Author: Peter Mark Adams
Publisher: Scarlet Imprint
ISBN: 1912316048
Category : Body, Mind & Spirit
Languages : en
Pages : 320
Book Description
2017 Esoteric Book of the Year As voted by the membership of the Occult of Personality’s Chamber of Reflection Dr. Joscelyn Godwin, Colgate University, emeritus “Besides gratifying the bibliophile, the contents follow scholarly principles, and the notes and documentation are as thorough as one could wish .... Even if only partially provable, The Game of Saturn opens a new and darker vista on the pagan Renaissance. No student of that current should ignore it” Renaissance Quarterly Volume LXXI, No. 2 Niketas Siniossoglou. National Hellenic Research Foundation, Athens “The Game of Saturn by Peter Mark Adams is a fascinating read. The author calls it “a literary detective story”, but this may well be an understatement ... Adams decodes astral, alchemical, and sexual associations that are plausible, and shows how they may have been redeployed into visual format ... The Game of Saturn is a stimulating read, and it is difficult to put it down. It will appeal to all scholars of Renaissance intellectual history, esotericism, and Plethon. Published by Scarlet Imprint, the book is a rare example of fine printmaking, featuring beautiful reproductions of the Sola-Busca deck.” Aries - Journal for the Study of Western Esotericism 18 (2018) 287–304. The Game of Saturn is the first full length, scholarly study of the enigmatic Renaissance masterwork known as the Sola-Busca tarot. It reveals the existence of a pagan liturgical and ritual tradition active amongst members of the Renaissance elite and encoded within the deck. Beneath its beautifully decorated surface, its imagery ranges from the obscure to the grotesque; we encounter scenes of homoeroticism, wounding, immolation and decapitation redolent of hidden meanings, violent transformations and obscure rites. For the first time in over five hundred years, the clues embedded within the cards reveal a dark Gnostic grimoire replete with pagan theurgical and astral magical rites. Careful analysis demonstrates that the presiding deity of this ‘cult object’ is none other than the Gnostic demiurge in its most archaic and violent form: the Afro-Levantine serpent-dragon, Ba’al Hammon, also known as Kronos and Saturn, though more notoriously as the biblical Moloch, the devourer of children. Conveyed from Constantinople to Italy in the dying years of the Byzantine Empire, the pagan Platonist George Gemistos Plethon sought to ensure the survival of the living essence of Neoplatonic theurgy by transplanting it to the elite families of the Italian Renaissance. Within that violent and sorcerous milieu, Plethon’s vision of a theurgically enlightened elite mutated into its dark shadow – a Saturnian brotherhood, operating within a cosmology of predation, which sought to channel the draconian current to preserve elite wealth, power and control. This development marks the birth of an ‘illumined elite’ over three centuries before Adam Weishaupt’s ‘Illuminati.’ The deck captures the essence of this magical tradition and constitutes a Western terma whose talismanic properties may serve to establish an initiatory link with the current. This work fully explores the historical context for the deck’s creation against the background of tense Ferrarese-Venetian diplomatic intrigue and espionage. The recovery of the deck’s encoded narratives constitutes a significant contribution to Renaissance scholarship, art history, tarot studies and the history of Western esotericism.
The Game of Saturn
Author: Peter Mark Adams
Publisher: Scarlet Imprint
ISBN: 1912316048
Category : Body, Mind & Spirit
Languages : en
Pages : 320
Book Description
2017 Esoteric Book of the Year As voted by the membership of the Occult of Personality’s Chamber of Reflection Dr. Joscelyn Godwin, Colgate University, emeritus “Besides gratifying the bibliophile, the contents follow scholarly principles, and the notes and documentation are as thorough as one could wish .... Even if only partially provable, The Game of Saturn opens a new and darker vista on the pagan Renaissance. No student of that current should ignore it” Renaissance Quarterly Volume LXXI, No. 2 Niketas Siniossoglou. National Hellenic Research Foundation, Athens “The Game of Saturn by Peter Mark Adams is a fascinating read. The author calls it “a literary detective story”, but this may well be an understatement ... Adams decodes astral, alchemical, and sexual associations that are plausible, and shows how they may have been redeployed into visual format ... The Game of Saturn is a stimulating read, and it is difficult to put it down. It will appeal to all scholars of Renaissance intellectual history, esotericism, and Plethon. Published by Scarlet Imprint, the book is a rare example of fine printmaking, featuring beautiful reproductions of the Sola-Busca deck.” Aries - Journal for the Study of Western Esotericism 18 (2018) 287–304. The Game of Saturn is the first full length, scholarly study of the enigmatic Renaissance masterwork known as the Sola-Busca tarot. It reveals the existence of a pagan liturgical and ritual tradition active amongst members of the Renaissance elite and encoded within the deck. Beneath its beautifully decorated surface, its imagery ranges from the obscure to the grotesque; we encounter scenes of homoeroticism, wounding, immolation and decapitation redolent of hidden meanings, violent transformations and obscure rites. For the first time in over five hundred years, the clues embedded within the cards reveal a dark Gnostic grimoire replete with pagan theurgical and astral magical rites. Careful analysis demonstrates that the presiding deity of this ‘cult object’ is none other than the Gnostic demiurge in its most archaic and violent form: the Afro-Levantine serpent-dragon, Ba’al Hammon, also known as Kronos and Saturn, though more notoriously as the biblical Moloch, the devourer of children. Conveyed from Constantinople to Italy in the dying years of the Byzantine Empire, the pagan Platonist George Gemistos Plethon sought to ensure the survival of the living essence of Neoplatonic theurgy by transplanting it to the elite families of the Italian Renaissance. Within that violent and sorcerous milieu, Plethon’s vision of a theurgically enlightened elite mutated into its dark shadow – a Saturnian brotherhood, operating within a cosmology of predation, which sought to channel the draconian current to preserve elite wealth, power and control. This development marks the birth of an ‘illumined elite’ over three centuries before Adam Weishaupt’s ‘Illuminati.’ The deck captures the essence of this magical tradition and constitutes a Western terma whose talismanic properties may serve to establish an initiatory link with the current. This work fully explores the historical context for the deck’s creation against the background of tense Ferrarese-Venetian diplomatic intrigue and espionage. The recovery of the deck’s encoded narratives constitutes a significant contribution to Renaissance scholarship, art history, tarot studies and the history of Western esotericism.
Publisher: Scarlet Imprint
ISBN: 1912316048
Category : Body, Mind & Spirit
Languages : en
Pages : 320
Book Description
2017 Esoteric Book of the Year As voted by the membership of the Occult of Personality’s Chamber of Reflection Dr. Joscelyn Godwin, Colgate University, emeritus “Besides gratifying the bibliophile, the contents follow scholarly principles, and the notes and documentation are as thorough as one could wish .... Even if only partially provable, The Game of Saturn opens a new and darker vista on the pagan Renaissance. No student of that current should ignore it” Renaissance Quarterly Volume LXXI, No. 2 Niketas Siniossoglou. National Hellenic Research Foundation, Athens “The Game of Saturn by Peter Mark Adams is a fascinating read. The author calls it “a literary detective story”, but this may well be an understatement ... Adams decodes astral, alchemical, and sexual associations that are plausible, and shows how they may have been redeployed into visual format ... The Game of Saturn is a stimulating read, and it is difficult to put it down. It will appeal to all scholars of Renaissance intellectual history, esotericism, and Plethon. Published by Scarlet Imprint, the book is a rare example of fine printmaking, featuring beautiful reproductions of the Sola-Busca deck.” Aries - Journal for the Study of Western Esotericism 18 (2018) 287–304. The Game of Saturn is the first full length, scholarly study of the enigmatic Renaissance masterwork known as the Sola-Busca tarot. It reveals the existence of a pagan liturgical and ritual tradition active amongst members of the Renaissance elite and encoded within the deck. Beneath its beautifully decorated surface, its imagery ranges from the obscure to the grotesque; we encounter scenes of homoeroticism, wounding, immolation and decapitation redolent of hidden meanings, violent transformations and obscure rites. For the first time in over five hundred years, the clues embedded within the cards reveal a dark Gnostic grimoire replete with pagan theurgical and astral magical rites. Careful analysis demonstrates that the presiding deity of this ‘cult object’ is none other than the Gnostic demiurge in its most archaic and violent form: the Afro-Levantine serpent-dragon, Ba’al Hammon, also known as Kronos and Saturn, though more notoriously as the biblical Moloch, the devourer of children. Conveyed from Constantinople to Italy in the dying years of the Byzantine Empire, the pagan Platonist George Gemistos Plethon sought to ensure the survival of the living essence of Neoplatonic theurgy by transplanting it to the elite families of the Italian Renaissance. Within that violent and sorcerous milieu, Plethon’s vision of a theurgically enlightened elite mutated into its dark shadow – a Saturnian brotherhood, operating within a cosmology of predation, which sought to channel the draconian current to preserve elite wealth, power and control. This development marks the birth of an ‘illumined elite’ over three centuries before Adam Weishaupt’s ‘Illuminati.’ The deck captures the essence of this magical tradition and constitutes a Western terma whose talismanic properties may serve to establish an initiatory link with the current. This work fully explores the historical context for the deck’s creation against the background of tense Ferrarese-Venetian diplomatic intrigue and espionage. The recovery of the deck’s encoded narratives constitutes a significant contribution to Renaissance scholarship, art history, tarot studies and the history of Western esotericism.
The Saturn Game
Author: Poul Anderson
Publisher: Hachette UK
ISBN: 0575109424
Category : Fiction
Languages : en
Pages : 569
Book Description
Poul Anderson's stories are classics from the golden age of science fiction and beyond. A master storyteller, Anderson wrote tales ranging from the immediate to the distant future, from Earth to far-flung galaxies, from hard science fiction to fantasy - all the elements stirred and blended as only Anderson could! THE SATURN GAME is the third volume of The Collected Works of Poul Anderson and collects his best works from a writing career that spans over 50 years. This volume contains 18 stories including: The Saturn Game (Hugo and Nebula winner) Hunter's Moon (Hugo winner) No Truce with Kings (Hugo winner) Operation Salamander Sam Hall The Only Game in Town Hiding Place A Tragedy of Errors Plus: seven limericks and two untitled songs!
Publisher: Hachette UK
ISBN: 0575109424
Category : Fiction
Languages : en
Pages : 569
Book Description
Poul Anderson's stories are classics from the golden age of science fiction and beyond. A master storyteller, Anderson wrote tales ranging from the immediate to the distant future, from Earth to far-flung galaxies, from hard science fiction to fantasy - all the elements stirred and blended as only Anderson could! THE SATURN GAME is the third volume of The Collected Works of Poul Anderson and collects his best works from a writing career that spans over 50 years. This volume contains 18 stories including: The Saturn Game (Hugo and Nebula winner) Hunter's Moon (Hugo winner) No Truce with Kings (Hugo winner) Operation Salamander Sam Hall The Only Game in Town Hiding Place A Tragedy of Errors Plus: seven limericks and two untitled songs!
The Saturn Game
Author: Poul Anderson
Publisher: GuildAmerica Books
ISBN: 9781568652740
Category : Fiction
Languages : en
Pages : 164
Book Description
Publisher: GuildAmerica Books
ISBN: 9781568652740
Category : Fiction
Languages : en
Pages : 164
Book Description
The Saturn Game
Author: Poul Anderson
Publisher: N E S F A Press
ISBN: 9781886778894
Category : Science fiction
Languages : en
Pages : 0
Book Description
A mast storyteller, Anderson wrote tales ranging from the immediate to the distant future, from Earth to far-flung galaxies, from hard science fiction to fantasy - stirred and blended as only Anderson could!
Publisher: N E S F A Press
ISBN: 9781886778894
Category : Science fiction
Languages : en
Pages : 0
Book Description
A mast storyteller, Anderson wrote tales ranging from the immediate to the distant future, from Earth to far-flung galaxies, from hard science fiction to fantasy - stirred and blended as only Anderson could!
Sega Saturn Pocket Power Guide
Author: Simon Hill
Publisher: Prima Games
ISBN: 9780761511229
Category : Sega Saturn video games
Languages : en
Pages : 0
Book Description
The Sega Saturn is blessed with arcade-perfect conversions of the most addictive coin-ops around, along with original titles that set the console alight with excellent sound and perfect graphic sequences. "Sega Saturn Pocket Power Guide Volume 2" covers all the new titles with cheats, codes, passwords, and walkthroughs to help you run faster, jump further, and live longer.This book will greatly enhance you experience with: Albert Odyssey Crime Wave Die Hard Arcade DOOM Fighters Megamix Gun Griffon Last Bronx Manx TT Superbike Mass Destruction NBA Jam Extreme Resident Evil Shining the Holy Ark Sonic 3D Blast Virtual On About the Author Prima Creative Services is a team of gaming experts that has produced over 60 strategy guides for Prima Publishing, and collectively has two decades of experience in the gaming magazine field.
Publisher: Prima Games
ISBN: 9780761511229
Category : Sega Saturn video games
Languages : en
Pages : 0
Book Description
The Sega Saturn is blessed with arcade-perfect conversions of the most addictive coin-ops around, along with original titles that set the console alight with excellent sound and perfect graphic sequences. "Sega Saturn Pocket Power Guide Volume 2" covers all the new titles with cheats, codes, passwords, and walkthroughs to help you run faster, jump further, and live longer.This book will greatly enhance you experience with: Albert Odyssey Crime Wave Die Hard Arcade DOOM Fighters Megamix Gun Griffon Last Bronx Manx TT Superbike Mass Destruction NBA Jam Extreme Resident Evil Shining the Holy Ark Sonic 3D Blast Virtual On About the Author Prima Creative Services is a team of gaming experts that has produced over 60 strategy guides for Prima Publishing, and collectively has two decades of experience in the gaming magazine field.
Saturn Run
Author: John Sandford
Publisher: Penguin
ISBN: 1101987529
Category : Fiction
Languages : en
Pages : 594
Book Description
Fans of The Martian will enjoy this extraordinary new thriller of the future from #1 New York Times bestselling and Pulitzer Prize–winning author John Sandford and internationally known photo-artist and science fiction aficionado Ctein. In 2066, a Caltech intern notices an anomaly from a space telescope—something is approaching Saturn, and decelerating. Space objects don’t decelerate. Spaceships do... A flurry of top-level government meetings produce the inescapable conclusion: Whatever built the ship is at least one hundred years ahead of our technology, and whoever can get their hands on it will have an advantage so large, no other nation can compete. The race is on, and a remarkable adventure begins. Soon a hastily thrown-together crew finds its strength and wits tested against adversaries of this earth and beyond. So buckle up, because two perfectly matched storytellers are about to take you for a ride...
Publisher: Penguin
ISBN: 1101987529
Category : Fiction
Languages : en
Pages : 594
Book Description
Fans of The Martian will enjoy this extraordinary new thriller of the future from #1 New York Times bestselling and Pulitzer Prize–winning author John Sandford and internationally known photo-artist and science fiction aficionado Ctein. In 2066, a Caltech intern notices an anomaly from a space telescope—something is approaching Saturn, and decelerating. Space objects don’t decelerate. Spaceships do... A flurry of top-level government meetings produce the inescapable conclusion: Whatever built the ship is at least one hundred years ahead of our technology, and whoever can get their hands on it will have an advantage so large, no other nation can compete. The race is on, and a remarkable adventure begins. Soon a hastily thrown-together crew finds its strength and wits tested against adversaries of this earth and beyond. So buckle up, because two perfectly matched storytellers are about to take you for a ride...
Playing at the Next Level
Author: Ken Horowitz
Publisher: McFarland
ISBN: 078649994X
Category : Games & Activities
Languages : en
Pages : 311
Book Description
Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.
Publisher: McFarland
ISBN: 078649994X
Category : Games & Activities
Languages : en
Pages : 311
Book Description
Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.
Door to Anywhere
Author: Poul Anderson
Publisher: N E S F A Press
ISBN: 9781886778979
Category : Fiction
Languages : en
Pages : 505
Book Description
A collection of twenty-one stories from the science fiction author, including "The Master Key," "Operation Incubus," and "Un-Man."
Publisher: N E S F A Press
ISBN: 9781886778979
Category : Fiction
Languages : en
Pages : 505
Book Description
A collection of twenty-one stories from the science fiction author, including "The Master Key," "Operation Incubus," and "Un-Man."
Frankenturkey
Author: Betsy Haynes
Publisher: HarperPrism
ISBN: 9780061061974
Category : Fiction
Languages : en
Pages : 148
Book Description
Kyle and Annie want to celebrate Thanksgiving like the pilgrims. They want to wear stovepipe hats, bake their own pies--even raise their own turkey. Then they meet Frankenturkey! Frankenturkey is big, bad, and mad. If Kyle and Annie don't watch out, Frankenturkey will eat them for Thanksgiving dinner.
Publisher: HarperPrism
ISBN: 9780061061974
Category : Fiction
Languages : en
Pages : 148
Book Description
Kyle and Annie want to celebrate Thanksgiving like the pilgrims. They want to wear stovepipe hats, bake their own pies--even raise their own turkey. Then they meet Frankenturkey! Frankenturkey is big, bad, and mad. If Kyle and Annie don't watch out, Frankenturkey will eat them for Thanksgiving dinner.
Classic Home Video Games, 1989-1990
Author: Brett Weiss
Publisher: McFarland
ISBN: 0786492317
Category : Games & Activities
Languages : en
Pages : 345
Book Description
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
Publisher: McFarland
ISBN: 0786492317
Category : Games & Activities
Languages : en
Pages : 345
Book Description
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.