Author: Lynette Cowper
Publisher: Steve Jackson Games
ISBN: 9781556348181
Category :
Languages : en
Pages : 156
Book Description
It Takes a Thief . . . When brute force won't get the job done, you need someone with . . . skills. A specialist. Preferably someone who doesn't let a lot of nagging concerns about law or morality get in the way. Whether you're looking for just the right character to round out an adventuring party, or a dangerous NPC to challenge your players, GURPS Rogues has what you need - 29 different templates, letting you quickly create the scoundrel that's right for the job. Templates include . . . Thieves who are only in it for the money, such as the armed robber, cat burglar, pirate, pickpocket, housebreaker, and forger. Rogues who have other goals than mere material gain, like the spy, hacker, evil mastermind, mad scientist, and saboteur. Charmers who work more with people's minds than with lockpicks and prybars . . . the con man, bard, fixer, gambler, prostitute, and street doctor. Mysterious figures who work on the shadowy edges of society -- the tracker, poacher, assassin, master thief, smuggler, mobster, and black marketeer. Each template comes with four complete characters, drawn from a wide range of settings. All told, you get 116 ready-to-use sample characters, as well as historical background and information on the technology and tactics that shaped their professions. This version of GURPS Rogues also comes bundled with the 24-page GURPS Update, providing information on how to upgrade these GURPS Third Edition templates and characters to Fourth Edition!
Gurps Rogues
Author: Lynette Cowper
Publisher: Steve Jackson Games
ISBN: 9781556348181
Category :
Languages : en
Pages : 156
Book Description
It Takes a Thief . . . When brute force won't get the job done, you need someone with . . . skills. A specialist. Preferably someone who doesn't let a lot of nagging concerns about law or morality get in the way. Whether you're looking for just the right character to round out an adventuring party, or a dangerous NPC to challenge your players, GURPS Rogues has what you need - 29 different templates, letting you quickly create the scoundrel that's right for the job. Templates include . . . Thieves who are only in it for the money, such as the armed robber, cat burglar, pirate, pickpocket, housebreaker, and forger. Rogues who have other goals than mere material gain, like the spy, hacker, evil mastermind, mad scientist, and saboteur. Charmers who work more with people's minds than with lockpicks and prybars . . . the con man, bard, fixer, gambler, prostitute, and street doctor. Mysterious figures who work on the shadowy edges of society -- the tracker, poacher, assassin, master thief, smuggler, mobster, and black marketeer. Each template comes with four complete characters, drawn from a wide range of settings. All told, you get 116 ready-to-use sample characters, as well as historical background and information on the technology and tactics that shaped their professions. This version of GURPS Rogues also comes bundled with the 24-page GURPS Update, providing information on how to upgrade these GURPS Third Edition templates and characters to Fourth Edition!
Publisher: Steve Jackson Games
ISBN: 9781556348181
Category :
Languages : en
Pages : 156
Book Description
It Takes a Thief . . . When brute force won't get the job done, you need someone with . . . skills. A specialist. Preferably someone who doesn't let a lot of nagging concerns about law or morality get in the way. Whether you're looking for just the right character to round out an adventuring party, or a dangerous NPC to challenge your players, GURPS Rogues has what you need - 29 different templates, letting you quickly create the scoundrel that's right for the job. Templates include . . . Thieves who are only in it for the money, such as the armed robber, cat burglar, pirate, pickpocket, housebreaker, and forger. Rogues who have other goals than mere material gain, like the spy, hacker, evil mastermind, mad scientist, and saboteur. Charmers who work more with people's minds than with lockpicks and prybars . . . the con man, bard, fixer, gambler, prostitute, and street doctor. Mysterious figures who work on the shadowy edges of society -- the tracker, poacher, assassin, master thief, smuggler, mobster, and black marketeer. Each template comes with four complete characters, drawn from a wide range of settings. All told, you get 116 ready-to-use sample characters, as well as historical background and information on the technology and tactics that shaped their professions. This version of GURPS Rogues also comes bundled with the 24-page GURPS Update, providing information on how to upgrade these GURPS Third Edition templates and characters to Fourth Edition!
Shell Games
Author: Craig Welch
Publisher: Harper Collins
ISBN: 0061987980
Category : Nature
Languages : en
Pages : 317
Book Description
Shell Games is a cops-and-robbers tale set in a double-crossing world where smugglers fight turf wars over some of the world's strangest marine creatures. Puget Sound sits south of the border between the U.S. and Canada and is home to the magnificent geoduck (pronounced "gooey duck"), the world's largest burrowing clam. Comically proportioned but increasingly fashionable as seafood, the geoduck has been the subject of pranks, TV specials, and gourmet feasts. But this shellfish is so valuable it is also traded for millions of dollars on the black market— a world where outlaw scuba divers dodge cops while using souped-up boats, night-vision goggles, and weighted belts to pluck the succulent treasures from the sea floor. And the greatest dangers come from rival poachers who resort to arson and hit men to eliminate competition and stake their claim in the geoduck market. Detective Ed Volz spent his life chasing elk-antler thieves, bobcat smugglers, and eagle talon poachers. Now he was determined to find the kingpin of the geoduck underworld. He and a team of federal agents set up illegal sales, secretly recorded conversations, and photographed hand-offs from the bushes. For years, they tracked a rogues' gallery of lawbreakers, who eventually led them to the biggest thief of all— a darkly charming con man who called himself the "GeoduckGotti" and who worked both sides of the law. In Shell Games, veteran environmental journalist Craig Welch delves into the wilds of our nation's waters and forests in search of some of America's most unusual criminals and the cops who are on a mission to take them down. This thrilling examination of the international black market for wildlife is filled with butterfly thieves, bear slayers, and shark-trafficking pastors— all part of one of the largest illegal trades in the world.
Publisher: Harper Collins
ISBN: 0061987980
Category : Nature
Languages : en
Pages : 317
Book Description
Shell Games is a cops-and-robbers tale set in a double-crossing world where smugglers fight turf wars over some of the world's strangest marine creatures. Puget Sound sits south of the border between the U.S. and Canada and is home to the magnificent geoduck (pronounced "gooey duck"), the world's largest burrowing clam. Comically proportioned but increasingly fashionable as seafood, the geoduck has been the subject of pranks, TV specials, and gourmet feasts. But this shellfish is so valuable it is also traded for millions of dollars on the black market— a world where outlaw scuba divers dodge cops while using souped-up boats, night-vision goggles, and weighted belts to pluck the succulent treasures from the sea floor. And the greatest dangers come from rival poachers who resort to arson and hit men to eliminate competition and stake their claim in the geoduck market. Detective Ed Volz spent his life chasing elk-antler thieves, bobcat smugglers, and eagle talon poachers. Now he was determined to find the kingpin of the geoduck underworld. He and a team of federal agents set up illegal sales, secretly recorded conversations, and photographed hand-offs from the bushes. For years, they tracked a rogues' gallery of lawbreakers, who eventually led them to the biggest thief of all— a darkly charming con man who called himself the "GeoduckGotti" and who worked both sides of the law. In Shell Games, veteran environmental journalist Craig Welch delves into the wilds of our nation's waters and forests in search of some of America's most unusual criminals and the cops who are on a mission to take them down. This thrilling examination of the international black market for wildlife is filled with butterfly thieves, bear slayers, and shark-trafficking pastors— all part of one of the largest illegal trades in the world.
Shell Games
Author: Craig Welch
Publisher: Harper Perennial
ISBN: 9780061537141
Category : Nature
Languages : en
Pages : 0
Book Description
In Shell Games, journalist Craig Welch delves into our nation's waters and wildlands in search of America's most unusual criminals. The resulting detective story is filled with butterfly thieves, bear poachers, shark-trafficking pastors—and a rogues' gallery of double-crossing crooks who get rich smuggling bizarre marine creatures. Puget Sound is home to the geoduck (pronounced "gooey duck"), the world's largest burrowing clam—a seafood delicacy worth millions on the international black market. Outlaw scuba divers pursue this prize while dodging cops, committing arson, and hiring hit men to eliminate their rivals. Detective Ed Volz has spent decades chasing fish and wildlife smugglers. Now, he and a team of federal agents are desperate to take down the most remarkable thief they've ever hunted: a darkly charming con man who works both sides of the law and calls himself the "Geoduck Gotti."
Publisher: Harper Perennial
ISBN: 9780061537141
Category : Nature
Languages : en
Pages : 0
Book Description
In Shell Games, journalist Craig Welch delves into our nation's waters and wildlands in search of America's most unusual criminals. The resulting detective story is filled with butterfly thieves, bear poachers, shark-trafficking pastors—and a rogues' gallery of double-crossing crooks who get rich smuggling bizarre marine creatures. Puget Sound is home to the geoduck (pronounced "gooey duck"), the world's largest burrowing clam—a seafood delicacy worth millions on the international black market. Outlaw scuba divers pursue this prize while dodging cops, committing arson, and hiring hit men to eliminate their rivals. Detective Ed Volz has spent decades chasing fish and wildlife smugglers. Now, he and a team of federal agents are desperate to take down the most remarkable thief they've ever hunted: a darkly charming con man who works both sides of the law and calls himself the "Geoduck Gotti."
Rogue Leaders
Author: Rob Smith
Publisher: Chronicle Books
ISBN: 9780811861847
Category : Performing Arts
Languages : en
Pages : 0
Book Description
In 1982, George Lucas saw potential in the fledgling videogame industry and created his own interactive-entertainment company. Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world.
Publisher: Chronicle Books
ISBN: 9780811861847
Category : Performing Arts
Languages : en
Pages : 0
Book Description
In 1982, George Lucas saw potential in the fledgling videogame industry and created his own interactive-entertainment company. Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world.
Exploring Roguelike Games
Author: John Harris
Publisher: CRC Press
ISBN: 1000169499
Category : Art
Languages : en
Pages : 931
Book Description
Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.
Publisher: CRC Press
ISBN: 1000169499
Category : Art
Languages : en
Pages : 931
Book Description
Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.
Rogues, Vagabonds, & Sturdy Beggars
Author: Arthur F. Kinney
Publisher: Univ of Massachusetts Press
ISBN: 9780870237188
Category : Beggars
Languages : en
Pages : 0
Book Description
The Elizabethan age was one of unbounded vitality and exuberance; nowhere is the color and action of life more vividly revealed than in the rogue books and cony-catching (confidence game) pamphlets of the sixteenth century. This book presents seven of the age's liveliest works: Walker's Manifest Detection of Dice Play; Awdeley's Fraternity of Vagabonds; Harman's Caveat for Common Cursitors Vulgarly Called Vagabonds; Greene's Notable Discovery of Cozenage and Black Book's Messenger; Dekker's Lantern and Candle-light; and Rid's Art of Juggling. From these pages spring the denizens of the Elizabethan underworld: cutpurses, hookers, palliards, jarkmen, doxies, counterfeit cranks, bawdy-baskets, walking morts, and priggers of prancers. In his introduction, Arthur F. Kinney discusses the significance of these works as protonovels and their influence on such writers as Shakespeare. He also explores the social, political, and economic conditions of a time that spawned a community of renegades who conned their way to fame, fortune, and, occasionally, the rope at Tyburn.
Publisher: Univ of Massachusetts Press
ISBN: 9780870237188
Category : Beggars
Languages : en
Pages : 0
Book Description
The Elizabethan age was one of unbounded vitality and exuberance; nowhere is the color and action of life more vividly revealed than in the rogue books and cony-catching (confidence game) pamphlets of the sixteenth century. This book presents seven of the age's liveliest works: Walker's Manifest Detection of Dice Play; Awdeley's Fraternity of Vagabonds; Harman's Caveat for Common Cursitors Vulgarly Called Vagabonds; Greene's Notable Discovery of Cozenage and Black Book's Messenger; Dekker's Lantern and Candle-light; and Rid's Art of Juggling. From these pages spring the denizens of the Elizabethan underworld: cutpurses, hookers, palliards, jarkmen, doxies, counterfeit cranks, bawdy-baskets, walking morts, and priggers of prancers. In his introduction, Arthur F. Kinney discusses the significance of these works as protonovels and their influence on such writers as Shakespeare. He also explores the social, political, and economic conditions of a time that spawned a community of renegades who conned their way to fame, fortune, and, occasionally, the rope at Tyburn.
Rogue Stars
Author: Andrea Sfiligoi
Publisher: Bloomsbury Publishing
ISBN: 1472810783
Category : Fiction
Languages : en
Pages : 68
Book Description
Rogue Stars is a character-based science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police and other such shady factions from the fringes of galactic civilisation. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space – whatever you can imagine, you can do.
Publisher: Bloomsbury Publishing
ISBN: 1472810783
Category : Fiction
Languages : en
Pages : 68
Book Description
Rogue Stars is a character-based science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police and other such shady factions from the fringes of galactic civilisation. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space – whatever you can imagine, you can do.
The Rogues Gallery
Author: Brian Blume
Publisher:
ISBN: 9780935696189
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 48
Book Description
Publisher:
ISBN: 9780935696189
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 48
Book Description
Rogues
Author: Patrick Radden Keefe
Publisher: Anchor
ISBN: 0385548524
Category : True Crime
Languages : en
Pages : 386
Book Description
NEW YORK TIMES BESTSELLER • From the award-winning author of Empire of Pain and Say Nothing—and one of the most decorated journalists of our time—twelve enthralling true stories of skulduggery and intrigue "An excellent collection of Keefe's detective work, and a fine introduction to his illuminating writing." —NPR “Fast-paced...Keefe is a virtuoso storyteller." —The Washington Post Patrick Radden Keefe has garnered prizes ranging from the National Magazine Award to the Orwell Prize to the National Book Critics Circle Award for his meticulously-reported, hypnotically-engaging work on the many ways people behave badly. Rogues brings together a dozen of his most celebrated articles from The New Yorker. As Keefe says in his preface “They reflect on some of my abiding preoccupations: crime and corruption, secrets and lies, the permeable membrane separating licit and illicit worlds, the bonds of family, the power of denial.” Keefe brilliantly explores the intricacies of forging $150,000 vintage wines, examines whether a whistleblower who dared to expose money laundering at a Swiss bank is a hero or a fabulist, spends time in Vietnam with Anthony Bourdain, chronicles the quest to bring down a cheerful international black market arms merchant, and profiles a passionate death penalty attorney who represents the “worst of the worst,” among other bravura works of literary journalism. The appearance of his byline in The New Yorker is always an event, and collected here for the first time readers can see his work forms an always enthralling but deeply human portrait of criminals and rascals, as well as those who stand up against them.
Publisher: Anchor
ISBN: 0385548524
Category : True Crime
Languages : en
Pages : 386
Book Description
NEW YORK TIMES BESTSELLER • From the award-winning author of Empire of Pain and Say Nothing—and one of the most decorated journalists of our time—twelve enthralling true stories of skulduggery and intrigue "An excellent collection of Keefe's detective work, and a fine introduction to his illuminating writing." —NPR “Fast-paced...Keefe is a virtuoso storyteller." —The Washington Post Patrick Radden Keefe has garnered prizes ranging from the National Magazine Award to the Orwell Prize to the National Book Critics Circle Award for his meticulously-reported, hypnotically-engaging work on the many ways people behave badly. Rogues brings together a dozen of his most celebrated articles from The New Yorker. As Keefe says in his preface “They reflect on some of my abiding preoccupations: crime and corruption, secrets and lies, the permeable membrane separating licit and illicit worlds, the bonds of family, the power of denial.” Keefe brilliantly explores the intricacies of forging $150,000 vintage wines, examines whether a whistleblower who dared to expose money laundering at a Swiss bank is a hero or a fabulist, spends time in Vietnam with Anthony Bourdain, chronicles the quest to bring down a cheerful international black market arms merchant, and profiles a passionate death penalty attorney who represents the “worst of the worst,” among other bravura works of literary journalism. The appearance of his byline in The New Yorker is always an event, and collected here for the first time readers can see his work forms an always enthralling but deeply human portrait of criminals and rascals, as well as those who stand up against them.
Dungeon Hacks
Author: David L. Craddock
Publisher: CRC Press
ISBN: 1000425673
Category : Computers
Languages : en
Pages : 172
Book Description
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today—and beyond.
Publisher: CRC Press
ISBN: 1000425673
Category : Computers
Languages : en
Pages : 172
Book Description
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today—and beyond.