Author: W. Shane Wilson
Publisher: Lulu.com
ISBN: 0557426030
Category : Juvenile Fiction
Languages : en
Pages : 99
Book Description
THIS IS A SECOND EPISODE FOR OUR LITTLE MONSTERS. THIS BOOK IS DEDICATED TO RONAN WILSON WHO JUST PASSED AWAY. ALL PROCEEDS FOR THE BOOK WILL GOTO RONAN'S MEMORIAL FUND.THIS IS A TALE ABOUT HOW ONE SPRITE NAMED RONAN HELPS TINY VAMPIRES AND WERERWOLVES COME TOGETHER AGAIN FOR AN ADVENTURE IN A NEW REALM. THIS IS A GREAT STORY OF FRIENDSHIP AND SELFLESSNESS, THIS A GREAT KIDS ADVENTURE
The Sprite Adventure
The Sprite and the Gardener
Author: Joe Whitt
Publisher:
ISBN: 9781536478723
Category :
Languages : en
Pages : 0
Book Description
Long, long ago, sprites were the caretakers of gardens. Every flower was grown by their hand. But when humans appeared and began growing their own gardens, the sprites' magical talents soon became a thing of the past. When Wisteria, an ambitious, kin
Publisher:
ISBN: 9781536478723
Category :
Languages : en
Pages : 0
Book Description
Long, long ago, sprites were the caretakers of gardens. Every flower was grown by their hand. But when humans appeared and began growing their own gardens, the sprites' magical talents soon became a thing of the past. When Wisteria, an ambitious, kin
Adventures in Raspberry Pi
Author: Carrie Anne Philbin
Publisher: John Wiley & Sons
ISBN: 1119269067
Category : Juvenile Nonfiction
Languages : en
Pages : 291
Book Description
Build cool Raspberry Pi projects with no experience required! Adventures in Raspberry Pi, 3rd Edition is the fun guide to learning programming. Starting from the very basics and building skill upon skill, you'll learn developing fundamentals—even if you've never programmed before. Learning is exciting when you're working your way through cool projects, but the concepts you learn and the skills you master will take you further than you ever thought possible. You'll learn how your Raspberry Pi 3 works and what it can do as you create stories and games, program shapes, code music, and even build Minecraft worlds with projects designed specifically for kids 11 to 15. Author Carrie Anne Philbin is a former high school teacher, and she showcases her skills with clear, easy to follow instructions and explanations every step of the way. If you're interested in programming but find other books hard to understand, this book is your ideal starting point for mastering the Raspberry Pi. Inexpensive, non-intimidating, yet surprisingly versatile, the Raspberry Pi 3 is an ideal way to learn programming. Updated to align with the newest board, this book will teach you fundamental programming skills while having a ton of fun! Get acquainted with your Raspberry Pi's bits and pieces Take control of your Pi's "insides" with simple commands Program games, code music, and build a jukebox Discover where your new skills can take you next The tiny, credit-card sized Raspberry Pi has become a huge hit among kids—and adults—interested in programming. It does everything your desktop can do, but with a few basic programming skills, you can make it do so much more. With simple instructions, fun projects, and solid skills, Adventures in Raspberry Pi is the ultimate kids' programming guide!
Publisher: John Wiley & Sons
ISBN: 1119269067
Category : Juvenile Nonfiction
Languages : en
Pages : 291
Book Description
Build cool Raspberry Pi projects with no experience required! Adventures in Raspberry Pi, 3rd Edition is the fun guide to learning programming. Starting from the very basics and building skill upon skill, you'll learn developing fundamentals—even if you've never programmed before. Learning is exciting when you're working your way through cool projects, but the concepts you learn and the skills you master will take you further than you ever thought possible. You'll learn how your Raspberry Pi 3 works and what it can do as you create stories and games, program shapes, code music, and even build Minecraft worlds with projects designed specifically for kids 11 to 15. Author Carrie Anne Philbin is a former high school teacher, and she showcases her skills with clear, easy to follow instructions and explanations every step of the way. If you're interested in programming but find other books hard to understand, this book is your ideal starting point for mastering the Raspberry Pi. Inexpensive, non-intimidating, yet surprisingly versatile, the Raspberry Pi 3 is an ideal way to learn programming. Updated to align with the newest board, this book will teach you fundamental programming skills while having a ton of fun! Get acquainted with your Raspberry Pi's bits and pieces Take control of your Pi's "insides" with simple commands Program games, code music, and build a jukebox Discover where your new skills can take you next The tiny, credit-card sized Raspberry Pi has become a huge hit among kids—and adults—interested in programming. It does everything your desktop can do, but with a few basic programming skills, you can make it do so much more. With simple instructions, fun projects, and solid skills, Adventures in Raspberry Pi is the ultimate kids' programming guide!
Attack of the Necron
Author: Cavan Scott
Publisher: Warhammer Adventures
ISBN: 9781784967802
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
The first book in the Warped Galaxies series. An exciting new series of sci-fi books for middle-grade reeaders from Black Library. Brave champions and the forces of the Imperium battle alien beasts and mechanical tyrants accross the gulf of space. On the hive world of Targian, Zelia Lor helps her mother search for ancient tech, digging up treasures of the past on the wind-blown plains. They are happy. They are safe. All that changes when the Necrons attack. Without warning, a host of robotic ships appear in the skies above Targian and rip the planet apart. Separated from her mother, Zelia must escape the doomed world, her only hope a scrambled transmission promising safety at a mysterious place known only as the Emperor’s Seat. Launched in an escape pod, she crashes on an icy wasteland far, far from home. But Zelia is not alone. She is joined by a rag-tag group of survivors – the street-tough juve Talen, gadget-obsessed Martian boy Mekki and super-intelligent alien-ape, Fleapit.
Publisher: Warhammer Adventures
ISBN: 9781784967802
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
The first book in the Warped Galaxies series. An exciting new series of sci-fi books for middle-grade reeaders from Black Library. Brave champions and the forces of the Imperium battle alien beasts and mechanical tyrants accross the gulf of space. On the hive world of Targian, Zelia Lor helps her mother search for ancient tech, digging up treasures of the past on the wind-blown plains. They are happy. They are safe. All that changes when the Necrons attack. Without warning, a host of robotic ships appear in the skies above Targian and rip the planet apart. Separated from her mother, Zelia must escape the doomed world, her only hope a scrambled transmission promising safety at a mysterious place known only as the Emperor’s Seat. Launched in an escape pod, she crashes on an icy wasteland far, far from home. But Zelia is not alone. She is joined by a rag-tag group of survivors – the street-tough juve Talen, gadget-obsessed Martian boy Mekki and super-intelligent alien-ape, Fleapit.
Adventures in Coding
Author: Eva Holland
Publisher: John Wiley & Sons
ISBN: 1119232686
Category : Computers
Languages : en
Pages : 320
Book Description
Learn to code the fun way with nine real projects for true beginners Adventures in Coding is written specifically for young people who want to learn how to code, but don't know where to begin. No experience? No problem! This book starts from the very beginning to take you from newbie to app-builder in no time. You'll 'learn by doing' as you build projects designed to help you master fundamental programming skills—and you'll have a great time doing it. These skills form the foundation of any programmer's tool set, and you'll continue to use them as you graduate to other devices and more difficult projects. Each chapter includes a video to help clear up any confusion and make sure you really understand, so you can keep programming your way through every single project without hitting major roadblocks. If you're ready to start designing your own program, this book will help you get started today. More and more kids are learning to code, and many schools offer basic programming classes as part of the regular curriculum. This book is structured like a class, starting with the basics and building skill upon skill, making it both a perfect accompaniment to formal instruction and an ideal guide for self-study. Learn the basic programming skills you'll use everywhere Build nine fun projects from super-basic to pretty challenging Build the skills you need to create bigger and better apps Watch video tutorials for extra help and explanations How many times have you played with an app only to find yourself wishing it had this or that feature? If you learn how to code, you can be the creator of the next big app! But it all starts with that first small project. Adventures in Coding provides all the information you need, so let's get coding!
Publisher: John Wiley & Sons
ISBN: 1119232686
Category : Computers
Languages : en
Pages : 320
Book Description
Learn to code the fun way with nine real projects for true beginners Adventures in Coding is written specifically for young people who want to learn how to code, but don't know where to begin. No experience? No problem! This book starts from the very beginning to take you from newbie to app-builder in no time. You'll 'learn by doing' as you build projects designed to help you master fundamental programming skills—and you'll have a great time doing it. These skills form the foundation of any programmer's tool set, and you'll continue to use them as you graduate to other devices and more difficult projects. Each chapter includes a video to help clear up any confusion and make sure you really understand, so you can keep programming your way through every single project without hitting major roadblocks. If you're ready to start designing your own program, this book will help you get started today. More and more kids are learning to code, and many schools offer basic programming classes as part of the regular curriculum. This book is structured like a class, starting with the basics and building skill upon skill, making it both a perfect accompaniment to formal instruction and an ideal guide for self-study. Learn the basic programming skills you'll use everywhere Build nine fun projects from super-basic to pretty challenging Build the skills you need to create bigger and better apps Watch video tutorials for extra help and explanations How many times have you played with an app only to find yourself wishing it had this or that feature? If you learn how to code, you can be the creator of the next big app! But it all starts with that first small project. Adventures in Coding provides all the information you need, so let's get coding!
World Design for 2D Action-Adventures
Author: Christopher W. Totten
Publisher: CRC Press
ISBN: 1040226051
Category : Computers
Languages : en
Pages : 401
Book Description
Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear “Metroidvania” titles. Blending theory and practical analysis, this book shows how principles of game and level design are applied in some of your favorite 2D action-adventure games. It uses examples from popular games such as The Legend of Zelda and Hollow Knight, while also providing insights from the authors’ own experiences creating independent games in the genre. This book also intersperses these examples with practical exercises in 2D action-adventure world design using the free and easy-to-use GB Studio engine, allowing readers to practice their skills and see how lessons from the theory chapters apply in real game development environments. These practical chapters cover the basics of using GB Studio and related software, such as Aseprite and Tiled, to help readers create their own action-adventure characters, monsters, quest systems, switches, keys, and other mechanics - all the way up to designing their own dungeon! World Design for 2D Action-Adventures will be of great interest to all those looking to improve their level design skills within this genre.
Publisher: CRC Press
ISBN: 1040226051
Category : Computers
Languages : en
Pages : 401
Book Description
Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear “Metroidvania” titles. Blending theory and practical analysis, this book shows how principles of game and level design are applied in some of your favorite 2D action-adventure games. It uses examples from popular games such as The Legend of Zelda and Hollow Knight, while also providing insights from the authors’ own experiences creating independent games in the genre. This book also intersperses these examples with practical exercises in 2D action-adventure world design using the free and easy-to-use GB Studio engine, allowing readers to practice their skills and see how lessons from the theory chapters apply in real game development environments. These practical chapters cover the basics of using GB Studio and related software, such as Aseprite and Tiled, to help readers create their own action-adventure characters, monsters, quest systems, switches, keys, and other mechanics - all the way up to designing their own dungeon! World Design for 2D Action-Adventures will be of great interest to all those looking to improve their level design skills within this genre.
The Adventures of Maya the Bee
Author: Waldemar Bonsels
Publisher: BoD - Books on Demand
ISBN:
Category : Fiction
Languages : en
Pages : 110
Book Description
"The Adventures of Maya the Bee" by Waldemar Bonsels is a beloved children's book that takes readers on a delightful journey into the world of a young bee named Maya. This classic work has charmed generations of readers with its enchanting storytelling and vivid depiction of the natural world. The story follows Maya, a young bee who is curious and adventurous. Unhappy with the strict rules of the hive, Maya decides to explore the world beyond and embarks on a series of captivating adventures. Along the way, she encounters various insect friends and faces numerous challenges, all while learning valuable life lessons about bravery, friendship, and the interconnectedness of nature. Waldemar Bonsels's storytelling is rich in imagination and brings to life the miniature world of insects in a way that both educates and entertains. The novel's themes of courage, independence, and the importance of understanding and appreciating the natural world have made it a beloved classic. "The Adventures of Maya the Bee" continues to captivate readers with its timeless charm and serves as a reminder of the wonders of the natural world and the importance of embracing one's curiosity and sense of adventure.
Publisher: BoD - Books on Demand
ISBN:
Category : Fiction
Languages : en
Pages : 110
Book Description
"The Adventures of Maya the Bee" by Waldemar Bonsels is a beloved children's book that takes readers on a delightful journey into the world of a young bee named Maya. This classic work has charmed generations of readers with its enchanting storytelling and vivid depiction of the natural world. The story follows Maya, a young bee who is curious and adventurous. Unhappy with the strict rules of the hive, Maya decides to explore the world beyond and embarks on a series of captivating adventures. Along the way, she encounters various insect friends and faces numerous challenges, all while learning valuable life lessons about bravery, friendship, and the interconnectedness of nature. Waldemar Bonsels's storytelling is rich in imagination and brings to life the miniature world of insects in a way that both educates and entertains. The novel's themes of courage, independence, and the importance of understanding and appreciating the natural world have made it a beloved classic. "The Adventures of Maya the Bee" continues to captivate readers with its timeless charm and serves as a reminder of the wonders of the natural world and the importance of embracing one's curiosity and sense of adventure.
The Adventures of Sir Hugo Bear
Author: Simon O'Brien
Publisher: Austin Macauley Publishers
ISBN: 1398471070
Category : Juvenile Fiction
Languages : en
Pages : 126
Book Description
All toys know they have a Right Person. The person they should belong to, the person who will love them and take care of them. When Hugo wakes up in Teddy Bear Wood, he knows he has to find the Right person, but he was made curious and everything is new, now he’s missed his train out of Toy Land. After almost becoming a lost toy he’s shown a path that, if he’s the right kind of bear, will take him to where he needs to be. He’s afraid, he’s only a very small bear after all. But along the way he’ll find the determination and courage he needs, meet friends and defeat foes, and by the time he gets to where he needs to be Hugo will have become Sir Hugo Bear. But he still needs to find the Right Person.
Publisher: Austin Macauley Publishers
ISBN: 1398471070
Category : Juvenile Fiction
Languages : en
Pages : 126
Book Description
All toys know they have a Right Person. The person they should belong to, the person who will love them and take care of them. When Hugo wakes up in Teddy Bear Wood, he knows he has to find the Right person, but he was made curious and everything is new, now he’s missed his train out of Toy Land. After almost becoming a lost toy he’s shown a path that, if he’s the right kind of bear, will take him to where he needs to be. He’s afraid, he’s only a very small bear after all. But along the way he’ll find the determination and courage he needs, meet friends and defeat foes, and by the time he gets to where he needs to be Hugo will have become Sir Hugo Bear. But he still needs to find the Right Person.
THE ADVENTURES OF MAYA THE BEE - teaching children that all actions and decisions have consequences
Author: Waldemar Bonsels
Publisher: Abela Publishing Ltd
ISBN: 8829543004
Category : Juvenile Fiction
Languages : en
Pages : 174
Book Description
These stories and adventures revolve around a little bee named Maya and her friends Willy the bee, Flip the grasshopper, Mrs. Cassandra (Maya's teacher), and many other insects and other creatures. The book follows Maya's development from an adventurous youngster to a responsible adult. Written by Waldemar Bonsels, translated by Adele Seltzer and illustrated by Homer Boss with 4 fill page colour plates and 33 in text Pen and Ink vignettes. The moral of this book teaches children about the consequences of their decisions, as well as the consequences their actions, and inaction. Maya is a bee born in a bee hive during a time of internal unrest: the hive is dividing itself into two new colonies. Maya is raised by her teacher, Mrs. Cassandra. Despite Mrs. Cassandra's warnings, Maya wants to explore the wide world and commits the unforgivable crime of leaving the hive and is exiled. During her adventures, Maya befriends other insects and braves dangers with them. In the climax of the book, Maya is taken prisoner by hornets, the bees' sworn enemies. Prisoner of the hornets, Maya learns of a hornet plan to attack her native hive. Maya is faced with the decision to either return to hive and suffer her due punishment, saving the hive, or leaving the plan unannounced, saving herself but destroying the hive. After long consideration of her options, she makes the decision to return. On her return she announces the coming attack and is unexpectedly pardoned. The forewarned bees triumph over the hornet attack force. Maya, becomes a heroine of the hive and becomes a teacher like Mrs. Cassandra which allows her to share her experiences and wisdom with future generations. ============ KEYWORDS/TAGS: fairy tales, folklore, myths, legends, children’s stories, childrens stories,bygone era, fairydom, kingdom, ethereal, fairy land, classic stories, children’s bedtime stories, childrens books, happy place, happiness, laughter, Hive, woodland, garden, acrobat, air, alois, battle, bee, Bobbie, Bobbie, body, bug, butterfly, Cassandra, child, die, dragon-fly, Effie, eyes, first flight, flew, flower, fly, fortress, Fridolin, frog, golden, grass, great, Hannibal, head, heart, hornets, house of the rose, joy, ladybird, lake, legs, little, lost, lovely, Loveydear, Maya, moral, moonlight, people, poet, Puck, queen, sentinel, shake, shine, spider, sprite, sun, the sprite, web, wings, wonders, world of insects
Publisher: Abela Publishing Ltd
ISBN: 8829543004
Category : Juvenile Fiction
Languages : en
Pages : 174
Book Description
These stories and adventures revolve around a little bee named Maya and her friends Willy the bee, Flip the grasshopper, Mrs. Cassandra (Maya's teacher), and many other insects and other creatures. The book follows Maya's development from an adventurous youngster to a responsible adult. Written by Waldemar Bonsels, translated by Adele Seltzer and illustrated by Homer Boss with 4 fill page colour plates and 33 in text Pen and Ink vignettes. The moral of this book teaches children about the consequences of their decisions, as well as the consequences their actions, and inaction. Maya is a bee born in a bee hive during a time of internal unrest: the hive is dividing itself into two new colonies. Maya is raised by her teacher, Mrs. Cassandra. Despite Mrs. Cassandra's warnings, Maya wants to explore the wide world and commits the unforgivable crime of leaving the hive and is exiled. During her adventures, Maya befriends other insects and braves dangers with them. In the climax of the book, Maya is taken prisoner by hornets, the bees' sworn enemies. Prisoner of the hornets, Maya learns of a hornet plan to attack her native hive. Maya is faced with the decision to either return to hive and suffer her due punishment, saving the hive, or leaving the plan unannounced, saving herself but destroying the hive. After long consideration of her options, she makes the decision to return. On her return she announces the coming attack and is unexpectedly pardoned. The forewarned bees triumph over the hornet attack force. Maya, becomes a heroine of the hive and becomes a teacher like Mrs. Cassandra which allows her to share her experiences and wisdom with future generations. ============ KEYWORDS/TAGS: fairy tales, folklore, myths, legends, children’s stories, childrens stories,bygone era, fairydom, kingdom, ethereal, fairy land, classic stories, children’s bedtime stories, childrens books, happy place, happiness, laughter, Hive, woodland, garden, acrobat, air, alois, battle, bee, Bobbie, Bobbie, body, bug, butterfly, Cassandra, child, die, dragon-fly, Effie, eyes, first flight, flew, flower, fly, fortress, Fridolin, frog, golden, grass, great, Hannibal, head, heart, hornets, house of the rose, joy, ladybird, lake, legs, little, lost, lovely, Loveydear, Maya, moral, moonlight, people, poet, Puck, queen, sentinel, shake, shine, spider, sprite, sun, the sprite, web, wings, wonders, world of insects
The Strange Adventures of Captain Quinton
Author: Robert Quinton
Publisher:
ISBN:
Category : Oceania
Languages : en
Pages : 506
Book Description
Publisher:
ISBN:
Category : Oceania
Languages : en
Pages : 506
Book Description