Author: Ian Condry
Publisher: Duke University Press
ISBN: 0822397552
Category : Social Science
Languages : en
Pages : 386
Book Description
In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research, including interviews with artists at some of Tokyo's leading animation studios—such as Madhouse, Gonzo, Aniplex, and Studio Ghibli—Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries—including those that produce film, television, manga (comic books), and toys and other licensed merchandise—and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime.
The Soul of Anime
Author: Ian Condry
Publisher: Duke University Press
ISBN: 0822397552
Category : Social Science
Languages : en
Pages : 386
Book Description
In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research, including interviews with artists at some of Tokyo's leading animation studios—such as Madhouse, Gonzo, Aniplex, and Studio Ghibli—Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries—including those that produce film, television, manga (comic books), and toys and other licensed merchandise—and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime.
Publisher: Duke University Press
ISBN: 0822397552
Category : Social Science
Languages : en
Pages : 386
Book Description
In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research, including interviews with artists at some of Tokyo's leading animation studios—such as Madhouse, Gonzo, Aniplex, and Studio Ghibli—Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries—including those that produce film, television, manga (comic books), and toys and other licensed merchandise—and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime.
The Light of the Soul
Author: Nigel Harris
Publisher: Peter Lang
ISBN: 9783039107377
Category : Foreign Language Study
Languages : en
Pages : 492
Book Description
This is the first edition of the fourteenth-century Lumen anime C and of its German translation Das liecht der sel, completed in 1426 by Ulrich Putsch, Bishop of Brixen (Bressanone) in the South Tyrol. The two works are theological compendia for use in homiletic and catechetical contexts, and teach their intended readership much about basic Christian doctrine and morality, with a special emphasis on the Virgin Mary. Their didactic method makes particular use of nature exempla and of (frequently spurious) quotations from authorities. Both were highly influential in late-medieval Germany, especially in Austria and Bavaria, but their important role in conveying the insights of late-medieval Catholicism to an increasingly numerous lay audience has yet to be fully appreciated. The present edition should facilitate this and several other necessary re-assessments. Critical texts of the Latin and German versions are printed in parallel. They are preceded by an introduction which offers, for each text in turn, descriptions of its manuscripts, an account of its textual history, and an evaluation of previous research - and, in respect of Das liecht der sel, also covers the biography of Ulrich Putsch.
Publisher: Peter Lang
ISBN: 9783039107377
Category : Foreign Language Study
Languages : en
Pages : 492
Book Description
This is the first edition of the fourteenth-century Lumen anime C and of its German translation Das liecht der sel, completed in 1426 by Ulrich Putsch, Bishop of Brixen (Bressanone) in the South Tyrol. The two works are theological compendia for use in homiletic and catechetical contexts, and teach their intended readership much about basic Christian doctrine and morality, with a special emphasis on the Virgin Mary. Their didactic method makes particular use of nature exempla and of (frequently spurious) quotations from authorities. Both were highly influential in late-medieval Germany, especially in Austria and Bavaria, but their important role in conveying the insights of late-medieval Catholicism to an increasingly numerous lay audience has yet to be fully appreciated. The present edition should facilitate this and several other necessary re-assessments. Critical texts of the Latin and German versions are printed in parallel. They are preceded by an introduction which offers, for each text in turn, descriptions of its manuscripts, an account of its textual history, and an evaluation of previous research - and, in respect of Das liecht der sel, also covers the biography of Ulrich Putsch.
Soul Eater Soul Art 2
Author: Atsushi Ohkubo
Publisher: Yen Press
ISBN: 9780316552653
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The second deluxe, hardcover art book from New York Times bestselling artist Atsushi Ohkubo contains full color illustrations-including cover art, color pages from its original Japanese magazine publication, and much more!-from Soul Eater and Soul Eater NOT!
Publisher: Yen Press
ISBN: 9780316552653
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The second deluxe, hardcover art book from New York Times bestselling artist Atsushi Ohkubo contains full color illustrations-including cover art, color pages from its original Japanese magazine publication, and much more!-from Soul Eater and Soul Eater NOT!
Anime Impact
Author: Chris Stuckmann
Publisher: Mango Media Inc.
ISBN: 1633537331
Category : Performing Arts
Languages : en
Pages : 446
Book Description
An exploration of anime’s masterpieces and game-changers from the 1960s to the present—with contributions from writers, artists, superfans and more. Anime—or Japanese animation—has been popular in Japan since Astro Boy appeared in 1963. Subsequent titles like Speed Racer and Kimba the White Lion helped spread the fandom across the country. In America, a dedicated underground fandom grew through the 80s and 90s, with breakthrough titles like Katsuhiro Otomo’s Akira making their way into the mainstream. Anime Impact explores the iconic anime movies and shows that left a mark on popular culture around the world. Film critic and longtime fan Chris Stuckmann takes readers behind the scenes of legendary titles as well as hidden gems rarely seen outside Japan. Plus anime creators, critics and enthusiasts—including Ready Player One author Ernest Cline, manga artist Mark Crilley, and YouTube star Tristan “Arkada” Gallant—share their stories, insights and insider perspectives.
Publisher: Mango Media Inc.
ISBN: 1633537331
Category : Performing Arts
Languages : en
Pages : 446
Book Description
An exploration of anime’s masterpieces and game-changers from the 1960s to the present—with contributions from writers, artists, superfans and more. Anime—or Japanese animation—has been popular in Japan since Astro Boy appeared in 1963. Subsequent titles like Speed Racer and Kimba the White Lion helped spread the fandom across the country. In America, a dedicated underground fandom grew through the 80s and 90s, with breakthrough titles like Katsuhiro Otomo’s Akira making their way into the mainstream. Anime Impact explores the iconic anime movies and shows that left a mark on popular culture around the world. Film critic and longtime fan Chris Stuckmann takes readers behind the scenes of legendary titles as well as hidden gems rarely seen outside Japan. Plus anime creators, critics and enthusiasts—including Ready Player One author Ernest Cline, manga artist Mark Crilley, and YouTube star Tristan “Arkada” Gallant—share their stories, insights and insider perspectives.
Anime's Identity
Author: Stevie Suan
Publisher: U of Minnesota Press
ISBN: 1452966060
Category : Performing Arts
Languages : en
Pages : 383
Book Description
A formal approach to anime rethinks globalization and transnationality under neoliberalism Anime has become synonymous with Japanese culture, but its global reach raises a perplexing question—what happens when anime is produced outside of Japan? Who actually makes anime, and how can this help us rethink notions of cultural production? In Anime’s Identity, Stevie Suan examines how anime’s recognizable media-form—no matter where it is produced—reflects the problematics of globalization. The result is an incisive look at not only anime but also the tensions of transnationality. Far from valorizing the individualistic “originality” so often touted in national creative industries, anime reveals an alternate type of creativity based in repetition and variation. In exploring this alternative creativity and its accompanying aesthetics, Suan examines anime from fresh angles, including considerations of how anime operates like a brand of media, the intricacies of anime production occurring across national borders, inquiries into the selfhood involved in anime’s character acting, and analyses of various anime works that present differing modes of transnationality. Anime’s Identity deftly merges theories from media studies and performance studies, introducing innovative formal concepts that connect anime to questions of dislocation on a global scale, creating a transformative new lens for analyzing popular media.
Publisher: U of Minnesota Press
ISBN: 1452966060
Category : Performing Arts
Languages : en
Pages : 383
Book Description
A formal approach to anime rethinks globalization and transnationality under neoliberalism Anime has become synonymous with Japanese culture, but its global reach raises a perplexing question—what happens when anime is produced outside of Japan? Who actually makes anime, and how can this help us rethink notions of cultural production? In Anime’s Identity, Stevie Suan examines how anime’s recognizable media-form—no matter where it is produced—reflects the problematics of globalization. The result is an incisive look at not only anime but also the tensions of transnationality. Far from valorizing the individualistic “originality” so often touted in national creative industries, anime reveals an alternate type of creativity based in repetition and variation. In exploring this alternative creativity and its accompanying aesthetics, Suan examines anime from fresh angles, including considerations of how anime operates like a brand of media, the intricacies of anime production occurring across national borders, inquiries into the selfhood involved in anime’s character acting, and analyses of various anime works that present differing modes of transnationality. Anime’s Identity deftly merges theories from media studies and performance studies, introducing innovative formal concepts that connect anime to questions of dislocation on a global scale, creating a transformative new lens for analyzing popular media.
Anime
Author: Jonathan Clements
Publisher: Bloomsbury Publishing
ISBN: 1838714391
Category : Performing Arts
Languages : en
Pages : 469
Book Description
This comprehensive history of Japanese animation draws on Japanese primary sources and testimony from industry professionals to explore the production and reception of anime, from its origins in Japanese cartoons of the 1920s and 30s to the international successes of companies such as Studio Ghibli and Nintendo, films such as Spirited Away and video game characters such as Pokémon.
Publisher: Bloomsbury Publishing
ISBN: 1838714391
Category : Performing Arts
Languages : en
Pages : 469
Book Description
This comprehensive history of Japanese animation draws on Japanese primary sources and testimony from industry professionals to explore the production and reception of anime, from its origins in Japanese cartoons of the 1920s and 30s to the international successes of companies such as Studio Ghibli and Nintendo, films such as Spirited Away and video game characters such as Pokémon.
Anime
Author: Rayna Denison
Publisher: Bloomsbury Publishing
ISBN: 1472576764
Category : Performing Arts
Languages : en
Pages : 201
Book Description
Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime's local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a “genre,” but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world's animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged around its key film texts, through discussions of animation and violence, through debates about the cyborg and through the differences between local and global understandings of anime products. Anime: A Critical Introduction uses these debates to frame a different kind of understanding of anime, one rooted in contexts, rather than just texts. In this way, Anime: A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world.
Publisher: Bloomsbury Publishing
ISBN: 1472576764
Category : Performing Arts
Languages : en
Pages : 201
Book Description
Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime's local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a “genre,” but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world's animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged around its key film texts, through discussions of animation and violence, through debates about the cyborg and through the differences between local and global understandings of anime products. Anime: A Critical Introduction uses these debates to frame a different kind of understanding of anime, one rooted in contexts, rather than just texts. In this way, Anime: A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world.
Angel Cat
Author: James Sprouse Jr
Publisher: CreateSpace
ISBN: 9781507811733
Category :
Languages : en
Pages : 112
Book Description
Welcome Supernatural Fans to the Worlds Biggest Secret in our world, chaos and Wars by the unseen forces of darkness have never been so real in todays time. Once one child unknown by all will be the key to the Heavens and Earth Angel Cat
Publisher: CreateSpace
ISBN: 9781507811733
Category :
Languages : en
Pages : 112
Book Description
Welcome Supernatural Fans to the Worlds Biggest Secret in our world, chaos and Wars by the unseen forces of darkness have never been so real in todays time. Once one child unknown by all will be the key to the Heavens and Earth Angel Cat
The Art of Pixar
Author: Pixar
Publisher:
ISBN: 9781452182780
Category : Animated films
Languages : en
Pages : 0
Book Description
Previously subtitled: The complete color scripts and select art from 25 years of animation.
Publisher:
ISBN: 9781452182780
Category : Animated films
Languages : en
Pages : 0
Book Description
Previously subtitled: The complete color scripts and select art from 25 years of animation.
Anime, Religion and Spirituality
Author: Katharine Buljan
Publisher: Equinox Publishing (UK)
ISBN: 9781781791097
Category : Religion
Languages : en
Pages : 0
Book Description
Barely a century has passed since anime (Japanese animation) was first screened to a Western audience. Over time the number of anime genres and generic hybrids have significantly grown. These have been influenced and inspired by various historical and cultural phenomena, one of which - Japanese native religion and spirituality - this book argues is important and dominant. There have always been anime lovers in the West, but today that number is growing exponentially. This is intriguing as many Japanese anime directors and studios initially created works that were not aimed at a Western audience at all. The mutual imbrication of the profane and sacred worlds in anime, along with the profound reciprocal relationship between 'Eastern' (Japanese) and 'Western' (chiefly American) culture in the development of the anime artistic form, form the twin narrative arcs of the book. One of the most significant contributions of this book is the analysis of the employment of spiritual and religious motifs by directors. The reception of this content by fans is also examined. The appeal of anime to aficionados is, broadly speaking, the appeal of the spiritual in a post-religious world, in which personal identity and meaning in life may be crafted from popular cultural texts which offer an immersive and enchanting experience that, for many in the modern world, is more thrilling and authentic than 'real life'. In the past, religions posited that after human existence on earth had ceased, the individual soul would be reincarnated again, or perhaps reside in heaven. In the early twenty-first century, spiritual seekers still desire a life beyond that of everyday reality, and just as passionately believe in the existence of other worlds and the afterlife. However, the other worlds are the fantasy landscapes and outer space settings of anime (and other popular cultural forms), and the afterlife the digital circuitry and electronic impulses of the Internet. These important new understandings of religion and the spiritual underpin anime's status as a major site of new religious and spiritual inspiration in the West, and indeed, the world.
Publisher: Equinox Publishing (UK)
ISBN: 9781781791097
Category : Religion
Languages : en
Pages : 0
Book Description
Barely a century has passed since anime (Japanese animation) was first screened to a Western audience. Over time the number of anime genres and generic hybrids have significantly grown. These have been influenced and inspired by various historical and cultural phenomena, one of which - Japanese native religion and spirituality - this book argues is important and dominant. There have always been anime lovers in the West, but today that number is growing exponentially. This is intriguing as many Japanese anime directors and studios initially created works that were not aimed at a Western audience at all. The mutual imbrication of the profane and sacred worlds in anime, along with the profound reciprocal relationship between 'Eastern' (Japanese) and 'Western' (chiefly American) culture in the development of the anime artistic form, form the twin narrative arcs of the book. One of the most significant contributions of this book is the analysis of the employment of spiritual and religious motifs by directors. The reception of this content by fans is also examined. The appeal of anime to aficionados is, broadly speaking, the appeal of the spiritual in a post-religious world, in which personal identity and meaning in life may be crafted from popular cultural texts which offer an immersive and enchanting experience that, for many in the modern world, is more thrilling and authentic than 'real life'. In the past, religions posited that after human existence on earth had ceased, the individual soul would be reincarnated again, or perhaps reside in heaven. In the early twenty-first century, spiritual seekers still desire a life beyond that of everyday reality, and just as passionately believe in the existence of other worlds and the afterlife. However, the other worlds are the fantasy landscapes and outer space settings of anime (and other popular cultural forms), and the afterlife the digital circuitry and electronic impulses of the Internet. These important new understandings of religion and the spiritual underpin anime's status as a major site of new religious and spiritual inspiration in the West, and indeed, the world.