Author: Chris Sugden
Publisher: Gollancz
ISBN: 139960418X
Category : Fiction
Languages : en
Pages : 349
Book Description
THE INSTANT SUNDAY TIMES BESTSELLER 'A joyously funny and absurd steampunk frolic that satirises both the era in which it is set and our own age' FINANCIAL TIMES From the creators of the acclaimed audio drama podcast Victoriocity comes a cozy scifi mystery set in the chaotic metropolis of Even Greater London - unmissable for fans of Ben Aaronovitch's Rivers of London series and Terry Pratchett's Discworld. EVEN GREATER LONDON, 1887: a vast, uninterrupted urban plane encompassing the entire lower half of England and, for complex reasons, only the upper third of the Isle of Wight... The immense Tower casts electricity across the sky itself, powering the mind-boggling mechanisms of the city below; the notorious engineer-army swarms through its very veins, building, demolishing, and rebuilding whatever they see fit; and - at the heart of it all - sits the country's first ever private detective agency. Archibald Fleet and Clara Entwhistle hoped things would pick up quickly for their new enterprise. No one is taking them seriously, but their break will come soon. Definitely... Probably. Meanwhile, police are baffled by a series of impossible bank robberies, their resources wholly absorbed by the case. Which means that when a woman witnesses a kidnapping, Fleet-Entwhistle Private Investigations is the only place she can turn for help. Luckily they're more than happy to oblige. But what's the motive behind the kidnap? As Clara and Fleet investigate, they find more than they could ever have imagined... READERS ARE LOVING HIGH VAULTAGE: 'One of the most original stories I've read' NetGalley review 'Clever, original, funny, sharp, satirical and incredibly entertaining' NetGalley review 'My favourite steampunk/humorous alt history novel' NetGalley review 'A wonderful escape from real life' NetGalley review 'Great fun and endlessly inventive. This was a riotously imaginative read' NetGalley review 'Reminds me of the Discworld books, which is NOT a comparison I use lightly' NetGalley review __________________ Chris and Jen Sugden's book 'High Vaultage' was a No. 5 Sunday Times bestseller w/c 18-03-2024.
High Vaultage
Author: Chris Sugden
Publisher: Gollancz
ISBN: 139960418X
Category : Fiction
Languages : en
Pages : 349
Book Description
THE INSTANT SUNDAY TIMES BESTSELLER 'A joyously funny and absurd steampunk frolic that satirises both the era in which it is set and our own age' FINANCIAL TIMES From the creators of the acclaimed audio drama podcast Victoriocity comes a cozy scifi mystery set in the chaotic metropolis of Even Greater London - unmissable for fans of Ben Aaronovitch's Rivers of London series and Terry Pratchett's Discworld. EVEN GREATER LONDON, 1887: a vast, uninterrupted urban plane encompassing the entire lower half of England and, for complex reasons, only the upper third of the Isle of Wight... The immense Tower casts electricity across the sky itself, powering the mind-boggling mechanisms of the city below; the notorious engineer-army swarms through its very veins, building, demolishing, and rebuilding whatever they see fit; and - at the heart of it all - sits the country's first ever private detective agency. Archibald Fleet and Clara Entwhistle hoped things would pick up quickly for their new enterprise. No one is taking them seriously, but their break will come soon. Definitely... Probably. Meanwhile, police are baffled by a series of impossible bank robberies, their resources wholly absorbed by the case. Which means that when a woman witnesses a kidnapping, Fleet-Entwhistle Private Investigations is the only place she can turn for help. Luckily they're more than happy to oblige. But what's the motive behind the kidnap? As Clara and Fleet investigate, they find more than they could ever have imagined... READERS ARE LOVING HIGH VAULTAGE: 'One of the most original stories I've read' NetGalley review 'Clever, original, funny, sharp, satirical and incredibly entertaining' NetGalley review 'My favourite steampunk/humorous alt history novel' NetGalley review 'A wonderful escape from real life' NetGalley review 'Great fun and endlessly inventive. This was a riotously imaginative read' NetGalley review 'Reminds me of the Discworld books, which is NOT a comparison I use lightly' NetGalley review __________________ Chris and Jen Sugden's book 'High Vaultage' was a No. 5 Sunday Times bestseller w/c 18-03-2024.
Publisher: Gollancz
ISBN: 139960418X
Category : Fiction
Languages : en
Pages : 349
Book Description
THE INSTANT SUNDAY TIMES BESTSELLER 'A joyously funny and absurd steampunk frolic that satirises both the era in which it is set and our own age' FINANCIAL TIMES From the creators of the acclaimed audio drama podcast Victoriocity comes a cozy scifi mystery set in the chaotic metropolis of Even Greater London - unmissable for fans of Ben Aaronovitch's Rivers of London series and Terry Pratchett's Discworld. EVEN GREATER LONDON, 1887: a vast, uninterrupted urban plane encompassing the entire lower half of England and, for complex reasons, only the upper third of the Isle of Wight... The immense Tower casts electricity across the sky itself, powering the mind-boggling mechanisms of the city below; the notorious engineer-army swarms through its very veins, building, demolishing, and rebuilding whatever they see fit; and - at the heart of it all - sits the country's first ever private detective agency. Archibald Fleet and Clara Entwhistle hoped things would pick up quickly for their new enterprise. No one is taking them seriously, but their break will come soon. Definitely... Probably. Meanwhile, police are baffled by a series of impossible bank robberies, their resources wholly absorbed by the case. Which means that when a woman witnesses a kidnapping, Fleet-Entwhistle Private Investigations is the only place she can turn for help. Luckily they're more than happy to oblige. But what's the motive behind the kidnap? As Clara and Fleet investigate, they find more than they could ever have imagined... READERS ARE LOVING HIGH VAULTAGE: 'One of the most original stories I've read' NetGalley review 'Clever, original, funny, sharp, satirical and incredibly entertaining' NetGalley review 'My favourite steampunk/humorous alt history novel' NetGalley review 'A wonderful escape from real life' NetGalley review 'Great fun and endlessly inventive. This was a riotously imaginative read' NetGalley review 'Reminds me of the Discworld books, which is NOT a comparison I use lightly' NetGalley review __________________ Chris and Jen Sugden's book 'High Vaultage' was a No. 5 Sunday Times bestseller w/c 18-03-2024.
Game Frame
Author: Aaron Dignan
Publisher: Simon and Schuster
ISBN: 1451611072
Category : Business & Economics
Languages : en
Pages : 226
Book Description
Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.
Publisher: Simon and Schuster
ISBN: 1451611072
Category : Business & Economics
Languages : en
Pages : 226
Book Description
Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.
Games for All Occasions
Author: Ken Anderson
Publisher: Zondervan
ISBN: 0310201519
Category : Games & Activities
Languages : en
Pages : 130
Book Description
This is a fun collection of nearly 300 games for indoor and outdoor events.
Publisher: Zondervan
ISBN: 0310201519
Category : Games & Activities
Languages : en
Pages : 130
Book Description
This is a fun collection of nearly 300 games for indoor and outdoor events.
THE Dummyboi SAGA
Author: Alan K. Stanley
Publisher: AuthorHouse
ISBN: 1481776304
Category : Fiction
Languages : en
Pages : 702
Book Description
The Dummyboi Saga... In this laugh now, cry later, coming of age tale; a teenage gangster, Sigger P. Stanley, while nearing adulthood, behaves well beyond his years, operating as a soldier inside a local drug cartel. Strategically, he navigates his way through adolescence, fighting to win battles in the high-stakes vintage war of good against evil. But which side is he on? Set in the poverty stricken inner-city of Southside Goings (Donald County), Little Sigger showcases his deep desires for money and women, his fascination with love, and his never-ending chess game with the streets. Will he stay honorable and loyal to his gang, aligning with the visions his leaders have for him? Or will his ambition for control and independence of self lead him down a path headed straight for the grave?
Publisher: AuthorHouse
ISBN: 1481776304
Category : Fiction
Languages : en
Pages : 702
Book Description
The Dummyboi Saga... In this laugh now, cry later, coming of age tale; a teenage gangster, Sigger P. Stanley, while nearing adulthood, behaves well beyond his years, operating as a soldier inside a local drug cartel. Strategically, he navigates his way through adolescence, fighting to win battles in the high-stakes vintage war of good against evil. But which side is he on? Set in the poverty stricken inner-city of Southside Goings (Donald County), Little Sigger showcases his deep desires for money and women, his fascination with love, and his never-ending chess game with the streets. Will he stay honorable and loyal to his gang, aligning with the visions his leaders have for him? Or will his ambition for control and independence of self lead him down a path headed straight for the grave?
To Play the Game
Author: J. Bowyer Bell
Publisher: Transaction Publishers
ISBN: 9781412840095
Category : Sports & Recreation
Languages : en
Pages : 204
Book Description
In this fascinating analysis of the development, structure, and strategies of sports, Bell argues that games are an institution that not only reflect society but also mold society. He develops a typology of seven game levels from the primitive to the decadent and examines the history of game development in Western civilization, through the relation of the various game levels to national ambitions and strategies. To Play the Game is both enlightening and entertaining, an original contribution to the growing scholarship on sports.
Publisher: Transaction Publishers
ISBN: 9781412840095
Category : Sports & Recreation
Languages : en
Pages : 204
Book Description
In this fascinating analysis of the development, structure, and strategies of sports, Bell argues that games are an institution that not only reflect society but also mold society. He develops a typology of seven game levels from the primitive to the decadent and examines the history of game development in Western civilization, through the relation of the various game levels to national ambitions and strategies. To Play the Game is both enlightening and entertaining, an original contribution to the growing scholarship on sports.
Remember When....
Author: Bryan P. Chrysler
Publisher: AuthorHouse
ISBN: 1467072044
Category : Biography & Autobiography
Languages : en
Pages : 208
Book Description
Follow the author and his classmates from the seventh grade to graduation in this entertaining story occurring in the mid sixties. Relive basketball games, classroom pranks, first love, rock n' roll, and fast cars. Come to know characters that made up the small mid-west town of Martinsville. This delightful journey through young adolescence will make you smile as you Remember When....
Publisher: AuthorHouse
ISBN: 1467072044
Category : Biography & Autobiography
Languages : en
Pages : 208
Book Description
Follow the author and his classmates from the seventh grade to graduation in this entertaining story occurring in the mid sixties. Relive basketball games, classroom pranks, first love, rock n' roll, and fast cars. Come to know characters that made up the small mid-west town of Martinsville. This delightful journey through young adolescence will make you smile as you Remember When....
The Soap Opera Puzzle Book
Author: Gerard J. Waggett
Publisher: HarperCollins Publishers
ISBN: 9780061011566
Category : Games & Activities
Languages : en
Pages : 164
Book Description
If you're a soap fan and love to do puzzles, this book is for you. Created by soap expert Gerard J. Waggett, author of the popular "Soap Opera Book of Lists", this fun- and trivia-filled puzzle book will put your knowledge of soaps to the ultimate test. But you don't have to be a puzzle expert--as long as you love the soaps, and you'll have hours of fun teasing out the answers from all the shows you've ever watched.
Publisher: HarperCollins Publishers
ISBN: 9780061011566
Category : Games & Activities
Languages : en
Pages : 164
Book Description
If you're a soap fan and love to do puzzles, this book is for you. Created by soap expert Gerard J. Waggett, author of the popular "Soap Opera Book of Lists", this fun- and trivia-filled puzzle book will put your knowledge of soaps to the ultimate test. But you don't have to be a puzzle expert--as long as you love the soaps, and you'll have hours of fun teasing out the answers from all the shows you've ever watched.
Away Games
Author: Laura Sullivan
Publisher: iUniverse
ISBN: 0595383114
Category : Sports & Recreation
Languages : en
Pages : 154
Book Description
When the 2004-2005 NHL lockout was realized, Sweden, Russia, Switzerland, Finland, the Czech Republic, Slovakia and Germany eagerly absorbed foreigners and locals alike, as out-of-work NHLers looked to keep their game sharp and give back to the communities that taught them to play. Little did they know how much of the experience would prepare them for the "new" NHL. Join them on this ultimate hockey road trip through Europe in the locker rooms, on the ice and in the streets. Sit behind Jaromir Jagr's mother in Kladno. Admire the Alps with Joe Thornton and Rick Nash. Walk through a pine forest to Peter Forsberg's childhood rink. Debate with Russian police at the Dynamo arena to meet Alexander Ovechkin before he became an NHL star. And experience all the adventures of dozens of NHLers like Danny Briere, Martin St. Louis, Alexei Kovalev, Ilya Kovalchuk, Alexei Yashin, Mike Knuble, Henrik Lundqvist, Zdeno Chara, Daniel Alfredsson, Saku Koivu, Miroslav Satan, Martin Brodeur, Sergei Fedorov and Dominic Hasek. The pain of lost dreams from a canceled season may be turned aside, but these experiences will never be forgotten.
Publisher: iUniverse
ISBN: 0595383114
Category : Sports & Recreation
Languages : en
Pages : 154
Book Description
When the 2004-2005 NHL lockout was realized, Sweden, Russia, Switzerland, Finland, the Czech Republic, Slovakia and Germany eagerly absorbed foreigners and locals alike, as out-of-work NHLers looked to keep their game sharp and give back to the communities that taught them to play. Little did they know how much of the experience would prepare them for the "new" NHL. Join them on this ultimate hockey road trip through Europe in the locker rooms, on the ice and in the streets. Sit behind Jaromir Jagr's mother in Kladno. Admire the Alps with Joe Thornton and Rick Nash. Walk through a pine forest to Peter Forsberg's childhood rink. Debate with Russian police at the Dynamo arena to meet Alexander Ovechkin before he became an NHL star. And experience all the adventures of dozens of NHLers like Danny Briere, Martin St. Louis, Alexei Kovalev, Ilya Kovalchuk, Alexei Yashin, Mike Knuble, Henrik Lundqvist, Zdeno Chara, Daniel Alfredsson, Saku Koivu, Miroslav Satan, Martin Brodeur, Sergei Fedorov and Dominic Hasek. The pain of lost dreams from a canceled season may be turned aside, but these experiences will never be forgotten.
A Gaggle of Giggles and Games
Author: Lois Keffer
Publisher: David C Cook
ISBN: 9780781438407
Category : Religion
Languages : en
Pages : 116
Book Description
Children's ministry can be fun and meaningful when you use these incredibly creative resources from Godprints--"The Most Creative Children's Ministry Resource Ever!" Every activity helps kids learn what God is like and how to become more like Him! That's why we say - these are Resources That Leave a Godprint!
Publisher: David C Cook
ISBN: 9780781438407
Category : Religion
Languages : en
Pages : 116
Book Description
Children's ministry can be fun and meaningful when you use these incredibly creative resources from Godprints--"The Most Creative Children's Ministry Resource Ever!" Every activity helps kids learn what God is like and how to become more like Him! That's why we say - these are Resources That Leave a Godprint!
Games of the North American Indians
Author: Stewart Culin
Publisher: New York : AMS Press
ISBN:
Category : Social Science
Languages : en
Pages : 944
Book Description
Publisher: New York : AMS Press
ISBN:
Category : Social Science
Languages : en
Pages : 944
Book Description