Animate Form, Animate Design, Animate Thinking

Animate Form, Animate Design, Animate Thinking PDF Author: Ali Khiabanian
Publisher:
ISBN: 9781947464063
Category :
Languages : en
Pages : 180

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Book Description
Nature of space and architecture is changing from a fixed and unchangeable structure to a dynamic and fluid existence which is capable of change, growth, stimulation and transformation like living creatures. Design of such space requires different thinking and tools. Animate design is a process where form and space is being affected by different moving, varying, evolving and developing forces. In this design method, form and space are considered as dynamic rather than static. In design process, the form and space dialogue with designer, accept and analyze desires, project or land limitations and other factors and show an appropriate behavior. Animate design opens our eyes to a world of movement, variation and transformation and our surrounding and forms and spaces we encounter provide more possibility to convert or solve the problems. It will result in better understanding of time and quality of human presence in architectural space and his activity. With such recognition, better and more accurate decisions may be made in conformity of human and society and affect human soul with an accurate and more complete design. For watching animations of projects of book: https: //www.youtube.com/c/AliKhiabanian Index Summary: - Virtual reality - Digital thought - Design or modeling in computer, which One? - Digital design process - How to make animation in 3ds Max - Animate Design is developed process of parametric design - How to save animation - Define a specific trajectory for camera motion - Animate design - Morpher - Pattern Design - Kinetic Architecture - Growth & Metamorphosis - Transformation - Animate Thinking

Animate Form, Animate Design, Animate Thinking

Animate Form, Animate Design, Animate Thinking PDF Author: Ali Khiabanian
Publisher:
ISBN: 9781947464063
Category :
Languages : en
Pages : 180

Get Book Here

Book Description
Nature of space and architecture is changing from a fixed and unchangeable structure to a dynamic and fluid existence which is capable of change, growth, stimulation and transformation like living creatures. Design of such space requires different thinking and tools. Animate design is a process where form and space is being affected by different moving, varying, evolving and developing forces. In this design method, form and space are considered as dynamic rather than static. In design process, the form and space dialogue with designer, accept and analyze desires, project or land limitations and other factors and show an appropriate behavior. Animate design opens our eyes to a world of movement, variation and transformation and our surrounding and forms and spaces we encounter provide more possibility to convert or solve the problems. It will result in better understanding of time and quality of human presence in architectural space and his activity. With such recognition, better and more accurate decisions may be made in conformity of human and society and affect human soul with an accurate and more complete design. For watching animations of projects of book: https: //www.youtube.com/c/AliKhiabanian Index Summary: - Virtual reality - Digital thought - Design or modeling in computer, which One? - Digital design process - How to make animation in 3ds Max - Animate Design is developed process of parametric design - How to save animation - Define a specific trajectory for camera motion - Animate design - Morpher - Pattern Design - Kinetic Architecture - Growth & Metamorphosis - Transformation - Animate Thinking

Animate(d) Architecture

Animate(d) Architecture PDF Author: Vahid Vahdat
Publisher: Liverpool University Press
ISBN: 1802073779
Category : Art
Languages : en
Pages : 312

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Book Description
At their peak, architectural marvels such as the Sagrada Família, the Tower of London, the Mosque–Cathedral of Córdoba, and the Eiffel tower, had a combined annual visit of almost 16.4 million people. The animated icebound castle in Disney’s (2019) Frozen had 116.4 million views, from one single YouTube trailer, in less than 24 hours. The spaces of such massively consumed animation have for generations informed the architectural imagination of people across the globe and from very early in their lives. Yet, not only have the architectural disciplines remained rather absent in the design of these massively consumed spaces, architectural theory has likewise failed to articulate a framework to approach the architecture of animation. To address this void, this book offers an interdisciplinary approach to survey the role of space in animation, including in creating humorous moments in early cartoon shorts, generating action and suspense in Japanese anime, and even stimulating erotic pleasure in pornographic Hentai. Exploring the imagined architecture of animation, from early motion picture to digital animation and from computer graphics to game engines, offers an analytical frame to reconceptualize space.

An Architectural Approach to Level Design

An Architectural Approach to Level Design PDF Author: Christopher W. Totten
Publisher: CRC Press
ISBN: 1351982923
Category : Computers
Languages : en
Pages : 474

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Book Description
Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.

Naturally Animated Architecture: Using The Movements Of The Sun, Wind, And Rain To Bring Indoor Spaces And Sustainable Practices To Life

Naturally Animated Architecture: Using The Movements Of The Sun, Wind, And Rain To Bring Indoor Spaces And Sustainable Practices To Life PDF Author: Kevin Nute
Publisher: World Scientific
ISBN: 1786344408
Category : Architecture
Languages : en
Pages : 192

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Book Description
This video-augmented book explains how the natural movements of the sun, wind and rain can be used to improve the well-being of people in buildings and raise awareness of sustainable living practices. In demonstrating how buildings can be designed to reconcile their traditional role as shelter from the elements with the active inclusion of their movement, the book shows how, in the process of separating us from the extremes of the natural world, architecture can also be a means of reconnecting us with nature.Related Link(s)

Thinking Animation

Thinking Animation PDF Author: Angie Jones
Publisher: Course Technology
ISBN:
Category : Computers
Languages : en
Pages : 372

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Book Description
Describes ways artists can use traditional animation techniques with computer technology.

Animated Architecture

Animated Architecture PDF Author: Derek Walker
Publisher:
ISBN:
Category : Architecture
Languages : en
Pages : 96

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Book Description


The Use of Animation (computer Software) in Teaching Sustainable Architecture (education for Sustainability) with Specific Reference to the Sun

The Use of Animation (computer Software) in Teaching Sustainable Architecture (education for Sustainability) with Specific Reference to the Sun PDF Author: William Van Zyl
Publisher: Five House Publishing
ISBN: 0473438305
Category : Architectural rendering
Languages : en
Pages : 139

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Book Description


Designing Interface Animation

Designing Interface Animation PDF Author: Val Head
Publisher: Rosenfeld Media
ISBN: 1933820160
Category : Computers
Languages : en
Pages : 241

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Book Description
Effective interface animation deftly combines form and function to improve feedback, aid in orientation, direct attention, show causality, and express your brand’s personality. Designing Interface Animation shows you how to create web animation that balances purpose and style while blending seamlessly into the user’s experience. This book is a crash course in motion design theory and practice for web designers, UX professionals, and front-end developers alike.

Anime Architecture

Anime Architecture PDF Author: Stefan Riekele
Publisher: National Geographic Books
ISBN: 0500294526
Category : Architecture
Languages : en
Pages : 0

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Book Description
An unrivaled visual guide to the cityscapes and buildings of the most celebrated and influential anime movies. Anime has been influencing cinema, literature, comic books, and video games around the world for decades. Part of what makes anime so popular are the memorable and breathtakingly detailed worlds designed by the creators, from futuristic cities of steel to romantic rural locales. Anime Architecture presents the fantastic environments created by the most important and revered directors and illustrators of Japanese animated films, such as Hideaki Anno, Koji Morimoto, and Mamoru Oshii. Unprecedented access to vast studio archives of original background paintings, storyboards, drafts, and film excerpts offers readers a privileged view into the earliest stages of conception, development, and finished versions of iconic scenes from critically acclaimed movies such as Akira, Ghost in the Shell, Metropolis, and more. Revealing the secret creative processes of these major anime studios, Anime Architecture is perfect for anyone touched by the beauty and imagination of classic anime, offering inspiration for artists, illustrators, architects, designers, video game makers, and dreamers.

Foundations of Physically Based Modeling and Animation

Foundations of Physically Based Modeling and Animation PDF Author: Donald House
Publisher: CRC Press
ISBN: 1482234610
Category : Computers
Languages : en
Pages : 405

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Book Description
Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API. Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding. Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity. Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.