Author: Rizwan Virk
Publisher: Penguin
ISBN: 0593854969
Category : Science
Languages : en
Pages : 0
Book Description
The definitive exploration of one of the most daring and consequential theories of our time, completely revised and updated to reflect the rapid advances in artificial intelligence and virtual reality Are we living in a simulation? MIT computer scientist Rizwan Virk draws from research and concepts from computer science, artificial intelligence, video games, quantum physics, and ancient mystics to explain why we may be living inside a simulated reality like the Matrix. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light, using information and computation. Virk shows how the evolution of our video games, including virtual reality, augmented reality, artificial intelligence, and quantum computing, will lead us to a technological singularity. We will reach the simulation point, where we can develop all-encompassing virtual worlds like the OASIS in Ready Player One or The Matrix—and in fact we are already likely inside such a simulation. While the idea sounds like science fiction, many scientists, engineers, and professors have given the simulation hypothesis serious consideration, including Elon Musk, Neil deGrasse Tyson, and Nick Bostrom. But the simulation hypothesis is not just a modern idea. Philosophers of all traditions have long contended that we are living in some kind of “illusion” and that there are other realities that we can access with our minds. The Simulation Hypothesis is the definitive book on simulation theory and is now completely updated to reflect the latest developments in artificial intelligence and virtual reality. Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, a spiritual seeker, or simply a fan of mind-bending thought experiments, you will never look at the world the same way again.
The Simulation Hypothesis
Author: Rizwan Virk
Publisher: Penguin
ISBN: 0593854969
Category : Science
Languages : en
Pages : 0
Book Description
The definitive exploration of one of the most daring and consequential theories of our time, completely revised and updated to reflect the rapid advances in artificial intelligence and virtual reality Are we living in a simulation? MIT computer scientist Rizwan Virk draws from research and concepts from computer science, artificial intelligence, video games, quantum physics, and ancient mystics to explain why we may be living inside a simulated reality like the Matrix. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light, using information and computation. Virk shows how the evolution of our video games, including virtual reality, augmented reality, artificial intelligence, and quantum computing, will lead us to a technological singularity. We will reach the simulation point, where we can develop all-encompassing virtual worlds like the OASIS in Ready Player One or The Matrix—and in fact we are already likely inside such a simulation. While the idea sounds like science fiction, many scientists, engineers, and professors have given the simulation hypothesis serious consideration, including Elon Musk, Neil deGrasse Tyson, and Nick Bostrom. But the simulation hypothesis is not just a modern idea. Philosophers of all traditions have long contended that we are living in some kind of “illusion” and that there are other realities that we can access with our minds. The Simulation Hypothesis is the definitive book on simulation theory and is now completely updated to reflect the latest developments in artificial intelligence and virtual reality. Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, a spiritual seeker, or simply a fan of mind-bending thought experiments, you will never look at the world the same way again.
Publisher: Penguin
ISBN: 0593854969
Category : Science
Languages : en
Pages : 0
Book Description
The definitive exploration of one of the most daring and consequential theories of our time, completely revised and updated to reflect the rapid advances in artificial intelligence and virtual reality Are we living in a simulation? MIT computer scientist Rizwan Virk draws from research and concepts from computer science, artificial intelligence, video games, quantum physics, and ancient mystics to explain why we may be living inside a simulated reality like the Matrix. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light, using information and computation. Virk shows how the evolution of our video games, including virtual reality, augmented reality, artificial intelligence, and quantum computing, will lead us to a technological singularity. We will reach the simulation point, where we can develop all-encompassing virtual worlds like the OASIS in Ready Player One or The Matrix—and in fact we are already likely inside such a simulation. While the idea sounds like science fiction, many scientists, engineers, and professors have given the simulation hypothesis serious consideration, including Elon Musk, Neil deGrasse Tyson, and Nick Bostrom. But the simulation hypothesis is not just a modern idea. Philosophers of all traditions have long contended that we are living in some kind of “illusion” and that there are other realities that we can access with our minds. The Simulation Hypothesis is the definitive book on simulation theory and is now completely updated to reflect the latest developments in artificial intelligence and virtual reality. Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, a spiritual seeker, or simply a fan of mind-bending thought experiments, you will never look at the world the same way again.
Simulacra and Simulation
Author: Jean Baudrillard
Publisher: University of Michigan Press
ISBN: 9780472065219
Category : Art
Languages : en
Pages : 174
Book Description
Develops a theory of contemporary culture that relies on displacing economic notions of cultural production with notions of cultural expenditure. This book represents an effort to rethink cultural theory from the perspective of a concept of cultural materialism, one that radically redefines postmodern formulations of the body.
Publisher: University of Michigan Press
ISBN: 9780472065219
Category : Art
Languages : en
Pages : 174
Book Description
Develops a theory of contemporary culture that relies on displacing economic notions of cultural production with notions of cultural expenditure. This book represents an effort to rethink cultural theory from the perspective of a concept of cultural materialism, one that radically redefines postmodern formulations of the body.
Clinical Simulation
Author: Gilles Chiniara
Publisher: Academic Press
ISBN: 0128156589
Category : Science
Languages : en
Pages : 994
Book Description
Clinical Simulation: Education, Operations and Engineering, Second Edition, offers readers a restructured, comprehensive and updated approach to learn about simulation practices and techniques in a clinical setting. Featuring new and revised chapters from the industry's top researchers and educators, this release gives readers the most updated data through modern pedagogy. This new edition has been restructured to highlight five major components of simulation education, including simulation scenarios as tools, student learning, faculty teaching, necessary subject matter, and the learning environment. With clear and efficient organization throughout the book, users will find this to be an ideal text for students and professionals alike. - Edited by a leading educator, consultant and practitioner in the clinical simulation field - Redesigned structure emphasizes the five components of simulation pedagogy - Contains over 30 new chapters that feature the most up-to-date industry information and practices
Publisher: Academic Press
ISBN: 0128156589
Category : Science
Languages : en
Pages : 994
Book Description
Clinical Simulation: Education, Operations and Engineering, Second Edition, offers readers a restructured, comprehensive and updated approach to learn about simulation practices and techniques in a clinical setting. Featuring new and revised chapters from the industry's top researchers and educators, this release gives readers the most updated data through modern pedagogy. This new edition has been restructured to highlight five major components of simulation education, including simulation scenarios as tools, student learning, faculty teaching, necessary subject matter, and the learning environment. With clear and efficient organization throughout the book, users will find this to be an ideal text for students and professionals alike. - Edited by a leading educator, consultant and practitioner in the clinical simulation field - Redesigned structure emphasizes the five components of simulation pedagogy - Contains over 30 new chapters that feature the most up-to-date industry information and practices
Simulation and Its Discontents
Author: Sherry Turkle
Publisher: MIT Press
ISBN: 0262012707
Category : Computers
Languages : en
Pages : 233
Book Description
How the simulation and visualization technologies so pervasive in science, engineering, and design have changed our way of seeing the world. Over the past twenty years, the technologies of simulation and visualization have changed our ways of looking at the world. In Simulation and Its Discontents, Sherry Turkle examines the now dominant medium of our working lives and finds that simulation has become its own sensibility. We hear it in Turkle's description of architecture students who no longer design with a pencil, of science and engineering students who admit that computer models seem more “real” than experiments in physical laboratories. Echoing architect Louis Kahn's famous question, “What does a brick want?”, Turkle asks, “What does simulation want?” Simulations want, even demand, immersion, and the benefits are clear. Architects create buildings unimaginable before virtual design; scientists determine the structure of molecules by manipulating them in virtual space; physicians practice anatomy on digitized humans. But immersed in simulation, we are vulnerable. There are losses as well as gains. Older scientists describe a younger generation as “drunk with code.” Young scientists, engineers, and designers, full citizens of the virtual, scramble to capture their mentors' tacit knowledge of buildings and bodies. From both sides of a generational divide, there is anxiety that in simulation, something important is slipping away. Turkle's examination of simulation over the past twenty years is followed by four in-depth investigations of contemporary simulation culture: space exploration, oceanography, architecture, and biology.
Publisher: MIT Press
ISBN: 0262012707
Category : Computers
Languages : en
Pages : 233
Book Description
How the simulation and visualization technologies so pervasive in science, engineering, and design have changed our way of seeing the world. Over the past twenty years, the technologies of simulation and visualization have changed our ways of looking at the world. In Simulation and Its Discontents, Sherry Turkle examines the now dominant medium of our working lives and finds that simulation has become its own sensibility. We hear it in Turkle's description of architecture students who no longer design with a pencil, of science and engineering students who admit that computer models seem more “real” than experiments in physical laboratories. Echoing architect Louis Kahn's famous question, “What does a brick want?”, Turkle asks, “What does simulation want?” Simulations want, even demand, immersion, and the benefits are clear. Architects create buildings unimaginable before virtual design; scientists determine the structure of molecules by manipulating them in virtual space; physicians practice anatomy on digitized humans. But immersed in simulation, we are vulnerable. There are losses as well as gains. Older scientists describe a younger generation as “drunk with code.” Young scientists, engineers, and designers, full citizens of the virtual, scramble to capture their mentors' tacit knowledge of buildings and bodies. From both sides of a generational divide, there is anxiety that in simulation, something important is slipping away. Turkle's examination of simulation over the past twenty years is followed by four in-depth investigations of contemporary simulation culture: space exploration, oceanography, architecture, and biology.
Continuous System Simulation
Author: François E. Cellier
Publisher: Springer Science & Business Media
ISBN: 0387302603
Category : Computers
Languages : en
Pages : 659
Book Description
Highly computer-oriented text, introducing numerical methods and algorithms along with the applications and conceptual tools. Includes homework problems, suggestions for research projects, and open-ended questions at the end of each chapter. Written by our successful author who also wrote Continuous System Modeling, a best-selling Springer book first published in the 1991 (sold about 1500 copies).
Publisher: Springer Science & Business Media
ISBN: 0387302603
Category : Computers
Languages : en
Pages : 659
Book Description
Highly computer-oriented text, introducing numerical methods and algorithms along with the applications and conceptual tools. Includes homework problems, suggestions for research projects, and open-ended questions at the end of each chapter. Written by our successful author who also wrote Continuous System Modeling, a best-selling Springer book first published in the 1991 (sold about 1500 copies).
The Simulated Multiverse
Author: Rizwan Virk
Publisher: Bayview Books, LLC
ISBN: 1954872011
Category : Computers
Languages : en
Pages : 484
Book Description
Do multiple versions of ourselves exist in parallel universes living out their lives in different timelines? In this follow up to his bestseller, The Simulation Hypothesis, MIT Computer Scientist and Silicon Valley Game Pioneer Rizwan Virk explores these topics from a new lens: that of simulation theory. If we are living in a digital universe, then many of the complexities and baffling characteristics of our reality start to make more sense. Quantum computing lets us simulate complex phenomena in parallel, allowing the simulation to explore many realities at once to find the most "optimum" path forward. Could this explain not only the enigmatic Mandela Effect but provide us with a new understanding of time and space? Bringing his unique trademark style of combining video games, computer science, quantum physics and computing with lots of philosophy and science fiction, Virk gives us a new way to think about not just our universe, but all possible realities!
Publisher: Bayview Books, LLC
ISBN: 1954872011
Category : Computers
Languages : en
Pages : 484
Book Description
Do multiple versions of ourselves exist in parallel universes living out their lives in different timelines? In this follow up to his bestseller, The Simulation Hypothesis, MIT Computer Scientist and Silicon Valley Game Pioneer Rizwan Virk explores these topics from a new lens: that of simulation theory. If we are living in a digital universe, then many of the complexities and baffling characteristics of our reality start to make more sense. Quantum computing lets us simulate complex phenomena in parallel, allowing the simulation to explore many realities at once to find the most "optimum" path forward. Could this explain not only the enigmatic Mandela Effect but provide us with a new understanding of time and space? Bringing his unique trademark style of combining video games, computer science, quantum physics and computing with lots of philosophy and science fiction, Virk gives us a new way to think about not just our universe, but all possible realities!
A Practical Introduction to the Simulation of Molecular Systems
Author: Martin J. Field
Publisher: Cambridge University Press
ISBN: 1139465813
Category : Science
Languages : en
Pages : 294
Book Description
Molecular simulation is a powerful tool in materials science, physics, chemistry and biomolecular fields. This updated edition provides a pragmatic introduction to a wide range of techniques for the simulation of molecular systems at the atomic level. The first part concentrates on methods for calculating the potential energy of a molecular system, with new chapters on quantum chemical, molecular mechanical and hybrid potential techniques. The second part describes methods examining conformational, dynamical and thermodynamical properties of systems, covering techniques including geometry-optimization, normal-mode analysis, molecular dynamics, and Monte Carlo simulation. Using Python, the second edition includes numerous examples and program modules for each simulation technique, allowing the reader to perform the calculations and appreciate the inherent difficulties involved in each. This is a valuable resource for researchers and graduate students wanting to know how to use atomic-scale molecular simulations. Supplementary material, including the program library and technical information, available through www.cambridge.org/9780521852524.
Publisher: Cambridge University Press
ISBN: 1139465813
Category : Science
Languages : en
Pages : 294
Book Description
Molecular simulation is a powerful tool in materials science, physics, chemistry and biomolecular fields. This updated edition provides a pragmatic introduction to a wide range of techniques for the simulation of molecular systems at the atomic level. The first part concentrates on methods for calculating the potential energy of a molecular system, with new chapters on quantum chemical, molecular mechanical and hybrid potential techniques. The second part describes methods examining conformational, dynamical and thermodynamical properties of systems, covering techniques including geometry-optimization, normal-mode analysis, molecular dynamics, and Monte Carlo simulation. Using Python, the second edition includes numerous examples and program modules for each simulation technique, allowing the reader to perform the calculations and appreciate the inherent difficulties involved in each. This is a valuable resource for researchers and graduate students wanting to know how to use atomic-scale molecular simulations. Supplementary material, including the program library and technical information, available through www.cambridge.org/9780521852524.
Reality+: Virtual Worlds and the Problems of Philosophy
Author: David J. Chalmers
Publisher: W. W. Norton & Company
ISBN: 0393635813
Category : Philosophy
Languages : en
Pages : 544
Book Description
A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.
Publisher: W. W. Norton & Company
ISBN: 0393635813
Category : Philosophy
Languages : en
Pages : 544
Book Description
A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.
Principles of Flight Simulation
Author: David Allerton
Publisher: John Wiley & Sons
ISBN: 9780470682197
Category : Technology & Engineering
Languages : en
Pages : 492
Book Description
Principles of Flight Simulation is a comprehensive guide to flight simulator design, covering the modelling, algorithms and software which underpin flight simulation. The book covers the mathematical modelling and software which underpin flight simulation. The detailed equations of motion used to model aircraft dynamics are developed and then applied to the simulation of flight control systems and navigation systems. Real-time computer graphics algorithms are developed to implement aircraft displays and visual systems, covering OpenGL and OpenSceneGraph. The book also covers techniques used in motion platform development, the design of instructor stations and validation and qualification of simulator systems. An exceptional feature of Principles of Flight Simulation is access to a complete suite of software (www.wiley.com/go/allerton) to enable experienced engineers to develop their own flight simulator – something that should be well within the capability of many university engineering departments and research organisations. Based on C code modules from an actual flight simulator developed by the author, along with lecture material from lecture series given by the author at Cranfield University and the University of Sheffield Brings together mathematical modeling, computer graphics, real-time software, flight control systems, avionics and simulator validation into one of the faster growing application areas in engineering Features full colour plates of images and photographs. Principles of Flight Simulation will appeal to senior and postgraduate students of system dynamics, flight control systems, avionics and computer graphics, as well as engineers in related disciplines covering mechanical, electrical and computer systems engineering needing to develop simulation facilities.
Publisher: John Wiley & Sons
ISBN: 9780470682197
Category : Technology & Engineering
Languages : en
Pages : 492
Book Description
Principles of Flight Simulation is a comprehensive guide to flight simulator design, covering the modelling, algorithms and software which underpin flight simulation. The book covers the mathematical modelling and software which underpin flight simulation. The detailed equations of motion used to model aircraft dynamics are developed and then applied to the simulation of flight control systems and navigation systems. Real-time computer graphics algorithms are developed to implement aircraft displays and visual systems, covering OpenGL and OpenSceneGraph. The book also covers techniques used in motion platform development, the design of instructor stations and validation and qualification of simulator systems. An exceptional feature of Principles of Flight Simulation is access to a complete suite of software (www.wiley.com/go/allerton) to enable experienced engineers to develop their own flight simulator – something that should be well within the capability of many university engineering departments and research organisations. Based on C code modules from an actual flight simulator developed by the author, along with lecture material from lecture series given by the author at Cranfield University and the University of Sheffield Brings together mathematical modeling, computer graphics, real-time software, flight control systems, avionics and simulator validation into one of the faster growing application areas in engineering Features full colour plates of images and photographs. Principles of Flight Simulation will appeal to senior and postgraduate students of system dynamics, flight control systems, avionics and computer graphics, as well as engineers in related disciplines covering mechanical, electrical and computer systems engineering needing to develop simulation facilities.
Simulation
Author: Sheldon M. Ross
Publisher: Academic Press
ISBN: 0124158250
Category : Computers
Languages : en
Pages : 326
Book Description
"In formulating a stochastic model to describe a real phenomenon, it used to be that one compromised between choosing a model that is a realistic replica of the actual situation and choosing one whose mathematical analysis is tractable. That is, there did not seem to be any payoff in choosing a model that faithfully conformed to the phenomenon under study if it were not possible to mathematically analyze that model. Similar considerations have led to the concentration on asymptotic or steady-state results as opposed to the more useful ones on transient time. However, the relatively recent advent of fast and inexpensive computational power has opened up another approach--namely, to try to model the phenomenon as faithfully as possible and then to rely on a simulation study to analyze it"--
Publisher: Academic Press
ISBN: 0124158250
Category : Computers
Languages : en
Pages : 326
Book Description
"In formulating a stochastic model to describe a real phenomenon, it used to be that one compromised between choosing a model that is a realistic replica of the actual situation and choosing one whose mathematical analysis is tractable. That is, there did not seem to be any payoff in choosing a model that faithfully conformed to the phenomenon under study if it were not possible to mathematically analyze that model. Similar considerations have led to the concentration on asymptotic or steady-state results as opposed to the more useful ones on transient time. However, the relatively recent advent of fast and inexpensive computational power has opened up another approach--namely, to try to model the phenomenon as faithfully as possible and then to rely on a simulation study to analyze it"--