Author: Greg Kramer
Publisher:
ISBN: 9780761554523
Category : Games & Activities
Languages : en
Pages : 324
Book Description
Everything you need to create the perfect pet! • Tutorials help you perfect your Aspiration score • Discover the keys to developing your pets' behavior • Tables and charts detail all new available objects and their individual modifiers • Learn strategies to make the new "Genetic System" for specific pet breeding
The Sims 2 Pets
Author: Greg Kramer
Publisher:
ISBN: 9780761554523
Category : Games & Activities
Languages : en
Pages : 324
Book Description
Everything you need to create the perfect pet! • Tutorials help you perfect your Aspiration score • Discover the keys to developing your pets' behavior • Tables and charts detail all new available objects and their individual modifiers • Learn strategies to make the new "Genetic System" for specific pet breeding
Publisher:
ISBN: 9780761554523
Category : Games & Activities
Languages : en
Pages : 324
Book Description
Everything you need to create the perfect pet! • Tutorials help you perfect your Aspiration score • Discover the keys to developing your pets' behavior • Tables and charts detail all new available objects and their individual modifiers • Learn strategies to make the new "Genetic System" for specific pet breeding
The Sims: The Complete Guide
Author: Eric Boland
Publisher: Lulu.com
ISBN: 0557847397
Category :
Languages : en
Pages : 200
Book Description
Publisher: Lulu.com
ISBN: 0557847397
Category :
Languages : en
Pages : 200
Book Description
The Sims 2 University
Author: Greg Kramer
Publisher: Random House Digital, Inc.
ISBN: 0761546367
Category : City planning
Languages : en
Pages : 466
Book Description
Full-color pages detailing how to: *Crash parties, get initiated into a secret society, hack your grades, and graduate with honors *Keep your Sims' grades on track in all 11 majors *Secure your final degree and open up four new career paths *Details on the all-new young adult age, influence, and lifetime wants *Charts and tables covering objects and socials *Tours of all colleges and their student bodies *Covers the original Sims 2 plus the expansion!
Publisher: Random House Digital, Inc.
ISBN: 0761546367
Category : City planning
Languages : en
Pages : 466
Book Description
Full-color pages detailing how to: *Crash parties, get initiated into a secret society, hack your grades, and graduate with honors *Keep your Sims' grades on track in all 11 majors *Secure your final degree and open up four new career paths *Details on the all-new young adult age, influence, and lifetime wants *Charts and tables covering objects and socials *Tours of all colleges and their student bodies *Covers the original Sims 2 plus the expansion!
The Sims 2 FreeTime
Author: Greg Kramer
Publisher: Prima Games
ISBN: 0761559078
Category : City planning
Languages : en
Pages : 163
Book Description
• Five all-new careers exposed, including cool career objects! • Immerse your Sims in ten engrossing hobbies • All new Talent Badges revealed • Dream big. Earn rewards. Learn how inside!
Publisher: Prima Games
ISBN: 0761559078
Category : City planning
Languages : en
Pages : 163
Book Description
• Five all-new careers exposed, including cool career objects! • Immerse your Sims in ten engrossing hobbies • All new Talent Badges revealed • Dream big. Earn rewards. Learn how inside!
Women and Gaming
Author: J. Gee
Publisher: Springer
ISBN: 0230106730
Category : Education
Languages : en
Pages : 209
Book Description
The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination of technical proficiency with emotional and social intelligence.
Publisher: Springer
ISBN: 0230106730
Category : Education
Languages : en
Pages : 209
Book Description
The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination of technical proficiency with emotional and social intelligence.
Design and Use of Serious Games
Author: Marja Helena Kankaanranta
Publisher: Springer Science & Business Media
ISBN: 1402094965
Category : Technology & Engineering
Languages : en
Pages : 205
Book Description
During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single definition of serious games. A key question, what the concept itself means, has stayed unsolved though most have agreed on a definition that serious games are games or game-like interactive systems developed with game technology and design principles for a primary purpose other than pure entertainment. In this book, serious games are understood as games which aim at providing an engaging, self-reinforcing context in which to motivate and educate the players. Serious games can be of any genre, use any game technology, and be developed for any platform. They can be entertaining, but usually they teach the user something. The central aim of serious games is to raise quality of life and well-being. As part of interactive media industry, the serious games field focuses on designing and using digital games for real-life purposes and for the everyday life of citizens in information societies. The field of serious games focuses on such areas as education, business, welfare, military, traffic, safety, travelling and tourism.
Publisher: Springer Science & Business Media
ISBN: 1402094965
Category : Technology & Engineering
Languages : en
Pages : 205
Book Description
During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single definition of serious games. A key question, what the concept itself means, has stayed unsolved though most have agreed on a definition that serious games are games or game-like interactive systems developed with game technology and design principles for a primary purpose other than pure entertainment. In this book, serious games are understood as games which aim at providing an engaging, self-reinforcing context in which to motivate and educate the players. Serious games can be of any genre, use any game technology, and be developed for any platform. They can be entertaining, but usually they teach the user something. The central aim of serious games is to raise quality of life and well-being. As part of interactive media industry, the serious games field focuses on designing and using digital games for real-life purposes and for the everyday life of citizens in information societies. The field of serious games focuses on such areas as education, business, welfare, military, traffic, safety, travelling and tourism.
GameAxis Unwired
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 96
Book Description
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Publisher:
ISBN:
Category :
Languages : en
Pages : 96
Book Description
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Learning in Real and Virtual Worlds
Author: P. Lacasa
Publisher: Springer
ISBN: 113731205X
Category : Education
Languages : en
Pages : 477
Book Description
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
Publisher: Springer
ISBN: 113731205X
Category : Education
Languages : en
Pages : 477
Book Description
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
Focus On: 100 Most Popular American Dance Musicians
Author: Wikipedia contributors
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 1555
Book Description
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 1555
Book Description
Amped Up
Author: Grace Norwich
Publisher: Penguin
ISBN: 1101098325
Category : Juvenile Nonfiction
Languages : en
Pages : 148
Book Description
Meet Aly & AJ, the talented sisters who are teaching girls everywhere to be strong, smart, and independent with their uplifting music. Their first album, Into the Rush, went platinum, selling over one million copies! Aly & AJ have also starred together in the Disney Channel’s Cow Belles and MTV’s My Super Sweet Sixteen.
Publisher: Penguin
ISBN: 1101098325
Category : Juvenile Nonfiction
Languages : en
Pages : 148
Book Description
Meet Aly & AJ, the talented sisters who are teaching girls everywhere to be strong, smart, and independent with their uplifting music. Their first album, Into the Rush, went platinum, selling over one million copies! Aly & AJ have also starred together in the Disney Channel’s Cow Belles and MTV’s My Super Sweet Sixteen.