young STEAM fans.

The Lost Art of Steam Heating

The Lost Art of Steam Heating PDF Author: Dan Holohan
Publisher:
ISBN: 9780996477246
Category : Steam-heating
Languages : en
Pages : 296

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Book Description
This was my first book and a true labor of love. I spent decades studying steam and the work of Dead Men, in both old buildings and on library shelves. I traveled the country, haunting used-book stores, looking for engineering books that held the answers to questions that nagged at me. I was obsessed with this topic, and when I finally sat to write, I poured all that I had learned into this book, and as I wrote, I tried my best to make the words sound good to you - like we were together and having a conversation. I wanted you to know what I know and I wanted you to be able to do what I can do when it comes to old steam systems. This book arrived in 1992 and has since gone though dozens of printings. We've sold it in every state as well as in foreign countries. Steam heat is everywhere there are old buildings, so why shouldn't you be the one with the answers? Dan Holohan

Thomas & Friends: Teamwork Makes the Steam Work

Thomas & Friends: Teamwork Makes the Steam Work PDF Author: Maggie Fischer
Publisher: Studio Fun International
ISBN: 9780794444884
Category : Juvenile Fiction
Languages : en
Pages : 0

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Book Description
Lift the flaps and hit the rails with Thomas & Friends in this sturdy board book! It’s a beautiful day in Sodor, but Thomas can’t enjoy it—he just knows there was something he was supposed to do, but he can’t remember what it is! Follow along with Thomas as he visits each of his friends in hopes of remembering and learns that sometimes our most important task is just to help a friend. Big flaps on every page make this book interactive and fun. Let’s get rolling!

STEAM Kids

STEAM Kids PDF Author: Anne Carey
Publisher:
ISBN: 9781537372044
Category : Juvenile literature
Languages : en
Pages : 140

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Book Description
A year's worth of captivating STEAM (Science, Technology, Engineering, Art & Math) activities that will wow the boredom right out of kids!Created by an MIT engineer, award winning educators, designers, and homeschooling experts, STEAM Kids will inspire your children to: question like a scientist design like a technologist build like an engineer create like an artist deduce like a mathematician - and, most importantly - play like a kid!Inside you'll find entertaining and educational projects like:- Rainbow Reactions- PVC Pipe Slingshot- Grafitti Art & Science- Color Changing Play Dough- Diaper Science- Circuit Bugs- Candy Mazes & so much more!Perfect for children ages 4-10, all the step-by-step activities are helpfully coded with difficulty indicators and estimated project times. Helpful project extensions promote further exploration and learning for enthusiastic children.Bonus materials will make things easy for parents and educators, and include: a handy weekly planning guide, project shopping lists, STEAM journal and more.So gather up your curious kids and get your STEAM on!

Frank Reade And His Steam Team

Frank Reade And His Steam Team PDF Author: Luis Senarens
Publisher: Ornamental Publishing LLC
ISBN: 1945325321
Category : Juvenile Fiction
Languages : en
Pages : 204

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Book Description
Frank Reade’s father has topped himself this time: double the steam horses for double the adventure! With his most audacious invention yet, young Frank Reade Senior accompanies an unstoppable avenger sworn to bring deadly retribution to the outlaws that destroyed his family and his life. The scientific scourge of bandits everywhere is coming!

STEAM TEAM and the Incredible Dream

STEAM TEAM and the Incredible Dream PDF Author: Diana K Lockwood-Bordaña
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
Join the STEAM TEAM for sleepover Saturday! Their incredible dream takes them into outer space. When all of a sudden there's a problem...Can the STEAM TEAM save the planet in time? Kids of all ages will love this fun-filled, inspiring, colorful picture book about the power of teamwork and the importance of celebrating individuality and problem-solving. STEAM stands for: Science Technology Engineering Art Math Using each letter in STEAM, this awesome group of kids works together using innovation, creative thinking, and collaboration to overcome obstacle after obstacle, just like real scientists, technologists, engineers, artists, and mathematicians. Includes a multicultural cast of characters that learn about the atmosphere and outer space, while making unexpected, new friends along the way. This book is for the next generation of problem solvers may they see themselves represented in this book. When kids see it, they believe it, they achieve it. STEAM TEAM and The Incredible Dream: The Atmosphere Adventure is a heart-warming picture book that will be cherished by children, outer space enthusiasts, global warming advocates, teachers, parents, grandparents, babysitters, and more! Includes discussion questions and a glossary at the end to dive deep into the mindset needed to overcome obstacles. Education standards-based alignment for teachers. To learn more check out: https: //linktr.ee/steamkids or follow @steamkidsawesome

The Steam Team Explains

The Steam Team Explains PDF Author: Steve Setford
Publisher:
ISBN: 9780744035780
Category : Arts
Languages : en
Pages :

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Book Description
Have you ever wondered what makes electricity? Or what's inside an atom? Or how high the Moon really is? Or what light is made of and why you need it?The STEAM team provides all the answers in this colorful, fact-packed, and informative ebook, explaining more than 100 key STEAM concepts in a clear way that will appeal to children aged five and above.This is the perfect visual introduction to the key concepts children need to know about all things STEAM. Each topic is explained using illustrated characters that represent science, technology, engineering, art, and maths. The second ebook in The STEAM Team series, The STEAM Team Explains is an essential read for young STEAM fans.

Crayola ® STEAM Teams

Crayola ® STEAM Teams PDF Author: Kevin Kurtz
Publisher: Lerner Publications ™
ISBN: 172842674X
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
Take a look at the many ways that teams use STEAM to solve problems. From developing smartphones to capturing images of black holes, there's nothing teams can't do when they work together!

The STEAM Revolution

The STEAM Revolution PDF Author: Armida de la Garza
Publisher: Springer
ISBN: 3319898183
Category : Science
Languages : en
Pages : 260

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Book Description
This volume is dedicated to collaborative research across STEM disciplines, the arts and humanities. It includes six sections, framed from a global perspective and exhibits contributions from key experts in the field, emerging scholarly voices, and STEAM practitioners. The added value of STEAM projects in research is highlighted in the first section of this book. Ranging from the spatial, medical and environmental humanities to heritage science, this section discusses the course and paths STEAM projects may evolve to in the near future. The second section features reflective essays by scientists and artists on the development of their research, their professional growth and personal learning experiences that the art/science collaborations have afforded their work and careers. Sections III and IV provides practical guidance and advice on facilitating STEAM teams and describe successful collaborative projects. By presenting the objectives and outcomes of relevant research, the chapters in these sections discuss the various steps taken by different teams to achieve project fruition. Paying particular attention to barriers inhibiting STEAM collaboration, these sections also explore the ways in which research teams were able to work effectively. The fifth section presents a review of policy issues and the potential impacts of STEAM research for administrators, funders and policy makers. In its pursuit for balance and inclusion, the volume concludes with a critical reflection on STEAM that argues a different perspective and will prove food for thought to readers.